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Sökning: WFRF:(Bresin Roberto 1963 )

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  • Bresin, Roberto, 1963-, et al. (författare)
  • A multimedia environment for interactive music performance
  • 1997
  • Ingår i: TMH-QPSR. ; 38:2-3, s. 029-032
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • We propose a music performance tool based on the Java programming language. This software runs in any Java applet viewer (i.e. a WWW browser) and interacts with the local Midi equipment by mean of a multi-task software module for Midi applications (MidiShare). Two main ideas are at the base of our project: one is to realise an easy, intuitive, hardware and software independent tool for performance, and the other is to achieve an easier development of the tool itself. At the moment there are two projects under development: a system based only on a Java applet, called Japer (Java performer), and a hybrid system based on a Java user interface and a Lisp kernel for the development of the performance tools. In this paper, the first of the two projects is presented.
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  • Bresin, Roberto, 1963-, et al. (författare)
  • Emotion rendering in music : Range and characteristic values of seven musical variables
  • 2011
  • Ingår i: Cortex. - : Elsevier BV. - 0010-9452 .- 1973-8102. ; 47:9, s. 1068-1081
  • Tidskriftsartikel (refereegranskat)abstract
    • Many studies on the synthesis of emotional expression in music performance have focused on the effect of individual performance variables on perceived emotional quality by making a systematical variation of variables. However, most of the studies have used a predetermined small number of levels for each variable, and the selection of these levels has often been done arbitrarily. The main aim of this research work is to improve upon existing methodologies by taking a synthesis approach. In a production experiment, 20 performers were asked to manipulate values of 7 musical variables simultaneously (tempo, sound level, articulation, phrasing, register, timbre, and attack speed) for communicating 5 different emotional expressions (neutral, happy, scary, peaceful, sad) for each of 4 scores. The scores were compositions communicating four different emotions (happiness, sadness, fear, calmness). Emotional expressions and music scores were presented in combination and in random order for each performer for a total of 5 x 4 stimuli. The experiment allowed for a systematic investigation of the interaction between emotion of each score and intended expressed emotions by performers. A two-way analysis of variance (ANOVA), repeated measures, with factors emotion and score was conducted on the participants' values separately for each of the seven musical factors. There are two main results. The first one is that musical variables were manipulated in the same direction as reported in previous research on emotional expressive music performance. The second one is the identification for each of the five emotions the mean values and ranges of the five musical variables tempo, sound level, articulation, register, and instrument. These values resulted to be independent from the particular score and its emotion. The results presented in this study therefore allow for both the design and control of emotionally expressive computerized musical stimuli that are more ecologically valid than stimuli without performance variations.
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  • Bresin, Roberto, 1963-, et al. (författare)
  • Evaluation of computer systems for expressive music performance
  • 2013
  • Ingår i: Guide to Computing for Expressive Music Performance. - London : Springer. - 9781447141235 - 9781447141228 ; , s. 181-203
  • Bokkapitel (refereegranskat)abstract
    • In this chapter, we review and summarize different methods for the evaluation of CSEMPs. The main categories of evaluation methods are (1) comparisons with measurements from real performances, (2) listening experiments, and (3) production experiments. Listening experiments can be of different types. For example, in some experiments, subjects may be asked to rate a particular expressive characteristic (such as the emotion conveyed or the overall expression) or to rate the effect of a particular acoustic cue. In production experiments, subjects actively manipulate system parameters to achieve a target performance. Measures for estimating the difference between performances are discussed in relation to the objectives of the model and the objectives of the evaluation. There will be also a section with a presentation and discussion of the Rencon (Performance Rendering Contest). Rencon is a contest for comparing the expressive musical performances of the same score generated by different CSEMPs. Practical examples from previous works are presented, commented on, and analysed.
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  • Bresin, Roberto, 1963-, et al. (författare)
  • Expressive musical icons
  • 2001
  • Ingår i: Proceedings of the International Conference on Auditory Display - ICAD 2001. ; , s. 141-143
  • Konferensbidrag (refereegranskat)abstract
    • Recent research on the analysis and synthesis of music performance has resulted in tools for the control of the expressive content in automatic music performance [1]. These results can be relevant for applications other than performance of music by a computer. In this work it is presented how the techniques for enhancing the expressive character in music performance can be used also in the design of sound logos, in the control of synthesis algorithms, and for achieving better ringing tones in mobile phones. 
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