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Träfflista för sökning "WFRF:(Camurri A) "

Sökning: WFRF:(Camurri A)

  • Resultat 1-6 av 6
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  • Camurri, A., et al. (författare)
  • The MEGA project : Analysis and synthesis of multisensory expressive gesture in performing art applications
  • 2005
  • Ingår i: Journal of New Music Research. - : Informa UK Limited. - 0929-8215 .- 1744-5027. ; 34:1, s. 5-21
  • Tidskriftsartikel (refereegranskat)abstract
    • This article presents a survey of the research work carried out within the framework of the European Union-IST project MEGA (Multisensory Expressive Gesture Applications, November 2000-October 2003; www. megaproject.org). First, the article introduces a layered conceptual framework for analysis and synthesis of expressive gesture. Such a framework represents the main methodological foundation upon which the MEGA project built its own research. A brief overview of the achievements of research in expressive gesture analysis and synthesis is then provided: these are the outcomes of some experiments that were carried out in order to investigate specific aspects of expressive gestural communication. The work resulted in the design and development of a collection of software libraries integrated in the MEGA System Environment (MEGASE) based on the EyesWeb open platform (www. eyesweb.org).
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  • Lindström, E., et al. (författare)
  • Affect, attitude and evaluation of multisensory performances
  • 2005
  • Ingår i: Journal of New Music Research. - : Informa UK Limited. - 0929-8215 .- 1744-5027. ; 34:1, s. 69-86
  • Tidskriftsartikel (refereegranskat)abstract
    • The EU-IST project MEGA (Multisensory Expressive Gesture Applications; see www.megaproject.org) addresses innovative technologies for multimodal interactive systems in artistic scenarios. Basic research on expressive communication in music, gesture and dance has been focused by EU-IST-funded European researchers in psychology, technology and computer engineering. The output from this cooperation with artists has also revealed ideas and innovations for applications in social, artistic and communicative entertainment. However, even the most careful basic research and computer engineering could never estimate the real efficiency and benefit of such new expressive applications. The purpose of this article, therefore, is to get feedback from the audience and the artists/ performers/ players at three public MEGA events: the interactive music concert Allegoria dell'opinione verbale, a dance performance by Groove Machine and a public game (Ghost in the Cave). General attitude, perceived communication/affect and practical efficiency were evaluated by questionnaires. Results showed that: (a) the performers were able to control the expressive output within the application, (b) the audience was positive to each event,
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  • Rinman, M-L, et al. (författare)
  • EPS - an interactive collaborative game using non-verbal communication
  • 2003
  • Ingår i: Proceedings of the Stockholm Music Acoustics Conference, August 6-9, 2003 (SMAC 03), Stockholm, Sweden. ; , s. 561-563
  • Konferensbidrag (refereegranskat)abstract
    • The interactive game environment EPS (expressive performance space), presented in this short paper, is a work still in progress. EPS involves participants in an activity using non-verbal emotional expressions. Two teams use expressive gestures in either voice or body movements to compete. Each team has an avatar controlled either by singing into a microphone or by moving in front of a video camera. Participants/players control their avatars by using acoustical or motion cues. The avatar is navigated /moving around in a 3D distributed virtual environment using the Octagon server and player system. The voice input is processed using a musical cue analysis module yielding performance variables such as tempo, sound level and articulation as well as an emotional prediction. Similarly, movements captured from the video camera are analyzed in terms of different movement cues. The target group is children aged 13- 16 and the purpose is to elaborate new forms of collaboration.
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  • Rinman, Marie Louise, et al. (författare)
  • Ghost in the Cave : an interactive collaborative game using non-verbal communication
  • 2004
  • Ingår i: GESTURE-BASED COMMUNICATION IN HUMAN-COMPUTER INTERACTION. - Berlin : Springer Verlag. ; , s. 549-556
  • Konferensbidrag (refereegranskat)abstract
    • The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emotional expressions. Two teams use expressive gestures in either voice or body movements to compete. Each team has an avatar controlled either by singing into a microphone or by moving in front of a video camera. Participants/players control their avatars by using acoustical or motion cues. The avatar is navigated in a 3D distributed virtual environment using the Octagon server and player system. The voice input is processed using a musical cue analysis module yielding performance variables such as tempo, sound level and articulation as well as an emotional prediction. Similarly, movements captured from a video camera are analyzed in terms of different movement cues. The target group is young teenagers and the main purpose to encourage creative expressions through new forms of collaboration.
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  • Resultat 1-6 av 6

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