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Sökning: WFRF:(Dalsgård Peter)

  • Resultat 1-6 av 6
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1.
  • Dalsgård, Peter, et al. (författare)
  • Designing for participation in public knowledge institutions
  • 2008
  • Ingår i: ACM International Conference Proceeding of the 5th Nordic conference on Human-computer interaction: building bridges. - New York, NY, USA : ACM. - 9781595937049 ; 358, s. 93-102
  • Konferensbidrag (refereegranskat)abstract
    • We address the challenges facing designers of interactive technologies for public knowledge institutions such as museums, libraries and science centres. We argue that visitor participation is a key concern for these institutions and present a theoretical framework for understanding participation grounded in pragmatist philosophy. We then present design work carried out in three different settings, namely a museum, a combined aquarium and science centre, and a municipal library. Based on a discussion of these design cases, we offer six design considerations for designing for participation in public knowledge institutions.
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2.
  • Dalsgård, Peter, et al. (författare)
  • Ubiquitous Computing in Physico-Spatial Environments - Activity Theoretical Considerations
  • 2007
  • Ingår i: In the Proceedings of "Workshop on Multiple and Ubiquitous Interaction".
  • Konferensbidrag (refereegranskat)abstract
    • Interaction design of pervasive and ubiquitous computing(UC) systems must take into account physico-spatial issuesas technology is implemented into our physicalsurroundings. In this paper we discuss how one conceptualframework for understanding interaction in context,Activity Theory (AT), frames the role of space. We point tothe fact that AT treats space primarily in terms of analyzingthe role of space before designing IT-systems andevaluating spatial effects of IT-systems in use contexts afterthe design phase. We consequently identify a gap in thatrole of space is not recognized in the design process.We address this gap by discussing the role of physical space in relation to key concepts of AT in terms of how anincreased awareness of physico-spatial aspects influencesthe understanding and design of IT systems.
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3.
  • Eriksson, Eva, 1976, et al. (författare)
  • Rethinking information handling: designing for information offload
  • 2005
  • Ingår i: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility. - 1595932038 ; , s. 161 - 164
  • Konferensbidrag (refereegranskat)abstract
    • This paper introduces information offload as a supplement way of responding to and designing for information. By presenting iFlush, a design concept aiming at providing the user with a possibility to offload information and then instantly dispose of it, the paper presents an approach towards designing for reflection and also serves as a critique towards information overload. Furthermore, the absence of reflection on the role played by HCI community in the constant augmenting of all spaces is addressed.
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4.
  • Groschel, Carla, et al. (författare)
  • PARTICIPATE: Capturing knowledge in public library activities
  • 2018
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM. - 9781450356206 ; 2018-April
  • Konferensbidrag (refereegranskat)abstract
    • We present PARTICIPATE, a technology probe exploring how to strengthen the connection between activities taking place at public libraries and their collections, both in the digital realm and in the physical space. Based on ethnographic studies and participatory design activities, we derive three core implications for place- and activity centric library services. These implications led us to design PARTICIPATE in collaboration with library staff from three European countries. The probe is a mean to investigate how place- and activity-centric digital services in the library space can engage participants in co-creating knowledge, and enable libraries to integrate activities with library collections.
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5.
  • Yoo, Daisy, et al. (författare)
  • Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries
  • 2020
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • We investigate how to design community technologies for public events. We do so with a focus on technologies that give rise to new forms of participation and knowledge co-production in public libraries. Specifically, we deployed a digital service at a major public library during its four-week creative workshop series. The system offered an alternative way for people to work together as a community, to go beyond achieving individual goals, and to contribute to the achievement of public goals (e.g., building community bookshelves). We report on how the system has reconfigured physical spaces and afforded new social practices in the library. We propose Computational Alternatives as a fruitful approach for gaining situated, nuanced insights into a technology's possible adoption. We offer key insights in the form of computational alternatives vignettes - grounded stories that encapsulate sociotechnical implications of technology, pointing to plausible alternative futures.
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6.
  • Yoo, Daisy, et al. (författare)
  • Potentials and challenges for user-generated video content in public libraries
  • 2019
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • The role of libraries are rapidly shifting, in large part as a consequence of digitization. In addition to providing access to collections of books and other physical media, public libraries today are embracing a new role of becoming urban hubs, in which a wide range of activities take place. In these activities, local knowledge is developed, exchanged, and disseminated. However, there are still very few digital services that support this new role. Here, we explore how to develop digital services for supporting and leveraging user-generated video content in library activities. Based on interviews and design scenarios as probes, we describe the potentials and challenges for designing such services, as seen from the perspective of library staff. Our insights will inform the design of a new digital service for publics to participate in collaborative production of videos to document, exchange, and disseminate local knowledge generated in library activities.
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  • Resultat 1-6 av 6

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