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Sökning: WFRF:(De Vin Leo 1957 )

  • Resultat 1-10 av 36
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1.
  • De Vin, Leo, 1957-, et al. (författare)
  • Game-based Lean Production training of university students and industrial employees
  • 2018
  • Ingår i: Procedia Manufacturing. - : Elsevier. - 2351-9789. ; 25, s. 578-585
  • Tidskriftsartikel (refereegranskat)abstract
    • Production simulation games are increasingly popular for training students and industrial employees in Lean Production principles. They range from paper- or desktop-based games to full scale simulators and proper manufacturing machinery. This paper reports on experiences from using both desktop games and a full scale simulator. Desktop games are suitable when training people who already have a fair understanding of lean principles. Shop floor workers usually have difficulties in seeing analogies between desktop games and their work environment. For both students and industrial workers, training effects and immersion tend to be higher when using full scale simulators.
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2.
  • De Vin, Leo J, 1957-, et al. (författare)
  • Extending the Use of Full-Scale Lean Production Simulators : Their Role as Innovation Testbeds
  • 2020
  • Ingår i: Advances in Transdisciplinary Engineering. - : IOS Press. - 2352-751X. - 9781614994398 ; 13, s. 3-12
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper describes the use of a flexible full-scale simulation environment for Lean Production training and education called 'KLF Karlstad Lean Factory'. Instead of using the PDCA cycle as model for improvement cycles, the authors have developed a model that is more descriptive; it supports training transfer to the work environment in a more intuitive way. Recently, the authors have started to use the simulator as a testbed for innovative production solutions. Together with a company, the simulator is configured so as to emulate their envisaged future production solution. This participatory modelling simulation process consists of three main stages: (i) creating a common view on aim and scope, (ii) configuration modelling, and (iii) simulations. After the simulations, participants tend to continue seeking improvements, which illustrates the effectiveness of the approach. Future work will include developing a model for measuring lean production maturity in SMEs.
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3.
  • De Vin, Leo J., 1957-, et al. (författare)
  • Spelbaserad Lean Produktion Träning – en praktisk workshop och demo
  • 2021
  • Annan publikation (populärvet., debatt m.m.)abstract
    • Karlstad Lean Factory (KLF) är en fullskalig simulatormiljö vilken är konstruerad och byggd för Lean Produktion träning av studenter och industrianställda. En praktisk workshop i KLF kommer att erbjudas som innehåller såväl “prova på” som diskussion och erfarenhetsutbyte
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4.
  • De Vin, Leo, 1957-, et al. (författare)
  • Lean Production Simulators : From Training Environments to Innovation Testbeds
  • 2019
  • Ingår i: Advances in Manufacturing Technology XXXIII. - Amsterdam : IOS Press. - 9781643680088 - 9781643680095 ; , s. 461-466
  • Konferensbidrag (refereegranskat)abstract
    •  Models for continuous improvement processes and for game-based learning currently have some drawbacks. Based on work with Karlstad Lean Factory®, a dual model for game-based learning and improvement processes is presented. This model also shows instructional scaffolding, and there is evidence that its use stimulates training transfer. A natural step is to extend the use of fullscale lean production simulators to a novel use as innovation testbeds. This can lower the threshold for production innovation in SMEs. A small case study shows how this novel use can be organised, with several benefits for the company.
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5.
  • De Vin, Leo, 1957-, et al. (författare)
  • Simulator-assisted lean production training
  • 2019
  • Ingår i: Production & Manufacturing Research. - : Taylor & Francis. - 2169-3277. ; 7:1, s. 433-447
  • Tidskriftsartikel (refereegranskat)abstract
    • In Lean Production training and education, simulators are often used.These can take the form of for instance desktop games, computersimulations, or full-scale simulators. Many training participants perceivemodels for experiential learning and for continuous improvementprocesses as complex and abstract. Based on experiences from trainingsessions in a full-scale simulator Karlstad Lean Factory®, a unifiedmodelfor learning and improvementwork is presented. Thismodel stimulatestraining transfer and is perceived as intuitive. It also shows instructionalscaffolding as a learning method. Suggestions for future work includeinvestigating synergy with Smart Manufacturing and the use of LeanProduction simulators for innovative product realisation.
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6.
  • De Vin, Leo, 1957-, et al. (författare)
  • Simulator-Assisted Lean Production Training and Education
  • 2018
  • Ingår i: Advances in manufacturing technology. - Amsterdam : IOS Press. - 9781614999010 - 9781614999027 ; , s. 487-492
  • Konferensbidrag (refereegranskat)abstract
    • In Lean Production training and education, simulators are often used. These can take the form of for instance desktop games, computer simulations, or full-scale simulators. Most evidence of training transfer from the training environment to the work situation is anecdotal, and as such is assessment of training transfer a research gap. Experiences from training sessions in Karlstad Lean Factory® are presented, including a combination with computer simulation. A unified model for learning and improvement work is presented. Some suggestions for future work include investigating synergy with Smart Manufacturing and/or innovative product realization.
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7.
  • Jacobsson, Lasse, 1957-, et al. (författare)
  • A Realistic Lean Training Environment for the Manufacturing Industry: Karlstad Lean Factory
  • 2016
  • Konferensbidrag (refereegranskat)abstract
    • Simulation for training lean manufacturing ranges from simple paper-based or LEGO®-based games to larger scale simulation environments, for instance push car assembly. Whilst such simulations may be suitable for educating students, they are often less suitable for training industry workers. The latter group is more diverse and is more used to intuitive learning than to formal instruction. Thus, it is important that a training environment for this group more realistically represents the work environment; otherwise training transfer will be limited. For this reason, a lean training environment that includes materials processing stations as well as assembly areas was created. The stations exhibit some realistic behaviour such as stochastic breakdowns. Based on a comparison between factory workers and university students, hypotheses for testing in future work are proposed.
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8.
  • Jacobsson, Lasse, 1957-, et al. (författare)
  • Creating Industrially Relevant Environments for Teaching Lean Manufacturing at Karlstad University
  • 2016
  • Ingår i: Advances in Manufacturing Technology XXX. - : IOS Press. ; , s. 514-519
  • Konferensbidrag (refereegranskat)abstract
    • Simulation for training lean manufacturing ranges from simple paperbasedor LEGO®-based games to larger scale simulation environments, forinstance push car assembly. Whilst such simulations may be suitable for educatingstudents, they are often less suitable for training industry workers. The latter groupis more diverse and is more used to intuitive learning than to formal instruction.Thus, it is important that the training environment for this group more realisticallyrepresents the work environment; otherwise training transfer will be limited. Forthis reason, a lean training environment that includes materials processing stationsas well as assembly areas was created. The stations exhibit some realisticbehaviour such as stochastic breakdowns.
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9.
  • Bäckstrand, Gunnar, et al. (författare)
  • The impact of information presentation on work environment and product quality : a case study
  • 2008
  • Ingår i: Proceedings of the 40th annual Nordic Ergonomic Society Conference. - Reykjavik : NES.
  • Konferensbidrag (refereegranskat)abstract
    • In manufacturing, it is vital that production personnel have the right information at the right time and place. The main purpose of information delivered to a workplace is to support the worker in a way that contributes to the quality of the product as well as productivity. However, when information processing becomes a large part of the workload, the time for core workplace activities is reduced. A study was conducted at a heavy diesel engine assembly line with the aim of finding how the assembly personnel interact with the information presented to them in their work context and how this affected quality and productivity. The study focused on four assembly stations and involved 70 assembly workers over a period of ten days and nights during which 2600 standard and customised variant engines were assembled. The main feature of the study was a change in the information system that reduced the amount of data and information provided, changed the location of the information, and modified the timing of information presentation. Results from the study show that the information presented at an assembly workstation influences the quality as well as the assembly process itself. The number of internal rejects decreased by 40% on two of the stations and on the other two stations no errors occurred during the study. This influence on the assembly process is of great importance from a quality perspective; by changing the information system and thereby the workers’ behaviour, the errors were reduced significantly. Whilst errors are few and detected internally, redressing these errors is a waste. Furthermore, an adequate information system boosts operator confidence and reduces cognitive stress levels. The information system used in this study was relatively simple (simpler than the regular system) and based on colour coded cards. Nevertheless, the impact was major and this indicates that when designing an information system for mass-customised assembly, a wide range of solutions needs to be considered. A study in final assembly of heavy trucks is planned for the future where the ultimate goal is to arrive at worker and task tailored presentation of information in customised assembly.
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10.
  • Case, Keith, et al. (författare)
  • An assembly line information system study
  • 2008
  • Ingår i: Advances in Manufacturing Technology – XXII. - Uxbridge : Brunel University. - 9781902316604 ; , s. 181-188
  • Konferensbidrag (refereegranskat)
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  • Resultat 1-10 av 36

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