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Sökning: WFRF:(Dubus Gaël)

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1.
  • Andrén, Lina, et al. (författare)
  • Öppen vetenskap på KTH : nuläge, historik och riktning framåt
  • 2023
  • Rapport (populärvet., debatt m.m.)abstract
    • KTH Biblioteket avser att i denna rapport sammanfatta status för KTH gällande frågor och förutsättningar inom området öppen vetenskap. Rapporten utgår från SUHF:s nationella färdplan för öppen vetenskap med tillhörande vägledning och är skriven för att ge en bredare kontext till området.Många frågor om öppen vetenskap har hittills inte varit prioriterade på KTH och många av SUHF:s rekommendationer är därför ännu inte implementerade. Vi hoppas att rapporten ska bidra till att KTH i högre grad sätter frågor om öppen vetenskap på agendan och att vi utvecklar ett mer strategiskt arbete kring dessa frågor.Förutsättningarna för öppen vetenskap i teknikvetenskaplig forskning skiljer sig i vissa avseenden från andra forskningsområden. Därför är det viktigt att KTH som Sveriges ledande tekniska universitet är aktivt i den nationella och internationella diskussionen kring dessa frågor, så att KTH:s och den tekniska forskningens perspektiv tillvaratas samt att KTH är med och bidrar till hur öppen vetenskap formas framöver.
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2.
  • Bazzi, Mohamad, et al. (författare)
  • Open Access publishing at the KTH Royal Institute of Technology : Statistics for 2011-2021
  • 2022
  • Rapport (populärvet., debatt m.m.)abstract
    • In 2011, KTH Royal Institute of Technology adopted a policy on scientific publishing geared towards creating full accessibility of research output. The main objective of this report is to assess the long-term effects of this policy. To that end, we collected and analysed publishing data at KTH, along with related expenditures. More specifically, we track changes in counts and shares in open access publishing over the past decade, as well as describe trends at multiple levels of analysis, ranging from conference proceedings to journal article publishing at KTH and its affiliated schools. Additionally, we provide insight into both the past and present state of open access publishing, and briefly discuss the future of open access publishing at KTH. This report is aimed towards all interested in publishing practices at KTH. Throughout this report, we use concepts and definitions derived from prior year documentation and analysis of open access publishing at KTH.
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3.
  • Camurri, Antonio, et al. (författare)
  • User-centric context-aware mobile applications for embodied music listening
  • 2009
  • Ingår i: User Centric Media. - Heidelberg : Springer Berlin. - 9783642126307 ; , s. 21-30
  • Bokkapitel (refereegranskat)abstract
    • This paper surveys a collection of sample applications for networked user-centric context-aware embodied music listening. The applications have been designed and developed in the framework of the EU-ICT Project SAME (www.sameproject.eu) and have been presented at Agora Festival (IRCAM, Paris, France) in June 2009. All of them address in different ways the concept of embodied, active listening to music, i.e., enabling listeners to interactively operate in real-time on the music content by means of their movements and gestures as captured by mobile devices. In the occasion of the Agora Festival the applications have also been evaluated by both expert and non-expert users
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4.
  • Dubus, Gaël, et al. (författare)
  • A Systematic Review of Mapping Strategies for the Sonification of Physical Quantities
  • 2013
  • Ingår i: PLOS ONE. - : Public Library of Science (PLoS). - 1932-6203. ; 8:12, s. e82491-
  • Tidskriftsartikel (refereegranskat)abstract
    • The field of sonification has progressed greatly over the past twenty years and currently constitutes an established area of research. This article aims at exploiting and organizing the knowledge accumulated in previous experimental studies to build a foundation for future sonification works. A systematic review of these studies may reveal trends in sonification design, and therefore support the development of design guidelines. To this end, we have reviewed and analyzed 179 scientific publications related to sonification of physical quantities. Using a bottom-up approach, we set up a list of conceptual dimensions belonging to both physical and auditory domains. Mappings used in the reviewed works were identified, forming a database of 495 entries. Frequency of use was analyzed among these conceptual dimensions as well as higher-level categories. Results confirm two hypotheses formulated in a preliminary study: pitch is by far the most used auditory dimension in sonification applications, and spatial auditory dimensions are almost exclusively used to sonify kinematic quantities. To detect successful as well as unsuccessful sonification strategies, assessment of mapping efficiency conducted in the reviewed works was considered. Results show that a proper evaluation of sonification mappings is performed only in a marginal proportion of publications. Additional aspects of the publication database were investigated: historical distribution of sonification works is presented, projects are classified according to their primary function, and the sonic material used in the auditory display is discussed. Finally, a mapping-based approach for characterizing sonification is proposed.
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5.
  • Dubus, Gaël, et al. (författare)
  • An overview of sound and music applications for Android available on the market
  • 2012
  • Ingår i: Proceedings of the 9th Sound and Music Computing Conference, SMC 2012. - : Sound and music Computing network. - 9783832531805 ; , s. 541-546
  • Konferensbidrag (refereegranskat)abstract
    • This paper introduces a database of sound-based applications running on the Android mobile platform. The longterm objective is to provide a state-of-the-art of mobile applications dealing with sound and music interaction. After exposing the method used to build up and maintain the database using a non-hierarchical structure based on tags, we present a classification according to various categories of applications, and we conduct a preliminary analysis of the repartition of these categories reflecting the current state of the database.
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7.
  • Dubus, Gaël (författare)
  • Evaluation of four models for the sonification of elite rowing
  • 2012
  • Ingår i: Journal on Multimodal User Interfaces. - : Springer. - 1783-7677 .- 1783-8738. ; 5:3-4, s. 143-156
  • Tidskriftsartikel (refereegranskat)abstract
    • Many aspects of sonification represent potential benefits for the practice of sports. Taking advantage of the characteristics of auditory perception, interactive sonification offers promising opportunities for enhancing the training of athletes. The efficient learning and memorizing abilities pertaining to the sense of hearing, together with the strong coupling between auditory and sensorimotor systems, make the use of sound a natural field of investigation in quest of efficiency optimization in individual sports at a high level. This study presents an application of sonification to elite rowing, introducing and evaluating four sonification models.The rapid development of mobile technology capable of efficiently handling numerical information offers new possibilities for interactive auditory display. Thus, these models have been developed under the specific constraints of a mobile platform, from data acquisition to the generation of a meaningful sound feedback. In order to evaluate the models, two listening experiments have then been carried out with elite rowers. Results show a good ability of the participants to efficiently extract basic characteristics of the sonified data, even in a non-interactive context. Qualitative assessment of the models highlights the need for a balance between function and aesthetics in interactive sonification design. Consequently, particular attention on usability is required for future displays to become widespread.
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8.
  • Dubus, Gaël, et al. (författare)
  • Exploration and evaluation of a system for interactive sonification of elite rowing
  • 2015
  • Ingår i: Sports Engineering. - : Springer London. - 1369-7072 .- 1460-2687. ; 18:1, s. 29-41
  • Tidskriftsartikel (refereegranskat)abstract
    • In recent years, many solutions based on interactive sonification have been introduced for enhancing sport training. Few of them have been assessed in terms of efficiency or design. In a previous study, we performed a quantitative evaluation of four models for the sonification of elite rowing in a non-interactive context. For the present article, we conducted on-water experiments to investigate the effects of some of these models on two kinematic quantities: stroke rate value and fluctuations in boat velocity. To this end, elite rowers interacted with discrete and continuous auditory displays in two experiments. A method for computing an average rowing cycle is introduced, together with a measure of velocity fluctuations. Participants answered to questionnaires and interviews to assess the degree of acceptance of the different models and to reveal common trends and individual preferences. No significant effect of sonification could be determined in either of the two experiments. The measure of velocity fluctuations was found to depend linearly on stroke rate. Participants provided feedback about their aesthetic preferences and functional needs during interviews, allowing us to improve the models for future experiments to be conducted over longer periods.
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9.
  • Dubus, Gaël (författare)
  • Interactive sonification of motion : Design, implementation and control of expressive auditory feedback with mobile devices
  • 2013
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Sound and motion are intrinsically related, by their physical nature and through the link between auditory perception and motor control. If sound provides information about the characteristics of a movement, a movement can also be influenced or triggered by a sound pattern. This thesis investigates how this link can be reinforced by means of interactive sonification. Sonification, the use of sound to communicate, perceptualize and interpret data, can be used in many different contexts. It is particularly well suited for time-related tasks such as monitoring and synchronization, and is therefore an ideal candidate to support the design of applications related to physical training. Our objectives are to develop and investigate computational models for the sonification of motion data with a particular focus on expressive movement and gesture, and for the sonification of elite athletes movements.  We chose to develop our applications on a mobile platform in order to make use of advanced interaction modes using an easily accessible technology. In addition, networking capabilities of modern smartphones potentially allow for adding a social dimension to our sonification applications by extending them to several collaborating users. The sport of rowing was chosen to illustrate the assistance that an interactive sonification system can provide to elite athletes. Bringing into play complex interactions between various kinematic and kinetic quantities, studies on rowing kinematics provide guidelines to optimize rowing efficiency, e.g. by minimizing velocity fluctuations around average velocity. However, rowers can only rely on sparse cues to get information relative to boat velocity, such as the sound made by the water splashing on the hull. We believe that an interactive augmented feedback communicating the dynamic evolution of some kinematic quantities could represent a promising way of enhancing the training of elite rowers. Since only limited space is available on a rowing boat, the use of mobile phones appears appropriate for handling streams of incoming data from various sensors and generating an auditory feedback simultaneously. The development of sonification models for rowing and their design evaluation in offline conditions are presented in Paper I. In Paper II, three different models for sonifying the synchronization of the movements of two users holding a mobile phone are explored. Sonification of expressive gestures by means of expressive music performance is tackled in Paper III. In Paper IV, we introduce a database of mobile applications related to sound and music computing. An overview of the field of sonification is presented in Paper V, along with a systematic review of mapping strategies for sonifying physical quantities. Physical and auditory dimensions were both classified into generic conceptual dimensions, and proportion of use was analyzed in order to identify the most popular mappings. Finally, Paper VI summarizes experiments conducted with the Swedish national rowing team in order to assess sonification models in an interactive context.
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10.
  • Dubus, Gaël, et al. (författare)
  • Open Access publishing at the KTH Royal Institute of Technology : Statistics for 2011-2019
  • 2021
  • Rapport (populärvet., debatt m.m.)abstract
    • In this report, shares and trends of open access publishing at KTH are analysed starting from 2011, the year when a policy for scientific publishing at KTH was implemented.1 The report is for anyone interested in how open access publishing at KTH has developed over the years. It can also be used as a basis for planning on how to proceed with the work on open access at KTH.
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