1. |
- Carlson, Elisabeth, et al.
(författare)
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Students´ Experiences of Participation in a Research Team : Evaluation of a Research-based Teaching Activity in HigherEducation
- 2022
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Ingår i: International Journal for the Scholarship of Teaching & Learning. - : Faculty Center at Georgia Southern University. - 1931-4744. ; 16:3
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Tidskriftsartikel (refereegranskat)abstract
- AbstractIn Sweden as well as internationally the teaching and research nexus has been described as the defining charac-teristics of higher education promoting generic skills such as information analysis and critical reflection. Vertically Integrated Projects has been proposed as one educational strategy where research and teaching are linked by in-viting students to take active part in actual research projects. The strategy is well aligned to Scholarship of teaching and learning enabling the transition from a teacher-centred accepted knowledge to a student-centred perspective where students are invited as producers of knowledge. The aim of the current study was to explore students’ experiences of participation in a research-based learning activity with academia and industrial partners, designed as a qualitative explorative study using focus group interviews. Findings describe not only factors students find motivating for learning, but also their experience of being part of professional life with its benefits and challenges.
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2. |
- Berg, Martin, 1977-, et al.
(författare)
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Beräkningsmedier
- 2021
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Ingår i: Introduktion till medieteknik. - Lund : Studentlitteratur AB. - 9789144141671 ; , s. 261-269
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Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
- Vad kan falska nyheter, VR-glasögon och aktivitetsarmband lära oss om medieteknik som forskningsämne? Med utgångspunkt i tre forskningsbaserade exempel introducerar vi beräkningsmedier som ett nyckelbegrepp för framtida medieteknisk forskning. Begreppet bidrar till att ta fram digitala teknologiers datafierande karaktär och deras inflytande på relationen mellan människor och deras kroppar, mellan medier och vad som uppfattas vara verkligt i en medialiserad värld. Detta hjälper oss att bedriva vetenskaplig forskning inom ämnet medieteknik på sätt som både skapar förståelse för och bidrar till utvecklingen av digitala medier med hänsyn till deras tekniska, sociala, kulturella och ekonomiska förutsättningar.
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3. |
- Berg, Martin, 1977-, et al.
(författare)
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Inledning : Varför tekniska mediestudier?
- 2023. - 1
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Ingår i: Tekniska mediestudier. - Lund : Studentlitteratur AB. - 9789144155234 ; , s. 11-23
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Bokkapitel (övrigt vetenskapligt/konstnärligt)
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4. |
- Bolter, Jay David, 1951-, et al.
(författare)
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Reality Media : Augmented and Virtual Reality
- 2021. - 1
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Bok (refereegranskat)abstract
- How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their place alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media.The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book's website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.
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5. |
- Engberg, Maria, docent
(författare)
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Augmented Reality for urban cultural heritage experiences : Lessons of a partly failed application
- 2021
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Ingår i: RISE IMET 2021. - Nicosia, Cyprus. ; , s. 61-61
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Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- In recent years design with augmented reality applications for cultural heritage purposes have increased and their usefulness for informal learning and tourist experiences is improving (Haugstvedt and Krogstie, 2012; Liestøl 2014). However, there are still significant challenges with using Augmented Reality technology for cultural heritage applications in open urban environments using GPS location. Even if the potential for rich experiences is great, the continued lack of precision of available GPS location and direction in smart phones create particular challenges for the interaction and experience design. This paper presents the experiences from a project that underwent several iterations in 2017 and 2018, using mobile Augmented Reality and 360 panoramic photography in a mobile application that foregrounded historical narratives in urban heritage environments. Specifically, the narratives were about the colonial past in the Danish capital Copenhagen, a past whose traces are still present in the architecture and history of noted places such as the famous Tivoli in the city as well as in archives and museums. This contested and fragmented colonial past live in digital archives that require design and exhibition practices in order to find their way to a larger audience. Our project Finding Alberta was one such intervention. The extended reality (XR) web-based application, using a now depreciated platform called Argon (Speiginer et al 2015) but which was created using web programming and therefore is transferable, was part of a larger set of experiences, workshops and installations that brought to life black persons who were once taken to Denmark from the Virgin Islands, then under Danish rule. The point of the urban AR experience was to let the visitor follow in the footsteps of two children - Victor and Alberta - in order to better comprehend their lives and ultimately their fate in Denmark, from the human exhibition to early death of Alberta in 1917. However, the difficulty of properly leading visitors to GPS points and understand fully in what directions they are facing once they reach those points proved a design challenge that we were only partially able to successfully work around. This paper presents some of the design choices we made in order to still create a compelling experience while working around the limits of the affordances of mobile AR.
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6. |
- Engberg, Maria, docent, et al.
(författare)
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Deep, focused, and critical reading between media
- 2022
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Ingår i: The Digital Reading Condition. - London : Routledge. - 9781032078120 - 9781032075761 - 9781003211662 ; , s. 113-123
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Bokkapitel (refereegranskat)abstract
- The concept of deep reading is defined as the application of higher-order thinking skills to the process of reading. It includes analogical skills, critical analysis, reflection, and insight. Deep reading is also often associated with particular media, primarily printed books, preferably certain kinds of literature. This chapter discusses some of the prevalent ideas surrounding notions of focused, critical and valued reading modes and how these are connected to media technologies, implicitly or explicitly. Some scholars, such as Nicholas Carr, have suggested that digital media in general and the kinds of distracted, quick, or hypertextual reading that the Internet provides in particular are detrimental to our ability to focus and engage deeply. Within media studies, however, research has pointed to other equally important aspects of engagement that must be redefined so as not to be inextricably linked to a particular medium or genre.
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7. |
- Engberg, Maria, docent, 1971-, et al.
(författare)
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Reading across Media, Technologies, and Senses
- 2022
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Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- Digital media conditions shape new forms of reading. We read on a daily basis on various digital platforms: we read books, we search for information while reading on screens, we use apps on our smartphones, and we read audiobooks. A number of these practices challenge the former print-biased definitions of reading to which we are accustomed, and foreground intermedial practices of aesthetic works. They also challenge how we understand the sensory input that is activated while we read such works and in what contexts such reading takes place. The aim of this paper is to present our analysis of these extended practises of reading in a digital landscape by proposing reading as a travelling concept (Bal 2002) that moves across different media contexts and moves inbetween disciplinary concerns. Central to our analysis is the material and intermedial interplay between medium and material affordances which in turn shapes the reading experience (Hayles 2005). By bringing selected research fields and contributions regarding reading into dialogue with each other, we will exemplify what we see are common scholarly issues when analyzing digital reading today, specifically the multisensory address inherent in many digital texts: we are invited to touch, listen, watch, possibly take part in movement and interaction, look at images and text, listen to the timbre of voices of an audiobook reading and so forth. These elements must, we argue, play a larger role when analyzing these distinctly digital reading conditions (reimagining Jerome McGann’s 1991 analyses of the textual condition). In this paper, through analyses of digital reading situations in Tender Claws Pry (2014) and Sally Rooney’s Beautiful World, Where Are You (2021) read by Aoife MaMahon that challenge the print bias that is still the foundation of the reading concept, we explore the assumptions and value judgments that imbue the concept of reading.
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8. |
- Engberg, Maria, docent
(författare)
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Reading and Materiality : Conditions of Digital Reading
- 2022
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Ingår i: The Digital Reading Condition. - London : Routledge. - 9781032078120 - 9781032075761 - 9781003211662
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Bokkapitel (refereegranskat)abstract
- The conditions of reading are shaped by materialities of that which is read. In the wake of digital publishing, reading activities have been impacted by the affordances of digital technologies, and the chapter “Reading and materiality: conditions of digital reading” charts some of the influential ideas on the material nature of digital reading, and arguing that print-centric notions of what constitutes “good” reading have at times overshadowed an in-depth reckoning of the role that digital technologies play today. The perceived dichotomy between so-called digitally born and digitized materials does not delineate a border between “digital” and “print” reading, even though many of the assumptions about the latter still permeate perceptions of what is more valuable to read. The digital reading condition that the chapter introduces does not exclude any forms. Rather, the current media moment includes print, audiobooks, printed books in all forms, as well as a multitude of digital forms in a complex, interlocking media economy.
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9. |
- Engberg, Maria, docent, et al.
(författare)
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Reality Media : An Experimental Digital Book in WebXR
- 2018
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Ingår i: Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality. - : IEEE. ; , s. 324-327
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Konferensbidrag (refereegranskat)abstract
- This paper presents an ongoing experiment using WebXR to create something analogous to a non-fiction book in AR and VR; an immersive, interactive experience that stands on its own, rather than merely complementing a traditional book. The book introduces the reader/user to AR and VR both as technologies and as media. The printed book is one of the more influential communicative interfaces in history. AR and VR have the potential to remediate several genres of printed books, but somewhat different conventions may need to be developed for different combinations of genre and modality. The lessons learned through this experiment should contribute to the establishment of guidelines for this new form of multimedia, in particular conventions that facilitate the reader/user’s transition from discursive to immersive modes and back.
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10. |
- Engberg, Maria, docent, et al.
(författare)
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Situated reading
- 2022
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Ingår i: The Digital Reading Condition. - London : Routledge. - 9781032078120 - 9781032075761 - 9781003211662 ; , s. 200-207
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Bokkapitel (refereegranskat)abstract
- Media materiality matters for how reading happens, through digital technologies, print, audio, and so on. However, equally important for our understanding of what happens in each individual reader's experience is the place and situation in which the reading occurs. The surroundings, what the reader is doing while reading, what occurs around them are part of what we discuss in this chapter as situated reading. Our interests go beyond the reading mediation itself to address how the reader's sensing body experiences each reading instance. We seek to decouple the naturalized link between our understanding of what constitutes reading, the medium, and the situations in which reading occurs.
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