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Sökning: WFRF:(Eriksson Sörman Daniel)

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1.
  • Eriksson Sörman, Daniel, 1974-, et al. (författare)
  • Relationships between Dota 2 expertise and decision-making ability
  • 2022
  • Ingår i: PLOS ONE. - : Public Library of Science. - 1932-6203. ; 17:3
  • Tidskriftsartikel (refereegranskat)abstract
    • Esports is an often time-consuming activity that has become increasingly popular with billions of players all over the world. The objective of this study was to investigate if there is a relationship between skill level in the strategy video game Dota 2, a game that places many demands on decision making to be successful, and decision making under ambiguity and experience as measured by performance in the Iowa Gambling Task (IGT), a task known to have ecological validity. Two indicators of players’ performance in Dota 2, namely match-making rating (MMR) and Medal, were used as predictors of performance in the IGT in path models. Results showed that Medal was a significant predictor of performance in IGT, while MMR score was borderline significant. The cognitive reflection task, included in the models as an indicator of the ability to engage in conscious, analytical, rational, and logical thinking, was a significant predictor of performance in IGT, and was significantly and positively related to MMR. The findings from this study give insight into the cognitive demands related to performance in Dota 2. Although results suggest that strategy video gaming may be a factor that contributes to increased decision making abilities, a reversed relationship is also possible, whereby individuals who are better at decision making are also more likely to become successful in Dota-2. More studies, preferably longitudinal, are needed to replicate the findings of this study and to establish the directionality between factors.
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2.
  • Bäcklund, Christian, et al. (författare)
  • Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation
  • 2024
  • Ingår i: Scandinavian Journal of Psychology. - : John Wiley and Sons Inc. - 0036-5564 .- 1467-9450.
  • Tidskriftsartikel (refereegranskat)abstract
    • Introduction: The inclusion of Internet Gaming Disorder (IGD) in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) by the American Psychiatric Association and Gaming Disorder in the 11th revision of the International Classification of Diseases (ICD-11) by the World Health Organization requires consistent psychological measures for reliable estimates. The current study aimed to investigate the psychometric properties of the Gaming Disorder Test (GDT), the Ten-Item Internet Gaming Disorder Test (IGDT-10), and the Five-Item Gaming Disorder Test (GDT-5) and to compare the WHO and the APA frameworks of gaming disorder symptoms in terms of psychopathological symptoms, life satisfaction, and personality traits.Methods: A sample of 723 Swedish gamers was recruited (29.8% women, 68.3% men, 1.9% other, Mage = 29.50 years, SD = 8.91).Results: The results indicated notable differences regarding the estimated possible risk groups between the two frameworks. However, the association between gaming disorder symptoms and personality traits, life satisfaction, and psychopathological symptoms appeared consistent across the two frameworks. The results showed excellent psychometric properties in support of the one-factor model of the GDT, IGDT-10, and GDT-5, including good reliability estimates (McDonald's omega) and evidence of construct validity. Additionally, the results demonstrated full gender and age measurement invariance of the GDT, IGDT-10, and GDT-5, indicating that gaming disorder symptoms are measured equally across the subgroups.Conclusion: These findings demonstrate that the IGDT-10, GDT-5, and GDT are appropriate measures for assessing gaming disorder symptoms and facilitating future research in Sweden.
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3.
  • Bäcklund, Christian, et al. (författare)
  • Exploring the relationship between personality and gaming disorder symptoms in a sample of Dota 2 players
  • 2024
  • Ingår i: Current Psychology. - : Springer. - 1046-1310 .- 1936-4733.
  • Tidskriftsartikel (refereegranskat)abstract
    • This study explored the relationship between the big five personality traits and gaming disorder symptoms (GDS) in a sample of Dota 2 players. Recent research has indicated that the relationship between personality traits and GDS may depend on the video game genre investigated. However, the association between GDS and personality has yet to be investigated within a specific game, which may be even more relevant to explore as each game offers unique gameplay mechanics that can influence player behavior differently. Thus, the present study investigated the relationship between the big five personality traits and GDS in a sample of video game players from a specific game, DOTA 2 (n = 321, M = 23.25 years, SD = 4.51). Multiple linear regression was used to analyze GDS formatted as a composite score, and multinomial logistic regressions were further conducted for analyses in which gamers were classified into normal gamers (i.e., less than three criteria endorsed), moderate-risk gamers (i.e., four criteria endorsed), and high-risk gamers (i.e., all criteria endorsed). The analysis of the composite score showed a significant relationship between neuroticism, conscientiousness, agreeableness, and GDS. Analyses of the gaming classifications revealed that neuroticism was the most crucial factor concerning differentiating moderate-risk and high-risk from normal gamers. The findings and their practical implications are further discussed.
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4.
  • Bäcklund, Christian, et al. (författare)
  • Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis
  • 2022
  • Ingår i: Journal of Behavioral Addictions. - : Akademiai Kiado. - 2062-5871 .- 2063-5303. ; 11:3, s. 667-688
  • Forskningsöversikt (refereegranskat)abstract
    • Background and aims: The present systematic review and meta-analysis aimed to synthesize the available literature on the relationship between gaming motivations and gaming disorder symptoms. Specifically, to (1) explore what gaming motivation questionnaires and classifications are used in studies on gaming disorder symptoms and (2) investigate the relationship between motivational factors and symptoms of gaming disorder. Method: An electronic database search was conducted via EBSCO (MEDLINE and PsycINFO) and the Web of Science Core Collection. All studies using validated measurements on gaming disorder symptoms and gaming motivations and available correlation coefficients of the relationship between gaming disorder and gaming motivations were included. The meta-analyses were conducted using a random-effects model. Results: In total, 49 studies (k = 58 independent sub-samples), including 51,440 participants, out of which 46 studies (k = 55 sub-samples, n = 49,192 participants) provided data for the meta-analysis. The synthesis identified fourteen different gaming motivation instruments, seven unique motivation models, and 26 motivational factors. The meta-analysis showed statistically significant associations between gaming disorder symptoms and 23 out of 26 motivational factors, with the majority of the pooled mean effect sizes ranging from small to moderate. Moreover, large heterogeneity was observed, and the calculated prediction intervals indicated substantial variation in effects across populations and settings. Motivations related to emotional escape were robustly associated with gaming disorder symptoms. Discussion and conclusions: The present meta-analysis reinforces the importance of motivational factors in understanding problematic gaming behavior. The analysis showed significant heterogeneity in most outcomes, warranting further investigation.
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5.
  • Elbe, Pia, et al. (författare)
  • Predicting attention shifting abilities from self-reported media multitasking
  • 2019
  • Ingår i: Psychonomic Bulletin & Review. - : Springer. - 1069-9384 .- 1531-5320. ; 26:4, s. 1257-1265
  • Tidskriftsartikel (refereegranskat)abstract
    • Media multitasking is an increasingly prominent behavior in affluent societies. However, it still needs to be established if simultaneous use of several modes of media content has an influence on higher cognitive functions, such as divided attention. In this study, attention shifting was the primary focus, since switching between tasks is assumed to be necessary for media multitasking. Two tasks, the number–letter and local–global task, were used as measures of switching ability. The cognitive reflections task was included to control for possible effects of intelligence. Results from linear regression analyses showed that higher levels of media multitasking was related to lower switching costs in the two attention-shifting tasks. These findings replicate previous findings suggesting that heavy media multitaskers perform better on select measures of task switching. We suggest two possible explanations for our results: media multitasking may practice skills needed for switching between tasks, or high media multitaskers are choosing this style of technology use due to a dominating personality trait in this group.
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6.
  • Eriksson Sörman, Daniel, et al. (författare)
  • Blood Pressure Levels and Longitudinal Changes in Relation to Social Network Factors
  • 2016
  • Ingår i: Psychological Topics. - 1332-0742. ; 25:1, s. 59-73
  • Tidskriftsartikel (refereegranskat)abstract
    • The aim of this study was to examine the relationship between social network variables and levels of and longitudinal changes in blood pressure in a middle-aged/older sample. The participants (50-75 years at baseline; n=1097) responded to questions concerning social relationships at baseline and their blood pressure (diastolic, systolic) was measured. Blood pressure levels were reassessed 5, 10, and 15 years later. Latent growth models with responses to questions concerning social relationships as predictors and basic demographic factors (age, sex) as covariates, unexpectedly indicated that a more limited social network (no close friend, few visits, little contact with friends in other ways, not living with someone, and a composite index based on all questions) was associated with significantly lower diastolic blood pressure levels. For systolic blood pressure a similar result was observed for one of the variables (lack of a close friend). In general, these effects diminished over time, as indexed by the positive relationship between several of the social variables and slope. The results were little affected by inclusion of additional covariates (e.g. measures of psychological distress, smoking/alcohol habits, and BMI) suggesting that the origins of this unexpected pattern of findings must probably be sought for in other subjectrelated factors, such as, for example, increased help seeking. Future studies should consider qualitative aspects (e.g. feelings of loneliness, quality of social relationships) in addition to structural aspects to provide a better understanding of these associations.
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7.
  • Eriksson Sörman, Daniel, et al. (författare)
  • Complexity of Primary Lifetime Occupation and Cognitive Processing
  • 2019
  • Ingår i: Frontiers in Psychology. - : Frontiers Media S.A.. - 1664-1078. ; 10
  • Tidskriftsartikel (refereegranskat)abstract
    • Today, there are a lack of studies focusing on the relationship between occupational complexity and executive functioning. This is noteworthy since executive functions are core aspects of cognitive processing. The present study was aimed to investigate if three occupational complexity factors (with data, people, and things) of main lifetime occupation were related to performance in executive tasks (inhibition, switching, updating). We analyzed cross-sectional data that were available for 225 participants aged 50–75 years. Results from structural equation models showed that higher complexity levels of working with data were related to lower error rates in the updating component of cognitive control. In addition, higher rates of complexity working with people was associated with lower error rates in task-switching, which also persisted after adjustment of fluid intelligence. Complexity with things, however, was not related to performance in the executive tasks. Future studies would benefit from a longitudinal design to investigate if the results from this study also hold in the long term and to further investigate the directionality between factors.
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8.
  • Eriksson Sörman, Daniel, et al. (författare)
  • Different Features of Bilingualism in Relation to Executive Functioning
  • 2019
  • Ingår i: Frontiers in Psychology. - : Frontiers Media S.A.. - 1664-1078. ; 10:269
  • Tidskriftsartikel (refereegranskat)abstract
    • The notion that the long-term practice of managing two languages is beneficial for the executive control system is an ongoing debate. Criticism have been raised that studies demonstrating a bilingual advantage often suffer from small sample sizes, and do not control for fluid intelligence as a possible confound. Taking those suggested factors into account, focusing on older bilingual age groups and investigating the potential effects of linguistic distances, this study aimed to improve the interpretations of the bilinguals’ advantages. Measures of inhibition (Flanker, Stroop, Simon task) and switching (Number-letter, Color-Shape, Local-global task) were collected in participants in the ages 50-75 years (n = 193). Despite a large study sample, results did not support any beneficial effects related to improve processing costs in executive functioning. Sub-analyses of the two different language groups (Swedish – Finnish / Swedish – English) intended to investigate the effect of linguistic distances did not change this outcome. Future studies exploring the potential long-term term effects of bilingualism would benefit from identifying tests of cognitive control with greater ecological validity and include other measures of cognitive functioning. Language learning interventions may also be a promising tool for future research.
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9.
  • Eriksson Sörman, Daniel, et al. (författare)
  • Ger en aktiv livsstil bättre minne?
  • 2011
  • Ingår i: Svensk Idrottsforskning. - Stockholm : Centrum för idrottsforskning. - 1103-4629. ; 20:1, s. 43-45
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Det sägs ibland att aktivteter som stimulerar hjärnan förbättrar minnet. En rad studier indikerar också att olika typer av livsstilsfaktorer hänger samman med prestation i kognitiva test. De visar att dålig minnesförmåga är överrepresenterad hos dem som inte ägnar sig åt fritidsaktiviteter såsom att läsa, idrotta och lägga pussel.
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10.
  • Eriksson Sörman, Daniel, et al. (författare)
  • Leisure Activity in Old Age and Risk of Dementia : a 15-Year Prospective Study
  • 2014
  • Ingår i: The journals of gerontology. Series B, Psychological sciences and social sciences. - : Oxford University Press. - 1079-5014 .- 1758-5368. ; 69:4, s. 493-501
  • Tidskriftsartikel (refereegranskat)abstract
    • Objectives. The aim of this study was to investigate whether leisure activity is associated with incident dementia in an older sample.Method. We examined a sample of 1,475 elderly (>= 65 years) who were dementia free at baseline over a follow-up period of up to 15 years. In addition to analyses involving the total time period, separate analyses of three time periods were performed, 1-5, 6-10, and 11-15 years, following baseline measurement of leisure activity.Results. After controlling for a variety of potential confounders, analyses of data for the total time period revealed that higher levels of "Total activity" and "Social activity," but not "Mental activity," were associated with decreased risk of dementia. However, analyses of the separate time periods showed that this association was only significant in the first time period, 1-5 years after baseline.Discussion. The results from this study provide little support for the hypothesis that frequent engagement in leisure activities among elderly serve to protect against dementia diseases across a longer time frame. The finding of a relationship for the first time period, 1-5 years after baseline, could indicate short-term protective effects but could also reflect reverse causality.
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