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- El Ali, Abdallah, et al.
(author)
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VapeTracker : Tracking vapor consumption to help e-cigarette users quit
- 2016
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In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, United States : Association for Computing Machinery (ACM). ; , s. 2049-2056
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Conference paper (peer-reviewed)abstract
- Despite current controversy over e-cigarettes as a smoking cessation aid, we present early work based on a web survey (N=249) that shows that some e-cigarette users (46.2%) want to quit altogether, and that behavioral feedback that can be tracked can fulfill that purpose. Based on our survey findings, we designed VapeTracker, an early prototype that can attach to any e-cigarette device to track vaping activity. We discuss our future research on vaping cessation, addressing how to improve our VapeTracker prototype, ambient feedback mechanisms, and the future inclusion of behavior change models to support quitting e-cigarettes.
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2. |
- Matviienko, Andrii, et al.
(author)
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Augmenting bicycles and helmets with multimodal warnings for children
- 2018
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In: MobileHCI 2018 - Beyond Mobile. - New York, NY, USA : Association for Computing Machinery (ACM).
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Conference paper (peer-reviewed)abstract
- Child cyclists are often at greater risk for traffic accidents. This is in part due to the development of children's motor and perceptual-motor abilities. To facilitate road safety for children, we explore the use of multimodal warning signals to increase their awareness and prime action in critical situations. We developed a bicycle simulator instrumented with these signals and conducted two controlled experiments. We found that participants spent significantly more time perceiving visual than auditory or vibrotactile cues. Unimodal signals were the easiest to recognize and suitable for encoding directional cues. However, when priming stop actions, reaction time was shorter when all three modalities were used simultaneously. We discuss the implications of these outcomes with regard to design of safety systems for children and their perceptual-motor learning.
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3. |
- Matviienko, Andrii, et al.
(author)
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Designing metaphor-based ambient tangible artifacts to support workspace awareness
- 2018
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In: I-COM. - : Walter de Gruyter GmbH. - 1618-162X .- 2196-6826. ; 17:3, s. 219-235
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Journal article (peer-reviewed)abstract
- Current asynchronous (e. g., email) or synchronous (e. g., video-conferencing) communication methods in the workspace can be obtrusive and fail to mimic spontaneous interpersonal communication. This can cause difculties in forming close relationships among working colleagues. To examine this problem, we conducted a needs assessment study consisting of an online survey, a focus group, and a co-design session to gather a set of system requirements and metaphors as a base for future system designs. Based on the results, we designed two metaphor-based ambient tangible systems to support awareness among working colleagues: AwareCups and AwareHouse. Furthermore, we evaluated these systems in a short feld study with 22 participants and found that both systems are highly intuitive and easy to use. We discuss the solution space for metaphor-based tangible awareness systems and the effects of the outcomes on the potential increase of awareness among colleagues.
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