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Träfflista för sökning "WFRF:(Ferdani Daniele) "

Sökning: WFRF:(Ferdani Daniele)

  • Resultat 1-6 av 6
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1.
  • Dell'Unto, Nicolo, et al. (författare)
  • Digital reconstruction and visualization in archaeology Case-study drawn from the work of the Swedish Pompeii Project
  • 2013
  • Ingår i: 2013 Digital Heritage International Congress. - 9781479931699 ; , s. 621-628
  • Bokkapitel (refereegranskat)abstract
    • The Swedish Pompeii Project started in 2000 as a research and fieldwork activity initiated by the Swedish Institute in Rome. The aim was to record and analyze an entire Pompeian city-block, Insula V 1. Since autumn 2011 a new branch of advanced digital archaeology, involving 3D reconstructions and documentation methods, was added to the project agenda. The insula was completely digitized using laser scanner technology and the raw data were employed to develop different research activities in the area of digital visualization. This paper presents the recent results of the 3D interpretation of the house of Caecilius Iucundus. This research activity was developed employing a large variety of historical and archaeological sources such as: archaeological reports, historical image documentation (printed as well as in edited material) and analysis of the in situ structures. This work was characterized by the experimentation of a new workflow of data development, where the elaboration of the interpreted structures took place directly in virtual space, using the scanned model as geometrical reference. This method easily connected all the historical and archaeological sources collected for the interpretation, opening a new discussion about different possible interpretation of the house. Moreover, a Cave Automatic Virtual Environment (CAVE) was used in different occasions as platform where the different hypotheses could be discussed in the context given by the actual state of the archaeological structures. The use of an accurate and resolute replica of the site as a backdrop for the virtual reconstruction allowed a high level of control on the proposed hypotheses during the interpretation process. This study enabled the acquisition of new and important information about the house, thus, bringing a significant contribution to the archaeological analysis of Insula V 1, suggested as pilot project for wider use.
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2.
  • Dell'Unto, Nicolo, et al. (författare)
  • Experiencing Ancient Buildings from a 3D GIS Perspective : a Case Drawn from the Swedish Pompeii Project
  • 2015
  • Ingår i: Journal of Archaeological Method and Theory. - : Springer Science and Business Media LLC. - 1573-7764 .- 1072-5369. ; 23:1, s. 73-94
  • Tidskriftsartikel (refereegranskat)abstract
    • In recent times, archaeological documentation strategies have been considerably improved by the use of advanced 3D acquisition systems. Laser scanning, photogrammetry and computer vision techniques provide archaeologists with new opportunities to investigate and document the archaeological record. In spite of this, the amount of data collected and the geometrical complexity of the models resulting from such acquisition processes, have always prevented their systematic integration into a GIS environment. Recent technological advances occurred in the visualization of 3D contents, led us to overcome the aforementioned limitations and set up a work pipeline in which was possible to put the 3D models not only in the context of data visualization but also in the frame of spatial analysis. The case study described is a part of the Swedish Pompeii Project, a research and fieldwork activity started in 2000 with the purpose of recording and investigating an entire Pompeian city block, Insula V 1. As an additional part of the research, a laser scanning acquisition campaign was conducted in the last few years. The resulting models were thus meant to be used to develop further research lines: among these, a 3D-GIS system was expected to be set up with the purpose to i) collect in the same geo-referenced environment, different typologies of documentation gathered in the context of the Swedish Pompeii Project; ii) inter-connect 3D-models with the project website; iii) use the third-dimension as a further analytical field of investigation, in the form of spatial analysis and cognitive simulation.
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3.
  • Demetrescu, Emanul, et al. (författare)
  • Reconstructing the original Splendour of the House of Caecilius Iucundus : a complete methodology for virtual archaeology aimed at digital exhibition
  • 2016
  • Ingår i: scires. - 2239-4303. ; 6:1, s. 51-66
  • Tidskriftsartikel (refereegranskat)abstract
    • The paper analyses the complete methodology adopted in making the computer graphic movie presetning the House of Caecilius Iucundus, Pompeii. It starts with a discussion on the philological correctness of a reconstruction based on different kind of sources, such as paintings, drawings, technical and literary texts, comparisons etc., and proceeds to explore the use of integrated 3D models (both relity-based and source-based) for improving the visitors experience. The reconstruction of the house was accomplished by means of analysing and developing the theoretical and methodological discussion faced in the last years within the scientific community. In particular, we tested the Extended Matrix (EM), a new tool able to keep track and represent the steps involved in the modelling of the source-based model, and adopted a structure that enables us to keep in consideration the different levels of certainity of our sources.
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4.
  • Landeschi, Giacomo, et al. (författare)
  • 3D-GIS as a Platform for Visual Analysis : Investigating a Pompeian House
  • 2016
  • Ingår i: Journal of Archaeological Science. - : Elsevier BV. - 1095-9238 .- 0305-4403. ; 65, s. 103-113
  • Tidskriftsartikel (refereegranskat)abstract
    • The aim of the present work is to introduce an innovative framework for employing 3D-GIS as an exploratory platform to perform visual analysis. Such a methodology is aimed at detecting patterns of visibility to simulate the past human perception of specific categories of artifacts placed inside a virtually reconstructed three-dimensional space. As a case study, the house of Caecilius Iucundus in Pompeii (regio V, insula 1, entrances 23 and 26) was chosen and two media of visual communication, a painting and a graffito were tested to make an assessment of their visual impact on hypothetical observers. The approach consists of a vector-based line-of-sight (LOS) analysis, now available as an integral component of the 3D-analyst toolkit of the ESRI ArcGIS 10.x software package. This toolkit allowed us to perform the entire process inside a GIS environment, without splitting the tasks among different software platforms. It was thus possible to detect a significant difference in terms of visibility among the observed objects.
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6.
  • Landeschi, Giacomo, et al. (författare)
  • Enhanced 3D-GIS : Documenting Insula V 1 in Pompeii
  • 2015
  • Ingår i: CAA2014 21st Century Archaeology : concepts, methods and tools. Proceedings of the 42nd annual conference on computer applications and quantitative methods in archaeology - concepts, methods and tools. Proceedings of the 42nd annual conference on computer applications and quantitative methods in archaeology. - 978178491100 3 ; , s. 349-360
  • Konferensbidrag (refereegranskat)
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  • Resultat 1-6 av 6

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