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Träfflista för sökning "WFRF:(Fernaeus Ylva 1976 ) "

Search: WFRF:(Fernaeus Ylva 1976 )

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1.
  • Baytas, Mehmet Aydin, 1988, et al. (author)
  • Stakeholders and Value in the NFT Ecosystem : Towards a Multi-disciplinary Understanding of the NFT Phenomenon
  • 2022
  • In: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Conference paper (peer-reviewed)abstract
    • Non-fungible tokens (NFTs) have been a defining trend for design, technology, and business in 2021. The value, legitimacy, and utility of NFTs is disputed: proponents highlight revolutionary economic and cultural potentials of an open, secure, and immutable ownership database, while opponents are displeased by the environmental issues and abundant wrongdoing in the ecosystem. Nevertheless, the phenomenon is relevant to HCI, and signifies important developments for future interactive products. To better understand the NFT phenomenon, and to inform future HCI research and design, we investigated the stakeholders in the NFT ecosystem and relations between them. Based on open data we mined from the social news website Hacker News, we contribute the first data-backed model of stakeholders in the NFT ecosystem. The model reveals a nuanced account of the outlooks of creators, owners, and technologists; identifies investment firms and auction houses as arbiters of knowledge and value; and presents implications for future research.
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2.
  • Bogdan, Cristian M, 1971-, et al. (author)
  • Programming for Moving Bodies
  • 2020
  • In: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery.
  • Conference paper (peer-reviewed)abstract
    • Movement plays an increasingly important role in interactive systems design, from users' physical engagement, to how designed artefacts can move or be moved, and to the concert between users and artefacts. Designers, as well as programmers, have to engage more and more in physical activities when they want to create appealing experiences involving movement. There is a need for articulating emerging dialogues between designers, developers, and their materials. We will explore such dialogues in a 2-half-day workshop, focusing on data and its challenges, on tools and methods, on sensing and actuation when designing or detecting subtle body movements, and on catering for bodily changes over time.
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3.
  • Clark, Brendon, associate professor, 1970-, et al. (author)
  • Playing with the elasticity of hybrid design education
  • 2023
  • In: IxD&A. - : Association for Smart Learning Ecosystems and Regional Development. - 1826-9745 .- 2283-2998. ; :58, s. 110-131
  • Journal article (peer-reviewed)abstract
    • This article explores the shift in design education from traditional, hands-on practices to digitally-based approaches, particularly accelerated by the sudden and temporary remote teaching mandates that affected design schools during the global pandemic restrictions of the early 2020’s. It uses a case involving an interaction design class during such restrictions, where students engaged in, designed, and facilitated 15-minute remote collaborative activities called “Fire-up” sessions, to demonstrate how a short design doing task can provide surface what is at stake in the design of hybrid learning activities. Reflections of the students and teachers are used to take the pulse of remote and hybrid teaching arrangements that are physicality and materiality inherent in design education, emphasizing the perceived elasticity of physical and digital arrangements in these contexts. The paper offers three main sensitizing instruments to consider when arranging and engaging in hybrid design work.
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4.
  • Fernaeus, Ylva, 1976-, et al. (author)
  • Ajna: negotiating forms in the making of a musical cabinet
  • 2014
  • In: DIS '14 Proceedings of the 2014 conference on Designing interactive systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450329026 ; , s. 915-924, s. 915-924
  • Conference paper (peer-reviewed)abstract
    • Ajna is a musical cabinet made from a rich composition of acoustic materials and designed to perform digitally composed music. In this paper, we aim to unpack the design as well as key aspects of the design process that lead up to this unique artwork. We base our analysis on interviews with its two creators as well as on observations of Ajna performing in different contexts. From the perspective of interaction design, we first analyse the process of its making through the negotiations between physical form, temporal from, and the interactive gestalts. Lastly, we place these negotiations in a larger picture of bricolage as a design approach. Based on this we then discuss the qualities of bricolage in interaction design.
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5.
  • Fernaeus, Ylva, Docent, 1976-, et al. (author)
  • Celebration of Finitude as a Post-Industrial Aesthetics of Interaction
  • 2023
  • In: Ninth Computing within Limits 2023.
  • Conference paper (peer-reviewed)abstract
    • This paper elaborates on design visions for computing, by attending to the values expressed in ideals around post-industrial ways of living. Such ideals highlight finitude not only as a challenge to overcome, but as an aesthetic quality, captured by notions of preciousness. We discuss three themes: to embrace possibilities within limits, to resist fantasies of unlimited power, and welcoming complexity as an inherent feature of the living.
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6.
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7.
  • Fernaeus, Ylva, 1976-, et al. (author)
  • Foreword
  • 2018
  • In: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - : Association for Computing Machinery (ACM).
  • Conference paper (other academic/artistic)
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8.
  • Fernaeus, Ylva, 1976- (author)
  • How do you design for the joy of movement?
  • 2012
  • In: Plei-Plei!. - Stockholm : PPP Company Ltd. - 9888151835 ; , s. 8-15
  • Book chapter (other academic/artistic)abstract
    • The work in this book was conducted at an exciting point in time when the whole field of Human-Computer Interaction shifted its focus away from settings in which people would sit more or less still in front of static computers, to instead start exploring how to make good use of all the added possibilities of technologies that can be moved around. At the same time, researchers became increasingly interested in aspects of experience and enjoyment in the use of technology. As discussed in the introduction, notions such and play and learning, work and leisure, casual and serious technology use, are sometimes presented as conceptual dichotomies that may be difficult to combine. However, to many people, such distinctions are not meaningful, since practices and technologies – especially mobile ones – travel between the different social spheres of our lives, accompanying them wherever they go. Therefore,addressing aspects of leisure, pleasure and play is a relevant challenge for most interaction designers. In many cases, mobility and enjoyment seems very tightly intertwined, and in this chapter I will discuss different ways that this has become manifested in the illustrated pages of this book.
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9.
  • Fernaeus, Ylva, 1976-, et al. (author)
  • Intention-Centred Design Education : Beyond Methods and Techniques
  • 2014
  • In: Proceedings of DRS 2014. - : Umeå Institute of Design. - 9789176010686 ; , s. 1157-1167
  • Conference paper (peer-reviewed)abstract
    • Design work can be driven from a variety of intentions, e.g. to serve users, to generate profit, to explore a new concept, or to trigger reflection and debate. However, it is not always clear how such intentions can be addressed concretely in education, and in specific design domains, such as interaction design, they might easily get lost among course content related to specific methods and technologies. In this paper, we discuss how we have addressed design intentions in our advanced course in interaction design, and also what we see as its main qualities in relation to more conventional course structure in this area.
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10.
  • Fernaeus, Ylva, Docent, 1976-, et al. (author)
  • Introduction
  • 2012
  • In: 6th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2012. - New York, NY, USA : Association for Computing Machinery (ACM). ; , s. 13-14
  • Conference paper (peer-reviewed)
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  • Result 1-10 of 32
Type of publication
conference paper (21)
journal article (5)
doctoral thesis (4)
book (1)
book chapter (1)
Type of content
peer-reviewed (25)
other academic/artistic (7)
Author/Editor
Fernaeus, Ylva, 1976 ... (19)
Fernaeus, Ylva, Doce ... (13)
Lundström, Anders, 1 ... (4)
Bogdan, Cristian M, ... (3)
Tsaknaki, Vasiliki (3)
Karlsson, Anna (2)
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Girouard, A. (2)
Jonsson, M (1)
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Eriksson, S. (1)
Kosmack Vaara, Elsa (1)
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Höök, Kristina, 1964 ... (1)
Clark, Brendon, asso ... (1)
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University
Royal Institute of Technology (31)
Umeå University (14)
Stockholm University (2)
Mälardalen University (1)
Chalmers University of Technology (1)
RISE (1)
Language
English (32)
Research subject (UKÄ/SCB)
Natural sciences (19)
Engineering and Technology (13)
Humanities (13)
Social Sciences (8)
Medical and Health Sciences (1)

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