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- Caltenco, Héctor, et al.
(författare)
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Co-designing wearable technology together with visually impaired children
- 2016
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Ingår i: International Journal of Mobile Human Computer Interaction. - 1942-390X. ; 8:4, s. 68-84
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Tidskriftsartikel (refereegranskat)abstract
- This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.
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2. |
- Caltenco, Héctor, et al.
(författare)
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Co-Designing wearable technology together with visually impaired children
- 2018
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Ingår i: Wearable Technologies : Concepts, Methodologies, Tools, and Applications - Concepts, Methodologies, Tools, and Applications. - : IGI Global. - 9781522554851 - 152255484X - 9781522554844 ; , s. 314-332
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Bokkapitel (refereegranskat)abstract
- This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.
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3. |
- Magnusson, Charlotte, et al.
(författare)
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Co-located games created by children with visual impairments
- 2015
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Ingår i: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. - New York, NY, USA : ACM. - 9781450336536 ; , s. 1157-1162
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Konferensbidrag (refereegranskat)abstract
- The present paper reports on a games workshop within the ABBI EU project involving children with visual impairments as co-creators. The created games show that it is possible to create fun, rich and social co-located games with wearable technology employing very simple interactivity. Having a device that makes a sound when you move allows for the creation of finding and avoiding games but also for “sneaking” games where the goal is to avoid activating the sound. Natural sounds were seen to enhance the playfulness of the activity.
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4. |
- Magnusson, Charlotte, et al.
(författare)
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Interaction gestures for a wearable device defined by visually impaired children
- 2016
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Ingår i: Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. - New York, NY, USA : ACM. - 9781450347631 ; 23-27-October-2016
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Konferensbidrag (refereegranskat)abstract
- This paper reports results from two workshops organized with children with visual impairments ranging from blindness to low vision. The aim of the workshops was to suggest gestures for the interaction with a small wearable audio-bracelet. Results show a preference for mechanical buttons and touch-based gestures on the device (mainly tapping and sliding), while only one tentative suggestion is made for a gesture made with the device (shaking).
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5. |
- Magnusson, Charlotte, et al.
(författare)
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What Do You Like? Early Design Explorations of Sound and Haptic Preferences
- 2015
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Ingår i: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. - New York, NY, USA : ACM. - 9781450336536 ; , s. 766-773
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Konferensbidrag (refereegranskat)abstract
- This study is done within the framework of a project aimed at developing a wearable device (a bracelet) intended to support sensory motor rehabilitation of children with visual impairments. We present an exploratory study of aesthetic/hedonistic preferences for sounds and touch experiences among visually impaired children. The work is done in a participatory setting, and we have used mixed methods (questionnaires, workshop and field trial using a mobile location based app for story creation) in order to get a more complete initial picture of how enjoyable training devices should be designed for our target users.
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