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Sökning: WFRF:(Hjort af Ornäs Viktor 1976)

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1.
  • Ljungblad, Sara, 1977, et al. (författare)
  • The Clothesline Approach to Notions Concerning the H in HCI
  • 2016
  • Ingår i: 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016, Gothenburg, Sweden, 23-27 October 2016. - New York, NY, USA : ACM. - 9781450347631
  • Konferensbidrag (refereegranskat)abstract
    • We invite researchers and practitioners to bring a plurality of perspectives related to the use of notions in Human-Computer Interaction (HCI). How could a change of notions affect our perspective on designing technology for people? The aim of the full day workshop is to apply a clothesline approach in order to identify and sort, wash and tumble, some of the notions used in the community, and air them for better alternatives. We will do this by 1) identifying why certain notions are or have been problematic, 2) elaborating them to raise awareness of their possible interpretations and implications in order to find alternatives that are usable across different HCI settings. The outcome of the workshop is to elucidate how notions and their connotations frame the HCI practice.
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2.
  • Ljungblad, Sara, 1977, et al. (författare)
  • The clothesline approach to notions in participatory design
  • 2016
  • Ingår i: PDC'16 - Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops - Volume 2. - New York, NY, USA : ACM. - 9781450341363 ; :vol 2, s. 113-114
  • Konferensbidrag (refereegranskat)abstract
    • We invite researchers and practitioners to bring a plurality of perspectives and expertise related to the use of problematic notions in participatory design. How could a change of notions affect our perspective on participation and design? The aim of the full day workshop is to apply a clothesline approach in order to identify and sort, wash and tumble, some of the notions used in the community, and air them for better alternatives. We will do this by 1) critically identifying why certain notions are or have been problematic, 2) elaborating on them to raise awareness of their possible interpretations and implications in order to find alternatives that are usable across different Participatory Design (PD) settings. The outcome of the workshop is to contribute to elucidate how notions and their connotations frame participatory design practice, hopefully in a joint workshop publication.
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3.
  • Babapour Chafi, Maral, 1983, et al. (författare)
  • Media and representations in product design education
  • 2014
  • Ingår i: A. Eger, A. Kovacevic, & B. E. Parkinson (Eds.), Design Education & Human Technology Relations, Proceedings of The 16th International Conference on Engineering and Product Design Education. ; , s. 42-47
  • Konferensbidrag (refereegranskat)abstract
    • The creation of product form, involves embodying a potential function and intended use while defining geometrical, ordering principles. This paper aims to elaborate roles of different media and representations in design activities intended to externalise form ideas (e.g. sketching, building physical models, digital modelling, etc.). Understanding and explaining this is central to helping students and practitioners engage with, reflect on, and value the roles of media for externalising ideas.To understand and explain the role of media in design activities, design diaries were analysed. These were documented as part of a course in Advanced Form Design (7,5 ECTS - master level) in spring terms 2011-2013 with a total of 38 participants. For course completion, the students were expected work in groups on a project seeking creative form ideas and solutions for a dinnerware product with a high level of novelty, aesthetic detail, and functionality. Design diaries were used as an educational method for initiating and documenting self-reflections on a weekly basis. The students were to reflect on their process and the underlying motivations behind their activities.Design progress can be seen, as interplay of moving-seeing not only within one medium of externalizing, but also across different media. In the design diaries the students engaged in a dialectic process when translating their ideas from one medium to another. The results from diary analysis show how reframing prior ideas facilitates interpretation, discovery and correction of the assumptions that are not revealed in previous representations, and thereby, learning from previous mistakes. Creating educational situations to encourage the students iterate more often using different media, may result in reaching more well-reasoned solutions.Further, the paper discusses issues regarding skill in manipulation of material and media. Eloquence in using media facilitates idea generation without necessarily being bounded to and distracted by technical problems. This accentuates a need to help design students become more skilled in using different media, thereby enabling a fluent exploration of novel solutions.The paper provides a platform for students and, educators to engage with, reflect on and discuss how different media may support design, but in some cases also constrain creativity and ability to work with three-dimensional form.
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4.
  • Burden, Håkan, et al. (författare)
  • A Little Goes a Long Way - Opportunities for Multidisciplinary Education
  • 2016
  • Ingår i: Design Education: Collaboration and Cross-Disciplinary. ; , s. 552-557
  • Konferensbidrag (refereegranskat)abstract
    • Ambitions about deep interdisciplinary education may face barriers. However, interaction between student groups does not have to be difficult. We report on a collaboration including more than 200 students from different subject areas, at different curricular stages in a multidisciplinary concept workshop. By engaging with an external event we avoided some of the challenges involved in aligning agendas, while remaining true to the ambitions of giving students Concrete Experience and opportunity to Reflect in and on actions, balancing the ambitions of raising awareness of the relation between subjects and engaging students in collaborating in problem solving based on skills and knowledge from their respective discipline. Our results show how collaborating with industry can help bridge some of the challenges with internal collaboration between students from different disciplines.
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5.
  • Hestad, Monika, et al. (författare)
  • Craft Brewery Brands: self-awareness through performance
  • 2014
  • Ingår i: Erik Bohemia, Alison Rieple, Jeanne Liedtka, & Rachel Cooper (Eds.), Design Management in an Era of Disruption- Proceedings of the 19th DMI: Academic Design. - 9780615991528 ; , s. 504-529
  • Konferensbidrag (refereegranskat)abstract
    • New principles emerge, with brands, innovation and design being driven bypassion and meaning. Companies strive to resonate with consumers, tappinginto culture, myths and ideologies, but also move to becoming “citizenartists” who inspire people. Design may play a central role in this,materialising values and interpreting meaning. A product category that isseemingly localised, socially engaged, and value-oriented is craft breweries.These are often small-scale and use traditional approaches to brewing,emphasising craftsmanship and quality, based on an often rebellious butplayful nature, challenging the status quo, while having a passion to learn.We aim to understand how to develop brands based on own passion andprinciples, while being open to influences in society. What is the role of designwhen establishing a craft beer brand? We conducted a comparative casestudy using interviews, site visits and extensive desktop research. The resultsare compared through a framework seeing identity as a self-image that isembodied, performed, interacted and re-negotiated in an ongoing process.Both cases actively use design and engage with their audiences, but do sowith different agendas: preserving and perfecting traditions, or playfullycreating new brews and scenes.
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7.
  • Hjort af Ornäs, Viktor, 1976, et al. (författare)
  • Causes of emotive response to artefacts.
  • 2004
  • Ingår i: Proceedings from the 4th International Conference on Design & Emotion, Turkey, 12-14 July.
  • Konferensbidrag (refereegranskat)
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9.
  • Hjort af Ornäs, Viktor, 1976 (författare)
  • Editorial: Design’s subtle contributions
  • 2014
  • Ingår i: Swedish Design Research Journal. - 2000-964X. ; 2014:1, s. 33-
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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10.
  • Hjort af Ornäs, Viktor, 1976, et al. (författare)
  • ETHICS IN DESIGN CURRICULA - TEACHING APPROACHES
  • 2016
  • Ingår i: Design Education: Collaboration and Cross-Disciplinary. - 9781904670780 ; , s. 614-619
  • Konferensbidrag (refereegranskat)abstract
    • The main objective of design 'making things better' is not always achieved easily as conflicting values and priorities often leave the designer in the dilemma what is the right decision to take. This challenges design education to incorporate ethics in their curricula. The following article aims to identify approaches to teaching ethics in design courses based on interviews with design educators. Intended learning outcomes including ethics in design can e.g. concern value laden issues about the profession, personal positions, as well as practical application in design activities. Overarching teaching strategies comprise whether to teach ethics as a goal for reflection in itself (focused), or whether to treat it as one issue out of many (holistic). On a practical level design educators use strategies such as: Exemplifying, Externalizing, Contrasting, Pointing out alternatives, and Positioning. Approaching value-laden questions in design from the perspective of ethics rather than tacit and intuitive moral reasoning is an arduous task. It is however valuable since decisions about technological applications need a meaningful rationale and cannot be based solely on technological, legal, or institutional policy or on immediate emotional responses. Ethics enables people to argue for such a rationale, and to consider interests of different parties concerned.
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