SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Homewood Sarah) "

Sökning: WFRF:(Homewood Sarah)

  • Resultat 1-8 av 8
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Almeida, Teresa, et al. (författare)
  • Woman-Centred Design
  • 2018
  • Ingår i: DRS 2018. - UK : Design Research Society. - 9781912294367
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)
  •  
2.
  • Homewood, Sarah (författare)
  • Maintaining Relationships With Our Devices
  • 2016
  • Ingår i: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : ACM Press. - 9781450340823 ; , s. 273-276
  • Konferensbidrag (refereegranskat)abstract
    • Despite the current strong commercial trend towards wearable technology, the performance "Maintaining Relationships With Our Devices" considers the role that un-worn personal devices have played in most of our lives for over twenty years. This performance explores the distance we have had between our bodies and our devices and proposes that this distance has given us the space to form meaningful relationships with our devices. The relationship model of parent and child is used as an analogy for the relationship between the performer and their mobile device. This model of parent and child is used in order to propose the design of mobile device accessories that maintain and enhance this relationship. The performance also proposes a form of wearable technology that maintains relationships with mobile devices as we lose our distance to them as they migrate onto and into our bodies. 
  •  
3.
  • Homewood, Sarah, et al. (författare)
  • Tracing Conceptions of the Body in HCI: From User to More-Than-Human
  • 2021
  • Ingår i: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM Digital Library. - 9781450380966
  • Konferensbidrag (refereegranskat)abstract
    • This paper traces different conceptions of the body in HCI and identifies a narrative from user to body, body to bodies, and bodies to more-than-human bodies. Firstly, this paper aims to present a broader, updated, survey of work around the body in HCI. The overview shows how bodies are conceptualized as performative, sensing, datafied, intersectional and more-than-human. This paper then diverges from similar surveys of research addressing the body in HCI in that it is more disruptive and offers a critique of these approaches and pointers for where HCI might go next. We end our paper with recommendations drawn from across the different approaches to the body in HCI. In particular, that researchers working with the body have much to gain from the 4th wave HCI approach when designing with and for the body, where our relationships with technologies are understood as entangled and the body is always more-than-human.   
  •  
4.
  • Homewood, Sarah, et al. (författare)
  • Turned On / Turned Off : Speculating on the Microchip-based Contraceptive Implant
  • 2017
  • Ingår i: DIS '17 Proceedings of the 2017 Conference on Designing Interactive Systems. - New York, NY, USA : ACM Digital Library. ; , s. 339-343
  • Konferensbidrag (refereegranskat)abstract
    • For over 50 years, hormone-based contraceptives have allowed women to control their fertility, thus reconfiguring society and how women relate to their body. On the horizon are long-life microchip-based implanted contraceptives that can be turned on and off, which may further the societal disruptions of "the pill". Framed as interactive technology, we speculate on the design space of controllable implanted contraceptives. We explored existing implanted contraceptives through a performance ethnography of their implantation. Inspiration from this process informed a speculative video of living with controllable implants and a guide for healthcare professionals. These materials, along with expert presentations, backgrounded a design workshop in which participants unpacked issues around controllable contraceptive implants. Participants created and roleplayed physical mock-ups of controllers, manifesting discussions around security, relationships and hormones. Drawing from the outcomes of the workshop, we produce a speculative design in the form of a film and physical mock-ups.
  •  
5.
  •  
6.
  • Jørgensen Hasse, Stina, et al. (författare)
  • Identification as Process in Participatory Design
  • 2018
  • Ingår i: PDC '18 Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2. - New York, NY, USA : ACM Digital Library. ; , s. 1-4
  • Konferensbidrag (refereegranskat)abstract
    • In this workshop we invite participants to discuss and map techniques, approaches and principles to address processes of identification in Participatory Design endeavors. The key objective of the workshop is to present identification as process as a concept to think with, and to explore how different lenses can engage workshop participants in thinking about participatory design endeavors in connection to this concept. As the outcome the workshop participants produce set of principles for identification as process for PD work.
  •  
7.
  • Kao, Cindy Hsin-Liu, et al. (författare)
  • Demo hour
  • 2016
  • Ingår i: interactions. - : Association for Computing Machinery (ACM). - 1072-5520 .- 1558-3449. ; 23:4, s. 10-13
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Interactivity is a unique forum of the ACM CHI conference that showcases more than 50 cutting-edge demonstrations and inspirational interactive installations from the diverse group of researchers, designers, and artists that make up the CHI community. These works were chosen to engage audiences intellectually, imaginatively, and physically to create a critical discourse for the future of HCI.
  •  
8.
  • Samuelsson-Gamboa, Mafalda, 1988, et al. (författare)
  • More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research
  • 2024
  • Ingår i: DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference. - New York : Association for Computing Machinery (ACM). ; , s. 364-367, s. 364-367
  • Konferensbidrag (refereegranskat)abstract
    • Interactive systems have become an integral part of our daily lives, influencing how we communicate, work, and play. Understanding the intricate relationship between humans and technology is at the core of Human-Computer Interaction (HCI) research and design. Amid the array of methodological tools available, first-person research methods have emerged as powerful instruments that enable researchers to delve deeply into the human-technology experience. Five years after the first edition of the Designing Interactive Systems (DIS) workshop on first-person methods, this full day workshop invites HCI researchers, practitioners, and enthusiasts to embark on a journey of discovery of their sample of one. Drawing inspiration from the rich tradition of autoethnography, autobiographical design, embodied ideation, and more, we aim to explore the omnipresence of technology in our everyday lives while acknowledging our own subjectivity and positionality in research and design.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-8 av 8

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy