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Sökning: WFRF:(Hylving Lena 1974 )

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1.
  • Hylving, Lena, 1974-, et al. (författare)
  • The Role of Dominant Design in a Product Developing Firm’s Digital Innovation
  • 2013
  • Ingår i: Journal of Information Technology Theory and Application. - Hong Kong : Journal of Information Technology Theory and Application. - 1552-6496 .- 1532-4516. ; 13:2, s. 5-21
  • Tidskriftsartikel (refereegranskat)abstract
    • Digital technology offers new options for product-developing firms. However, to reap the benefits of digital technology, firms need to handle the tensions between these options and the institutionalized practices established over long periods of incremental innovation. We report on a twenty-month intensive case study of a global automaker’s efforts to innovate instrument clusters and explore the influencing role of established innovation practices. We develop a conceptual model for understanding how digital technology shapes, and is conditioned by, the dominant design of a product class. Our research contributes to the emerging literature of digital innovation and offers lessons learned for established firms dealing with the contradictory logics of digitized products. 
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2.
  • Andreasson, L, et al. (författare)
  • DIGITAL DIFFERENTIATION, SOFTWARE PRODUCT LINES, AND THE CHALLENGE OF ISOMORPHISM IN INNOVATION: A CASE STUDY
  • 2009
  • Ingår i: 17th European Conference on Information Systems.
  • Konferensbidrag (refereegranskat)abstract
    • This paper examines the adoption of software product line engineering to implement digital differentiation of physical products. The introduction of such software-based variety can typically be challenging for firms innovating within the realm of a manufacturing paradigm. In particular, the mutual dependency between the organization design and product design of new product developing firms may counteract attempts to induce change through software product line engineering. On the basis of innovation theory and the notion of isomorphism, the paper presents a case study of digital differentiation at one of the world’s largest automakers, GlobalCarCorp. Relating to the literatures of software product lines and product families, the contribution of the paper is a lens through which to understand the role of isomorphism in implementing digital differentiation in new product development. In addition, practical implications are derived from this in-depth study.
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4.
  • Hylving, Lena, 1974-, et al. (författare)
  • Accomplishing the layered modular architecture in digital innovation : The case of the car’s driver information module
  • 2020
  • Ingår i: Journal of strategic information systems. - Amsterdam : Elsevier. - 0963-8687 .- 1873-1198. ; 29:3
  • Tidskriftsartikel (refereegranskat)abstract
    • Architectural theory of digital innovation contends that, to enhance physical products with digital capabilities, a layered modular architecture is required. This architecture hybridizes hierarchically arranged components of physical products with modules of digital functionality configured into layers. Despite considerable research adopting this architectural perspective on digital innovation, questions of how this hybrid architecture is accomplished organizationally and technologically lack both conceptual clarity and empirical illustration. Noting pervasive tensions that characterize digital innovation efforts and the contradictions between hierarchical and layered modular configurations, this paper seeks to answer the following research question: Given that the layered modular architecture needs to hybridize modular arrangements with opposing logics, how is it accomplished? Employing the concepts of digitalization, physical product hierarchy and digital control system to better theorize a product architecture’s movement from a modular to a layered modular architecture accompanied by organizational structures that enable this change, we abductively analyze the increasing digitization of a car’s Driver Information Module (DIM) over a 10 year period. We conclude by proposing three transformations through which the layered modular architecture is accomplished. © 2020 Elsevier B.V. All rights reserved.
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5.
  • Hylving, Lena, 1974- (författare)
  • Competing Values in the Era of Digitalization
  • 2015
  • Ingår i: 2015 48th Hawaii International Conference on System Sciences. - Piscataway, NJ : IEEE Computer Society. - 9781479973675 ; , s. 4161-4170
  • Konferensbidrag (refereegranskat)abstract
    • This case study examines three different digital innovation projects within AutoInc that are compared with established and institutionalized processes. By using the competing values framework as a theoretical lens we present how dynamic capabilities occur in a firm trying to meet demands originating from digitalization. The paper points out that established socio-technical congruences are challenged and pinpoint the need for organizations to find ways to embraze new initiatives and learnings in the era of digitalization. While such a change needs longterm commitment and vision, this study presents three informal enablers for experimental processes in an organizational culture focusing on control and stability. With 19 interviews and participartory observations at site we have identified these enablers as timing, persistence and contacts. 
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7.
  • Hylving, Lena, 1974-, et al. (författare)
  • Ethical Dilemmas and Big Data : The Case of the Swedish Transport Administration
  • 2022
  • Ingår i: International Journal of Knowledge Management. - Hershey, PA : IGI Global. - 1548-0666 .- 1548-0658. ; 18:1
  • Tidskriftsartikel (refereegranskat)abstract
    • Using big data in organizations has the potential to improve innovation, accuracy, and efficiency. Big data is also connected with risks for both the organization and society at large. It is therefore vital to improve our understanding of the potential consequences of implementing and using big data. The researchers studied the Swedish Transport Administration to understand their attitude towards implementing big data to predict, for example, the need for road maintenance. The analysis identified four moral dilemmas that the organization deals with in connection to big data. The researchers discuss these dilemmas from the perspective of practical wisdom. Practical wisdom is manifested in context-dependent actions connected to open-mindedness, reflection and judgment. It can be summed up as “the reasonable thing to do” in a unique situation where “not-knowing” is a helpful resource when making wise decisions. This paper seeks to shed light on the importance of practical wisdom when implementing big data. Copyright © 2022, IGI Global.
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8.
  • Hylving, Lena, 1974-, et al. (författare)
  • Evolving the Modular Layered Architecture in Digital Innovation : The Case of the Car’s Instrument Cluster
  • 2013
  • Ingår i: International Conference on Information Systems (ICIS 2013). - Red Hook, NY : Curran Associates, Inc..
  • Konferensbidrag (refereegranskat)abstract
    • Digital innovation entails the combining of digital and physical components to produce novel products. The materiality of digital artifacts, particularly the separation between their material and immaterial features, which is expressed through a layered architecture, lays the foundation for the generative potential of digital innovation. Gaining an understanding of the work involved in creating such a layered architecture and tracing the shifts in the material sub-stratum as physical products are digitalized provides insight into the organizational implications of digital innovation. To this end, we study the digitalization of the automobile by focusing on the evolution of a car manufacturer’s instrument cluster or Driver Information Module (DIM) from 2005 onwards. Based on laddering interviews with 20 people involved in the development of three increasingly digitized DIMs, this paper traces the progressive dissociation between the material and non-material aspects of digitalized artifacts and the organizational implications of evolving a modular layered architecture. © (2013) by the AIS/ICIS Administrative Office All rights reserved.
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9.
  • Hylving, Lena, 1974-, et al. (författare)
  • Exploring Phronesis in Digital Innovation
  • 2020
  • Ingår i: Proceedings of the 28th European Conference on Information Systems (ECIS), An Online AIS Conference, June 15-17, 2020, 2020.
  • Tidskriftsartikel (refereegranskat)abstract
    • Prior literature has emphasized the challenges of appropriating digital innovation in terms of combining digital and physical components to produce novel goods and services. However, there is a lack of more detailed understanding of how actors draw on experience, careful judgment and learning to drive digital innovation processes towards a projected future vision. In this paper, we explore how actors at a large incumbent car-manufacturing firm engage with digital innovation as they grapple with complex user expectations through the lens of phronesis. On the basis of engaged scholarship and interviews with members of two research and development (R&D) teams, we pay attention to the particular capacities, here termed phronetic principles, that guide user centric development work. Based on this, we propose five principles of importance for understanding digital innovation process: 1) projecting visions, 2) value-based judgment, 3) attuning to particulars, 4) open-mindedness, and 5) perpetual learning.
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10.
  • Hylving, Lena, 1974-, et al. (författare)
  • Game design as a pedagogical tool for learning and reflection : The case of the ethics experience
  • 2022
  • Ingår i: Design, Learning, and Innovation. - Cham : Springer. - 9783031066757 - 9783031066740 ; , s. 86-96
  • Konferensbidrag (refereegranskat)abstract
    • This paper sets out to present an ongoing pedagogical project where game design is used to let students both learn and reflect upon different perspectives of ethics relevant to the master program they are enrolled in. The paper explains the underlying logic behind the pedagogical process where students develop their own game and at the same time learn about different perspectives of ethics in relation to courses that they are currently taking. With an open and iterative method, we let the students explore, discuss and design a game that can be used by future students. By letting the students decide and lead the development we democratize the learning-process and engage them in a learning experience. More so, this approach to game design as a pedagogical tool to engage and democratize the learning experience is new and increasingly relevant for both students that play games on an everyday basis, but also students that are new to games. Also, it is a constant and dynamic process for both students and teachers. © 2022, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
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