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Träfflista för sökning "WFRF:(Juhlin Oskar 2001) "

Sökning: WFRF:(Juhlin Oskar 2001)

  • Resultat 1-10 av 12
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  • Esbjörnsson, Mattias, 1972, et al. (författare)
  • Watching the cars go round and round: designing for active spectating
  • 2006
  • Ingår i: Proceedings of CHI 2006. ACM Press. ; , s. 1221-1224
  • Konferensbidrag (refereegranskat)abstract
    • Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technology for both performers and audiences. In this paper we describe an in-depth ...
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  • Weilenmann, Alexandra, 1974, et al. (författare)
  • Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptatio
  • 2007
  • Ingår i: International Journal of Human Computer Interaction. ; 22:1, s. 39-60
  • Tidskriftsartikel (refereegranskat)abstract
    • Mobile phone use in cars is a highly debated issue. Legislation and policy discussions flourish in many countries and coincide with an increased effort in design of new in-car technologies. The studies which influence policy and design decisions use experimental approaches and are based on a cognitive perspective. In this paper, we discuss why this is a problematic approach. Further, we provide data and initial results from an initial ethnographic study of mobile phone use in traffic, where the aim is to investigate the ‘interactional adaptation’ by which the driver fit the involvement with the phone with driving and vice versa. By taking part of drivers’ daily work, and video recording their activities of driving and handling the mobile phone, we are able to reveal details which we believe could not be found with constructed studies. We end with a discussion of the benefits of this method and how it can be developed further.
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  • Weilenmann, Alexandra, 1974, et al. (författare)
  • Hunting for Fun: Solitude and Attentiveness in Collaboration
  • 2008
  • Ingår i: Proceedings of CSCW 08, Conference on Computer-Supported Cooperative Work.
  • Tidskriftsartikel (refereegranskat)abstract
    • The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters fine-tune their experience through temporal and spatial organization. The hunt is organized in a way that allows the hunters to balance between forms of collaboration ranging from solitude to face-to-face interaction, as well as between attentiveness and relaxation. Thus, the hunters deal with the task -- hunting down the prey -- while managing issues of enjoyment. We argue that understanding these experiential qualities is relevant for collaborative gaming, and adds to our understanding of leisure.
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  • Resultat 1-10 av 12

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