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Träfflista för sökning "WFRF:(Juristo Natalia) "

Sökning: WFRF:(Juristo Natalia)

  • Resultat 1-7 av 7
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1.
  • Baldassarre, Maria Teresa, et al. (författare)
  • Studying test-driven development and its retainment over a six-month time span
  • 2021
  • Ingår i: Journal of Systems and Software. - : Elsevier Inc.. - 0164-1212 .- 1873-1228. ; 176
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper, we investigate the effect of TDD, as compared to a non-TDD approach, as well as its retainment (or retention) over a time span of (about) six months. To pursue these objectives, we conducted a (quantitative) longitudinal cohort study with 30 novice developers (i.e., third-year undergraduate students in Computer Science). We observed that TDD affects neither the external quality of software products nor developers’ productivity. However, we observed that the participants applying TDD produced significantly more tests, with a higher fault-detection capability, than those using a non-TDD approach. As for the retainment of TDD, we found that TDD is retained by novice developers for at least six months. © 2021 Elsevier Inc.
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2.
  • Falessi, Davide, et al. (författare)
  • Empirical software engineering experts on the use of students and professionals in experiments
  • 2018
  • Ingår i: Empirical Software Engineering. - : Springer New York LLC. - 1382-3256 .- 1573-7616. ; 23:1, s. 452-489
  • Tidskriftsartikel (refereegranskat)abstract
    • [Context] Controlled experiments are an important empirical method to generate and validate theories. Many software engineering experiments are conducted with students. It is often claimed that the use of students as participants in experiments comes at the cost of low external validity while using professionals does not. [Objective] We believe a deeper understanding is needed on the external validity of software engineering experiments conducted with students or with professionals. We aim to gain insight about the pros and cons of using students and professionals in experiments. [Method] We performed an unconventional, focus group approach and a follow-up survey. First, during a session at ISERN 2014, 65 empirical researchers, including the seven authors, argued and discussed the use of students in experiments with an open mind. Afterwards, we revisited the topic and elicited experts’ opinions to foster discussions. Then we derived 14 statements and asked the ISERN attendees excluding the authors, to provide their level of agreement with the statements. Finally, we analyzed the researchers’ opinions and used the findings to further discuss the statements. [Results] Our survey results showed that, in general, the respondents disagreed with us about the drawbacks of professionals. We, on the contrary, strongly believe that no population (students, professionals, or others) can be deemed better than another in absolute terms. [Conclusion] Using students as participants remains a valid simplification of reality needed in laboratory contexts. It is an effective way to advance software engineering theories and technologies but, like any other aspect of study settings, should be carefully considered during the design, execution, interpretation, and reporting of an experiment. The key is to understand which developer population portion is being represented by the participants in an experiment. Thus, a proposal for describing experimental participants is put forward.
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4.
  • Höst, Martin, et al. (författare)
  • Modeling the Effects of Project Management Strategies on Long-Term Product Knowledge
  • 2012
  • Ingår i: Product-Focused Software Process Improvement/Lecture Notes in Computer Science. - Berlin, Heidelberg : Springer Berlin Heidelberg. - 0302-9743 .- 1611-3349. - 9783642310621 ; 7343, s. 104-115
  • Konferensbidrag (refereegranskat)abstract
    • Abstract in UndeterminedIn a team, people sometimes leave the team and become replaced by new persons with less experience, and sometimes people participate in new activities and thereby obtain new knowledge. Different processes, in terms of different management strategies, can be followed, e.g., to introduce people to new tasks so they get new knowledge. There is a need to investigate the long term effects of different strategies on a team's software product knowledge. This paper presents an initial approach for how this type of knowledge can be modeled as a stochastic process. Metrics representing the long term effects on knowledge are derived, and two different example strategies are investigated numerically. Based on this it is discussed how the model can be further elaborated and evaluated.
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5.
  • Romano, Simone, et al. (författare)
  • On researcher bias in Software Engineering experiments
  • 2021
  • Ingår i: Journal of Systems and Software. - : Elsevier Inc.. - 0164-1212 .- 1873-1228. ; 182
  • Tidskriftsartikel (refereegranskat)abstract
    • Researcher bias occurs when researchers influence the results of an empirical study based on their expectations, either consciously or unconsciously. Researcher bias might be due to the use of Questionable Research Practices (QRPs). In research fields like medicine, blinding techniques have been applied to counteract researcher bias. In this paper, we present two studies to increase our body of knowledge on researcher bias in Software Engineering (SE) experiments, including: (i) QRPs potentially leading to researcher bias; (ii) causes behind researcher bias; and (iii) possible actions to counteract researcher bias with a focus on, but not limited to, blinding techniques. The former is an interview study, intended as an exploratory study, with nine experts of the empirical SE community. The latter is a quantitative survey with 51 respondents, who were experts of the above-mentioned community. The findings from the exploratory study represented the starting point to design the survey. In particular, we defined the questionnaire of this survey to support the findings from the exploratory study. From the interview study, it emerged that some QRPs (e.g., post-hoc outlier criteria) are acceptable in certain cases. Also, it appears that researcher bias is perceived in SE and, to counteract researcher bias, a number of solutions have been highlighted. For example, duplicating the data analysis in SE experiments or fostering open data policies in SE conferences/journals. The findings from the interview study are mostly confirmed by those from the survey, and allowed us to delineate recommendations to counteract researcher bias in SE experiments. Some recommendations are intended for SE researchers, while others are purposeful for the boards of SE research venues. © 2021 Elsevier Inc.
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6.
  • Romano, Simone, et al. (författare)
  • Researcher Bias in Software Engineering Experiments : A Qualitative Investigation
  • 2020
  • Ingår i: Proceedings - 46th Euromicro Conference on Software Engineering and Advanced Applications, SEAA 2020. - : Institute of Electrical and Electronics Engineers Inc.. - 9781728195322 ; , s. 276-283
  • Konferensbidrag (refereegranskat)abstract
    • Researcher Bias (RB) occurs when researchers influence the results of an empirical study based on their expectations. RB might be due to the use of Questionable Research Practices (QRPs). In research fields like medicine, blinding techniques have been applied to counteract RB. We conducted an explorative qualitative survey to investigate RB in Software Engineering (SE) experiments, with respect to: (i) QRPs potentially leading to RB, (ii) causes behind RB, and (iii) possible actions to counteract RB including blinding techniques. Data collection was based on semi-structured interviews. We interviewed nine active experts in the empirical SE community. We then analyzed the transcripts of these interviews through thematic analysis. We found that some QRPs are acceptable in certain cases. Also, it appears that the presence of RB is perceived in SE and, to counteract RB, a number of solutions have been highlighted: some are intended for SE researchers and others for the boards of SE research outlets. © 2020 IEEE.
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7.
  • Santos, Adrian, et al. (författare)
  • A family of experiments on test-driven development
  • 2021
  • Ingår i: Empirical Software Engineering. - : Springer. - 1382-3256 .- 1573-7616. ; 26:3
  • Tidskriftsartikel (refereegranskat)abstract
    • Context:: Test-driven development (TDD) is an agile software development approach that has been widely claimed to improve software quality. However, the extent to which TDD improves quality appears to be largely dependent upon the characteristics of the study in which it is evaluated (e.g., the research method, participant type, programming environment, etc.). The particularities of each study make the aggregation of results untenable. Objectives:: The goal of this paper is to: increase the accuracy and generalizability of the results achieved in isolated experiments on TDD, provide joint conclusions on the performance of TDD across different industrial and academic settings, and assess the extent to which the characteristics of the experiments affect the quality-related performance of TDD. Method:: We conduct a family of 12 experiments on TDD in academia and industry. We aggregate their results by means of meta-analysis. We perform exploratory analyses to identify variables impacting the quality-related performance of TDD. Results:: TDD novices achieve a slightly higher code quality with iterative test-last development (i.e., ITL, the reverse approach of TDD) than with TDD. The task being developed largely determines quality. The programming environment, the order in which TDD and ITL are applied, or the learning effects from one development approach to another do not appear to affect quality. The quality-related performance of professionals using TDD drops more than for students. We hypothesize that this may be due to their being more resistant to change and potentially less motivated than students. Conclusion:: Previous studies seem to provide conflicting results on TDD performance (i.e., positive vs. negative, respectively). We hypothesize that these conflicting results may be due to different study durations, experiment participants being unfamiliar with the TDD process, or case studies comparing the performance achieved by TDD vs. the control approach (e.g., the waterfall model), each applied to develop a different system. Further experiments with TDD experts are needed to validate these hypotheses. © 2021, The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature.
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  • Resultat 1-7 av 7

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