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- Katterfeldt, Eva-Sophie, et al.
(författare)
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Physical computing with plug-and-play toolkits : Key recommendations for collaborative learning implementations
- 2018
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Ingår i: International Journal of Child-Computer Interaction. - : Elsiever. - 2212-8689 .- 2212-8697. ; 17, s. 72-82
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Tidskriftsartikel (refereegranskat)abstract
- Physical computing toolkits have long been used in educational contexts to learn about computational concepts by engaging in the making of interactive projects. This paper presents a comprehensive toolkit that can help educators teach programming with an emphasis on collaboration, and provides suggestions for its effective pedagogical implementation. The toolkit comprises the Talkoo kit with physical computing plug-and-play modules and a visual programming environment. The key suggestions are inspired by the results of the evaluation studies which show that children (aged 14–18 in a sample group of 34 students) are well motivated when working with the toolkit but lack confidence in the kit’s support for collaborative learning. If the intention is to move beyond tools and code in computer education to community and context, thus encouraging computational participation, collaboration should be considered as a key aspect of physical computing activities. Our approach expands the field of programming with physical computing for teenage children with a focus on empowering teachers and students with not only a kit but also its appropriate classroom implementation for collaborative learning.
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2. |
- Katterfeldt, Eva-Sophie, et al.
(författare)
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Talkoo : A new paradigm for physical computing at school
- 2016
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Ingår i: Proceedings of IDC2016. - New York, NY, USA : ACM Digital Library. ; , s. 512-517
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Konferensbidrag (refereegranskat)abstract
- Introducing physical computing into regular school classes is challenged by constraints of schedules and curricula structures, which do not allow for time-consuming electronics prototyping. We present a novel approach to prototyping with physical computing components with the Arduino-based TALKOO kit: It comprises hardware modules, a visual IDE and prototyping material. Sensor and actuator modules are pluggable and do not require soldering and prior knowledge in electronics. The components have the ability to "talk" back to the visual IDE and to a learning analytics system. A new paradigm for visual programming maps physical modules onto virtual representations on screen making programming more intuitive. The TALKOO kit expands the field of application of physical computing for children in regular school contexts. Preliminary evaluation results show that children were able to build elaborative prototypes within an hour.
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3. |
- Spikol, Daniel, et al.
(författare)
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CSCL Opportunities with Digital Fabrication through Learning Analytics
- 2015
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Ingår i: Exploring the Material Conditions of Learning. - : International Society of the Learning Sciences. ; , s. 697-698
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Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- This paper presents a recently started research project that aims to generate, analyze, use, and provide feedback for analytics derived from hands-on, project-based and experiential learning scenarios. The project draws heavy influence from digital fabrication activities and related inquiry-based learning. The intention of the poster is to raise the discussion about how learning analytics from the project can be used to support and enhance learning for tangible technologies, These activities include physical computing and other lab work for small group work in higher education and high school settings.
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