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Sökning: WFRF:(Krusche Stephan)

  • Resultat 1-8 av 8
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1.
  • Borg, Markus, et al. (författare)
  • Making Lab Sessions Mandatory-On Student Work Distribution in a Gamified Project Course on Market-Driven Software Engineering
  • 2020
  • Ingår i: 2020 IEEE 32nd Conference on Software Engineering Education and Training, CSEE and T 2020. - 9781728168074 ; , s. 16-25
  • Konferensbidrag (refereegranskat)abstract
    • Unfair work distribution in student teams is a common issue in project-based learning. One contributing factor is that students are differently skilled developers. In a course with group work intertwining engineering and business aspects, we designed an intervention to help novice programmers, i.e., we introduced mandatory programming lab sessions. However, the intervention did not affect the work distribution, showing that more is needed to balance the workload. Contrary to our goal, the intervention was very well received among experienced students, but unpopular with students weak at programming.
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2.
  • Gerostathopoulos, Ilias, et al. (författare)
  • Continuous Data-driven Software Engineering : Towards a Research Agenda
  • 2019
  • Ingår i: Software Engineering Notes. - : Association for Computing Machinery (ACM). - 0163-5948 .- 1943-5843. ; 44:3, s. 60-64
  • Tidskriftsartikel (refereegranskat)abstract
    • The rapid pace with which software needs to be built, together with the increasing need to evaluate changes for end users both quantitatively and qualitatively calls for novel software engineering approaches that focus on short release cycles, continuous deployment and delivery, experiment-driven feature development, feedback from users, and rapid tool-assisted feedback to developers. To realize these approaches there is a need for research and innovation with respect to automation and tooling, and furthermore for research into the organizational changes that support flexible data-driven decision-making in the development lifecycle. Most importantly, deep synergies are needed between software engineers, managers, and data scientists. This paper reports on the results of the joint 5th International Workshop on Rapid Continuous Software Engineering (RCoSE 2019) and the 1st International Workshop on Data-Driven Decisions, Experimentation and Evolution (DDrEE 2019), which focuses on the challenges and potential solutions in the area of continuous data-driven software engineering.   
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3.
  • Gerostathopoulos, Ilias, et al. (författare)
  • Message from the RCoSE-DDrEE 2019 workshop organizers
  • 2019
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Presents the introductory welcome message from the conference proceedings. May include the conference officers' congratulations to all involved with the conference event and publication of the proceedings record.
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4.
  • Klünder, Jil, et al. (författare)
  • Catching up with Method and Process Practice: An Industry-Informed Baseline for Researchers
  • 2019
  • Ingår i: Proceedings - 2019 IEEE/ACM 41st International Conference on Software Engineering: Software Engineering in Practice, ICSE-SEIP 2019. ; May 2019, s. 255-264
  • Konferensbidrag (refereegranskat)abstract
    • Software development methods are usually not applied by the book.companies are under pressure to continuously deploy software products that meet market needs and stakeholders' requests. To implement efficient and effective development processes, companies utilize multiple frameworks, methods and practices, and combine these into hybrid methods. A common combination contains a rich management framework to organize and steer projects complemented with a number of smaller practices providing the development teams with tools to complete their tasks. In this paper, based on 732 data points collected through an international survey, we study the software development process use in practice. Our results show that 76.8% of the companies implement hybrid methods.company size as well as the strategy in devising and evolving hybrid methods affect the suitability of the chosen process to reach company or project goals. Our findings show that companies that combine planned improvement programs with process evolution can increase their process' suitability by up to 5%.
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5.
  • Konersmann, Marco, et al. (författare)
  • Rapid Continuous Software Engineering - State of the Practice and Open Research Questions
  • 2021
  • Ingår i: Software Engineering Notes. - : ACM Digital Library. - 0163-5948 .- 1943-5843. ; 46:1, s. 25-27
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • We need to built software rapidly and with a high quality. These goals seem to be contradictory, but actually, implementing automation in build and deployment procedures as well as quality analysis can improve both the development pace and the resulting quality at the same time. Rapid Continuous Software Engineering describes novel software engineering approaches that focus on short release cycles, continuous deployment, delivery, and continuous improvement through rapid tool-assisted feedback to developers. To realize these approaches there is a need for research and innovation with respect to automation and tooling, and furthermore for research into the organizational changes that support high pace development. This paper reports on the results of the 6th International Workshop on Rapid Continuous Software Engineering (RCoSE 2020), which focuses on the challenges and potential solutions in the area of Rapid Continuous Software Engineering, before reporting on our discussions regarding the state of the practice and open research topics.   
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7.
  • Krusche, Stephan, et al. (författare)
  • Interactive Learning : Increasing Student Participation through Shorter Exercise Cycles
  • 2017
  • Ingår i: ACM International Conference Proceeding Series Volume Part F126225. - New York, NY, USA : ACM Digital Library. - 9781450348232 ; , s. 17-26
  • Konferensbidrag (refereegranskat)abstract
    • In large classes, there is typically a clear separation between content delivery in lectures on the one hand and content deepening in practical exercises on the other hand. This temporal and spatial separation has several disadvantages. In particular, it separates students’ hearing about a new concept from being able to actually practicing and applying it, which may decrease knowledge retention.To closely integrate lectures and practical exercises, we propose an approach which we call interactive learning: it is based on active, computer based and experiential learning, includes immediate feedback and learning from the reflection on experience. It decreases the time between content delivery and content deepening to a few minutes and allows for flexible and more efficient learning. Shorter exercise cycles allow students to apply and practice multiple concepts per teaching unit directly after they first heard about them.We applied interactive learning in two large software engineering classes with 300 students each and evaluated its use qualitatively and quantitatively. The students’ participation increases compared to traditional classes: until the end ofthe course, around 50% of the students attend class and participate in exercises. Our evaluations show that students’ learning experience and exam grades correlate with the increased participation. While educators need more time to prepare the class and the exercises, they need less time to review exercise submissions. The overall teaching effort for instructors and teaching assistants does not increase.
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8.
  • Kuhrmann, Marco, et al. (författare)
  • What Makes Agile Software Development Agile
  • 2022
  • Ingår i: IEEE Transactions on Software Engineering. - 0098-5589 .- 1939-3520. ; 48:9, s. 3523-3539
  • Tidskriftsartikel (refereegranskat)abstract
    • Together with many success stories, promises such as the increase in production speed and the improvement in stakeholders' collaboration have contributed to making agile a transformation in the software industry in which many companies want to take part. However, driven either by a natural and expected evolution or by contextual factors that challenge the adoption of agile methods as prescribed by their creator(s), software processes in practice mutate into hybrids over time. Are these still agile In this article, we investigate the question: what makes a software development method agile We present an empirical study grounded in a large-scale international survey that aims to identify software development methods and practices that improve or tame agility. Based on 556 data points, we analyze the perceived degree of agility in the implementation of standard project disciplines and its relation to used development methods and practices. Our findings suggest that only a small number of participants operate their projects in a purely traditional or agile manner (under 15%). That said, most project disciplines and most practices show a clear trend towards increasing degrees of agility. Compared to the methods used to develop software, the selection of practices has a stronger effect on the degree of agility of a given discipline. Finally, there are no methods or practices that explicitly guarantee or prevent agility. We conclude that agility cannot be defined solely at the process level. Additional factors need to be taken into account when trying to implement or improve agility in a software company. Finally, we discuss the field of software process-related research in the light of our findings and present a roadmap for future research.
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  • Resultat 1-8 av 8
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