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Träfflista för sökning "WFRF:(Kuenen Christoffel 1975 ) "

Sökning: WFRF:(Kuenen Christoffel 1975 )

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1.
  • Peeters, Jeroen, 1986-, et al. (författare)
  • Unveiling the Expressivity of Complexity: Drifting in Design Research
  • 2017
  • Ingår i: Proceedings of the Conference on Design and Semantics of Form and Movement. - : INTECH. - 9789535135883 - 9789535135876 ; , s. 309-324
  • Konferensbidrag (refereegranskat)abstract
    • Design research is regarded to be a mode of inquiry particularly suited to engage with complex topics. In our work, we are interested in unpacking the complexity at the heart of an embodied aesthetic experience. In this article, through our digital and physical artefacts and a methodological reflection, we illustrate an ongoing design research project that a multi-disciplinary team of interaction designers, professional dancers, software developers, artists and 3D modelling experts are carrying out to develop insights on how to understand this complexity and how to use such insights as inspiration for interaction design-related projects. By embracing combinations of design, new technologies and simple visualisation tools, the project investigates the complex and hidden expressivity embedded in the skills of dancers in a programmatic design research approach. This investigation leads to insights on different levels. Firstly, cycles of formulation, realisation and reflection on design programs express parts of this complexity and this lets new research interests emerge. Secondly, as a body of work, reflecting on these cycles exposes how our “drifting” within this programmatic approach has started to unveil the complexities inherent in our research program. In this article we aim at contributing to the growing understanding of what designerly ways of knowing might be and how a practice aimed at expanding and contributing such knowledge unfolds.
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2.
  • Peeters, Jeroen, et al. (författare)
  • Diffract Me! : using a Skills-Based Approach in Design Practice
  • 2014
  • Ingår i: KEER2014. - Linköping : Linköping University Electronic Press. - 9789175192765 ; , s. 313-328
  • Konferensbidrag (refereegranskat)abstract
    • The potential of skills in design is intriguing; as skills open up new perceptions of the world they allow meaning to arise as we engage with the world. Several skills-based techniques that leverage this potential have been developed, and integrated into the Designing in Skills framework. The framework builds on personal engagement of designers in their practice, and promotes them to take a first-person perspective, enabling designs to be enriched with meaning. In this paper, we present the most recent workshop based on this approach, which specifically focuses on employing the Designing in Skills framework as a starting point and catalyst for design practice. We briefly introduce the Designing in Skills framework and present the DiffractMe! project in which we built on this approach to explore its potential for design practice. We conclude with reflections on the process and result by the involved designers. These reflections offer insights into the value of this approach for enriching interactive design with experiential qualities. 
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3.
  • Davoli, Lorenzo, 1983-, et al. (författare)
  • New participative tools require new foundations
  • 2013
  • Ingår i: 10th European Academy of Design Conference - Crafting the Future Göteborg April 17th - 19th, 2013.
  • Konferensbidrag (refereegranskat)abstract
    • The radical changes of our environment under the influence of information technology require an adaptive approach between programmers and designers to enable lay participation and interaction with it. Satin is an application builder for mobile devices that enables end-users without programming skills to create and share their own apps (http://www.satinproject.eu/). Using shortcomings discovered in its design and development as a basis, we use the foundational principles and process behind the design of the Satin interface to illustrate that apart from following user centered design, designers also need to consider the constraints and influences of the design space they operate within. When designing a product, the systems and paradigms within which designers act, in this case information infrastructure and work practices, inevitably affect the solution space in which the final designs and products will be searched for. This often results in a limited impact or intelligibility of the initial goals. The design of innovative, collaborative user centered solutions requires designers to work not only on the final product, but also to challenge and evolve the foundations and underlying infrastructures that determine the possibilities of that specific design space. We conclude the paper by emphasizing the need for development of ways of working on the design of interactive systems that are informed by a holistic stance based on day-to-day experience and behavior as a guiding principle for technological development.
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4.
  • Dijk, van, Jelle, et al. (författare)
  • Radical Calshes : What Tangible Interaction is Made of
  • 2013
  • Ingår i: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450318983 ; , s. 323-326
  • Konferensbidrag (refereegranskat)abstract
    • Driven by a critique of Ishii et al’s recent vision of Radical Atoms we call for a debate on the different conceptual paradigms underlying the TEI community and its activities. TEI was initiated to share and connect different perspectives, but we feel conceptual debate is lacking. To fuel this debate, we start with comparing two paradigms by examining the Radical Atoms proposal and balance it from our design-led perspective. Our aim with this paper is to revive the richness of TEI’s multidisciplinary approach.
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5.
  • Kuenen, Christoffel, 1975- (författare)
  • Mediating group experiences : designing the in-between
  • 2015
  • Ingår i: TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. - New York : ACM Digital Library. - 9781450333054 ; , s. 441-4444
  • Konferensbidrag (refereegranskat)abstract
    • In this paper I present ongoing design research that explores mediating group experiences. The objective of the paper is to introduce subject matter and design research approach, to provide material for an in depth discussion of challenges.Several research designs are presented that yield insight in theoretical and conceptual aspects of remote group interactions. Themes emerging from them concern the concept of embodiment, in particular regarding the conceptualization and expression of groups through the mediating system, as well as embodiment of the system for the individual, in the sense of both incorporation and extension of action-perception capacities. To further articulate and express such themes, ongoing and proposed research is presented. Difficulty is brought forward in bringing the various research designs together as one body of work, particularly in relation to theoretical framework, related work and ultimately articulating contributions.
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6.
  • Kuenen, Christoffel, 1975- (författare)
  • The Practice Of Constructive Design Research
  • 2014
  • Ingår i: Design's big debates pushing the boundaries of design research, DRS 2014. - Umeå, Sweden : Umeå Institute of Design, Umeå University. - 9789176010693 ; , s. 87-
  • Konferensbidrag (refereegranskat)abstract
    • People practicing constructive/experimental/ practice-led/etc. design research come from a range of different academic traditions, which leads us to argue in certain ways, look for support in different places, and format and disseminate our work towards particular audiences. Such contextual factors might be the cause of some of the issues we struggle with in our work, while at the same time they obfuscate the ‘real’ foundational issues in the kind of design research we practice. When we look to current discourse concerning constructive design research, much attention seems to be given to positioning and justifying of the work in various contexts. What seems to be less exposed are foundational issues relating to how the practice unfolds, the kinds of issues that are tackled and by what means this is done. In this debate, four design researchers from various backgrounds will lead the discussion to uncover some of these issues. The debate will be fueled and framed with short video quotes from well and lesser known design research practitioners.http://www.drs2014.org/en/presentations/the-practice-of-constructive-design-research/
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7.
  • Kuenen, Christoffel, 1975-, et al. (författare)
  • The wickedness of design research practices : Methodological issues in bringing knowledge to expression through design
  • 2013
  • Ingår i: Proceedings of the 5th International Association of Societies of Design Research Conference 2013, IASDR'13.
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we review existing literature in design research to see to what extent it provides a basis for meeting the methodological challenges that we encounter in our own practice- based design research. Seemingly, much attention is given to describing the results and types of knowledge that design research may provide, the purposes those may serve and by what yardsticks those results may be evaluated. Another focal area seems to be the form(-ats) in which the results of design research are presented and disseminated. What is often missing, however, are detailed accounts of the roles that design practice plays that can be picked up and used by others doing design research. This is unfortunate, as it is often such methodological structures that we struggle with. The emergence of ‘design research practices’ entails something more than mere combinations of design practice and academic research. Research typically has the objective of knowledge production; practice has the objective of creating the right thing by solving a set of problems. Considered a ‘new’ kind of design practice, design research practice seems to be more about problem finding through the design and creation of things that bring knowledge to expression. Thus, the process by which it achieves this must be uncovered and articulated. 
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8.
  • Kuenen, Christoffel, 1975- (författare)
  • Transformatie gedreven door Techniek
  • 2013
  • Ingår i: Nederlands Tijdschrift voor Geneeskunde. - : Vereniging Nederlands Tijdschrift voor Geneeskunde (Netherlands). - 0028-2162. ; :157
  • Tidskriftsartikel (populärvet., debatt m.m.)abstract
    • De bionische mens vertegenwoordigt onze droom van bovenmenselijke krachten.Delen van die droom worden op dit moment al verwezenlijkt door kunstmatige systemen die ons motorische of zintui- gelijke vermogen ondersteunen, vergroten of verrijken.De aansluiting van die systemen op het lichaam verschillen in invasiviteit.De ontwikkeling van prothesen en orthesen wordt gedreven vanuit wetenschap maar met name ook vanuit de mili- taire industrie, en heeft een overwegend technische benadering. 
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9.
  • Lévy, Pierre, et al. (författare)
  • Ohlala : Content-completeness, communication and emotional experience
  • 2011
  • Ingår i: Diversity and Unity.
  • Konferensbidrag (refereegranskat)abstract
    • Among other explorations, the field of telepresence technology has looked at ways to create a feeling of telepresence based on the transfer of minimal information. On this topic, the Cololo project has taken an extreme position by proposing the experience of 1-bit communication.Based on the observation of Cololo in use, it is shown that content is not necessary to trigger an emotional experience. This paper introduces a novel dimension to be taken into consideration in communication technology: the content-completeness dimension, ranging from non-content to hyper-content. Furthermore, we built the Ohlala framework, aiming to explore the content-completeness dimension. Based on Ohlala, by way of a research through design, we intend to explore further the relations between this dimension on communication and emotional experience.
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10.
  • Stienstra, Jelle, et al. (författare)
  • How to Design for Transformation of Behavior through Interactive Materiality
  • 2012
  • Ingår i: Proceedings of the 7th Nordic Conference on Human-Computer Interaction. - ACM New York : ACM. - 9781450314824 ; , s. 21-30
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research- through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers. 
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