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Sökning: WFRF:(Le Pallec Xavier)

  • Resultat 1-4 av 4
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1.
  • Ahmar, Yosser El, et al. (författare)
  • Visual variables in UML: A first empirical assessment
  • 2017
  • Ingår i: CEUR Workshop Proceedings. - 1613-0073. ; 2019, s. 376-384
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents results of an empirical research study of the Unified Modeling Language (UML) use in practice. We employed a selective range of research methodologies including in-depth semi structured interviews and quantitative analysis of > 3500 UML diagrams related to open source projects in GitHub. The aim of the study is to provide greater understanding about the use of UML and to particularly shed light on the use of the visual variables (i.e., color, size, brightness, texture/grain, shape and orientation) in practice. The theoretical perspective of the study is to explore the usefulness of the visual variables in UML. These latter are highly significant in reducing the cognitive load of human beings, when effectively employed. As with all qualitative study, findings should be carefully interpreted, they should be seen as providing better understanding about the aforementioned scopes. We conclude by discussions of the obtained results and lessons learned for future researches.
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2.
  • Bucchiarone, Antonio, et al. (författare)
  • Gamifying model-based engineering : The PapyGame tool
  • 2023
  • Ingår i: Science of Computer Programming. - : Elsevier. - 0167-6423 .- 1872-7964. ; 230
  • Tidskriftsartikel (refereegranskat)abstract
    • Modeling is an essential and challenging activity in any engineering environment, and it requires some hard-to-train skills such as abstraction and communication. This makes it difficult for educators to teach or train their students, co-workers, or users. The audience of this paper is both educators and learners who struggle with modeling. To address this challenge, we present PapyGame, a gamified version of a robust modeling environment (Papyrus) that aims to improve the learner's motivation, make the learning process an enjoyable experience, and boost learning outcomes. Gamification is the exploitation of gaming mechanisms for serious purposes, such as promoting behavioral changes, soliciting participation and engagement in activities, and more. The paper presents PapyGame's functionalities, architectures, illustrative scenarios, and its potential impact on both educators and learners.
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3.
  • Jolak, Rodi, 1985, et al. (författare)
  • The influence of software design representation on the design communication of teams with diverse personalities
  • 2022
  • Ingår i: Proceedings - 25th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS 2022. - New York, NY, USA : ACM. ; , s. 255-265
  • Konferensbidrag (refereegranskat)abstract
    • Software is the main driver of added-value in many of the systems that surround us. While its complexity is increasing, so is the diversity of systems driven by software. To meet the challenges emerging from this combination, it is necessary to mobilize increasingly large and heterogeneous multidisciplinary teams, comprising software experts, as well as experts from various domains related to the systems driven by software. Hence, the quality of communication about software between stakeholders of different domains and with different personalities is becoming a key issue for successfully engineering software-intensive systems. The goal of this study, thus, is to investigate the effect of the representation of software design models on the communication of design decisions between stakeholders with diverse personality traits. As a result, this study finds that graphical representations of software design models are better than textual representations in enhancing the communication and increasing the productivity of stakeholders with diverse personalities.
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4.
  • Khalajzadeh, Hourieh, et al. (författare)
  • Fifth International Workshop on Human Factors in Modeling / Modeling of Human Factors (HuFaMo'21)
  • 2021
  • Ingår i: Companion Proceedings - 24th International Conference on Model-Driven Engineering Languages and Systems, MODELS-C 2021. ; , s. 337-340
  • Konferensbidrag (refereegranskat)abstract
    • Studying human factors and experiences in modeling helps to gain knowledge on the process and use of modeling in practice to optimize system outcomes and user well-being. Moreover, to better support the human aspects of stakeholders and end-users of the software, incorporating the human aspects into software engineering processes from the early modeling and design stages is essential. Considering human factors in software design involves not only 1) studying in detail the interactions between users (humans), but also 2) studying the human factors of the end-users of the system. The HuFaMo workshop was established in 2015 to promote this form of research by creating a venue to discuss and disseminate these topics. The HuFaMo Workshop originally aimed at studying human factors for software systems (implemented or not) allowing humans to model. Hosted within the MODELS conference, the first four editions of the workshop benefited from a high-quality audience, allowing significant progress on this issue. For this fifth edition, we have widened the scope of the workshop to consider the modeling of human factors during the design of the software as well. This helps to study all types of relationships that modeling and human factors can have and their impact on processes, products, and end-users as well as others that might be affected by the system.
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  • Resultat 1-4 av 4

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