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Sökning: WFRF:(Lercari Nicola)

  • Resultat 1-5 av 5
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1.
  • Berggren, Åsa, et al. (författare)
  • Revisiting reflexive archaeology at Çatalhöyük : integrating digital and 3D technologies at the trowel’s edge
  • 2015
  • Ingår i: Antiquity. - : Antiquity Publications. - 0003-598X .- 1745-1744. ; 89:344, s. 433-448
  • Tidskriftsartikel (refereegranskat)abstract
    • The aim of this paper is to summarize progress in the development of reflexive methods at Çatalhöyük over the past 20 years, and to describe some recent innovations that have used digital and 3D technologies to enhance the original reflexive aims. While digital technologies were not at the forefront of the methods described in an initial account of reflexive methods published in Antiquity (Hodder 1997), it has become clear that many of the original aims can be enhanced by the use of new generations of computer assisted technologies for visualization, recording and planning. The paper does not describe the full use of digital technologies at Çatalhöyük; for example laser scanning is being used as part of the documentation for conservation evaluation. The wider use of digital technologies is discussed by Forte et al (2012); the aim in this paper is to discuss those aspects of digital technologies that relate to the reflexive aims of the project, thereby adding to the continuing discussion on reflexive archaeological practice (see Bender et al. 2007; Berggren 2001; Berggren & Hodder 2003; M. Carver 2011; G. Carver 2011; Castaneda 2008; Chadwick 2003; Edgeworth 2006; Hodder 2003; Silliman 2008; Yarrow 2003).
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2.
  • Forte, Maurizio, et al. (författare)
  • 3D Archaeology at Çatalhöyük
  • 2012
  • Ingår i: International Journal of Heritage in the Digital Era. - : SAGE Publications. - 2047-4970 .- 2047-4989. ; 1:3, s. 351-377
  • Tidskriftsartikel (refereegranskat)abstract
    • The project “3D-Digging at Çatalhöyük” began in 2010 thanks to collaboration between Stanford University (Archaeological Center) and the University of California Merced with the scope to record, document (with different digital technologies) and visualize in virtual reality all the phases of archaeological excavation. Phase I (2010 excavation season) of the project was mainly oriented to test different technologies during the excavation (time of flight and optical laser scanners). In phase II (2011 excavation season) the UC Merced team initiated the excavation of a Neolithic house (building 89), recording all the layers by time phase-shift scanners and computer vision techniques. The recording of the excavation process through the use of digital technologies gave the team the ability to generate 3D models of layers and micro-stratigraphies in stereovision during the excavation (using stereo projectors), so as to stimulate a new digital hermeneutics in archaeology. At the end of the fieldwork all the 3D models are accessible through a Teleimmersive system created by UC Merced and UC Berkeley.
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3.
  • Forte, Maurizio, et al. (författare)
  • Building 89 and 3D Digging Project
  • 2015
  • Ingår i: Çatalhöyük 2015 Archive Report : by members of the Çatalhöyük Research Project - by members of the Çatalhöyük Research Project. ; , s. 215-247
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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5.
  • Forte, Maurizio, et al. (författare)
  • Interpretation Process at Çatalhöyük using 3D
  • 2015
  • Ingår i: Assembling Çatalhöyük. - 9781910526002 ; 1
  • Bokkapitel (refereegranskat)abstract
    • The project “3D-Digging at Çatalhöyük” started in 2009 as an on-site digital experiment to record every phase of the archaeological excavation in 3D, using different technologies such as terrestrial laser scanning (TLS), image-based modeling (IBM), remote sensing, and photogrammetry. The end goal of the project is to make the excavation process virtually reversible using different simulation environments: Z-Space (desktop stereoscopic display); Oculus Rift (immersive head mounted display) and the DiVE (Duke Immersive Virtual Environment). During the excavation of B.89 and other buildings, all the georeferenced 3D models were imported in the GIS geodatabase and integrated with other spatially related data, equally stored and arranged in the geodatabase. The capability of the GIS to integrate, display and analyze diverse data sets within a single environment makes this tool an ideal infrastructure for archaeological interpretation and an optimal place for 3D data to be used in the interpretation process. Indeed, 3D interaction and visualization allow very detailed analyses of all the stratigraphic relations in the 3D space and a more advanced reconstruction of all the archaeological excavations.
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  • Resultat 1-5 av 5

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