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- Atienza, Ricardo, et al.
(författare)
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Playing the design : Creating soundscapes through playful interaction
- 2023
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Ingår i: SMC 2023 - Proceedings of the Sound and Music Computing Conference 2023. - : Sound and Music Computing Network. ; , s. 362-369
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Konferensbidrag (refereegranskat)abstract
- This study takes inspiration from provocative design methods to gain knowledge on sound preferences regarding future vehicles’ designed sounds. A particular population subset was a triggering component of this study: people with hearing impairments. To that aim, we have developed a public installation in which to test a hypothetical futuristic city square. It includes three electrical vehicles whose sound can be designed by the visitor. The interface allows the user to interact and play with a number of provided sonic textures within a real-time web application, thus “playing” the design. This opens a design space of three distinct sounds that are mixed into an overall soundscape presented in a multichannel immersive environment. The paper describes the design processes involved.
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- Falkenberg Hansen, Kjetil
(creator_code:res_t, creator_code:cre_t)
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The Fictitious Soundscapes
- 2021
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Konstnärligt arbeteabstract
- The Fictitious Soundscapes är en interaktiv installation där vi bjuds in till att skapa ljudlandskap i en framtida stadsmiljö med tre hypotetiska elfordon med hjälp av ett nytt ljuddesignverktyg. Forskningsprojektet vill undersöka ljudpreferenser hos individer med olika förutsättningar och bakgrund, här i synnerhet hörselskadade.Interactive installation at Tekniska museet, Stockholm,2021/11/23 - 2022/2/28https://www.tekniskamuseet.se/pa-gang/navet/A part of the Navet research project Fiktiva ljudlandskap: preferenser för framtida städers ljudmiljöer bland hörselskadade / Fictitious Soundscapes: Preferences for urban sound environments of the future among hearing impaired:https://www.kth.se/navet/research/projects/fictitious-soundscapes-1.950605
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- Falkenberg, Kjetil, Docent, 1972-, et al.
(författare)
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Creating digital musical instruments with and for children: Including vocal sketching as a method for engaging in codesign
- 2020
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Ingår i: Human Technology. - : Centre of Sociological Research, NGO. - 1795-6889. ; 16:3, s. 348-371
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Tidskriftsartikel (refereegranskat)abstract
- A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few employed the method during the workshop. However, the instruments seemed to meet the children’s expectations. Consequently, even though the vocal sketching method alone provided few design directives in the given context, we suggest that vocal sketching, under favorable circumstances, can be an engaging component that complements other modalities in codesign involving children.
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- Frid, Emma, 1988-, et al.
(författare)
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Haptic Music : Exploring Whole-Body Vibrations and Tactile Sound for a Multisensory Music Installation
- 2020
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Ingår i: Proceedings of the Sound and Music Computing Conference (SMC) 2020. - Torino, Italy. ; , s. 68-75
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Konferensbidrag (refereegranskat)abstract
- This paper presents a study on the composition of haptic music for a multisensory installation and how composers could be aided by a preparatory workshop focusing on the perception of whole-body vibrations prior to such a composition task. Five students from a Master’s program in Music Production were asked to create haptic music for the installation Sound Forest. The students were exposed to a set of different sounds producing whole-body vibrations through a wooden platform and asked to describe perceived sensations for respective sound. Results suggested that the workshop helped the composers successfully complete the composition task and that awareness of haptic possibilities of the multisensory installation could be improved through training. Moreover, the sounds used as stimuli provided a relatively wide range of perceived sensations, ranging from pleasant to unpleasant. Considerable intra-subject differences motivate future large-scale studies on the perception of whole-body vibrations in artistic music practice.
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- Frid, Emma, 1988-, et al.
(författare)
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Sound Forest - Evaluation of an Accessible Multisensory Music Installation
- 2019
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Ingår i: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM. - 9781450359702 ; , s. 1-12
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Konferensbidrag (refereegranskat)abstract
- Sound Forest is a music installation consisting of a room with light-emitting interactive strings, vibrating platforms and speakers, situated at the Swedish Museum of Performing Arts. In this paper we present an exploratory study focusing on evaluation of Sound Forest based on picture cards and interviews. Since Sound Forest should be accessible for everyone, regardless age or abilities, we invited children, teens and adults with physical and intellectual disabilities to take part in the evaluation. The main contribution of this work lies in its fndings suggesting that multisensory platforms such as Sound Forest, providing whole-body vibrations, can be used to provide visitors of diferent ages and abilities with similar associations to musical experiences. Interviews also revealed positive responses to haptic feedback in this context. Participants of diferent ages used diferent strategies and bodily modes of interaction in Sound Forest, with activities ranging from running to synchronized music-making and collaborative play.
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8. |
- Gullö, Jan-Olof, 1961-, et al.
(författare)
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Nobel Creations
- 2015
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Ingår i: <em></em>. - Aalborg : Aalborg universitet.
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Konferensbidrag (refereegranskat)
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9. |
- Gullö, Jan-Olof, 1961-, et al.
(författare)
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Nobel Creations : Producing infinite music for an exhibition
- 2015
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Ingår i: Dansk Musikforskning Online. - Aalborg : Danish Musicology Online - DMO. - 1904-237X. ; :Special ed., s. 63-80
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Tidskriftsartikel (refereegranskat)abstract
- In 2014 a collaborative artistic music production project gave rise to the development and use of new methods for composition and music production. With a specially de- signed software engine the music productions responded interactively to actions of the visitors at the Nobel Museum in Stockholm. The music was distributed by multi- ple loudspeakers in the museum hall, week after week without interruption through the four months the exhibition lasted. The results of the project show clear evidence, that the romantic ideal, that creativity and creative capacity primarily is individual, in- born and inherent, is not valid. Instead, by combining different art forms, using struc- tured project planning, aiming to develop creative actions, people can create artwork in collaboration, that far exceeds what they individually can achieve.
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10. |
- Hansen, Kjetil Falkenberg, Docent, 1972-, et al.
(författare)
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Student involvement in sound and music computing research : Current practices at KTH and KMH
- 2019
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Ingår i: Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019. - Stockholm. ; , s. 36-42
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Konferensbidrag (refereegranskat)abstract
- To engage students in and beyond course activities has been a working practice both at KTH Sound and Music Computing group and at KMH Royal College of Music since many years. This paper collects experiences of involving students in research conducted within the two institutions. We describe how students attending our courses are given the possibility to be involved in our research activities, and we argue that their involvement both contributes to develop new research and benefits the students in the short and long term. Among the assignments, activities, and tasks we offer in our education programs are pilot experiments, prototype development, public exhibitions, performing, composing, data collection, analysis challenges, and bachelor and master thesis projects that lead to academic publications.
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