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Träfflista för sökning "WFRF:(Lindetorp Hans 1968 ) "

Sökning: WFRF:(Lindetorp Hans 1968 )

  • Resultat 1-10 av 15
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1.
  • Atienza, Ricardo, et al. (författare)
  • Playing the design : Creating soundscapes through playful interaction
  • 2023
  • Ingår i: SMC 2023 - Proceedings of the Sound and Music Computing Conference 2023. - : Sound and Music Computing Network. ; , s. 362-369
  • Konferensbidrag (refereegranskat)abstract
    • This study takes inspiration from provocative design methods to gain knowledge on sound preferences regarding future vehicles’ designed sounds. A particular population subset was a triggering component of this study: people with hearing impairments. To that aim, we have developed a public installation in which to test a hypothetical futuristic city square. It includes three electrical vehicles whose sound can be designed by the visitor. The interface allows the user to interact and play with a number of provided sonic textures within a real-time web application, thus “playing” the design. This opens a design space of three distinct sounds that are mixed into an overall soundscape presented in a multichannel immersive environment. The paper describes the design processes involved. 
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2.
  • Hansen, Kjetil Falkenberg, Docent, 1972-, et al. (författare)
  • Student involvement in sound and music computing research : Current practices at KTH and KMH
  • 2019
  • Ingår i: Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019. - Stockholm. ; , s. 36-42
  • Konferensbidrag (refereegranskat)abstract
    • To engage students in and beyond course activities has been a working practice both at KTH Sound and Music Computing group and at KMH Royal College of Music since many years. This paper collects experiences of involving students in research conducted within the two institutions. We describe how students attending our courses are given the possibility to be involved in our research activities, and we argue that their involvement both contributes to develop new research and benefits the students in the short and long term.  Among the assignments, activities, and tasks we offer in our education programs are pilot experiments, prototype development, public exhibitions, performing, composing, data collection, analysis challenges, and bachelor and master thesis projects that lead to academic publications.
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3.
  • Learning Body Movement Sonification in an Hour
  • 2024
  • Proceedings (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • Sonification in general, and sonification of body movements in particular, can be of great interest for different purposes, including research activities and artistic work. Up till recently, it has often been a time-consuming and sometimes expensive procedure to explore the field which can make sonification difficult for beginners to enter. The current study aims to solve these challenges by using radically inclusive and accessible technologies for learning and sharing sonification applications. It uses Google MediaPipe, the p5.js online editor, and WebAudioXML (WAXML) as a platform where it is possible to learn, create, and share sonification of body movements without having any earlier experiences from sonification, audio programming, or web development. The platform was evaluated during a one-hour workshop using observations and user responses through an online form. The result is promising and shows that web technologies work well on various computers and that all participants succeeded in meeting the goals for the workshop within the limited time. The answers from the online form also give insights into further development of platforms for learning sonification and ideas for new syntax and features for WAXML. 
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4.
  • Lindetorp, Hans, 1968-, et al. (författare)
  • Audio Parameter Mapping Made Explicit Using WebAudioXML
  • 2021
  • Ingår i: Proceedings of the Sound and Music Computing Conference. - Torino.
  • Konferensbidrag (refereegranskat)abstract
    • Sonification using audio parameter mapping involves both aesthetic and technical challenges and requires interdisciplinary skills on a high level to produce a successful result. With the aim to lower the barrier for students to enter the field of sonification, we developed and presented WebAudioXML at SMC2020. Since then, more than 40 student projects has successfully proven that the technology is highly beneficial for non-programmers to learn how to create interactive web audio applications. With this study, we present new feature for WebAudioXML that also makes advanced audio parameter mapping, data interpolation and value conversion more accessible and easy to assess. Three student projects act as base for the syntax definition and by using an annotated portfolio and video recorded interviews with experts from the sound and music computing community, we present important insights from the project. The participants contributed with critical feedback and questions that helped us to better understand the strengths and weaknesses with the proposed syntax. We conclude that the technology is robust and useful and present new ideas that emerged from this study.
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5.
  • Lindetorp, Hans, 1968-, et al. (författare)
  • Collaborative music-making : special educational needs school assistants as facilitators in performances with accessible digital musical instruments
  • 2023
  • Ingår i: Frontiers in Computer Science. - : Frontiers Media SA. - 2624-9898. ; 5
  • Tidskriftsartikel (refereegranskat)abstract
    • The field of research dedicated to Accessible Digital Musical Instruments (ADMIs) is growing and there is an increased interest in promoting diversity and inclusion in music-making. We have designed a novel system built into previously tested ADMIs that aims at involving assistants, students with Profound and Multiple Learning Disabilities (PMLD), and a professional musician in playing music together. In this study the system is evaluated in a workshop setting using quantitative as well as qualitative methods. One of the main findings was that the sounds from the ADMIs added to the musical context without making errors that impacted the music negatively even when the assistants mentioned experiencing a split between attending to different tasks, and a feeling of insecurity toward their musical contribution. We discuss the results in terms of how we perceive them as drivers or barriers toward reaching our overarching goal of organizing a joint concert that brings together students from the SEN school with students from a music school with a specific focus on traditional orchestral instruments. Our study highlights how a system of networked and synchronized ADMIs could be conceptualized to include assistants more actively in collaborative music-making, as well as design considerations that support them as facilitators.
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6.
  • Lindetorp, Hans, 1968-, et al. (författare)
  • Evaluating Web Audio for learning, accessibility and distribution
  • 2022
  • Ingår i: Journal of The Audio Engineering Society. - New York : Audio Engineering Society. - 1549-4950. ; 70:11, s. 951-961
  • Tidskriftsartikel (refereegranskat)abstract
    • Web Audio has a great potential for interactive audio content in which an open standard and easy integration with other web-based tools makes it particularly interesting. From earlier studies, obstacles for students to materialize creative ideas through programming were identified; focus shifted from artistic ambition to solving technical issues. This study builds upon 20 years of experience from teaching sound and music computing and evaluates how Web Audio contributes to the learning experience. Data was collected from different student projects through analysis of source code, reflective texts, group discussions, and online self-evaluation forms. The result indicates that Web Audio serves well as a learning platform and that an XML abstraction of the API helped the students to stay focused on the artistic output. It is also concluded that an online tool can reduce the time for getting started with Web Audio to less than 1 h. Although many obstacles have been successfully removed, the authors argue that there is still a great potential for new online tools targeting audio application development in which the accessibility and sharing features contribute to an even better learning experience. 
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7.
  • Lindetorp, Hans, 1968- (författare)
  • IMMERSIVE AND INTERACTIVE MUSIC FOR EVERYONE
  • 2019
  • Ingår i: Proceedings of the Nordic Sound and Music Computing Conference 2019 (NSMC2019) and the Interactive Sonification Workshop 2019 (ISON2019). - Stockholm. ; , s. 16-20
  • Konferensbidrag (refereegranskat)abstract
    • This study seeks to understand how new and accessible technology can be used and developed to include produc- ers of standard music into making immersive, interactive, music experiences. Through observations during a stu- dent project and an analysis of the participant’s reflections it argues that even if the technology worked well, there are still many opportunities for improvements. The result shows that the repeated, non-creative, tasks like exporting and naming files can reduce musical inspiration for stu- dents with little interest in technology and that further de- velopment and studies potentially could make interactive music accessible even for them. The aspect of the project that caused most positive response was producing and and mixing for super-surround which led the students to new insights and ideas for their everyday music production. Finally the result indicates that even if there would have been no technical barriers interactive music production might not appeal to everyone. Interactive music should maybe be seen as a separate discipline and students with a linear approach to composition will not necessarily find it inter- esting.
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8.
  • Lindetorp, Hans, 1968- (författare)
  • Interactive Sound and Music Technology for Everyone : Designing Inclusive Standards for Web Audio Applications
  • 2024
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • In this compilation thesis, I examine how systems and formats can be designed to include more people in creating interactive sound and music applications. I contribute knowledge, aiming to include everyone, but focus specifically on musicians with no programming skills and little interest in technical challenges. I have designed, developed, and evaluated a system – WebAudioXML (WAXML) – for implementing interactive sound and music in web pages using native web technologies. The system’s design is novel, and the work contributes knowledge about how markup language and spreadsheet concepts can describe sound and music structures. The results give insights into how high-level musical representation can be structured, named, and designed to be understood by those without prior programming experience. I also use WAXML to address musical diversity in interactive applications. I identify and solve technical challenges where current systems struggle to implement traditionally performed music. Novel solutions are designed, evaluated, discussed, and presented in the included papers. The system is finally implemented in applications aimed at education and inclusion, where I evaluate them through a series of case studies. The results confirm Web Audio as a solid platform for accessible learning, sharing, and distribution of audio applications and suggest that collective efforts shaping an ecosystem with a universal format would enable even more creators to make interactive sound and music applications. I research FOR the art THROUGH design. The knowledge output is valid for any interactive sound and music system but specifically addresses the design of Web Audio applications. 
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10.
  • Lindetorp, Hans, 1968-, et al. (författare)
  • Putting Web Audio API to the test : Introducing WebAudioXML as a pedagogical platform
  • 2021
  • Ingår i: Web Audio Conference 2021. - Barcelona.
  • Konferensbidrag (refereegranskat)abstract
    • Web technologies in general and Web Audio API in particular have a great potential as a learning platform for developing interactive sound and music applications. Earlier studies at the Royal College of Music in Stockholm have led to a wide range of student projects but have also indicated that there is a high threshold for novice programmers to understand and use Web Audio API. We developed the WebAudioXML coding environment to solve this problem, and added a statistics module to analyze student works. The current study is the first presentation and evaluation of the technology. Three classes of students with technical repsectively artistic background participated through online courses by building interactive, sound-based applications. We analysed the source code and self-reflective reports from the projects to understand the impact WebAudioXML has on creativity and the learning process. The results indicate that WebAudioXML can be a useful platform for teaching and learning how to build online audio applications. The platform makes mapping between user interactions and audio parameters accessible for novice programmer and supports artists in successfully realizing their design ideas. We show that templates can be a great help for the students to get started but also a limitation for them to expand ideas beyond the presented scope.
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