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Sökning: WFRF:(Lindström Torgny)

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1.
  • Barendregt, Wolmet, et al. (författare)
  • Development and evaluation of Fingu : a mathematics iPad game using multi-touch interaction
  • 2012
  • Ingår i: Proceedings of the 11th International Conference on Interaction Design and Children. - New York : ACM Press. - 9781450310079 ; , s. 204-207
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We describe the design background of the mathematics game Fingu for iPad aimed at 4 to 8 year old children. We first describe how Fingu theoretically can support children's development of fundamental arithmetic skills, focusing on conceptual subitizing, the embodiment of numerosity, and finger gnosis. Then we present the results of an exploratory micro-longitudinal study of the game with 11 5- and 6-year old children playing the game for several weeks and being filmed at three occasions. We discuss how their behavior with the game develops over time and can be related to the development of arithmetic skills. Finally we discuss how we will proceed testing the effectiveness of Fingu in a larger controlled study.
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2.
  • Barendregt, Wolmet, et al. (författare)
  • Development and evaluation of Fingu : a mathematics iPad game using multi-touch interaction
  • 2012
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We describe the design background of the mathematics game Fingu for iPad aimed at 4 to 8 year old children. We first describe how Fingu theoretically can support children's development of fundamental arithmetic skills, focusing on conceptual subitizing, the embodiment of numerosity, and finger gnosis. Then we present the results of an exploratory micro-longitudinal study of the game with 11 5- and 6-year old children playing the game for several weeks and being filmed at three occasions. We discuss how their behavior with the game develops over time and can be related to the development of arithmetic skills. Finally we discuss how we will proceed testing the effectiveness of Fingu in a larger controlled study.
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3.
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4.
  • Barendregt, Wolmet, et al. (författare)
  • Lessons from the Evaluation of Game for Developing Number Sense
  • 2013
  • Ingår i: Chi 2013 Workshop.
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we describe the methodological lessons that we learned from the evaluation of Fingu, an iPad game to help children between 4 and 7 years old to develop number sense through use of their fingers. We pay attention to the recruitment of the teachers and children, the selection of the measurement instruments, the distribution of the game to the children, handling a group of testers, and controlling of the use of the game during the study.
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5.
  • Björkman, Mattias, et al. (författare)
  • A New Concept for Motion Control of Industrial Robots
  • 2008
  • Ingår i: Proceedings of the 17th IFAC World Congress. - Linköping : Linköping University Electronic Press. - 9783902661005
  • Konferensbidrag (refereegranskat)abstract
    • This paper gives a short summary of an industrial development work on model-based motion control. This development has resultet in high robot motion performance simultaneously with an efficient use of the installed drive system of the robot.
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6.
  • Holgersson, Ingemar, et al. (författare)
  • Can children enhance their arithmetic competence by playing a specially designed computer game?
  • 2016
  • Ingår i: Cursiv [publisher. - 1901-8878 .- 1901-8886. ; 18, s. 177-188
  • Tidskriftsartikel (refereegranskat)abstract
    • Fingu is a game and a game platform using virtual manipulatives designed to help children develop competence and fluency with basic number combinations. We present results from an intervention lasting for seven to nine weeks, in which 82 children (5, 6, and 7 years old) were allowed to play the game as part of their ordinary preschool or school activities. The results showed significant positive differences between pre- and post-tests in four arithmetic measures, with moderate to large effect sizes. In contrast, most differences between post-tests and delayed post-tests were non-significant, with low or no effect sizes.
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7.
  • Holgersson, Ingemar, et al. (författare)
  • Can children enhance their arithmetic competence by playing a specially designed computer game?
  • 2016
  • Ingår i: Cursiv [publisher Institut for Didaktik, Danmarks Pædagogiske Universitetsskole, Aarhus Universitet, DK]. - 1901-8878. ; 18, s. 177-188
  • Tidskriftsartikel (refereegranskat)abstract
    • Fingu is a game and a game platform using virtual manipulatives designed to help children develop competence and fluency with basic number combinations. We present results from an intervention lasting for seven to nine weeks, in which 82 children (5, 6, and 7 years old) were allowed to play the game as part of their ordinary preschool or school activities. The results showed significant positive differences between pre- and post-tests in four arithmetic measures, with moderate to large effect sizes. In contrast, most differences between post-tests and delayed post-tests were non-significant, with low or no effect sizes.
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8.
  • Holgersson, Ingemar, 1950-, et al. (författare)
  • Can children enhance their arithmetic competence by playing an especially designed computer game?
  • 2015
  • Konferensbidrag (refereegranskat)abstract
    • Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence and fluency with basic addition combinations. We present results from an eight week intervention, where children, 5-, 6-, and 7 years old, have been allowed to play the game as part of their ordinary pre-school and school activities. Results show significant positive differences between pre- and post-tests in four arithmetic measures with modest to large effect sizes. In contrast most differences between post-tests and delayed-tests, when the children did not play the game, are non-significant with none or low effect sizes. Design principles and results are discussed with special emphasis on children who “struggle to learn math”.
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9.
  • Holgersson, Ingemar, et al. (författare)
  • Can children enhance their arithmetic competence by playing an especially designed computer game?
  • 2013
  • Konferensbidrag (refereegranskat)abstract
    • Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence and fluency with basic addition combinations. We present results from an eight week intervention, where children, 5-, 6-, and 7 years old, have been allowed to play the game as part of their ordinary pre-school and school activities. Results show significant positive differences between pre- and post-tests in four arithmetic measures with modest to large effect sizes. In contrast most differences between post-tests and delayed-tests, when the children did not play the game, are non-significant with none or low effect sizes. Design principles and results are discussed with special emphasis on children who “struggle to learn math”.
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10.
  • Holgersson, Ingemar, et al. (författare)
  • Can children enhance their arithmetic competence by playing an especially designed computer game?
  • 2013
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence and fluency with basic addition combinations. We present results from an eight week intervention, where children, 5-, 6-, and 7 years old, have been allowed to play the game as part of their ordinary pre-school and school activities. Results show significant positive differences between pre- and post-tests in four arithmetic measures with modest to large effect sizes. In contrast most differences between post-tests and delayed-tests, when the children did not play the game, are non-significant with none or low effect sizes. Design principles and results are discussed with special emphasis on children who “struggle to learn math”.
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  • Resultat 1-10 av 20

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