1. |
- Bergquist, Julia, et al.
(författare)
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De okända
- 2023
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Ingår i: Ovisshetens tid. - Göteborg : Göteborgs universitet. - 0284-4788. - 9789189673540 ; , s. 283-300
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Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
- I dagens media och populärkultur finns en uppsjö av TV-program, dokumentärer, tidningsspalter och poddar om det paranormala. I tidningar går det dagligen att läsa horoskop som förtäljer framtiden och i program som Det okända får vi följa personer som besöker hemsökta hus och samtalar med döda. Med resultat från 2022 års nationella SOM-undersökning visar detta kapitel att – för en betydande andel av den svenska befolkningen – ter sig paranormala föreställningar inte enbart vara underhållning. Var tredje av de tillfrågade svarade exempelvis att det finns personer som kan uppfatta saker med ett sjätte sinne medan cirka en av fem svarade att det finns de som kan samtala med döda, minnas tidigare liv eller förutspå framtiden med hjälp av exempelvis tarotkort. Omkring var sjätte person svarade att det finns människor som genom horoskop kan förutspå andras framtid eller som kan bota sjukdomar genom energier från sina händer
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2. |
- Cassel, Sophie, 1990, et al.
(författare)
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The Impact of Presentation Format on Conjoint Designs: A Replication and an Extension
- 2022
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Ingår i: Methods Data Analyses. - 1864-6956. ; 16:2
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Tidskriftsartikel (refereegranskat)abstract
- In recent years, conjoint experiments have been in vogue across the social sciences. A reason for the conjoint experiments' popularity is that they allow researchers to estimate the causal effects of many components of stimuli simultaneously. However, for conjoint experiments to produce valid results, respondents need to be able to process and understand the wide range of dimensions presented to them in the experiment. If the information processing is too demanding or too complicated, respondents are likely to turn to satisficing strategies, leading to poorer data quality and subsequently decreasing the researcher's ability to make accurate causal inferences. One factor that may lead to the adoption of satisficing strategies is the presentation format used for the conjoint experiment (i.e., presenting the information within a text paragraph or a table). In the present paper, a direct replication of the single conjoint presentation format experiment described in Shamon, Dulmer, and Giza's (2019) paper in Sociological Methods & Research is presented, and extending their work to paired conjoint experiment. The results of the direct replication showed that respondents evaluated the questionnaire more favorably when reading the table format but were, on the other hand, less likely to participate in subsequent panel waves. Albeit the number of break-offs, refusals, and non-responses did not differ between the two formats, respondents who saw the table format evaluated the scenarios with more consistency and less dimension reduction, thus favoring the table presentation format. For paired conjoint experiments, the presentation format did not affect survey evaluations or panel participation but the table format heavily outperformed the text format on every data quality measure except for dimension reduction. Conceptually, albeit not directly replicating the findings in Shamon, Dulmer, and Giza (2019), the present manuscript concludes that the table format appears preferable over the text format for conjoint experimental designs.
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3. |
- Dahlberg, Stefan, 1975, et al.
(författare)
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How representative is a self-selected web-panel? The effect on representativeness of different sampling procedures and survey modes
- 2012
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Ingår i: The Annual Meeting of the American Association for Public Opinion Research, Orlando, May 2012.
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Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- This paper makes a systematic comparison between different sampling procedures and survey modes by making use of three different types of surveys. In all three surveys, identical questions and wordings are used. However, they are all three separate studies whereas the first study is based on a representative sample of approximately 3 000 Swedish citizens (based on the national census register). This study is carried out as a traditional postal survey by the Swedish SOM-institute. The second study is also based on a representative sample of approximately 3 000 Swedish citizens (recruited by telephone from the national census register), but in this case the survey is entirely carried out as a web-survey, distributed by e-mail. The third and final study is carried out as a web-survey as well but is instead based on a selfrecruited citizen panel of 10 000 Swedish citizens. All three surveys were carried out during October to December, 2011. In order to evaluate potential differences between varying sampling procedures and survey modes, we will a) compare the composition of respondents in terms of general SES-related background characteristics between the three surveys, both in terms of potential differences in levels and correlations, and b) analyze the differences in three sets of questions tapping, values, attitudes and behavior. By doing this we will be able to uncover how representative a large-sample self-recruited panel actually can become as well as what the usage of new technological media in surveys does to an initially representative sample in a technologically advanced country. Important questions that we will be able to answer concerns to what extent different sampling procedures and survey modes affect the representativeness of a sample? If potential differences varies between different types of survey questions, i.e. questions relating to values, attitudes and behavior etc.
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4. |
- Kroon, Åsa, 1967-, et al.
(författare)
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Svenska folkets spelande och attityder till reklam för nätcasinon
- 2020. - 1
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Ingår i: Regntunga skyar. - Göteborg : Göteborgs universitet, SOM-institutet. - 9789189673472 ; , s. 383-399
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Bokkapitel (refereegranskat)abstract
- Spelreklam uppfattas som ett kontroversiellt ämne. Det beror på att spelreklam antas kunna förvärra människors problemspelande. Forskningen kan dock bara i mycket begränsad omfattning påvisa en sådan relation. Resultaten som presenteras i det här kapitlet visar att det finns en stark opinion för att förbjuda reklam för nätcasinospel i Sverige. De demonstrerar även att det finns ett samband mellan en vilja att förbjuda sådan reklam och negativa attityder till spelreklam i allmänhet. Resultaten i kapitlet tydliggör även att bakgrundsfaktorer som klass eller eget spelande inte inverkar på om man stöder förbudet för nätcasinoreklam eller inte. Vi menar att det finns anled-ning att tro att våra attityder till spelreklam i allmänhet och nätcasinospel i synnerhet påverkas av den strida strömmen av spelreklam under senare år, liksom av den starkt negativa debatten om spelreklam och nätkasinoreklam som drivits på från politiskt håll.
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6. |
- Lundmark, Sebastian, 1986
(författare)
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Gaming Together - When an imaginary world affects generalized trust
- 2012
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Ingår i: Midwest Political Science Association 2012 Conference.
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Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- In an attempt at disentangling the causal relationship between generalized trust and social experiences in a digitalized world, this paper employ a 10 month self-selected panel-study of players from the Massively Multiplayer Online Role-Playing Game (MMORPG) World of Warcraft. The results indicate that starting to play World of Warcraft is negatively related to generalized trust. In addition this paper find that associations consisting of players, called Guilds, constitutes what can be seen as a voluntary association and that some the negative effect of entering into the World of Warcraft is off-set by playing in these associations. In other words, social experiences differ within the game and for generalized trust it seems better to be Gaming Together than Gaming Alone.
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7. |
- Lundmark, Sebastian, 1986
(författare)
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Gaming Together: When an Imaginary World Affects Generalized Trust
- 2015
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Ingår i: Journal of Information Technology & Politics. - : Informa UK Limited. - 1933-1681 .- 1933-169X. ; 12:1, s. 54-73
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Tidskriftsartikel (refereegranskat)abstract
- ABSTRACT: To disentangle the causal relationship between generalized trust and social experiences in a digitalized world, this article employs a three-wave, self-selected panel study following 533 players from the Massively Multiplayer Online Role-Playing Game (MMORPG), World of Warcraft (WoW), over 10 months. Focusing on whether generalized trust can be shaped by the social experiences one makes throughout a lifetime, this study finds a strong relationship between joining or exiting a voluntary association-like environment within the game and changes in generalized trust. Starting to play together in voluntary association-like environments is positively related to increases in generalized trust, while exiting is associated with a decrease in generalized trust. Hence, contrary to other recent studies on associations’ ability to affect generalized trust, this study demonstrates effects on generalized trust when studying social encounters within an MMORPG. In other words, a social experience such as gaming together seems to affect generalized trust positively.
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8. |
- Lundmark, Sebastian, 1986
(författare)
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Generalized Trust in Surveys: From Scales to Dragons
- 2016
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Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
- Generalized trust has been one of the frequently researched attitudes in political and social sciences. Although this type of trust saw its real breakthrough in the theories about social capital, offered by Robert D. Putnam in 1993, the survey measurement was created in the 1940s. Despite this, only a handful of studies evaluate generalized trust from a survey measurement perspective. This thesis presents four articles aiming to rectify this shortcoming by employing a measurement error perspective to the generalized trust survey question. The first article offers analyses of whether the survey question can be improved through the application of theories dominant in survey methodology. The second article investigates measurement error in generalized trust and other attitudes stemming from panel survey participation. The third article analyzes whether measurement error in responses to factual questions bias results between generalized trust and ethnic diversity. The fourth article utilizes the knowledge obtained in the thesis by studying social experiences in an online game and its impact on generalized trust. The thesis proposes that measurement error in the generalized trust survey measurement can be substantially decreased by employing survey methodology theories. In addition, generalized trust seems to be measured in panels without increasing measurement error. Furthermore, the effect of ethnic diversity does not seem to be driven by measurement error in factual survey questions about immigrants. Using the proposed adaption of how to measure the generalized trust survey question in the first articles, the last article finds that social experiences in voluntary associational-like environments in an online game seem to affect generalized trust. All in all, when measured as suggested in this thesis, generalized trust fares pretty well as a survey measurement. Hence, the thesis promotes a continued usage of the generalized trust survey question.
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10. |
- Lundmark, Sebastian, 1986, et al.
(författare)
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HOW TO MEASURE GENERALIZED TRUST: WORDINGS, SCALES, AND DON’T KNOWS
- 2013
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Ingår i: World Association of Public Opinion Research 66:th Annual Conference.
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Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
- Recently, survey institutes have changed their measurement of generalized trust from the standard dichotomy to an eleven-point scale. Additionally, these survey institutes use different wordings and some of them provide a “don’t know” option. Using two survey based experiments, one on 12,000 self-selected Swedes and the other on a probability-based sample of 3,000 Swedes, this article evaluates the generalized trust question in terms of wordings, scales, and inclusion of a don’t know option. The findings suggest that, in line with the advice from Krosnick and Fabrigar (1997), generalized trust is as good measured using a minimally balanced question wording as a fully balanced; is best measured with a seven- or eleven-point scale with a neutral midpoint; and is best measured without including a don’t know option.
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