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Sökning: WFRF:(Maij A.)

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1.
  • Corrigan, S., et al. (författare)
  • An approach to collaborative learning and the serious game development
  • 2015
  • Ingår i: Cognition, Technology & Work. - : Springer Science and Business Media LLC. - 1435-5558 .- 1435-5566. ; 17:2, s. 269-278
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper presents the overall learning process that evolved during the MASCA project (MAnaging System Change in Aviation—EU FP7 funded project (2010–2013), specifically focusing on the one of the key elements of the overall learning approach, the development of a serious game (SKYBOARD) and the role the game played in supporting the implementation of airport collaborative decision-making (A-CDM) in a major European airport. The underlying principles of the learning process was based on ongoing and collaborative learning in the workplace, with each phase of learning involving preparation and guidance, collaborative learning, consolidation of that learning and practically focused next steps that can be deployed to support overall change management. The aim of SKYBOARD was to aid communication and collaboration when introducing A-CDM, and thereby supporting the cultural change that comes with this introduction. The development of SKYBOARD was based upon an initial training needs analysis and an iterative development and implementation approach at a major European airport. The research demonstrated that we are at the beginning of a fundamental shift in the way both learning and working is happening in organisations. Therefore, the establishment of a collaborative learning process and integrated learning package needs to focus on supporting continuous performance improvement and learning (competency and capability at all levels) and to ensure this overall learning is fully aligned to the overall strategic blueprint of the organisation. The evaluation of SKYBOARD demonstrated that serious games can support collaborative learning and enhanced communication and that such games should be key resource in any learning environment and proved to be a highly effective support to the implementation of A-CDM in this case.
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2.
  • Corrigan, S., et al. (författare)
  • Collaborative learning & serious game development
  • 2013
  • Ingår i: SIDs 2013 - Proceedings of the SESAR Innovation Days.
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents the overall Learning, Training and Mentoring Framework as developed as part of the MASCA project. The key focus of the framework is on the establishment of a collaborative learning framework and an integrated learning package that focuses on supporting continuous performance improvement and learning (competency and capability at all levels) and ensuring that this overall learning is fully aligned to the strategic blueprint of the organization. One of the key outputs of the Learning, Training and Mentoring Framework was the development of a Serious Game called Skyboard. The development of Skyboard was based upon a training needs analysis and an iterative development and implementation approach at a large airfield. The research found that Skyboard was an effective means of enhancing communication, collaboration and decision making across intra-organizational agencies which had to collaborate in order to implement a cross-agency change initiative. This paper includes an overview of the supporting learning theory that has emerged from the MASCA project.
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Corrigan, S. (2)
Maij, A. (2)
Mårtensson, Lena (1)
Mårtensson, Lena K (1)
Zon, G. D. R. (1)
McDonald, Nick J. (1)
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