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Träfflista för sökning "WFRF:(Mao Bo 1983 ) "

Sökning: WFRF:(Mao Bo 1983 )

  • Resultat 1-10 av 12
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1.
  • Fan, Hongchao, et al. (författare)
  • An automatic approach for the typification of façade structures
  • Ingår i: ISPRS journal of photogrammetry and remote sensing (Print). - 0924-2716 .- 1872-8235.
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Typification is a well-established operator of map generalization. Although it is widely used in many existing research fields, less discussion has been devoted to the quality of typification. This paper presents a user survey for the evaluation of different typification results of façade structures under different constraints. The survey shows that preservation of the shape of the features is the most important constraint for a reasonable typification process, which has also been quantitatively verified by calculating the similarities between the typified façades and the original façade using attributed relational graph (ARG) and nested earth mover’s distance (NEMD) algorithms. Based on that, an algorithm is developed to generate perceivably reasonable representation from the original facade with decreasing map scale. The algorithm is implemented and tested on a number of façades. Experiments reveal that the typification can be automatically conducted and can create results which are well associated with the original façades.
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2.
  • Fan, Hongchao, et al. (författare)
  • Shell model representation as a substitute of LOD3 for 3D modeling in CityGML
  • 2011
  • Ingår i: Geo-spatial Information Science. - : Informa UK Limited. - 1009-5020 .- 1993-5153. ; 14:2, s. 78-84
  • Tidskriftsartikel (refereegranskat)abstract
    • The OGC standard for 3D city modeling is widely used in an increasing number of applications. It defines five consecutive Levels of Detail (LoD0 to LoD4 with increasing accuracy and structural complexity), in which LoD3 includes all exterior appearances and geometrical details and subsequently requires much storage space. A new LoD is introduced as shell model with the exterior shell of the LoD3 model and the opening objects like windows, doors as well as smaller façade objects are projected onto walls. In this paper, a user survey is presented. The results of this survey show that the shell model can give users almost the same visual impression as the LoD3 model. Furthermroe, algorithms are developed to extract the shell model from LoD3 model. Experiments show that this shell model can reduce up to 90% storage of the original LoD3 model. Therefore, on one hand it can be used as a substitute for a LoD3 model for the visualization on small displays. On the other hand, it can be treated as a sub-level of detail (SLoD3) in CityGML, since it retains almost the same amount of information but requires much less storage space.
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3.
  • Mao, Bo, 1983-, et al. (författare)
  • A Dynamic Typification Method of 3D City Models using Minimum Spanning Tree
  • 2010
  • Ingår i: Proc. 6th international conference on Geographic Information Science.
  • Konferensbidrag (refereegranskat)abstract
    • A novel method based on MST for 3D City model typification is proposed. The 3D building models in higher LODs are converted into LOD1 with simplified ground plan and height. Minimum spanning tree (MST) of the ground plan centroid is generated and divided into sub-MSTs by road network. The building lists in each sub-MST with linear structure are selected, based on which typification model is created. According to the visualization evaluation and experiments, our method can reduce the building numbers while preserve the visual similarity well for selected city area.
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4.
  • Mao, Bo, 1983-, et al. (författare)
  • A Framework of Online 3D City Visualization using CityGML and X3D
  • 2009
  • Ingår i: The 6th International Symposium on Digital Earth.
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, a novel framework based on CityGML and X3D is proposed to support visualization of 3D City Model through Internet. In the proposed framework, the CityGML files are first parsed to acquire the city model information. Citygml4j, an open source java API, is used for this parsing. Then, the X3D representation is generated based on the city model by the proposed algorithm which can dynamically create different 3D city models according to corresponding Levels of Detail (LOD). Finally, the 3D city scene in X3D format is displayed through Internet with java applet or other X3D viewers. The Java Applets are created using the Xj3D toolkit. The preliminary experiment shows that the framework can correctly and efficiently exhibit the3D city model via Internet.
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5.
  • Mao, Bo, 1983-, et al. (författare)
  • A multiple representation data structure for dynamic visualisation of generalised 3D city models
  • 2011
  • Ingår i: ISPRS Journal of Photogrammetry and Remote Sensing. - : Elsevier BV. - 0924-2716 .- 1872-8235. ; 66:2, s. 198-208
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper, a novel multiple representation data structure for dynamic visualisation of 3D city models, called CityTree, is proposed. To create a CityTree, the ground plans of the buildings are generated and simplified. Then, the buildings are divided into clusters by the road network and one CityTree is created for each cluster. The leaf nodes of the CityTree represent the original 3D objects of each building, and the intermediate nodes represent groups of close buildings. By utilising CityTree, it is possible to have dynamic zoom functionality in real time. The CityTree methodology is implemented in a framework where the original city model is stored in CityGML and the CityTree is stored as X3D scenes. A case study confirms the applicability of the CityTree for dynamic visualisation of 3D city models. (C) 2010 International Society for Photogrammetry and Remote Sensing, Inc. (ISPRS). Published by Elsevier B.V. All rights reserved.
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6.
  • Mao, Bo, 1983-, et al. (författare)
  • A multiple representation data structure of 3D building textures
  • 2011
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Texture is an important element for visualization of 3D city models and often takes a big proportion of the total data volume. In order to simplify 3D city model textures for dynamic visualization in different scales, a multiple representation data structure, TextureTree is proposed to store building textures in different LoDs. First, the texture image is iteratively segmented by horizontal or vertical dividing zone (edge or background from edge detection) until each sections are basically in the same color. Then textures in all sections are represented by their main color and the TextureTree is created based on the color difference between the adjacent sections. With the TextureTree, the simplified texture in different LoDs can be dynamically generated. The experiment results show that the data volume of building textures can be reduced by TextureTree while the required visual similarity is preserved.
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7.
  • Mao, Bo, 1983-, et al. (författare)
  • Detection and typification of linear structures for dynamic visualization of 3D city models
  • 2012
  • Ingår i: Computers, Environment and Urban Systems. - : Elsevier BV. - 0198-9715 .- 1873-7587. ; 36:3, s. 233-244
  • Tidskriftsartikel (refereegranskat)abstract
    • Cluttering is a fundamental problem in 3D city model visualization. In this paper, a novel method for removing cluttering by typification of linear building groups is proposed. This method works. in static as well as dynamic visualization of 3D city models. The method starts by converting building models in higher Levels of Details (LoDs) into LoD1 with ground plan and height. Then the Minimum Spanning Tree (MST) is generated according to the distance between the building ground plans. Based on the MST, linear building groups are detected for typification. The typification level of a building group is determined by its distance to the viewpoint as well as its viewing angle. Next, the selected buildings are removed and the remaining ones are adjusted in each group separately. To preserve the building features and their spatial distribution, Attributed Relational Graph (ARC) and Nested Earth Mover's Distance (NEMD) are used to evaluate the difference between the original building objects and the generalized ones. The experimental results indicate that our method can reduce the number of buildings while preserving the visual similarity of the urban areas. (C) 2011 Elsevier Ltd. All rights reserved.
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8.
  • Mao, Bo, 1983-, et al. (författare)
  • Generalisation of textured 3D city models using image compression and multiple representation data structure
  • 2013
  • Ingår i: ISPRS journal of photogrammetry and remote sensing (Print). - : Elsevier BV. - 0924-2716 .- 1872-8235. ; 79, s. 68-79
  • Tidskriftsartikel (refereegranskat)abstract
    • Texture is an essential part of 3D building models and it often takes up a big proportion of the data volume, thus makes dynamic visualization difficult. To compress the texture of 3D building models for the dynamic visualization in different scales, a multi-resolution texture generalization method is proposed, which contains two steps: texture image compression and texture coloring. In the first step, the texture images are compressed in both horizontal and vertical directions using wavelet transform. In the second step, TextureTreeis created to store the building color texture for the dynamic visualization from different distances. To generate TextureTree, texture images are iteratively segmented by horizontal and vertical dividing zone, e.g. edge or background from edge detection, until each section is basically in the same color. Thentexture in each section is represented by their main color and the TextureTree iscreated based on the color difference between the adjacent sections. In dynamic visualization, the suitable compressed texture images or the TextureTree nodes are selected to generate the 3D scenes based on the angle and the distance between user viewpoint and the building surface. The experimental results indicate that the wavelet based image compression and proposed TextureTree can effectively represent the visual features of the textured buildings with much less data.
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9.
  • Mao, Bo, 1983-, et al. (författare)
  • Online Visualisation of a 3D City Model Using CityGML and X3DOM
  • 2011
  • Ingår i: Cartographica. - : University of Toronto Press Inc. (UTPress). - 0317-7173 .- 1911-9925. ; 46:2, s. 109-114
  • Tidskriftsartikel (refereegranskat)abstract
    • This article proposes a novel framework for online visualization of 3D city models. CityGML is used to represent the city models, based on which 3D scenes in X3D are generated, then dynamically updated to the user side with AJAX and visualized in WebGL-supported browsers with X3DOM. The experimental results show that the proposed framework can easily be implemented using widely supported major browsers and can efficiently support online visualization of 3D city models in small areas. For the visualization of large volumes of data, generalization methods and multiple-representation data structure should be studied in future research.
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10.
  • Mao, Bo, 1983-, et al. (författare)
  • Real time visualisation of 3D city models in street view based on visual salience
  • Ingår i: International Journal of Geographical Information Science. - 1365-8816 .- 1365-8824.
  • Tidskriftsartikel (refereegranskat)abstract
    • Street level visualization is an important application of the 3D city models. Challenges in the street level visualization are the cluttering of the detailed buildings and the performance. In this paper, a novel method for street level visualization based on visual salience evaluation is proposed. The basic idea of the method is to preserve these salient buildings in a view and remove the non-salient ones. The method is composed by pre-process and real-timevisualization. The pre-process starts by converting 3D building models in higher Levels of Detail (LoDs) into LoD1 with simplified ground plan. Then a number of index view points are created along the streets; these indexes refer both to the positions and the direction of the sights. A visual salience value is computed for each visible simplified building in respective index. The salience of the visible building is calculated based on the visual difference of the original and generalized models. We propose and evaluate three methods for visual salience: local difference, global difference and minimum projection area. The real-time visualization process starts by mapping the observer to its closest indexes. Then the street view is generated based on the building information stored in theindexes. A user study shows that the local visual salience gives better result than the global and area, and the proposed method can reduce the number of loaded building by 90% while still preserve the visual similarity with the original models.
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  • Resultat 1-10 av 12

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