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Träfflista för sökning "WFRF:(Mueller Florian Floyd) "

Search: WFRF:(Mueller Florian Floyd)

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1.
  • Aydın Baytaş, Mehmet, et al. (author)
  • iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction
  • 2020
  • In: Proceedings of CHI'20 Extended abstracts. - Honolulu, HI, USA April 2020 : ACM. - 9781450368193
  • Conference paper (peer-reviewed)abstract
    • Human-drone interaction (HDI) is becoming a ubiquitous topic in daily life, and a rising research topic within CHI. Knowledge from a wealth of disciplines – design, engineering, social sciences, and humanities – can inform the design and scholarship of HDI, and interdisciplinary communication is essential to this end. The Interdisciplinary Workshop on Human-Drone Interaction (iHDI 2020) aims to bring together diverse perspectives; advancing HDI and its scholarship through a rich variety of activities involving an assortment of research, design, and prototyping methods. The workshop intends to serve as a platform for a diverse community that continuously builds on each other’s methodsand philosophies, towards results that “take off.”
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2.
  • La Delfa, Joseph, 1990-, et al. (author)
  • Are Drones Meditative?
  • 2019
  • In: Conference on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Conference paper (other academic/artistic)abstract
    • Meditative movement involves regulating attention to the body whilst moving, to create a state of meditation. This can be difficult for beginners, we propose that drones can facilitate this as they can move with and give feedback to whole body movements. We present a demonstration that explores various ways drones could facilitate meditative movement by drawing attention to the body. We designed a two-handed control map for the drone that engages multiple parts of the body, a light foam casing to give the impression that the drone is floating and an onboard light which gives feedback to the speed of the movement. The user will experience both leading and following the drone to explore the interplay between mapping, form, feedback and instruction. The demonstration relates to an expansion of the attention regulation framework, which is used to inform the design of interactive meditative experiences and human-drone interactions.
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3.
  • La Delfa, Joseph, 1990-, et al. (author)
  • Designing drone chi: Unpacking the thinking and making of somaesthetic human-drone interaction
  • 2020
  • In: DIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference. - New York, NY, USA : ACM. ; , s. 575-586
  • Conference paper (peer-reviewed)abstract
    • Drone Chi is a Tai Chi inspired human-drone interaction experience. As a design research project, situated within somaesthetic interaction design, where a central topic is cultivating bodily and sensory appreciation to improve one's quality of life. Drone Chi investigates the potential of autonomous micro-quadcopters as a design material for somaesthetic HCI. Through a quasi-chronological account of the design process, this pictorial articulates how the sensory experiences of Tai Chi were integrated into Drone Chi. Taking a slow and open-ended design research approach, we iteratively developed the project through somaesthetic, product design and engineering perspectives and drew heavily on design analogies and imagery for inspiration. This elevated the influence of the soma amongst narrow engineering parameters and usability requirements. This pictorial serves as a reflective resource for designers who are experimenting with merging their native discipline with someasthetic interaction design.
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4.
  • La Delfa, Joseph, 1990-, et al. (author)
  • Drone Chi : Somaesthetic Human-Drone Interaction
  • 2020
  • In: Conference on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Conference paper (peer-reviewed)abstract
    • Somaesthetics—motivated by improving life quality via appreciation for bodily and sensory experiences—is increasingly influencing HCI designs. Investigating the potential of drones as a material for somaesthetic HCI, we designed Drone Chi: a Tai Chi-inspired close-range human-drone interaction experience. The design process for Drone Chi has been informed by the soma design approach and the Somaesthetic Appreciation concept from HCI literature. The artifact expands somaesthetic HCI by exemplifying dynamic and intimate somaesthetic interactions with a robotic design material, and body movements in expansive 3D space. To characterize the Drone Chi experience, we conducted an empirical study with 32 participants. Analysis of participant accounts revealed 4 themes that articulate different aspects of the experience: Looping Mental States, Environment, Agency vs. Control, and Physical Narratives. From these accounts and our craft knowledge, we derive 5 design implications to guide the development of movement-based close-range drone interactions.
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5.
  • La Delfa, Joseph, 1990-, et al. (author)
  • Tai Chi In The Clouds : Using Micro UAVs To Support Tai Chi Practice
  • 2018
  • In: CHI PLAY 2018. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Conference paper (peer-reviewed)abstract
    • Tai Chi uses smooth movement and a focussed state of mind to support mental and physical health. Tai Chi teachers use metaphoric imagery such as “wave hands like clouds” to help students integrate smooth movements with a focussed mind. Current interactive technologies applied to Tai Chi take a very literal approach, focussing on body position and centre of gravity. In contrast, "Tai Chi In The Clouds" is a system which uses micro unmanned aerial vehicles (UAVs) as "clouds" to lead or follow the movements of the hands, giving live feedback on smoothness of movement via LEDs. We used UAVs to aid the experience of living out the metaphoric imagery used in Tai Chi. With our work we aim to contribute to new design language to support movement based, mind-body practices.
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6.
  • Marshall, Joe, et al. (author)
  • Interaction in Motion: Designing Truly Mobile Interaction
  • 2016
  • In: Proceedings of the 17th conference on Designing Interactive Systems, DIS '16. - New York, NY, USA : ACM. - 9781450340311 ; , s. 215-228
  • Conference paper (peer-reviewed)abstract
    • The use of technology while being mobile now takes place in many areas of people’s lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such “interaction in motion”, which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being “mobile” actually means for interaction, and help practitioners design truly mobile interactions.
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7.
  • Matviienko, Andrii, et al. (author)
  • Learning from Cycling: Discovering Lessons Learned from CyclingHCI
  • 2024
  • In: CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems. - : Association for Computing Machinery (ACM).
  • Conference paper (peer-reviewed)abstract
    • Cycling plays an essential role in sustainable mobility, health, and socializing. This workshop aims to collect and discuss the lessons learned from Cycling Human-Computer Interaction (CyclingHCI). For this, we will gather researchers and experts in the field to discuss what we learned from designing, building, and evaluating CyclingHCI systems. We will start the workshop with three lessons learned from CyclingHCI defined by the organizers and their experience in the field, which include (1) a lack of theories, tools, and perspectives, (2) knowledge about designing for safety and inclusive cycling, and (3) evaluation methods and environments. Taken together, with this work, we aim to promote interactive technology to get more people cycling, profiting from the many associated benefits.
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8.
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9.
  • Mueller, Florian "Floyd", et al. (author)
  • Jogging at CHI
  • 2016
  • In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450340823 ; , s. 1119-1122
  • Conference paper (peer-reviewed)abstract
    • HCI is increasingly paying attention to sports, and more and more CHI attendees are aiming to maintain being physically active while attending CHI. In response, we offer a SIG on the topic of sports-HCI and conduct it in a sportive way: we will go out of the conference venue and jog around San Jose while discussing the role of HCI in relation to sports. The goal is to actively shape the future of the field of sports-HCI.
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10.
  • Mueller, Florian Floyd, et al. (author)
  • Understanding Sports-HCI by Going Jogging at CHI
  • 2015
  • In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450331463 ; , s. 869-872
  • Conference paper (peer-reviewed)abstract
    • More and more technologies are emerging that aim to support sports activities, for example there are jogging apps, cycling computers and quadcopters for sportspeople to videorecord their actions. These new technologies appear to become more and more popular, yet interaction design knowledge how to support the associated exertion experiences is still limited. In order to bring practitioners and academics interested in sports-HCI together and examine the topic "in the wild", we propose to go outside and jog around the CHI venue while using and discussing some of these new technologies. The goal is to investigate and shape the future of the field of sports-HCI.
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  • Result 1-10 of 15
Type of publication
conference paper (12)
journal article (3)
Type of content
peer-reviewed (14)
other academic/artistic (1)
Author/Editor
Mueller, Florian ‘Fl ... (15)
Marshall, Joe (7)
Tholander, Jakob (6)
Nylander, Stina (5)
La Delfa, Joseph, 19 ... (4)
Khot, Rohit Ashok (3)
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Matviienko, Andrii (2)
Baytas, Mehmet Aydin (2)
Patibanda, Rakesh (2)
Andres, Josh (2)
van den Hoven, Elise (2)
Wilde, Danielle (1)
Sas, Corina (1)
Höök, Kristina, 1964 ... (1)
Aydın Baytaş, Mehmet (1)
Funk, Markus (1)
Ljungblad, Sara, 197 ... (1)
Garcia, Jérémie (1)
La Delfa, Joseph (1)
Li, Xiang (1)
Baytas, Mehmet Aydin ... (1)
Savino, Gian Luca (1)
Segura, Elena Márque ... (1)
Dancu, Alexandru, 19 ... (1)
Pfleging, Bastian (1)
Löcken, Andreas (1)
Svanaes, Dag (1)
Gerling, Kathrin (1)
Martin-Niedecken, An ... (1)
Wichtowski, Olivia (1)
Luke, Emma (1)
Koder, Ben (1)
Ngari, Hazel (1)
Jarvis, Robert (1)
Sturdee, Miriam (1)
Boot, Mario (1)
Löchtefeld, Markus (1)
Von Sawitzky, Tamara (1)
Boyer, Kristy Elizab ... (1)
Brewster, Stephen An ... (1)
schraefel, m. c. (1)
Graham, Nicholas (1)
Koht, Rohit Ashok (1)
Khot, Rohit A. (1)
Ashok Koth, Rohit (1)
Hill, Chris (1)
Saini, Aryan (1)
Chen, Yuzheng (1)
Knibbe, Jarrod (1)
Walmink, Wouter (1)
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University
Royal Institute of Technology (7)
Stockholm University (4)
Chalmers University of Technology (2)
RISE (2)
University of Gothenburg (1)
Umeå University (1)
Language
English (15)
Research subject (UKÄ/SCB)
Natural sciences (9)
Engineering and Technology (6)
Humanities (3)
Social Sciences (1)

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