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Sökning: WFRF:(Nygren Else)

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1.
  • Bark, Mats, et al. (författare)
  • Intranätboken : från elektronisk anslagstavla till dagligt arbetsverktyg
  • 2002
  • Bok (övrigt vetenskapligt/konstnärligt)abstract
    • Boken handlar inte om tekniken bakom intranät eller hur man implementerar ett intranät, utan fokuserar på "mjuka" saker som innehåll, kommunikation, organisation, kultur, lärande och gränssnitt. Den visar på de möjligheter och svårigheter det innebär att skapa system som stödjer individens och organisationens processer.Intranätboken kan läsas från pärm till pärm, men man kan också välja att läsa de kapitel man är mest intresserad av, eftersom de är fristående. Varje författare har skrivit om den del av intranät hon/han behärskar bäst. Boken rör sig från det övergripande och något mer teoretiska till en fallstudie av portalutvecklingen inom Telia, och avslutas med en mer handgriplig diskussion om vikten av att skapa användarvänliga webblösningar. Perspektivet är snarare utifrån en vidareutveckling av ett befintligt intranät än en start av ett nytt.Boken är främst avsedd för dem som arbetar med webbfrågor inom något större organisationer, men är även tänkt för högskole-/universitetskurser i medie- och kommunikationsvetenskap, företagsekonomi och informatik.
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2.
  • Gulliksen, Jan, 1965-, et al. (författare)
  • Analysis of Information Utilization (AIU)
  • 1997
  • Ingår i: International Journal of Human-Computer Interaction. - London : Taylor & Francis Group. - 1044-7318 .- 1532-7590. ; 9:3, s. 255-282
  • Tidskriftsartikel (refereegranskat)abstract
    • Analysis of information utilization (AIU) is a method for describing and analyzing how information entities identified in information analysis are being used in the work situation. AIU aims at complementing existing methods for user interface design by identifying additional requirements for human-computer interaction. The method focuses on aspects, of computer-supported work, related to cognitive load, aspects of which end users often not are explicitly aware. For skilled workers in a professional work environment, the efficiency of the user interface is extremely important. We earlier stressed that important criteria for design of user interfaces deals with making the interface "obvious" to the users, by minimizing the cognitive load associated with the handling of it. AIU is performed through observation interviews in which human-computer experts interview representative users about their work situation and observe physical information-handling routines. The analysis identifies work tasks in terms of judgments and decision-making situations, requirements concerning the tasks that may have to be performed simultaneously, important features and priorities of the information, actions the user can initiate and so on. The method supports the interface designer with human-computer interaction requirements structured for a workspace-oriented design. It is integrated in user-centered development model and supports the simultaneous development of competence, organization, work activity, and information technology. This article describes the background and contents of the method and how the results of the analysis are documented and used in the design process. A number of application projects have shown that AIU makes it possible to capture aspects of human work and information processing that are important to the design of better interfaces. AIU is not a new method for system development but complements today methods for task and information analysis with more...
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3.
  • Gulliksen, Jan, et al. (författare)
  • Analysis of information utilization (AIU)
  • 1997
  • Ingår i: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION. - 1044-7318. ; 9:3, s. 255-282
  • Tidskriftsartikel (refereegranskat)abstract
    • Analysis of information utilisation (AIU) is a method for specifying how information entities encountered in information analysis are being physically manipulated in the work situation undergoing analysis. It focuses especially on factors affecting cognitive load. The method supports the human-computer interface designer with relevant and appropriate information structured specifically for a document oriented design methodology. It gives a suitable basis for user centred interface design, without the possible limitations that improper user participation could cause, and focuses on all aspects relevant for a ”good” work environment, such as competence, organisation, work activity and information technology development.Analysis of information utilisation is performed through ”observation-interviews” in which a human-computer expert interviews a typical user about his work situation in the domain of work and observes information handling routines that the user might not be aware of. A number of development projects have shown that this method can constitute an additional step in existing methodologies for capturing aspects of the work situation that can be directly design controlling. This paper describes the method of analysis of information utilisation, and what information that has to be documented while performing the method. It suggests how the method can be incorporated into existing in-house development methodologies, and gives an example of documented analysis results from a development project within the Swedish National Tax Board.
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5.
  • Gulliksen, Jan, et al. (författare)
  • The need for new application specific interface elements
  • 1993
  • Ingår i: Advances in Human Factors/Ergonomics 19B, Human Computer Interaction. ; , s. 15-20
  • Konferensbidrag (refereegranskat)abstract
    • The design of user interfaces for skilled workers in professional work settings should be based on style guides that certify efficiency. Most of today's style guides and design guidelines overemphasise general aspects or aspects relevant to novices. To increase efficiency both of the design process and of the resulting interface, more domain specific interface elements should be used. This paper explains the basic ideas of such domain specific style guides and gives some examples from the health care domain.
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6.
  • Göransson, Bengt, et al. (författare)
  • The interface is often not the problem
  • 1987
  • Ingår i: Human Factors in Computing Systems-IV and Graphics Interface.
  • Konferensbidrag (refereegranskat)
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7.
  • Göransson, Bengt, et al. (författare)
  • The Interface is Often Not the Problem
  • 1987
  • Ingår i: Proceedings of Association of Computing Machinery. CHI+GI'87. ; , s. 133-136
  • Konferensbidrag (refereegranskat)abstract
    • Computer systems in the form of tools for specific functions within a work environment are becoming increasingly common. because the users are not computer experts, and because the introduction of the new tools can dramatically change their tasks, problems arise. It is argued that even if the proper design of the MMI is very important, this will not solve all the problems. More basic problems concern what functions should be included in the system and how the users can understand what the system can do in different work situations and how the response would be evaluated in the context of the work situations. This is demonstrated by experiences from application projects. It is concluded that more research must be devoted to these problem areas. Another important result is the fact that the possibilities to develop more generally applicable computer based tools are limited. Adaptation to local circumstances and needs is usually a necessity.
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8.
  • Haya, Glenn, et al. (författare)
  • Metalib and Google Scholar : A user study
  • 2007
  • Ingår i: Online information review (Print). - : Emerald. - 1468-4527 .- 1468-4535. ; 31:3, s. 365-375
  • Tidskriftsartikel (refereegranskat)abstract
    • Purpose - This paper aims to understand how students experience the search tools Google Scholar and Metalib and the role of prior instruction. Design/methodology/approach - A total of 32 undergraduate students searched academic articles for their thesis work. Searches were recorded using Morae software and were analysed along with the number of articles saved and responses to a questionnaire. All searched with both tools. Half of the students received training before searching. Findings - Google Scholar performed better in almost all measures. Training had a positive effect on the amount and quality of articles saved. Responses to Google Scholar were more positive than to Metalib. However, the students were not overwhelmingly enthusiastic about either of the tools. Research limitations/implications - Each Metalib implementation is to some extent unique, which limits the extent to which results can be generalised to other implementations. Practical implications - Training is valuable for both tools. The user interface to Metalib does not conform with students' expectations and needs further improvement. Both tools strive to be a first alternative search tool for academic literature but neither performed well enough in this study to recommend it to be used in that role in an academic library setting. Originality/value - These tools are important to academic libraries but few user studies have been published, particularly on Google Scholar. To one's knowledge no other user study on these tools has looked at the effects of instruction.
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10.
  • Kjellin, Andreas, 1974- (författare)
  • Visualizing Dynamics –The Perception of Spatiotemporal Data in 2D and 3D
  • 2008
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • In many command and control situations the understanding of dynamic events is crucial. With today’s development of hard- and software architecture, we have the possibility to visualize data in two-dimensional (2D) and three-dimensional (3D) images. The aim of this thesis is therefore to investigate different approaches to visualizing dynamic events. The visualization techniques investigated include 2D animation and time representations as markings on a 2D map. In 3D the visualization technique investigated is the “space time-cube” A further aim is to study whether the Cue Probability Learning (CPL) paradigm can be used to evaluate visualizations. By mapping time onto a spatial dimension, in the 2D visualization as lines with different densities and in 3D as height over the map, a simultaneous visualization of space and time is possible. The findings are that this mapping of time onto space is beneficial to users as compared with animations, but the two mapping techniques are not interchangeable. If a task requires judgments of metric spatial properties, a 2D visualization is more beneficial; however, if the task only requires judgments of more qualitative aspects, a 3D visualization is more beneficial. When we look at a 3D visualization, we utilize different sources of depth information. These sources are always present and each defines either a 3D scene or a projection surface. By using these different sources of depth information wisely, a visualization can be created that efficiently shows relevant information to a user while requiring a minimal amount of specialized hardware. Finally, the CPL paradigm seems to be a worthwhile option as an experimental paradigm in visualization experiments. One of the advantages of CPL is that novice users can be trained to be task experts in a controlled and time-efficient way.
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