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Träfflista för sökning "WFRF:(Peeters Jeroen 1986 ) "

Sökning: WFRF:(Peeters Jeroen 1986 )

  • Resultat 1-10 av 23
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1.
  • Peeters, Jeroen, 1986-, et al. (författare)
  • Exploring active perception in disseminating design research
  • 2017
  • Ingår i: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems. - New York, NY, USA : ACM. - 9781450349222 ; , s. 1395-1407
  • Konferensbidrag (refereegranskat)abstract
    • The pictorial track exemplifies how the field of interaction design research explores more designerly ways of communicating knowledge in an academic context. In this pictorial, we present the Interactive Dissertation project that explores how the design of a Ph.D. dissertation may embody the experiential qualities of interactive systems that are presented in its (textual) content by leveraging active perception. We report on the research-through-design process and present results from the project's first iteration. We conclude with a visual reflection on the potential of active perception in communicating interactive experiences in print as well as wider implications for the field.
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2.
  • Hummels, Caroline, et al. (författare)
  • Design Research and Innovation Framework for Transformative Practices
  • 2018
  • Ingår i: Strategies for Change. - Glasgow : Glasgow Caledonian University. - 9789727894826
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • In this chapter, the concept of Transformative Practices is introduced, i.e. shared relative steady ways of living and working with others (Wittgenstein, 1993), including specific configurations of actions, norms and knowledge (Freeman et al., 2011) and related tools and environments, focused at addressing our societal challenges, by transforming (elevating) our personal and social ethics and related behaviour through designing new ways of interaction with each other and the world. Through design research and innovation within these practices, we work together towards social-cul- turally, environmentally and economically sustainable communities.
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3.
  • Marti, Patrizia, et al. (författare)
  • Ethics and aesthetics : experiencing women rights
  • 2015
  • Ingår i: Design and semantics of form and movement. ; , s. 339-341
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we describe an interactive exhibition entitled Ballade of Women that explored perspectives on women’s rights. The installation was designed as an immersive experience aimed at engaging visitors to trigger meaningful and personal reflections on women’s rights. Visitors moved through a dynamic environment, where they experienced three themes: violence, emancipation and self-determination, represented by three artworks. Digital representations of the three paintings were fragmented in moving panels. The movement of the panels was determined by the movement and presence of visitors as well as by the input received by online communities discussing the topic of the exhibition. The installation created awareness, and stimulated reflection through a bodily involvement, demonstrating how complex and controversial taking a position on such topics can be. The experience concurred in stimulating and reinforcing a reflection on their relevance, complexity and universality.
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4.
  • Marti, Patrizia, et al. (författare)
  • Instilling cultural values throgh bodily engagement with human rights
  • 2013
  • Ingår i: Proceedings of Conference of Human Computer Interaction Italy.
  • Konferensbidrag (refereegranskat)abstract
    • The paper presents vision, approach and outcomes of “Light through Culture”, an international design school that aims at weaving, through design, innovative technologies and culture into a new canvas for making and thinking [6]. In this paper we present the second edition of the school that explored the theme of human rights and designed ways of eliciting the experience of their violation, with the realization of an experiential path through five interactive spaces, in an exhibition called “Experiencing Human Rights”. The students built this interactive path to elicit a rich experience and unfold new opportunities for meaning to be elaborated by visitors. Story telling was used, as a way of creating a holistic experience that was not just based on the narration of facts but also exploited feelings and deep cultural values through embodied interaction. Based on the student’s craftsmanship and their different cultural and educational backgrounds, they opened up a reflection on human rights, both in their own process, as well as for the visitors during the exhibition. The students’ learning activity held Making in its core, and students were encouraged, through cycles of reflection-on-action, to develop their personal point-of-view, take responsibility for it and present the designed exhibition to the visitors, to invite them to be bodily engaged, reflect and take their own point-of-view. 
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5.
  • Papworth, Nigel, 1958-, et al. (författare)
  • Ballade of women : the expedition
  • 2014
  • Ingår i: Proceedings of the third International Symposium on Pervasive Displays.
  • Konferensbidrag (refereegranskat)abstract
    • This video illustrates the exhibition “Ballade of Women” that took places in Siena at the Fondazione Monte de’ Paschi in June 2014. The exhibition is, and elicits, a reflection on women’s rights: self- determination, emancipation and habeas corpus. It is an exploration on how these themes are represented and perceived in a dialogue between materiality and online content. The exhibition contains an interactive installation, which plays with the concept of fragmentation. It shows how complex and articulated such themes are. This it achieves by actively engaging visitors in a dynamic visual and auditory conversation. The video [1] documents the complete experience of the exhibition. 
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6.
  • Peeters, Jeroen, 1986- (författare)
  • A Study on a Tangible Interaction Approach to Managing Wireless Connections in a Smart Home Environment
  • 2012
  • Ingår i: Proceedings of DeSForM 2012, Design and Semantics of Form and Movement.
  • Konferensbidrag (refereegranskat)abstract
    • Technological advances in computational, networking and sensing abilities are leading towards a future in which our daily lives are immersed with interactive devices that are networked and interoperable. Design has an important role in facilitating users to make sense of the many connections between devices in a networked environment. Two design solutions based on a tangible interaction approach have been developed, that allow users to manage wireless connections between devices in a smart living room context. One design (Interaction Tiles) is a centralized approach based on a high level of semantic abstraction. The second design (Nodes) employs a distributed and localized approach, building upon laws of grouping from Gestalt psychology. A user experiment (n=15) was conducted, comparing both design solutions in the form of video prototypes, to gain insights into the mental models users construct when using the methods. Findings suggest that users’ mental models of the Nodes design are more accurate representations of the actual structure of the network and that it allows for the projection of different mental models. Furthermore, findings also suggest that this does not necessarily lead to increased usability or increased perceived value.
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7.
  • Peeters, Jeroen, 1986-, et al. (författare)
  • Designing Expressions of Movement Qualities
  • 2018
  • Ingår i: Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980 ; , s. 679-690
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Tango is a form of partner dancing in which two bodies sense one another, and move accordingly, in a dynamic, physical dialogue that is known for its subtle complexities, beauty and intimate experience. In MoCap Tango, we explore how we can build on our skills as designers to highlight and unravel these embedded qualities and use them as inspiration in designing interactions. In this pictorial, we invite the reader to actively participate in the designerly engagement that turns objective data into subjective expressions; highlighting the qualities embedded in the movements of professional dancers.
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8.
  • Peeters, Jeroen, 1986-, et al. (författare)
  • Hybrid ways of disseminating interaction design research
  • 2019
  • Ingår i: TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery, Inc. - 9781450361965 ; , s. 699-702
  • Konferensbidrag (refereegranskat)abstract
    • This studio will constructively explore hybrid publication formats for the dissemination of interaction design research in an academic context. We start from the premise that there is a gap between the richness of the artefacts created in interaction design research and the formal publication formats that exist today. Interactive artefacts and the experiences they elicit in use, possess a richness that is difficult to communicate in text and images alone. Through prototyping, we will explore this gap: what are key elements of artefact based research, that might benefit from alternative media, and how might we design such media to become useful supplements to existing dissemination formats? By bringing together a diverse group of participants from the TEI community to explore this topic, we aim at bringing forth a discussion on how we might stretch the boundaries of academic publication of interaction design research. © 2019 Copyright is held by the owner/author(s).
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9.
  • Peeters, Jeroen, 1986-, et al. (författare)
  • Mocap tango : traces of complexity
  • 2016
  • Ingår i: Proceedings of Tenth International Conferencee on Tangible Embodied and Embedded Interaction. - New York : Association for Computing Machinery (ACM). - 9781450335829 ; , s. 545-550
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we report on an ongoing design research project MoCap Tango. Tango is a form of partner dancing in which two bodies sense each other in a dynamic, physical dialogue that is known for its subtle complexities, beauty and intimate experience. In MoCap Tango, we explore how we can use our skills as designers to highlight and unravel these embedded qualities and use them as inspiration in designing interactions. Using an optical Motion Capture System and custom-made passive markers, the movements of two world-class tango dancers are visualized in real- time. We present our motivation for this project, describe the first prototype and conclude with reflections on what this prototype revealed in terms of design opportunities and its relevance for the TEI community. 
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10.
  • Peeters, Jeroen, 1986-, et al. (författare)
  • No Man is an Island. Situated Design Research and Wicked Impact
  • 2017
  • Ingår i: The Design Journal. - : Taylor & Francis Group. - 1460-6925 .- 1756-3062. ; 20, s. S3354-S3367
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper, we describe the research-through-design process that led to the realization of the interactive exhibition Charged Utopia that took place in August 2016 at the Norrbyskars Museum. The design leveraged embodiment and active perception: visitors could activate the content by physically engaging with the space. These interactions were intended to trigger personal reflections on social coexistence, its paradoxes and challenges. The paper guides through the research-through- design process, from initial design direction and their theoretical grounding, to the design process and final event. The paper contributes with a reflection on the "wicked impact" of the event, suggesting that it is of relevance for design researchers that deal with societal issues, to discuss and expose the effects of their practice beyond immediate results.
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  • Resultat 1-10 av 23

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