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Träfflista för sökning "WFRF:(Ponce de Leon Laura) "

Sökning: WFRF:(Ponce de Leon Laura)

  • Resultat 1-4 av 4
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1.
  • 2019
  • Tidskriftsartikel (refereegranskat)
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2.
  • Ballesteros, Soledad, et al. (författare)
  • A randomized controlled trial of brain training with non-action video games in older adults : results of the 3-month follow-up
  • 2015
  • Ingår i: Frontiers in Aging Neuroscience. - : Frontiers Media SA. - 1663-4365. ; 7
  • Tidskriftsartikel (refereegranskat)abstract
    • This randomized controlled study (ClinicalTrials.gov NCT02007616)investigated the maintenance of training effects of 20 1-hr non-action video gametraining sessions with selected games from a commercial package on several agedecliningcognitive functions and subjective wellbeing after a 3-month no-contactperiod. Two groups of cognitively normal older adults participated in both the posttraining(posttest) and the present follow-up study, the experimental group who receivedtraining and the control group who attended several meetings with the research teamduring the study but did not receive training. Groups were similar at baseline ondemographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attentionand spatial memory become nonsignificant after the 3-month interval. Training olderadults with non-action video games enhanced aspects of cognition just after training butthis effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticitycan be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary.
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3.
  • Ballesteros, Soledad, et al. (författare)
  • Brain training with non-action video games enhances aspects of cognition in older adults : a randomized controlled trial
  • 2014
  • Ingår i: Frontiers in Aging Neuroscience. - : Frontiers Media S.A.. - 1663-4365. ; 6
  • Tidskriftsartikel (refereegranskat)abstract
    • Age-related cognitive and brain declines can result in functional deterioration in many cognitive domains, dependency, and dementia. A major goal of aging research is to investigate methods that help to maintain brain health, cognition, independent living and wellbeing in older adults. This randomized controlled study investigated the effects of 20 1-hr non-action video game training sessions with games selected from a commercially available package (Lumosity) on a series of age-declined cognitive functions and subjective wellbeing. Two groups of healthy older adults participated in the study, the experimental group who received the training and the control group who attended two meetings with the research team along the study. Groups were similar at baseline on demographics, vocabulary, global cognition, and depression status. All participants were assessed individually before and after the intervention, or a similar period of time, using neuropsychological tests and laboratory tasks to investigate possible transfer effects. The results showed significant improvements in the trained group, and no variation in the control group, in processing speed (choice reaction time), attention (reduction of distraction and increase of alertness), immediate and delayed visual recognition memory, as well as a trend to improve in Affection and Assertivity, two dimensions of the Wellbeing Scale. Visuospatial working memory (WM) and executive control (shifting strategy) did not improve. Overall, the current results support the idea that training healthy older adults with non-action video games will enhance some cognitive abilities but not others.
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4.
  • Castro, Azucena, 1980-, et al. (författare)
  • Energy sovereignty storytelling : Art practices, community-led transitions, and territorial futures in Latin America
  • 2024
  • Ingår i: Tapuya: Latin American science, technology and society. - 2572-9861. ; 7:1
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article, we study forms of storytelling about energy sovereignty retrieved from community-based art and their implications for energy justice formulations in Latin America. Based on the visual and discursive analysis of five contemporary Latin American artistic practices, the article shows that their poetic and political engagements with energy production, consumption, and distribution build what we call energy sovereignty storytelling. That is, understandings of energy justice that territorialize energy technologies, thus defying Western-centered views on energy and energy infrastructure in a context of marked transitions. Combining insights from art analysis in STS with concepts from energy humanities and technological sovereignty studies, this research discusses four aspects that characterize these emergent energy storytelling practices. By bringing these four aspects together, this study shows that territory-attuned, community-based art research highlights understandings of energy beyond corporate extractivism and market interests. In this way, activating new modes of storytelling in relation to energy affords novel understandings of energy and energy infrastructure that can contribute to attaining a just and equitable energy transition in Latin America, where ancestral and local more-than-human communities can participate actively in shaping energy presents and futures. 
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