SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Rato Diogo) "

Sökning: WFRF:(Rato Diogo)

  • Resultat 1-2 av 2
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Lobo, Inês, et al. (författare)
  • Socially Aware Interactions : From Dialogue Trees to Natural Language Dialogue Systems
  • 2022
  • Ingår i: Chatbot Research and Design. - Cham : Springer Science+Business Media B.V.. - 9783030948894 ; , s. 124-140
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we present a prototype of a human-agent dialogue system, in which the scenarios are easy-to-author, as in tree-based dialogue tools. These, however, only allow for scripted and restricted dialogues. For this reason, we focused on developing a flexible and robust deliberation mechanism as well, based on the Cognitive Social Frames model and the theory of social practices, so that the conversational agent could provide acceptable responses according to different social contexts. Having access to sequences of frames containing small dialogue trees, the agent activates the most salient frame to reply appropriately to the user’s input. As a proof of concept, we designed a medical diagnosis scenario between a doctor and a patient in which the agent could play both roles given different settings of the scenario. In this prototype, the user had to choose from a limited set of alternatives, based on the current context, in order to respond to the agent; however, in the future, we intend to allow users to write freely, expecting to be able to map their utterances to the appropriate context.
  •  
2.
  • Rato, Diogo, et al. (författare)
  • Robots in Games
  • 2023
  • Ingår i: International Journal of Social Robotics. - : Springer Nature. - 1875-4791 .- 1875-4805. ; 15:1, s. 37-57
  • Forskningsöversikt (refereegranskat)abstract
    • During the past two decades, robots have been increasingly deployed in games. Researchers use games to better understand human-robot interaction and, in turn, the inclusion of social robots during gameplay creates new opportunities for novel game experiences. The contributions from social robotics and games communities cover a large spectrum of research questions using a wide variety of scenarios. In this article, we present the first comprehensive survey of the deployment of robots in games. We organise our findings according to four dimensions: (1) the societal impact of robots in games, (2) games as a research platform, (3) social interactions in games, and (4) game scenarios and materials. We discuss some significant research achievements and potential research avenues for the gaming and social robotics communities. This article describes the state of the art of the research on robots in games in the hope that it will assist researchers to contextualise their work in the field, to adhere to best practices and to identify future areas of research and multidisciplinary collaboration.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-2 av 2
Typ av publikation
konferensbidrag (1)
forskningsöversikt (1)
Typ av innehåll
refereegranskat (2)
Författare/redaktör
Prada, Rui (2)
Rato, Diogo (2)
Abelho Pereira, Andr ... (1)
Dignum, Frank (1)
Correia, Filipa (1)
Lobo, Inês (1)
Lärosäte
Umeå universitet (1)
Kungliga Tekniska Högskolan (1)
Språk
Engelska (2)
Forskningsämne (UKÄ/SCB)
Naturvetenskap (2)
Teknik (1)

År

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy