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- Durrant, Abigail C., et al.
(författare)
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Problems in Practice: Understanding Design Research by Critiquing Cases
- 2017
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Ingår i: CHI EA '17 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Pages 636-643. - : ACM. - 9781450346566
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Konferensbidrag (refereegranskat)abstract
- Responding to challenges to better understand design research practice, its contributions to knowledge production and its value to HCI, our one-day workshop critically reflects on case examples of design research practice in interdisciplinary HCI projects. We invite position papers that offer personal perspectives on "critical incidents" in such projects, specifically focusing on problems, miscommunications, tensions and failures. We establish a supportive, discursive forum for constructive critical reflection, to deepen understanding about the nature and value of design practice as a form of research inquiry within HCI. The workshop also aims to develop conceptual resources for supporting design practice in interdisciplinary research.
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- Jarusriboonchai, Pradthana, et al.
(författare)
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Personal or social? Designing mobile interactions for co-located interaction
- 2014
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Ingår i: Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. - New York, NY, USA : ACM. - 9781450325424
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Konferensbidrag (refereegranskat)abstract
- Personal mobile devices such as mobile phones, tablets, fitness wristbands, and smart watches are becoming ubiquitous and widely involved in our daily activities. However, these devices are designed and considered by the users as personal-not as shared or collaborative. As a response to this, the workshop aims to explore the design of new application ideas for mobile devices that explicitly encourage users to engage in face-to-face interaction. The research question is firstly how to design for face-to-face interactions. Secondly, it is how we can utilize various possibilities e.g. combining mobile devices (e.g. phones + tablets); extending commercial mobile-devices with hardware peripherals; utilizing social networks, geo-location services or proximity-based connections; or utilizing software to turn the personal devices into tools of face-to-face interactions. Copyright is held by the owner/author(s).
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- Lundgren, Sus, 1970, et al.
(författare)
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Designing Mobile Experiences for Collocated Interaction
- 2015
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Ingår i: CSCW '15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing. - New York, NY, USA : ACM. - 9781450329224 ; , s. 496-507
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Konferensbidrag (refereegranskat)abstract
- Many of our everyday social interactions involve mobile devices. Yet, these tend to only provide good support for distributed social interactions. Although much HCI and CSCW research has explored how we might support collocated, face-to-face situations using mobile devices, much of this work exists as isolated exemplars of technical systems or interaction designs. This paper draws on a range of such exemplars to develop a practical design framework intended for guiding the design of new mobile experiences for collocated interaction as well as analysing existing ones. Our framework provides four relational perspectives for designing the complex interplay between: the social situation in which it takes place; the technology used and the mechanics inscribed; the physical environment; and the temporal elements of design. Moreover, each perspective features some core properties, which are highly relevant when designing these systems. As part of presenting the framework we also explain the process of its construction along with practical advice on how to read and apply it.
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- Pelikan, Hannah, 1994-, et al.
(författare)
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Encountering Autonomous Robots on Public Streets
- 2024
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Ingår i: Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’24). - New York, NY, USA : ASSOC COMPUTING MACHINERY. - 9798400703225 ; , s. 561-571
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Konferensbidrag (refereegranskat)abstract
- Robots deployed in public settings enter spaces that humans live and work in. Studies of HRI in public tend to prioritise direct and deliberate interactions. Yet this misses the most common form of response to robots, which ranges from subtle fleeting interactions to virtually ignoring them. Taking an ethnomethodological approach building on video recordings, we show how robots become embedded in urban spaces both from a perspective of the social assembly of the physical environment (the streetscape) and the socially organised nature of everyday street life. We show how such robots are effectively ‘granted passage’ through these spaces as a result of the practical work of the streets’ human inhabitants. We detail the contingent nature of the streetscape, drawing attention to its various members and the accommodation work they are doing. We demonstrate the importance of studying robots during their whole deployment, and approaches that focus on members’ interactional work.
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- Reeves, Stuart, et al.
(författare)
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Embeddedness and sequentiality in social media
- 2016
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Ingår i: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450335928 ; , s. 1052-1064
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Konferensbidrag (refereegranskat)abstract
- Over the last decade, there has been an explosion of work around social media within CSCW. A range of perspectives have been applied to the use of social media, which we characterise as aggregate, actor-focussed or a combination. We outline the opportunities for a perspective informed by ethnomethodology and conversation analysis (EMCA)âan orientation that has been influential within CSCW, yet has only rarely been applied to social media use. EMCA approaches can complement existing perspectives through articulating how social media is embedded in the everyday lives of its users and how sequentiality of social media use organises this embeddedness. We draw on a corpus of screen and ambient audio recordings of mobile device use to show how EMCA research is generative for understanding social media through concepts such as adjacency pairs, sequential context, turn allocation / speaker selection, and repair.
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- Rostami, Asreen, 1982-
(författare)
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Interweaving Technology : Understanding the Design and Experience of Interactive Performances
- 2020
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Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
- This thesis builds on the growing interest in studying interactive performances within the fields of Human-Computer Interaction (HCI) and Interaction Design (IxD). The overarching goal of this research is to investigate how creative teams and artists can incorporate interactive technologies into their artistic productions. This thesis draws on four empirical studies of interactive performances carried out in collaboration with artists, performers, and designers. These studies focus on: (i) investigating scenarios of sensor-based and bodily tracking technologies in interactive performances, (ii) investigating how professional guitar players experience and express the smart qualities of a smart guitar in their artistic practices, (iii) investigating the audience's sense of immersion in a mixed-reality performance through introducing the concept of friction, and (iv) exploring frictions as a design resource in sketching scenarios of performances with VR. Two main methodological approaches were used throughout this research: Research through Design (RtD) and performance–led research in the wild. Beyond the result of these investigations, this thesis also presents the following contributions. First by presenting insights and knowledge generated through explorations of the incorporation of interactive technologies in performances through ideation, through studies of technology in use, and through design activities. This includes discussions around artists’ and audience members’ experience of technology including novel opportunities of interaction and participation, their collaborative roles and their agency and control within artistic productions. Second, by introducing friction as a Strong Concept to analyse interactions within a mixed-reality performance and to discuss how immersion is experienced throughout such performances. Finally by further developing the concept of friction through the collaborative design and staging of a novel mixed-reality performance.
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- Stokoe, Elizabeth, et al.
(författare)
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How real people communicate
- 2018
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Ingår i: Psychologist (Leicester). - Leicester, United Kingdom : The British Psychological Society. - 0952-8229 .- 2398-1598. ; 31, s. 28-47
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Tidskriftsartikel (refereegranskat)abstract
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- Aad, G, et al.
(författare)
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- 2015
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swepub:Mat__t
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