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Sökning: WFRF:(Rosenqvist Karolina)

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1.
  • Artificial Creativity
  • 2020
  • Annan publikation (övrigt vetenskapligt/konstnärligt)abstract
    • The Artificial Creativity virtual conference aimed to stir a discussion about the cultural, societal and ethical aspects of artworks featuring artificial intelligence or robots engaged in creative production. The conference dates were 19–20 November 2020 and it was hosted by the research lab Medea, the School of Arts and Communication, and the Data Society research programme – all at Malmö University, Sweden. The conference received generous support from Riksbankens Jubileumsfond.Videos of keynotes and some participant presentations are available through Malmö University's video repository, MaU Play: https://play.mau.se/playlist/details/0_dvsr6i1fKeynote speakers:Dr. habil. Andreas Broeckmann (Leuphana University, Lüneburg, Germany). "Robots versus Machines".Professor Mark Amerika (University of Colorado, US). "Fatal Error: Artificial Creative Intelligence (ACI)".Professor Joanna Zylinska (Goldsmiths University, UK). "Beyond Machine Vision: How to Build a Non-Trivial Perception Machine".Participants:Arandas, Luís, Mick Grierson, and Miguel Carvalhais. "Continuous Contributions of Artificial Agents in Performance Regarding Static Artefacts".Ashton, Daniel. "Assembling Creative Work Futures: Automation and Portfolio Working in the Creative Economy".Axhamn, Johan. "EU Copyright Law and AI".Balfour, Lindsay. "Beauty is in the Eye of the Algorithm: Artificially Intelligent Creativity and its Ethical Implications".Carvalhais, Miguel and Rosemary Lee. "Spectral and Procedural: A Perspective on Artificial Creativity Through Computational Art".Chia, Aleena. "Agency and Automation in Digital Game Production".Chow, Pei-Sze. "Ghost in the (Hollywood) machine: emergent applications of artificial intelligence in the film industry".Coelho, Inês Rebanda. "Authorship of fictional texts generated by AI".Feher, Katalin. "Narrow AI results in narrow creativity: Concepts of creative process in a decade’s perspective from media to art".Gallagher, Brad. "Do GPT-2s Dream of Electric Poetry?"Goddard, Valentine. "Art can shape how AI is governed".Ivanova, Nevena. "Computational Creativity: A Philosophical Study".Kadish, David. "Designing Endemic Robots: An Experiment in Sound".Koh, Immanuel. "AI-Urban-Sketching in the Age of COVID-19".Leach, Neil. "AI and The Limits of Human Creativity".Maraffi, Christopher. "Sherlock Frankenstein: Transmedia Character Design with AI Breeding Tools".McGarrigle, Conor. "Art Washing Machine Learning".Muia, Julian. "Downstream: New Developments in Algorithmic Composition and Music Streaming".Olszewska, Anna. "Reflections on machine situationism".Stephensen, Jan Løhmann. "Artificial Creativity, Anthropocentrism and Post-Creativity – The Political Stakes".Trillo, Roberto Alonso, Peter Nelson, Daniel Shanken, François Mouillot, Mathis Antony, Ryan Au, and Maya Duan. "Collaborative Artistic Production Using Generative Adversarial Networks".Wagman, Kelly B. "Ambii: An Ambient & Non-Anthropomorphic Digital Assistant".Wasielewski, Amanda. "What role can AI play in the creation and study of art?"Wellner, Galit. "Layers of Imagination".Willcox, Stacey. "Artificial Synaesthesia: An exploration of machine learning image synthesis for soundscape audio visualisation".The conference also featured a virtual exhibition in Mozilla's Hubs with the following presentations:Emard, Justine. "Supraorganism"Partadiredja, Reza Arkan, Davor Ljubenkov, and Carlos Alejandro Entrena Serrano. "AI or Human?"Goddard, Valentine. "Introducing the 'AI on a Social Mission' conference".The virtual exhibition was produced by Maria Engberg and Jay David Bolter within the research project "Virtual conferencing to promote research and scholarly exchange during the current pandemic and possible future disruptions".
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2.
  • Björgvinsson, Erling, et al. (författare)
  • How the lion learned to moonwalk and other stories on how to design for classical music experiences
  • 2014
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Live classical music is facing considerable challenges. How can philharmonic orchestras, organizations that are heavily rooted in the past, become more democratic and better connected to the societies they are situated in? Through collaboration across institutional borders and knowledge domains, the Designing Classical Music Experiences project had the ambition to develop new spatial and mediated audience experiences, and to reach new audiences in the Øresund Region. The vision was nothing less than to democratize classical music. One of the premises of the project was to involve musicians, designers, researchers, students, audience members – and many others – in the design- and development processes. Another premise was to enhance and extend the concert experience through visualizations and other types of visual arts. A number of conclusions related to ‘organizational challenges’, ‘audience engagement’, and ‘media and technologies’ are presented and further developed in this book. The first section of the book accounts for two perspectives on how to work with live classical music and audiences from a designer’s point of view. The second section of the book give detailed accounts of the most high-profiled case studies the project has worked with.
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3.
  • Björgvinsson, Erling, et al. (författare)
  • Prototyping Futures
  • 2012
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Prototyping Futures gives you a glimpse of what collaborating with academia might look like. Medea and its co-partners share their stories about activities happening at the research centre – projects, methods, tools, and approaches – what challenges lie ahead, and how these can be tackled. Examples of highlighted topics include: What is a living lab and how does it work? What are the visions behind the Connectivity Lab at Medea? And, how can prototyping-methods be used when sketching scenarios for sustainable futures? Other topics are: What is the role of the body when designing technology? What is collaborative media and how can this concept help us understand contemporary media practices? Prototyping Futures also discusses the open-hardware platform Arduino, and the concepts of open data and the Internet of Things, raising questions on how digital media and connected devices can contribute to more sustainable lifestyles, and a better world.
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  • Resultat 1-5 av 5

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