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- Lee, Youngsil, et al.
(författare)
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Ecological data for manifesting the entanglement of more-than-human livingness
- 2024
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Ingår i: DIS '24 companion. - New York : Association for Computing Machinery (ACM). - 9798400706325 ; , s. 377-380
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Konferensbidrag (refereegranskat)abstract
- Data in Design and HCI research is often associated with something captured from the world in digital form and transferred to a database. However, the assumption of digitalisation, as well as the intentions and values underlying it, can obscure more nuanced approaches to data, and is becoming increasingly criticised (e.g., through notions of data colonialism, data extractivism, etc.). In this workshop, we invite participants to critically review data concepts and practices that sustain Western industrialised socio-economic systems, considering their ethical, environmental, and ecological implications. In contrast, we will explore data in the entangled ecologies of organisms, matter, and environments, focusing on 'livingness' as a way to reveal embodied, relational, and situated aspects of data. Through wandering and foraging, we will discuss how these aspects of data might help us regain our attentiveness, appreciation, and responsibility towards more-than-human ecologies, and ultimately reframe concepts of data in the world.
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- Lucero, Andrés, et al.
(författare)
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Mobile Collocated Interactions With Wearables
- 2015
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Ingår i: MobileHCI '15. - New York, NY, USA : Association for Computing Machinery. ; , s. 1138-1141
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Konferensbidrag (refereegranskat)abstract
- Research on mobile collocated interactions has been looking at situations in which collocated users engage in collaborative activities using their mobile devices, thus going from personal/individual toward shared/multiuser experiences and interactions. However, computers are getting smaller, more powerful, and closer to our bodies. Therefore, mobile collocated interactions research, which originally looked at smartphones and tablets, will inevitably move towards fully integrated wearable technologies. The focus of this workshop is to bring together a community of researchers, designers and practitioners to explore the potential of extending mobile collocated interactions from, through and around the body using wearable technologies.
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- Nimkulrat, Nithikul, et al.
(författare)
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EKSIG 2019 Knowing Together — experiential knowledge and collaboration
- 2019
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Ingår i: Conference Proceedings of the International Conference 2019 of the DRS Special Interest Group on Experiential Knowledge.
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Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
- EKSIG 2019: Knowing Together —experiential knowledge and collaboration, International Conference 2019 of the DRS, Special Interest Group on Experiential Knowledge (EKSIG), aims to provide a forum for debate about knowledge generation in collaboration by professionals and academic researchers in the creative disciplines and beyond. These proceedings contain the keynote speakers’ abstracts and the full papers accepted through double blind review for the EKSIG 2019: Knowing Together held on 23rd and 24th September 2019 at the Estonian Academy of Arts.
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- Nimkulrat, Nithikul, et al.
(författare)
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Knowing together–experiential knowledge and collaboration
- 2020
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Ingår i: CoDesign. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 16:4, s. 267-273
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Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
- This Special Issue examines collaboration within research teams of professionals, researchers, and other stakeholders with diverse disciplinary expertise. It aims to understand how individual experiential knowledge–or knowledge gained by practice–is shared, how collective experiential knowledge is accumulated and communicated in and through collaboration in interdisciplinary research. The experiential knowledge generated through collaborations between experts in various fields are discussed in four studies that illuminate the relationships established within the collaboration, the approaches used, and the new knowledge gained and transferred within the team. This should contribute to a more systematic approach for studying and integrating experiential knowledge exchange in collaborative practice and research.
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SPECULATE, COLLABORATE, DEFINE - TEXTILE THINKING FOR FUTURE WAYS OF LIVING
- 2017
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Konstnärligt arbete (refereegranskat)abstract
- About the exhibitionHow can we design for the future? In this avant-garde exhibition architects, interaction, fashion and textile designers show their works in progress when they speculate about, collaborate on, and define how to strengthen the foundations of design for more sustainable forms of living. The exhibition Speculate, collaborate, define – textile thinking for future ways of living, is a work in progress by the PhD students in the ArcInTexETN project. ArcInTexETN is an EU-funded training network of early stage researchers exploring new expressions of living through textile thinking. They collaborate in three scales – building, interior, and body – looking into methods for turning current scientific knowledge into the design of new forms of living.With videos as their main medium, the students present different takes on the subject. In “Ahti”, a speculative short film about the first human being born in space, the story is set in the future. It’s 2076 and there is no water left on our planet Earth. Ahti wears the same suit every day, like a second skin. The skin has different properties that protect him and allow him to walk on any surface, levitate, communicate and store energy.Have you heard about the Wolpertinger? It’s a hybrid animal whose appearance evokes the idea that, however different the parts are, they constitute a whole, functioning organism. With the animal as an analogue, a collection of videos are projections of different pieces of work, showing a patchwork of cooperation, exposing the working process of collaborative design.The film “What is interior?” presents an interior landscape, a shifting view of this paradoxical space, narrated by a linguistic review that argues to define the term interior. The film gives an examination of the definitions that frame the term, as well as creating the fleeting textures that shapes it.In addition to the video projections there are also three individual installations. So, bring your nose and your curiosity! This is not only an audio-visual exhibition.
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- Tomico, Oscar, et al.
(författare)
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Designerly ways of engaging with nature : exploring the methodological landscape of more-than-human design research
- 2023
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Ingår i: Mindtrek '23. - : ACM Digital Library. - 9798400708749 ; , s. 309-312
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Konferensbidrag (refereegranskat)abstract
- In this workshop, we will bring together designers and researchers working with, for, and around nature to facilitate a transversal con- versation around how to engage nature as a key part of our design processes. By deliberately adopting an open and ambiguous idea of what we mean by ‘nature’, we hope to embrace diverse kinds of more-than-human entanglements, including (but not only): farming, companion species, microbiomes, body ecologies, forests and other large-scale landscapes (e.g. oceans), or cohabitation in houses. We argue for the importance of taking such an open-ended perspective, to embrace all possible relevant vectors of nature-related design: multispecies, cohabitation, posthuman sustainability, posthuman care. . . The workshop is set as a as a platform for shared method- ological reflection through the lenses of a more-than-human ap- proach to posthuman research. It will primarily be in-person, given our aim of bringing researchers together and co-experiencing each others’ methods and techniques.
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- Tomico, Oscar, et al.
(författare)
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Embodying Soft Wearables Research
- 2016
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Ingår i: TEI '16. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450335829 ; , s. 774-777
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Konferensbidrag (refereegranskat)abstract
- The value of engaging sensory motor skills in the design and use of smart systems is increasingly recognized. Yet robust and reliable methods for development, reporting and transfer are not fully understood. This workshop investigates the role of embodied design research techniques in the context of soft wearables. Throughout, we will experiment with how embodied design research techniques might be shared, developed, and used as direct and unmediated vehicles for their own reporting. Rather than engage in oral presentations, participants will lead each other through a proven embodied method or approach. Then small groups will create mash-ups of techniques, exploring ways that the new approaches might be coherently reported. By applying such methods to the problem of their reporting, we hope to deepen understanding of how to move towards nuanced and repeatable methods for embodied design and knowledge transfer in the context of soft wearables.
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- Tomico, Oscar, et al.
(författare)
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Soft, Embodied, Situated & Connected : enriching interactions with soft wearables
- 2016
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Ingår i: MUX: the journal of mobile user experience. - : Springer. - 2196-873X. ; 5
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Tidskriftsartikel (refereegranskat)abstract
- Background: Soft wearables include clothing and textile-based accessories that incorporate smart textiles and soft electronic interfaces to enable responsive and interactive experiences. When designed well, soft wearables leverage the cultural, sociological and material qualities of textiles, fashion and dress; diverse capabilities and meanings of the body; as well as the qualities and capabilities afforded by smart and programmable elements. Textiles behave in particular ways. They are part of culture. No matter a person’s views on fashion, dress, their own or others’ body, they will have an intimate relationship with textiles, as they are one of the few products worn much of the time, often in direct contact with the body. When designing wearables a designer must consider a range of requirements that do not typically demand focus when designing products that are not worn, including: sensitivity to material detail; an eye for fit and comfort on bodies with diverse shapes and movement capabilities; openness to a diversity of meanings that may be generated; as well as consideration of wearers’ intimate relations with technology. Soft wearables allow for greater scope within these requirements. Results: In this article, we discuss the opportunities and challenges of designing soft wearables, applying notions of situatedness and personal meaning-making to understand and posit values in relation to outcomes. We present three design cases with different uses of the body, material, and context; and reflect on how these different uses impact the design process (challenges and oportunities). Conclusion: We provide three broad recommendations on how to ideate, explore and prototype to aid wearables research and development to arrive at rich interactions that are soft, embodied, situated and connected.
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