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Sökning: WFRF:(Westin Jonathan 1980)

  • Resultat 1-10 av 46
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1.
  • Almevik, Gunnar, 1969, et al. (författare)
  • A virtual diorama: Methodologising the digital artefact in cultural heritage research
  • 2019
  • Ingår i: Current Discourses and Global Challenges, 7-8 November 2019, Critical Heritage Studies, University of Gothenburg.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • During a restoration of the Romanesque church in Hemse in 1896, the remains of a stave church were found as reused floor tiles. The discovery was important at the time, providing new information to a prestigious research field with few sources of knowledge. Today the church’s stave members are esoteric museum artefacts, “re-membered” in various forms of production of history. This poster sets out from an in-deep re-examination and virtual reconstruction of the remains from this stave church. The digital reconstruction functions as a virtual diorama to contextualize the diffused and decontextualized remains and contemporaneous religious artefacts. The aim is methodological, to explore the uses of the digital artefact in the research process. The reconstruction is less of a static representation of our knowledge than a historical laboratory through which archive material can be activated and hypotheses can be tested. We seek to methodologise the virtual diorama, using the technology for testing hypothesis and observe the effects when enacting the environment. The presented research is ongoing and we invite for discussion. How can we, through the digital artefact, elicit the sensuous aspects of a virtual place, and at the same time communicate the rigour of research and display the ambiguities of the reconstruction? How can we in an intelligible way map and reference the archive materials without interfering with the presence effect of the diorama? What are the challenges to present an interactive virtual reality file as a self-standing research output? How can we develop the digital artefact to better engage both researchers and the public in a dialogue on the premises of cultural heritage research?
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2.
  • Almevik, Gunnar, 1969, et al. (författare)
  • Built cultural heritage in Antarctica : remains and uses of the first Swedish SouthPolar expedition 1901–1903
  • 2021
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • In 1901, Otto Nordenskjöld led the first Swedish South Polar expedition with a multidisciplinary team of researchers in geology, geography, biology and medicine. The original plan was to hibernate in Antarctica and stay for one year to survey the land, measure the climate, and collect samples, but their ship was wrecked and the expedition came to last more than two years. Today, the remains from this expedition are protected as cultural heritage according to the Antarctic Treaty and they have been maintained by Argentinian efforts. Among five protected cultural environments, the wooden research station on Snow Hill Island stands out. Sweden joined the Antarctic Treaty in 1984 but has not actively engaged in the management of cultural heritage there until the CHAQ2020 expedition in 2020. The fieldwork presented in this report was carried out in Antarctica with the purposes of documenting and assessing the condition of the remains and providing a knowledge base for policy and decision-making concerning Swedish cultural heritage in Antarctica.
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4.
  • Almevik, Gunnar, 1969, et al. (författare)
  • Hemse Stave Church Revisited
  • 2018
  • Ingår i: Lund Archaeological Review. - 1401-2189. ; 23, s. 1-20
  • Tidskriftsartikel (refereegranskat)abstract
    • During a restoration of the Romanesque church in Hemse in 1896, the remains of a stave church were found as reused floor tiles. The discovery was important at the time, providing new information to a prestigious research field with few sources of knowledge. Today, the remains of Hemse are esoteric and inaccessible for scholarship. The stave church material in the present museum context seems to have one function, to communicate an age value. The leading question in this article is, what more could we retrieve from this old archaeological material? We may agree that the museum’s archaeological collections and the stave church remains are valuable sources, but for what new kind of knowledge? This article presents the process and outcome of an in-depth examination of the material remains and archival records of Hemse stave church. The aim is to develop or revise how this wooden church may have been constructed and appeared both outside and inside when it functioned as a building. The research method uses three perspectives that give access to different paths of knowledge: a discursive perspective, a forensic perspective, and a dwelling perspective. The research results are contextualized in an interactive model of Hemse that provides a visual experience that gives a sense of the stave church as a real place and not just a theoretical space. The results are grounded on empirical evidence but also on the intellectual discourse of which it is a product. The reconstruction is less of a static representation of our knowledge than a simulation or a research laboratory through which hypotheses can be tried and both researchers and the public can be engaged in a dialogue.
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5.
  • Almevik, Gunnar, 1969, et al. (författare)
  • Rethinking the Academic Artefacts
  • 2022
  • Ingår i: Craft Sciences / Tina Westerlund, Camilla Groth and Gunnar Almevik (eds.).. - Göteborg : Acta Universitatis Gothoburgensis. - 2002-2131. ; , s. 22-45
  • Bokkapitel (refereegranskat)
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6.
  • Amakawa, J., et al. (författare)
  • New Philadelphia: using augmented reality to interpret slavery and reconstruction era historical sites
  • 2018
  • Ingår i: International Journal of Heritage Studies. - : Informa UK Limited. - 1352-7258 .- 1470-3610. ; 24:3, s. 315-331
  • Tidskriftsartikel (refereegranskat)abstract
    • Does a historical site lose its significance or become less worthy of interpretation if there are no surviving buildings? Can technology help present the stories of disadvantaged and disenfranchised groups whose heritage lacks well-preserved architecture or material culture? The emerging technology of augmented reality (AR) offers new ways of designing and shaping the public's experience when visiting landmarks by enabling an unprecedented means to combine 3D historical visualization with historical landmarks. This especially applies to underrepresented groups whose heritages have not been well served by traditional modes of preservation and interpretation due to a variety of factors. These range from disadvantages relating to material culture to a greater emphasis on intangible heritage which have placed them outside the bounds of what archaeologist Laurajane Smith calls authorised heritage discourse. A project at the New Philadelphia National Historic Landmark, located in Pike County Illinois, seeks to address these issues through AR. The technology, while offering opportunities for historical interpretation, poses challenges in terms of designing AR systems that coordinate content presentation with specific locations as well as developing virtual historical content with varying levels of source materials.
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7.
  • Challenge the past / diversify the future - proceedings
  • 2015
  • Samlingsverk (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • Challenge the Past / Diversify the Future is a multidisciplinary conference for scholars and practitioners who study the implementation and potential of visual and multi-sensory representations to challenge and diversify our understanding of history and culture. This volume contains an overview of all the presentations.
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8.
  • Chapman, Adam, et al. (författare)
  • What is historical game studies?
  • 2017
  • Ingår i: Rethinking history. - : Taylor & Francis. - 1364-2529 .- 1470-1154. ; 21:3, s. 358-371
  • Tidskriftsartikel (refereegranskat)
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9.
  • Claésson, Dick, 1967, et al. (författare)
  • Elfängen : Om Ivar Arosenius sista hem och om ett försök att iscensätta en förfluten värld genom dokumentation, historiska fragment och konstnärlig gestaltning
  • 2023
  • Bok (övrigt vetenskapligt/konstnärligt)abstract
    • Först är resultaten tillfälliga, prövande: hypoteser som prövas och förkastas. Så tillkommer nya bevis eller spår. Så stelnar gradvis bilden, fixeras till något som får oss att tro att vi har nått fram till ett slags sanning. Hur förhåller sig vår tidigaste iscensättning till den gestaltning vi till slut kom fram till? Stod den sanningen nära? Processen, skulle det snart visa sig, var hela tiden ett mål i sig; den gradvisa utvecklingen av en undersökningens närsynta metod där allt tycktes oss betydelsebärande och ingenting vi såg eller observerade var oviktigt. Palimpsestens metod var på vissa sätt också Ivar Arosenius metod, och så blev den till sist även vår: verkligheten överlagrades av sagan, myten, symbolen och förvandlingen. Elfängen är en bok om Ivar Arosenius sista hem, och om en plats som sedan länge är borta.
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10.
  • Eriksson, Thommy, 1967, et al. (författare)
  • Imaging the Sanctuary of Hercules Victor : Immaginare il Santuario di Ercole Vincitore
  • 2010
  • Ingår i: Archeomatica. - 2037-2485. ; :2, s. 58-62
  • Tidskriftsartikel (refereegranskat)abstract
    • The rapid progress of both information technology and digital media allows for an increasing amount of effective and exciting ways of documenting and communicating our common cultural heritage. Three dimensional scanning through photometry and laser, as well as augmented reality, photorealistic computer graphics and interactive displays; all these are technologies that in days to come will shape the profession of both archaeology and museology. This exploratory article describe the design and production process of a visualization of the Sanctuary of Hercules Victor in Tivoli, part of the interdisciplinary research project Via Tiburtina — Space, Movement and Artefacts in the Urban Landscape at the Swedish Institute in Rome. We address both the philosophical and practical ramifications of communicating the past using technology which allows us to create representations that not only mimic reality but also shape society’s idea about reality through photorealistic visualizations. A pedagogical approach is presented and discussed in a context where the visualization is tested as a communicative device that encourage questions rather than acceptance. Further, we discuss how a communicative exchange through the visual language can be adapted to let the audience de-construct the re-construction and track different layers of certainty in a visualization. In the process we propose and test a set of core guidelines when creating historical representations, with the aim to enhance the pedagogical quality of the scientific visual language.
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