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Sökning: L773:9781450375795

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1.
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2.
  • Bjurling, Oscar, et al. (författare)
  • Drone Swarms in Forest Firefighting : A Local Development Case Study of Multi-Level Human-Swarm Interaction
  • 2020
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery. - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • Swarms of autonomous and coordinating Unmanned Aerial Vehicles (UAVs) are rapidly being developed to enable simultaneous control of multiple UAVs. In the field of Human-Swarm Interaction (HSI), researchers develop and study swarm algorithms and various means of control and evaluate their cognitive and task performance. There is, however, a lack of research describing how UAV swarms will fit into future real-world domain contexts. To remedy this, this paper describes a case study conducted within the community of firefighters, more precisely two Swedish fire departments that regularly deploy UAVs in fire responses. Based on an initial description of how their UAVs are used in a forest firefighting context, participating UAV operators and unit commanders envisioned a scenario that showed how the swarm and its capabilities could be utilized given the constraints and requirements of a forest firefighting mission. Based on this swarm scenario description we developed a swarm interaction model that describes how the operators' interaction traverses multiple levels ranging from the entire swarm, via subswarms and individual UAVs, to specific sensors and equipment carried by the UAVs. The results suggest that human-in-the-loop simulation studies need to enable interaction across multiple swarm levels as this interaction may exert additional cognitive strain on the human operator.
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3.
  • D'Olivo, Patrizia, et al. (författare)
  • Making Tactful Objects for Sensitive Settings: A Research through Design Process
  • 2020
  • Ingår i: NordiCHI '20. - New York, NY, USA : ACM Digital Library. - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • This contribution illustrates the Research through Design process of Mr.V the Spaceman, a tactful object meant to support families of children with cancer maintain a healthy domestic life during stressful times. By recounting insights from the field and unfolding changes to the original artifact over a period of two years, the paper illuminates how an understanding of tactfulness has emerged and developed into a key design quality for this work. This complex and entangled process of making is surfaced and illustrated by a rich and scrupulous annotation of the artisanal craft and technological explorations that led from the original Mr.V prototype to what is now Mr.V the Spaceman.
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4.
  • Häkkilä, Jonna, et al. (författare)
  • Design Sensibilities - Designing for Cultural Sensitivity
  • 2020
  • Ingår i: NordiCHI '20. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • When designing interactive systems and applications, we need to take into account different user groups, contexts, and cultural sensitivities. The challenges in culturally sensitive design can arise e.g. from historical, ideological, or ethical factors, and need to be considered when conducting HCI research, e.g. with cultural heritage, under-represented user groups, topics of cultural rituals, or in cross-cultural interfaces. The digitalizing world crosses old borders by bringing technology connectivity for new domains, and provides the means to distribute information that has previously been harder to access, and which may contain strong cultural meanings. With emerging technology use, new etiquette and social practices are formed to reflect the new sub-cultures. This workshop addresses the cultural sensitivities when designing interactive systems. The workshop invites researchers and practitioners to present and discuss about related case studies, applications, research methods, and experiences.
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5.
  • Kaptelinin, Victor, 1958-, et al. (författare)
  • Performance, Power, and Place: User Experience of Contactless Object Manipulation in Robotic Telepresence
  • 2020
  • Ingår i: NordiCHI '20. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • Most robotic telepresence systems are severely limited in their ability to physically interact with surrounding objects. The solution we propose, "double remote control", or DRC, is to make it possible for the user controlling the telepresence robot ("the pilot"), to also remotely control objects in the robot's physical environment. This paper reports a user experience study, comparing a Wizard of Oz-style prototype of a DRC-enabled environment with a control condition, in which DRC was not enabled. The participants, who acted as either remote pilots (NP=16) or local people in the robot's proximity (NLP=16), were asked to carry out joint activities in each of these conditions. It was found that DRC had a generally positive effect on how participants, and especially pilots, performed their tasks, but the impact of DRC on the social context of interaction was mixed.
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6.
  • Landwehr Sydow, Sophie, 1987-, et al. (författare)
  • Machine Sensibility : Unpacking the Embodied and Situated Dimensions of 3D Printing
  • 2020
  • Ingår i: NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction. - New York : Association for Computing Machinery (ACM). - 9781450375795 ; , s. 1-13
  • Konferensbidrag (refereegranskat)abstract
    • This paper offers a conceptual contribution to understand 3D printing practice. We have studied conversations between 3D printing practitioners who discuss failed and discarded printed artifacts and analyzed how they make sense of the printing process. Based on findings of interactions with the machine itself, materials used, and designs applied, this study contributes to the field of HCI by highlighting the embodied and situated dimensions of 3D printing. Introducing the concept of machine sensibility, we characterize our findings around: i) assessing printability, ii) monitoring and intervening and iii) reading the prints. We use the term machine to highlight the importance of understanding the materiality of the 3D printer, and sensibility, to address critical interactions and abilities that surfaced in studying this practice. The concept allows researchers to put 3D printing practice in the context of contemporary interaction design research and helps to understand challenges of material-machine-design interdependencies.
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7.
  • Lindberg, Sharon, et al. (författare)
  • Cultivating Ethics – A perspective from practice
  • 2020
  • Ingår i: NordiCHI'20: Shaping Experiences, Shaping Society. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • Ethically responsible design of technology has been under prolific discussion in recent years. Since design practitioners play a big part in shaping technology, their understanding of ethics is important. Much research has been conducted on ethics in design, but research findings are rarely used in industry. Our study addresses this gap by creating a space for conversation for design practitioners to explore the meaning of design ethics and related challenges. Our findings confirm the complexity of integrating ethics into the everyday practice of design, and suggest co-creating possible solutions as a way to start cultivating ethos in practice. Practitioners envisioned ideas for a toolbox concept, thoughts on how to integrate ethics into existing practices, and a visual moral compass. Our findings translate into a set of questions aiming to make ethical issues in practice visible, and to stimulate discussions around what designers considered to be ethical challenges. 
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8.
  • Moradi, Fatemeh, 1985-, et al. (författare)
  • Designing a Digital Archive for Indigenous People : Understanding the Double Sensitivity of Design
  • 2020
  • Ingår i: NordiCHI '20. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we present our work on the design and evaluation of a web-based digital archive. The aim of this research project was to explore ways of enabling easy access to materials about their cultural heritage for indigenous people. In this project we worked in close collaboration with the Sami people across brainstorming sessions, design workshops, prototype development, and user tests. During this process we became aware of two intertwined sensitivities, i.e. a cultural sensitivity and a design sensitivity - and we refer to this as a “double sensitivity”. The data recorded from the interviews and the participants' interaction with the prototype were analyzed using thematic analysis as the methodological approach. Our results pointed at five main code clusters including: tonality of the design, usability, sociability, ethical considerations and technical errors. In this paper we discuss these findings, and we suggest that our results, and the proposed notion of “double sensitivity” contributes important research on human computer interaction (HCI) design for indigenous people.
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9.
  • Nilsson, Elisabet M., Senior lecturer in interaction design, 1972-, et al. (författare)
  • The Values Clustering Teaching Activity : A Case Study on Two Teachers’ Appropriations of Open Educational Resources for Teaching Values in Design
  • 2020
  • Ingår i: Proceedings of <em>the 11th Nordic Conference on Human-Computer Interaction </em>. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • Currently, we see an increased focus on the social and environ-mental responsibilities of designers when designing technologies.There are however few academic examples describing how to teachstudents to become responsible designers and engineers who areattentive to values in design. We are therefore developing teach-ing activities as open educational resources for teaching valuesin design to students in different kinds of engineering and designcourses and programs. The activities address values in differentphases of the design process. This case study article reports on theappropriation of a teaching activity by two university teachers. Theaim is to provide the reader with an insight into how a teachingactivity that we have developed can be appropriated in differenteducational settings, what the teachers’ perceived effectiveness ofthis activity is, and what kind of adaptations individual teachersmay need to make to fit them into their particular course.
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10.
  • Ovesdotter Alm, Cecilia, et al. (författare)
  • Workshop on Invisible AI-driven HCI Systems : When, Why and How
  • 2020
  • Ingår i: NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction, Extended Abstract. - New York, NY, USA : ACM Digital Library. - 9781450375795
  • Konferensbidrag (refereegranskat)abstract
    • The InvisibleAI (InvAI’20) workshop aims to systematically discuss a growing class of interactive systems that invisibly remove some decision-making tasks away from humans to machines, based on recent advances in artificial intelligence (AI), data science, and sensor or actuation technology. While the interest in the affordances as well as the risks of hidden pervasive AI are high on the agenda in public debate, discussion on the topic is needed within the human-computer interaction (HCI) community. In particular, we want to gather insights, ideas, and models for approaching the use of barely noticeable AI decision-making in systems design from a human-centered perspective, so as to make the most out of the automated systems and algorithms that support human activity both as designers and users. Concurrently, these systems should safeguard that humans remain in charge when it counts (high stakes decisions, privacy, monitoring lack of explainability and fairness, etc.). What to automate and what not to automate is often a system designer’s choice [8]. By taking the established concept of explicit interaction between a system and its user as a point of departure, and inviting authors to provide examples from their own research, we aim to stimulate dynamic discussion while keeping the workshop concrete and system design-focused. The workshop especially directs itself to participants from the interaction design, AI, and HCI communities. The targeted scientific outcome of the workshop is an up-to-date ontology of invisible AI-HCI systems and hybrid human-AI collaboration mechanisms, and approaches. Additionally, we expect that the workgroups and the roundtables will provide starting points shaping continued discussions, new collaborations, and innovative scientific contributions that springboard from the workgroups’ findings. The focus of the proposed workshop involves the bridging of two spaces of computational research that impact user experiences and societal domains (HCI and AI). Thus, the proposed workshop topic aligns well with the theme of this year’s NordiCHI conference which is Shaping Experiences, Shaping Society.
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11.
  • Reski, Nico, 1987-, et al. (författare)
  • Exploration of Time-Oriented Data in Immersive Virtual Reality Using a 3D Radar Chart Approach
  • 2020
  • Ingår i: NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, Tallinn, Estonia, October 25-29, 2020.. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795 ; , s. 1-11
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we present an approach to interact with time-oriented data in Virtual Reality within the context of Immersive Analytics. We implemented a Virtual Reality application that enables its user to explore data in an immersive environment (head-mounted display, 3D gestural input), utilizing potential advantages of immersive technologies, for instance, depth cues for better spatial understanding, natural interaction, and user engagement. The visualization design is inspired by the overall concept of a radar chart, and using the third dimension to represent time-series related data. We conducted a user study with 15 participants, encouraging them to examine a representative dataset within an explorative analysis scenario with no time constraints. Based on the results of usability and user engagement scores, task completion analysis, observations, and interviews, we were able to empirically validate the approach in general, and gain insights in the users’ interaction and data analysis strategies.
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12.
  • Reski, Nico, 1987-, et al. (författare)
  • "Oh, that's where you are!" : Towards a Hybrid Asymmetric Collaborative Immersive Analytics System
  • 2020
  • Ingår i: NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, Tallinn, Estonia, October 25-29, 2020.. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795 ; , s. 1-12
  • Konferensbidrag (refereegranskat)abstract
    • We present a hybrid Immersive Analytics system to support asymmetrical collaboration between a pair of users during synchronous data exploration. The system consists of an immersive Virtual Reality application, a non-immersive web application, and a real-time communication interface connecting both applications to provide features to facilitate the collaborators’ mutual understanding and their ability to make (spatial) references. We conducted a real world case study with pairs of language students, encouraging them to use the developed system to investigate a large multivariate Twitter dataset from a sociolinguistic perspective within an explorative analysis scenario. Based on the results of usability scores, log file analyses, observations, and interviews, we were able to validate the approach in general, and gain insights into the users’ collaboration with respect to awareness, deixis, and group dynamics.
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13.
  • Sandelin, Erik, et al. (författare)
  • Design (In)actions
  • 2020
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery.
  • Konferensbidrag (refereegranskat)abstract
    • Sometimes the best decision may be to not design. But you can "not design" in different ways. There are emerging discussions of using design's destructive potential to hinder, eliminate, "undesign" unwanted technologies and practices. In this paper we argue that informed and carefully crafted not-doings should also be considered valid and generative design acts. Through discussing a series of inaction-related design projects we propose the concept of design (in)actions. An (in)action is the informed, articulated and designerly decision to not act. Through the concept of "designer killjoy" we frame risks and stakes of such moves. We discuss how design inactivism - design (in)actions mobilised for activist ends - inform and develop current conceptualisations of design activism. Finally, we propose design (in)actions as a useful tactic for "gracious design": more-than-human design moves characterised by forsaking human privilege through leaving be.
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14.
  • Subasi, Özge, et al. (författare)
  • Sharing & Cooperativism : Designing For Economies
  • 2020
  • Ingår i: NordiCHI '20. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450375795 ; , s. 1-3
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Recent work on sharing and cooperativism has helped widen our understanding of the emerging systems for exchanges, interactions, and relationships beyond mainstream economic models, in particular through studying local cooperatives and their sharing practices across various domains. These efforts also indicate that design has the potential to shape our engagements with the global political economy. However, so far, there are few design resources tailored for exploring and further developing design insights from empirical and conceptual research on sharing and cooperativism. Therefore, we invite the community to discuss the role of design in relation to economies of sharing and cooperativism. In this workshop, we will gather a diverse group of scholars, designers, and activists to think together how designs for sustainable economies can be created and circulated across cooperatives and platforms, with the aim to springboard social and economic aspects of sharing cultures.
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15.
  • Widdicks, K., et al. (författare)
  • Backfiring and favouring : How design processes in HCI lead to anti-patterns and repentant designers
  • 2020
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery.
  • Konferensbidrag (refereegranskat)abstract
    • Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has largely focused on their characteristics. We instead concentrate on why they occur by outlining two processes that result in anti-patterns: 1) backfiring, and 2) favouring. The purpose of the paper is to help designers and researchers better understand how design processes can lead to negative impacts and to repentant designers by introducing a richer vocabulary for discussing such processes. We explore how anti-patterns evolve in HCI by specifically applying the vocabulary to examples of social media design. We believe that highlighting these processes will help the HCI community reflect on their own work and also raise awareness of the opportunities for avoiding anti-patterns. Our hope is that this will result in fewer negative experiences for designers and users alike.
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