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Sökning: WFRF:(Foka Anna 1981 )

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1.
  • Foka, Anna, 1981-, et al. (författare)
  • Beyond humanities qua digital : Spatial and material development for digital research infrastructures
  • 2018
  • Ingår i: Digital Scholarship in the Humanities. - Oxford : Oxford University Press. - 2055-7671 .- 2055-768X. ; 33:2, s. 264-278
  • Tidskriftsartikel (refereegranskat)abstract
    • Universities around the world have increasingly turned to digital infrastructures as a way to revamp the arts and humanities. This article contributes a fresh understanding by examining the material development of HumlabX, a research laboratory for digital humanities at Umeå University, Sweden. Specifically, we approach the empirical case as a timeline of research funding, projects, events, and deliverables to examine how the research laboratory as an organizational and material space developed and evolved in relation to new technology investments. Based on our analysis, we argue that while digital research infrastructures can, indeed, stimulate innovation in and around research, aimed to produce new knowledge, digital technologies carry social and material implications that affect organizational processes. We show that while knowledge production processes at HumlabX were highly influenced by the infrastructural legacy of the past, they indeed directed scholars toward innovation. By discussing these implications in detail, we move beyond the debate of humanities qua digital, and demonstrate the need for scholars of digital humanities to engage in the development of policies for digital research infrastructures. Using a Swedish case study, we argue that research laboratories for the digital humanities must be scrutinized and should be fully exposed as socio-material organizations that develop, and should develop, over time. In particular, we stress the need to ensure that digital humanities laboratories are sustainable and open for redevelopment.
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2.
  • Arvidsson, Viktor, 1984-, et al. (författare)
  • Digital gender : perspective, phenomena, practice
  • 2015
  • Ingår i: First Monday. - Chicago : University of Illinois Press. - 1396-0466. ; 20:4
  • Tidskriftsartikel (refereegranskat)abstract
    • Past research on gender online has made important land gains but under-theorizes the Internet as a passive, fixed, and somewhat insubstantial space or context. By contrast, this special issue draws on new material thinking to put into questions the very notion of “cyberspace” as a distinct realm. In this vein, the contents of this issue critically examine how the Internet and related digital technologies actively “work” to maintain or transform systems of oppression, as displayed, for example, in the digital doing(s) of gender. They also show how digital technologies and related concepts can be used to challenge current understandings of race, class, and gender and to produce and provoke new forms of knowledge. While the contents of this issue are drawn from different fields and display great diversity, the individual contributions of each author helps to chart out three potent venues for future Internet research: namely digital gender as perspective, phenomena, and practice.
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3.
  • Barker, Elton, et al. (författare)
  • Coding for the Many, Transforming Knowledge for All : Annotating Digital Documents
  • 2020
  • Ingår i: Publications of the Modern Language Association of America. - : MODERN LANGUAGE ASSOC AMER. - 0030-8129 .- 1938-1530. ; 135:1, s. 195-202
  • Tidskriftsartikel (refereegranskat)abstract
    • Annotation—“A Note Added to Anything Written, By Way of Explanation or Comment”—Is Almost as Old as Writing Itself (“annotation”). Among the first texts to be written down, Homer's oral poems survive thanks first to Hellenistic scholars, whose comments and explanations formed the editions that came down to us, and second to later manuscript technology, which enabled the painstaking copying of both the texts and the notes associated with them (see fig. 1). At the I Annotate 2019 conference, Gardner Campbell reflected on the meaning ofto noteand identified as its essence the idea of signing: “A sign that we formulate, a sign that we leave, a sign thatpointsto something, points to a meaning, points to another word, but also points to thepointer.We leave signs;weleave signs;Iannotate. The agency in the word note is extraordinary” (00:07:35-58). To note is, as Campbell'skeynoteput it, a fundamental act of attention, of sharing, as basic as “water” or “love” (00:06:16-00:07:25). To note is an essential human act.
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4.
  • Barker, Elton, et al. (författare)
  • Journeying through Space and Time with Pausanias’s Description of Greece
  • 2023
  • Ingår i: Literary Geographies. - 0324-8305 .- 2397-1797. ; 9:1, s. 124-160
  • Tidskriftsartikel (refereegranskat)abstract
    • Sometime in the second century CE, Pausanias of Magnesia (modern-day Turkey) wrote the Description of Greece. Ostensibly a tour of the places to see on the Greek mainland, the Description also provides historical accounts related to the topography through which Pausanias moves. Little attention has been given to how these building blocks of narrative, the entities of place and time, relate to and intersect with each other. In this article, we establish a framework for systematically investigating Pausanias’s chronotopes through a process of semantic annotation. We describe our typology for categorizing place and time, with the aim of enabling this text’s database of information — the descriptions of the built environment, its temples, statues, etc. — to be mapped and analysed. Our emphasis, however, is on how the technology equally facilitates close reading, as we trace how individual locations, objects and people relate to each other through the unfolding of chronotopes, and examine how in turn these chronotopes transform our understanding of the spaces of Greece and Greece as a place. We conclude by offering reflections on the potential for semantic annotation of the kind documented here not only for conducting chronotopic investigations of literary geographies, but also for bringing the textualization of space into direct dialogue with the material culture on the ground.
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6.
  • Challenge the past / diversify the future - proceedings
  • 2015
  • Samlingsverk (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • Challenge the Past / Diversify the Future is a multidisciplinary conference for scholars and practitioners who study the implementation and potential of visual and multi-sensory representations to challenge and diversify our understanding of history and culture. This volume contains an overview of all the presentations.
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7.
  • Champion, Erik, et al. (författare)
  • Art history, heritage games, and virtual reality
  • 2020
  • Ingår i: The Routledge Companion to Digital Humanities and Art History. - New York : Routledge, 2020. | Series: [Routledge art history and visual studies companions] : Taylor & Francis. - 9780429505188 - 9781138585584 ; , s. 238-253
  • Bokkapitel (refereegranskat)
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8.
  • Champion, Erik Malcom, et al. (författare)
  • Art History, Heritage Games, And Virtual Reality
  • 2020. - 1
  • Ingår i: The Routledge Companion to Digital Humanities and Art History. - London and New York : Routledge. - 9781138585584 ; , s. 238-252
  • Bokkapitel (refereegranskat)abstract
    • This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has the potential to connect traditional galleries, libraries, archives, and museum (GLAM) sector organizations with contemporary audiences by blending old traditions and new technologies. Following a short definition of virtual reality, we discuss the relevance and increasing intersecting importance of virtual heritage and serious games, especially those dealing with topics and issues in art history. We suggest that while the majority of studies deal with physical or digital maintenance and display of art-historical objects; public engagement can further be achieved with the aid of participatory, sensory, and interactive platforms.
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9.
  • Chapman, Adam, et al. (författare)
  • What is historical game studies?
  • 2017
  • Ingår i: Rethinking history. - : Taylor & Francis. - 1364-2529 .- 1470-1154. ; 21:3, s. 358-371
  • Tidskriftsartikel (refereegranskat)
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10.
  • Deviant Women : Cultural, Linguistic, and Literary Approaches to Narratives of Femininity
  • 2015
  • Samlingsverk (redaktörskap) (refereegranskat)abstract
    • This multidisciplinary collection of articles illuminates the ways in which the concept of female deviance is represented, appropriated, re-inscribed and refigured in a wide range of texts across time, cultures and genres. Such a choice of variety shows that representations of deviance accommodate meaning-making spaces and possibilities for resistance in different socio-cultural and literary contexts. The construct of the deviant woman is analysed from literary, sociolinguistic and historical-cultural perspectives, revealing insights about cultures and societies. Furthermore, the studies recognise and explain the significance of the concept of deviance in relation to gender that bespeaks a contemporary cultural concern about narratives of femininity.
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11.
  • Dunn, Stuart, et al. (författare)
  • Spatial Narratives in Museums and Online : The Birth of the Digital Object Itinerary
  • 2019. - 1
  • Ingår i: Museums and Digital Culture. - London and New York : Springer. - 9783319974576 ; , s. 253-271
  • Bokkapitel (refereegranskat)abstract
    • Museums represent complex layers of place. From carefully managed curatorial spaces, to exhibition environments, to the layout of display cases, to the representation of distant parts embodied in the collections of the great encyclopedic collections, the negotiation, representation and presentation of place has always been central to the mission of any museum. This chapter will examine the history of how museums (especially museum catalogues) present place, from early origins to the Internet. A set of case studies will be examined as a means of exploring how, where and in what form art objects and artefacts first began to be transported from non-Western to Western nations for display in the museums of Western capitals, thus representing the origins of what Cuno has called our “basic and inevitable cultural interrelatedness”; and what others have called “object itineraries” or “object biographies”. A comparison will be made of the same museums’ online representation of the same places today. It will thus be possible to present a framework for considering object itineraries – historic and modern - as a subject of both history and historiography.
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12.
  • Dunn, Stuart, et al. (författare)
  • Spatial narratives in museums and online : the birth of the digital object itinerary
  • 2019
  • Ingår i: Museums and digital culture. - Cham : Springer. - 9783319974569 - 9783319974576 ; , s. 253-271
  • Bokkapitel (refereegranskat)abstract
    • Museums represent complex layers of place. From carefully managed curatorial spaces, to exhibition environments, to the layout of display cases, to the representation of distant parts embodied in the collections of the great encyclopedic collections, the negotiation, representation and presentation of place has always been central to the mission of any museum. This chapter will examine the history of how museums (especially museum catalogues) present place, from early origins to the Internet. A set of case studies will be examined as a means of exploring how, where and in what form art objects and artefacts first began to be transported from non-Western to Western nations for display in the museums of Western capitals, thus representing the origins of what Cuno has called our "basic and inevitable cultural interrelatedness"; and what others have called "object itineraries" or "object biographies". A comparison will be made of the same museums' online representation of the same places today. It will thus be possible to present a framework for considering object itineraries—historic and modern—as a subject of both history and historiography.
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13.
  • Foka, Anna, 1981-, et al. (författare)
  • A Digital Periegesis : Implementing Spatial Research Infrastructures for Classical History and Archaeology
  • 2023
  • Ingår i: Digital Spatial Infrastructures and Worldviews in Pre-Modern Societies. - Leeds : ARC Humanities Press. - 9781641894692 - 9781802700794 ; , s. 205-223
  • Bokkapitel (refereegranskat)abstract
    • The classics have in many ways pioneered the application of digital methods to narrative spatial analysis and developed strong collaborative engagement with infrastructure, producing Pelagios, an ever-growing platform for a plethora of spatial databases and gazetteers, as well as Recogito a digital annotation tool. These two successful examples show a pressing need for community building around SRIs for early modern and medieval Scandinavia to ensure sustainable design, long-term preservation, and further collaborative development. This article discusses this development in the context of the digital periegesis project and the resources used for Pausanias's description of Greece 
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14.
  • Foka, Anna, 1981- (författare)
  • Beauty and the Beast : Femininity, Animals and Humour in Middle Comedy
  • 2011
  • Ingår i: Classica et Mediaevalia. - Museum Tusculanum Press, University of Copenhagen. - 0106-5815 .- 1604-9411. ; 62, s. 51-80
  • Tidskriftsartikel (refereegranskat)abstract
    • Approximating humans to animals is a technique employed in Greek Literature, drawing on epic stylistics. The topsy-turvy nature of Old Comedy encouraged the use of animal choruses and characters. In Middle Comedy, their dramatic use appears limited: a number of similes are built around refernces to animals for both male and female characters, producing social comments in humorous form. This paper explores how animal semantics in selected fragments (Alexis and Epicrates)  impart occasional otherness to female entities (women and hetairai) reinforcing the sense of difference from the norm, whereas on other occasions they subtly underline the importance of females in the civic environment. 
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15.
  • Foka, Anna, 1981- (författare)
  • Beauty and the Beast : Femininity, animals and humour in Greek Middle Comedy
  • 2011
  • Ingår i: Classica et Mediaevalia. - Århus, Copenhagen, Denmark : Museum Tusculanum Press, University of Copenhagen. - 0106-5815 .- 1604-9411. ; December:62, s. 51-80
  • Tidskriftsartikel (refereegranskat)abstract
    • Approximating humans to animals is a common technique deployed in Greek Literature starting as early as the Epics. In early performances of drama, the topsy turvy nature of Old Comedy encouraged the use of animal characters; choruses of animals, anthropomorphized animals, and animalized humans are common strategies used among Old Comedy playwrights. In Middle Comedy their dramatic use appears limited, yet they are not completely excluded from the repertoire. A number of similes are built around references to animals for both male and female characters. This technique (which draws on epic stylistics) produces social comments in humorous form, especially by assimilating women to tamed and untamed animals. This article explores these animalized manifestations of feminity in selected fragments of Middle Comedy, focusing on Eubulus’ Procris, Alexis’ Isostasion, and The Chorus, and Antilais by Epicrates. The animal references impart occasional ‘otherness’ to several female entities (γυναῖκες and ἑταῖραι), reinforcing the sense of difference from the ‘norm’,  whereas on other occasions they reconfirm the importance of females in the civic environment. Across these fragments, I show how animal imagery outlines gendered alterities within the context of normative Athenian ideology. Ultimately, I compare the semantics of animality and how it is humorously interwoven into femininity in Old and Middle Comedy. 
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16.
  • Foka, Anna, 1981- (författare)
  • Beyond Deviant : Theodora as the Other in Byzantine Imperial Historiography
  • 2015
  • Ingår i: Deviant Women. - Oxford : Peter Lang Publishing Group. - 9783653995923 - 9783653995923 - 9783631643297 - 9783653033199
  • Bokkapitel (refereegranskat)abstract
    • Early Byzantine historiography offers two contradictory portrayals of Theodora  (Crowned Empress 427-458 CE).  Whereas in Procopius’ Wars of Justinian and Buildings she appears to be a courageous and influential empress, in his later work, Secret History, she is represented as a deviant female figure. Procopius’ narrative of Theodora is overall disapproving of her character and actions. He discusses her early years as a ‘shameless’ performer and a prostitute, brought up in the social margins of Constantinople; Similarly, during her reign, he describes her exercise of power over the palace and her subjects as cruel and violent, driven by premeditated self-interest.  In this chapter, I aim to discuss Theodora’s portrayal by Procopius as a sociologically deviant female; it is a systematic study of what the author considers to be social norm violations that are subject to social sanction. I will specifically concentrate on Theodora’s depiction as a sexually deviant young performer. I will then focus upon actions of cruelty and violence in her political and social career as an Empress.  I will show how the paradigm of Theodora, in Procopius’ Secret History, can be read as both making visible coercive social, political and religious power structures, as well as, disenfranchising femininity in early Byzantium.
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18.
  • Foka, Anna, 1981-, et al. (författare)
  • Critically assessing AI/ML for cultural heritage : potentials and challenges
  • 2023
  • Ingår i: Handbook of Critical Studies of Artificial Intelligence. - : Edward Elgar Publishing. - 9781803928555 - 9781803928562 ; , s. 815-825
  • Bokkapitel (refereegranskat)abstract
    • This chapter provides a critical examination of the promise of AI technology with a focus on museums and cultural heritage organisations. We argue that while AI shows great potential for digitalisation, collections management and curation, its implementation is a complex endeavour. First, we discuss artificial intelligence and machine learning technologies with great potential such as computer vision and natural language processing, as well as the implementation of AI for heritage encounters. We then identify a number of challenges in implementing these technologies—namely using technology to address the diversity of human memory and culture that is inherent in cultural heritage collections, but also issues of accessibility and technical know-how. Finally, we envision the future potential of AI for the digitalisation of heritage.
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19.
  • Foka, Anna, 1981- (författare)
  • Deconstructing Oedipus : Woody Allen's Mighty Aphrodite and the classical tradition
  • 2017. - 11
  • Ingår i: The reception of ancient virtues and vices in modern popular culture. - Leiden and Boston : Brill Academic Publishers. - 9789004347717 - 9789004347724 ; , s. 167-186
  • Bokkapitel (refereegranskat)abstract
    • The chapter examines the philosophical dichotomy between Hellenism and Hebraism in order to show how Mighty Aphrodite may be seen as a contemporary example of merging cultural identities, previously thought in contradiction to one another. Allen's reiteration of Oedipal references may be read as a dismantling of Classical Hellenic culture and a rearrangement intended for a 21st century New York setting. Allen constructs a fictional tragic space that is embedded in the main plot and that manifests itself in the form of tragic dramaturgy and scenic conventions.Against this backdrop, Allen's overall use of classical tradition may be considered self-referential: it points out to the director's own understanding of classical culture as a twenty first century Jewish New York film director. Ancient cultural forms mingle with contemporary film and mirror 'the two way relationship between the source text or culture and the new work and receiving elements'. Abort of their original context of antiquity, ritual, drama and myth, tragedy and the very figure of Oedipus are (paradoxically) cinematically deconstructed as humorous, and are granted a place within contemporaneity, finding a specific leeway of expression in classical Hollywood film narratives. The film is a commentary on the potentials of reinstating dominant structures of classical reception per se: Oedipus may become Anti-Oedipus, tragedy may turn into comedy and binary structures such as Hellenism and Hebraism may mingle together in perfect harmony.
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20.
  • Foka, Anna, 1981-, et al. (författare)
  • Digital Archaeology? Greece on Focus : Tools, methodologies and trends
  • 2017
  • Annan publikation (refereegranskat)abstract
    • Archaeology is an interdisciplinary science, as it is a scholarly study of past processes that often combines space, place, natural science, materials and texts in its interpretation. Presently, the majority of practicing archaeologists include digital tools in their work (e.g. data keeping, digital mapping, visualization tools). And recently, digital visualization is trending beyond 3D modelling and landscape reconstruction and into the interactive, scientific visualization of data in order to render relations between geographies and cultures, sensory properties (Betts 2011, Betts 2017, Foka and Arvidsson 2016), external /internal networks and aerial visualizations. On an international level, we have come to speak of the notion of “cyber-archaeology” (Forte 2015): archaeological methods that utilize participatory technology to interact with past artefacts and spaces and to understand the past through reflection and cooperative efforts. Current digital tools and methodologies help capture and display knowledge about the past. While there is considerable room for improvement, both in terms of tools and of methodologies, from composing plain databases to visualizations intended for wider museum audiences, we address here the current progress within Greek archaeological practice and emphasize the importance of sustainable and updated digital research infrastructures in order to enhance access to materials for researchers and laypeople alike.
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21.
  • Foka, Anna, 1981- (författare)
  • (Digital) Bread and Circuses : Reframing Ancient Spectacle for Different Screens
  • 2014
  • Ingår i: Digital Humanities Australasia 2014. - Perth, Western Australia.
  • Konferensbidrag (refereegranskat)abstract
    • It is commonplace that screen-based communication – i.e. TV, cinema, computer screens and ubiquitous devices is continuously mediating cultures (Galloway 2004, Giaccardi et al. 2012). Digital reconstruction is the process of graphically representing ideas and objects (Wileman: 1993). This process, however, requires a conceptual picture to be transferred to in a graphical medium. This paper focuses on the potentials of a conceptual digital construction of a Roman Amphiteatre for multiple screens. I argue that while current ‘historically accurate’ digital depictions of Roman amphitheatres are limited to lifeless and sanitized aerial 3D models, a more innovative, multisensory and participatory reconstruction of entertainment sites for multiple screens can elucidate our understanding of historically and geographically remote social and cultural concepts.I propose new methodological tools for generating discourses that add layers of understanding to our contemporary knowledge of the Roman spectacle. A participatory (embodied- tangible computing) and multisensory (sound and vision) digital recreation of a Roman amphitheatre (along the lines of Betts: 2009, Drucker: 2009, and Favro: 2006) can engineer deeper and constructive analyses of the dynamics and systemic operations regarding [ancient and current] popular entertainment. It can generate questions about the cultural and emotional context of ancient spectacle as well as the potentials and limitations set by our current technological grasp. It can further be applicable in research and education in order to anchor both ’traditional’ research questions, as well as the importance of multiplicity within institutional material infrastructure
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22.
  • Foka, Anna, 1981-, et al. (författare)
  • Digital gender: a manifesto : report on the research workshop: digital gender: theory, methodology, and practice
  • 2014
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • While early day Internet research often hailed “Cyberspace” as an arena where individuals would be liberated from the social shackles of their biological gender, a growing body of research makes evident the exaggerations present within these romanticized claims. Though the online gender divide is rapidly eroding, the Internet remains rooted in society at large. While digital technologies can challenge normative views, they therefore often maintain status quo. Consequently, there is a need to revisit old claims and challenge traditional notions of ”Digital Gender”. In this vein, this manifesto reports and synthesizes findings and discussions from an international workshop titled ”Digital Gender: Theory, Methodology and Practice”, held at Umeå University, Sweden, in early 2014. Against this backdrop, we chart out a new agenda for research on how the digital intermingle with the social in the production of gender. In particular, we argue that scholars must move past the idea of Internet as a separate – virtual – realm and direct attention to the increasingly complex ways that digital technologies permeate social practices, altering the very fabric of society itself. On the one hand, we stress the need for research that focuses on how particular Internet technologies help maintain as well as challenge normative views of gender. On the other hand, we stress the need to uncover how particular material properties of digital technology affect the (un)making of such views. Overall, we also stress the need for scholars of gender to move beyond binary oppositions and to be appreciative of intersectionality in their analyses of digital gender construction.
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23.
  • Foka, Anna, 1981-, et al. (författare)
  • Experiential Analogies : A Sonic Digital Ekphrasis as a Digital Humanities Project
  • 2016
  • Ingår i: Digital Humanities Quarterly. - Boston : Alliance Digital Humanities Organizations. - 1938-4122. ; 10:2
  • Tidskriftsartikel (refereegranskat)abstract
    • Humanistic uses of digital technologies have opened up new ways to think about, communicate, and discuss historical research. The common use of digital tools to visually represent ancient cultures and sites, however, has also introduced new issues. For example, critics have argued that digital visualisations, largely synonymous with reconstruction in 3D models, often attempt to represent a photorealistic-artificial vision of the past, and may often prove to be a way to communicate history to a large(r) audience [Forte and Siliotti 1997]. Against this backdrop, this article will discuss precisely how technology may help immerse researchers into historically situated life, and radically advance historical research. Adding to related criticisms of ocularcentric traditions of knowledge production, we contribute to this stream of research by arguing that contemporary visual representations of the past often concentrate on visual representations and seemingly maintain antiquity as a sanitised historio-cultural ideal [Westin 2012] [Tziovas 2014]. More specifically, this article seeks to demonstrate the potential of digital humanities to move beyond mere representations on screen and to mobilize other senses (specifically sound) as a historically situated component for research. For this purpose, we focus on the abstract principles and overall methodology for a recreation of the experience of sounds in the Roman amphitheatre.
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