1. |
- Bogdan, Cristian, et al.
(författare)
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Evaluation of robot body movements supporting communication : Towards HRI on the move
- 2011
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Ingår i: New Frontiers in Human–Robot Interaction. - Philadelphia : John Benjamins Publishing Company. - 9789027204554 ; , s. 185-210
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Bokkapitel (refereegranskat)abstract
- In designing socially interactive robots we have focused on robot movement and its role in multi-modal human-robot communication. In this chapter we describe design and evaluation of robot body movements supporting communication, investigating the idea of using speed and orientation adjustments as design elements in human-robot interaction. The scenario studied includes a robotic shopping trolley that offers products via speech and GUI to the user while both are moving in a supermarket-like environment. Our results show that if the robot slows down while making such offers, users are more prone to react upon them and to take the product. However, even from our early pre-study with mock-up robots we observed that users tended not to mention the robot’s slow-down movements, even if these movements were shown several times to them during a video-based debriefing. This phenomenon, that users react implicitly on the robot’s movements without being consciously aware of them, was confirmed during an experimental study with a fully integrated robot prototype. We discuss our results by reflecting on human-robot interaction design methods, and we draw implications from the lessons learned in the study of the design of robot behaviours. In particular, we list a whole set of challenges for HRI when both the user and the robot are moving.
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2. |
- Hüttenrauch, Helge, et al.
(författare)
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Evaluation of Robot Body Movements Supporting Communication
- 2010
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Ingår i: Proceedings of the 2nd International Symposium on New Frontiers in Human-Robot Interaction - A Symposium at the AISB 2010 Convention. - 9781902956879 - 1902956877 ; , s. 42-49
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Konferensbidrag (refereegranskat)abstract
- In designing socially interactive robotswe have focused on robot movement and its role in multi-modal human-robot communication. In this paper we describe a user-centred design and evaluation process, investigating the idea of using speed and orientation adjustments as design elements in human-robot interaction. The scenario studied includes a robotic shopping trolley that offers products to the user while both are moving in a supermarket-like environment. Our results show that if the robot slows down while making such offers, users are more prone to react upon them. However, in an early pre-study, performed only with a robot mock-up, we observed that users tended not to notice the robot's slow-down movements while offers are made, even if these movements were shown several times to them during a video-based debriefing. This phenomenon, that users react implicitly on the robot'smovements without being consciously aware of them, was confirmed during an experimental study with a fully integrated robot prototype.We discuss our results by reflecting on human-robot interaction design methods, and we propose implications from the lessons learnt in the study of the design of robot behaviours.
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3. |
- Kajko-Mattsson, Miroslawa E J, et al.
(författare)
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Long-Term Perspective of Agile Methods
- 2009
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Ingår i: International Conference on Software Engineering and Applications. - : IEEE. - 9781424447794
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Konferensbidrag (refereegranskat)
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4. |
- Kajko-Mattsson, Mira, et al.
(författare)
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Long-Term Perspective of Agile Methods
- 2009
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Ingår i: 2009 FOURTH INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING ADVANCES (ICSEA 2009). - NEW YORK : IEEE. ; , s. 1-2
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Konferensbidrag (refereegranskat)abstract
- Even if we have recognized many short-term benefits of agile methods, we still know very little about their long-term effects. In this panel, we discuss the long-term perspective of the agile methods. The panelists are either industrial or academic representatives. They will discuss problems and benefits related to the long-term lifecycle system management in agile projects. Ideally, the panel's outcome will provide ideas for future research.
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5. |
- Kis, Filip, et al.
(författare)
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Towards Fully Declarative High-level Interaction Models : An Approach Facilitating Automated GUI Generation
- 2014
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Ingår i: 2014 47th Hawaii International Conference on System Sciences, HICSS. - : IEEE Computer Society. - 9781479925049 ; , s. 412-421
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Konferensbidrag (refereegranskat)abstract
- Models of high-level interaction design are usually based on procedural representation. For knowledge representation and reasoning, however, declarative representations are preferred. In this paper, we define purely declarative high-level interaction models based on theories of human communication. In contrast, earlier attempts to define purely declarative models resulted for pragmatic reasons in a mixed representation including procedural constructs within the overall declarative model structure. We show how the declarative models can be operationalized into behavioral (abstract) UI models corresponding to those generated from the mixed representation. Based on an implementation integrated with an existing framework for GUI generation, we show that and how it is possible to automatically generate GUIs from purely declarative models as well.
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6. |
- Popp, Roman, et al.
(författare)
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Automatic generation of the behavior of a user interface from a high-level discourse model
- 2009
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Ingår i: Proceedings of the 42nd Annual Hawaii International Conference on System Sciences, HICSS.
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Konferensbidrag (refereegranskat)abstract
- In addition to the structure and "look" of a user interface (UI), its behavior needs to be defined. For a fully automated UI generation, of course, it will have to be generated fully automatically as well. We avoid that finite-state machines or similar would have to be created manually by a UI designer. Instead, we start from a largely declarative high-level discourse model including a few procedural constructs. Based on our definitions of the procedural semantics of all parts of such a discourse model, we are able to automatically generate a finite-state machine that fully defines the behavior of the generated UI. In this way, we show how automatic generation of the behavior of a user interface is possible from a high-level discourse model
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