SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "AMNE:(NATURVETENSKAP) AMNE:(Data och informationsvetenskap) AMNE:(Människa datorinteraktion) "

Sökning: AMNE:(NATURVETENSKAP) AMNE:(Data och informationsvetenskap) AMNE:(Människa datorinteraktion)

  • Resultat 1-50 av 5007
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Liu, Yuanhua, 1971, et al. (författare)
  • Considering the importance of user profiles in interface design
  • 2009
  • Ingår i: User Interfaces. ; , s. 23-
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • User profile is a popular term widely employed during product design processes by industrial companies. Such a profile is normally intended to represent real users of a product. The ultimate purpose of a user profile is actually to help designers to recognize or learn about the real user by presenting them with a description of a real user’s attributes, for instance; the user’s gender, age, educational level, attitude, technical needs and skill level. The aim of this chapter is to provide information on the current knowledge and research about user profile issues, as well as to emphasize the importance of considering these issues in interface design. In this chapter, we mainly focus on how users’ difference in expertise affects their performance or activity in various interaction contexts. Considering the complex interaction situations in practice, novice and expert users’ interactions with medical user interfaces of different technical complexity will be analyzed as examples: one focuses on novice and expert users’ difference when interacting with simple medical interfaces, and the other focuses on differences when interacting with complex medical interfaces. Four issues will be analyzed and discussed: (1) how novice and expert users differ in terms of performance during the interaction; (2) how novice and expert users differ in the perspective of cognitive mental models during the interaction; (3) how novice and expert users should be defined in practice; and (4) what are the main differences between novice and expert users’ implications for interface design. Besides describing the effect of users’ expertise difference during the interface design process, we will also pinpoint some potential problems for the research on interface design, as well as some future challenges that academic researchers and industrial engineers should face in practice.
  •  
2.
  • Wilhelmsson, Kenneth, 1976 (författare)
  • Huvudansatser för parsningsmetoder. Om programutvecklingens förutsättningar i en svensk kontext
  • 2016
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Syftet med denna text var att ge en inblick i området (syntaktisk) parsning. Tanken var att ge en bild av utvecklingen som var 1) fri från alltför tekniska detaljer, då området är programmeringstekniskt, och 2) beskriven ur ett svenskt perspektiv. Bakgrunden till valet av ämne till texten, som var tänkt att finnas med i antologin Text och kontext, var att parsning är relativt okänt för många personer verksamma inom närliggande områden, samtidigt som det är ett absolut nyckelbegrepp för den som ägnar sig åt datorlingvistik eller språkteknologi. Målet var alltså att ge en ganska allmän utifrånblick på några centrala sidor av utvecklingen, samtidigt som det tydligt är så att den som själv arbetat med utveckling kan ha starka åsikter och preferenser rörande metodval, något som i ärlighetens namn kanske inte heller denna text är lösgjord från. Hur ska det göras? Konsten att utveckla automatisk syntaxanalys av naturlig text kan läras ut från ett flertal perspektiv. Det kan t.ex. ske med fokus på användandet av en viss grammatikformalism, med fokus på beräkningssnabbhet, med fokus på entydiggörande av möjliga ambiguiteter. Tolkningsval kan göras med hjälp av antingen handskrivna regler eller inhämtad statistik. En sorts huvudtema i denna text är hur metoder för parsning på senare år uppvisar förändringar som kanske kan förklaras med att programmen har fått andra användningsområden och att metoderna har anpassats därefter (en annan tolkning är att flera senare system inte längre gör parsning i strikt mening). När detta tänkta ”kapitel” var färdigt fick det kommentaren att det inte var anpassat för antologins målgrupp. Det fick skrivas en annan kapiteltext, men det kom samtidigt ett förslag att publicera texten om parsning här som denna rapport.
  •  
3.
  • Wilhelmsson, Kenneth, 1976 (författare)
  • Autentiska och artificiella frågor till svensk text Automatisk frågegenerering jämfört med användares frågor för informationsåtkomst : Authentic and artificial questions to Swedish text Automatically generated questions versus user-generated questions for information access
  • 2015
  • Annan publikation (övrigt vetenskapligt/konstnärligt)abstract
    • Informationssökning mot ostrukturerade datakällor som fri text är ett av de områden där användargränssnitt med fri formulering i naturligt språk har tagits fram. I ett sådant, eventuellt AI-betonat, system kan några grundläggande svårigheter från användarperspektivet märkas. En sådan svårighet är att en användare inte känner till huruvida en fråga som hon avser att ställa egentligen kan besvaras av den aktuella texten. Denna svårighet, tillsammans med andra, som de kraftiga variationsmöjligheterna för formen för ett giltigt svar på en ställd fråga, riskerar att leda till att användarintrycken av systemtypen blir negativa. De moment som behöver ingå i ett sådant frågebaserat informationssystems funktionssätt måste på något sätt inbegripa en mappning av frågeled i frågan (t.ex. när) till den form och grammatisk funktion som svaret i texten måste ha (för frågan när normalt ett tidsadverbial). Bland annat denna iakttagelse inbjuder till användning av automatisk frågegenerering (question generation, QG). Frågegenerering innebär att frågor som en naturlig text besvarar initialt utvinns av ett program som samlar in dem i explicit form. Tanken för användning i informationssökning är att en användare i gränssnittet enbart ska kunna ställa just dessa frågor, vilka faktiskt besvaras av texten. Denna studie gäller just de frågor som ett automatiskt frågegenereringssystem för svenska kan, och genom vidare utveckling, skulle kunna generera för godtycklig digital svensk text. Även om mängden automatiskt genererade frågor och frågeformuleringar kan bli mycket stor, utrymmesmässigt många gånger större än ursprungstexten, så är det tydligt att den beskrivna metoden för frågegenerering för svenska inte kan och troligen inte heller kommer att kunna förmås att skapa alla de frågor och frågeformuleringar som en vanlig användare skulle anse att en viss text besvarar. Men hur väl fungerar då automatiskt genererade frågor i detta sammanhang? Denna uppsats kretsar kring en användarundersökning där undersökningsdeltagare har ombetts att formulera frågor som texter besvarar, och som anses vara relevanta frågor. Den resulterande samlingen frågor undersöktes och kategoriserades. Resultatet av undersökningens huvudfråga visar att bara 20-25 % av användarnas frågeformuleringar skulle kunna genereras direkt automatiskt med aktuell ansats – utan vissa informationstekniska förbättringar. Uppsatsen föreslår viss ny terminologi för detta outforskade område, bl.a. för att skilja mellan de olika grader av processkrav som generering av olika frågeslag från text kräver.
  •  
4.
  • Amundin, Mats, et al. (författare)
  • A proposal to use distributional models to analyse dolphin vocalisation
  • 2017
  • Ingår i: Proceedings of the 1st International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, VIHAR 2017. - 9782956202905 ; , s. 31-32
  • Konferensbidrag (refereegranskat)abstract
    • This paper gives a brief introduction to the starting points of an experimental project to study dolphin communicative behaviour using distributional semantics, with methods implemented for the large scale study of human language.
  •  
5.
  • Schötz, Susanne, et al. (författare)
  • Phonetic Characteristics of Domestic Cat Vocalisations
  • 2017
  • Ingår i: Proceedings of the 1st International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, VIHAR 2017. - 9782956202905 ; , s. 5-6
  • Konferensbidrag (refereegranskat)abstract
    • The cat (Felis catus, Linneaus 1758) has lived around or with humans for at least 10,000 years, and is now one of the most popular pets of the world with more than 600 millionindividuals. Domestic cats have developed a more extensive, variable and complex vocal repertoire than most other members of the Carnivora, which may be explained by their social organisation, their nocturnal activity and the long period of association between mother and young. Still, we know surprisingly little about the phonetic characteristics of these sounds, and about the interaction between cats and humans.Members of the research project Melody in human–cat communication (Meowsic) investigate the prosodic characteristics of cat vocalisations as well as the communication between human and cat. The first step includes a categorisation of cat vocalisations. In the next step it will be investigated how humans perceive the vocal signals of domestic cats. This paper presents an outline of the project which has only recently started.
  •  
6.
  • Mohseni, Zeynab (Artemis) (författare)
  • Development of Visual Learning Analytic Tools to Explore Performance and Engagement of Students in Primary, Secondary, and Higher Education
  • 2024
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Schools and educational institutions collect large amounts of data about students and their learning, including text, grades, quizzes, timestamps, and other activities. However, in primary and secondary education, this data is often dispersed across different digital platforms, lacking standardized methods for collection, processing, analysis, and presentation. These issues hinder teachers and students from making informed decisions or strategic and effective use of data. This presents a significant obstacle to progress in education and the effective development of Educational Technology (EdTech) products. Visual Learning Analytics (VLA) tools, also known as Learning Analytics Dashboards (LADs), are designed to visualize student data to support pedagogical decision-making. Despite their potential, the effectiveness of these tools remains limited. Addressing these challenges requires both technical solutions and thoughtful design considerations, as explored in Papers 1 through 5 of this thesis. Paper 1 examines the design aspects of VLA tools by evaluating higher education data and various visualization and Machine Learning (ML) techniques. Paper 2 provides broader insights into the VLA landscape through a systematic review, mapping key concepts and research gaps in VLA and emphasizing the potential of VLA tools to enhance pedagogical decisions and learning outcomes. Meanwhile, Paper 3 delves into a technical solution (data pipeline and data standard) considering a secure Swedish warehouse, SUNET. This includes a data standard for integrating educational data into SUNET, along with customized scripts to reformat, merge, and hash multiple student datasets. Papers 4 and 5 focus on design aspects, with Paper 4 discussing the proposed Human-Centered Design (HCD) approach involving teachers in co-designing a simple VLA tool. Paper 5 introduces a scenario-based framework for Multiple Learning Analytics Dashboards (MLADs) development, stressing user engagement for tailored LADs that facilitate informed decision-making in education. The dissertation offers a comprehensive approach to advancing VLA tools, integrating technical solutions with user-centric design principles. By addressing data integration challenges and involving users in tool development, these efforts aim to empower teachers in leveraging educational data for improved teaching and learning experiences.
  •  
7.
  • Frid, Emma, 1988-, et al. (författare)
  • Perceptual Evaluation of Blended Sonification of Mechanical Robot Sounds Produced by Emotionally Expressive Gestures : Augmenting Consequential Sounds to Improve Non-verbal Robot Communication
  • 2021
  • Ingår i: International Journal of Social Robotics. - : Springer Nature. - 1875-4791 .- 1875-4805.
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper presents two experiments focusing on perception of mechanical sounds produced by expressive robot movement and blended sonifications thereof. In the first experiment, 31 participants evaluated emotions conveyed by robot sounds through free-form text descriptions. The sounds were inherently produced by the movements of a NAO robot and were not specifically designed for communicative purposes. Results suggested no strong coupling between the emotional expression of gestures and how sounds inherent to these movements were perceived by listeners; joyful gestures did not necessarily result in joyful sounds. A word that reoccurred in text descriptions of all sounds, regardless of the nature of the expressive gesture, was “stress”. In the second experiment, blended sonification was used to enhance and further clarify the emotional expression of the robot sounds evaluated in the first experiment. Analysis of quantitative ratings of 30 participants revealed that the blended sonification successfully contributed to enhancement of the emotional message for sound models designed to convey frustration and joy. Our findings suggest that blended sonification guided by perceptual research on emotion in speech and music can successfully improve communication of emotions through robot sounds in auditory-only conditions.
  •  
8.
  • Frid, Emma, et al. (författare)
  • Perception of Mechanical Sounds Inherent to Expressive Gestures of a NAO Robot - Implications for Movement Sonification of Humanoids
  • 2018
  • Ingår i: Proceedings of the 15th Sound and Music Computing Conference. - Limassol, Cyprus. - 9789963697304
  • Konferensbidrag (refereegranskat)abstract
    • In this paper we present a pilot study carried out within the project SONAO. The SONAO project aims to compen- sate for limitations in robot communicative channels with an increased clarity of Non-Verbal Communication (NVC) through expressive gestures and non-verbal sounds. More specifically, the purpose of the project is to use move- ment sonification of expressive robot gestures to improve Human-Robot Interaction (HRI). The pilot study described in this paper focuses on mechanical robot sounds, i.e. sounds that have not been specifically designed for HRI but are inherent to robot movement. Results indicated a low correspondence between perceptual ratings of mechanical robot sounds and emotions communicated through ges- tures. In general, the mechanical sounds themselves ap- peared not to carry much emotional information compared to video stimuli of expressive gestures. However, some mechanical sounds did communicate certain emotions, e.g. frustration. In general, the sounds appeared to commu- nicate arousal more effectively than valence. We discuss potential issues and possibilities for the sonification of ex- pressive robot gestures and the role of mechanical sounds in such a context. Emphasis is put on the need to mask or alter sounds inherent to robot movement, using for exam- ple blended sonification.
  •  
9.
  • Lu, Zhihan, et al. (författare)
  • Multimodal Hand and Foot Gesture Interaction for Handheld Devices
  • 2014
  • Ingår i: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP). - : Association for Computing Machinery (ACM). - 1551-6857 .- 1551-6865. ; 11:1
  • Tidskriftsartikel (refereegranskat)abstract
    • We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.
  •  
10.
  • Jacobsson, Martin, 1976-, et al. (författare)
  • A Drone-mounted Depth Camera-based Motion Capture System for Sports Performance Analysis
  • 2023
  • Ingår i: Artificial Intelligence in HCI. - : Springer Nature. - 9783031358937 ; , s. 489-503
  • Konferensbidrag (refereegranskat)abstract
    • Video is the most used tool for sport performance analysis as it provides a common reference point for the coach and the athlete. The problem with video is that it is a subjective tool. To overcome this, motion capture systems can used to get an objective 3D model of a per- son’s posture and motion, but only in laboratory settings. Unfortunately, many activities, such as most outdoor sports, cannot be captured in a lab without compromising the activity. In this paper, we propose to use an aerial drone system equipped with depth cameras, AI-based marker- less motion capture software to perform automatic skeleton tracking and real-time sports performance analysis of athletes. We experiment with off-the-shelf drone systems, miniaturized depth cameras, and commer- cially available skeleton tracking software to build a system for analyzing sports-related performance of athletes in their real settings. To make this a fully working system, we have conducted a few initial experiments and identified many issues that still needs to be addressed.
  •  
11.
  • Latupeirissa, Adrian Benigno, et al. (författare)
  • Exploring emotion perception in sonic HRI
  • 2020
  • Ingår i: 17th Sound and Music Computing Conference. - Torino : Zenodo. ; , s. 434-441
  • Konferensbidrag (refereegranskat)abstract
    • Despite the fact that sounds produced by robots can affect the interaction with humans, sound design is often an overlooked aspect in Human-Robot Interaction (HRI). This paper explores how different sets of sounds designed for expressive robot gestures of a humanoid Pepper robot can influence the perception of emotional intentions. In the pilot study presented in this paper, it has been asked to rate different stimuli in terms of perceived affective states. The stimuli were audio, audio-video and video only and contained either Pepper’s original servomotors noises, sawtooth, or more complex designed sounds. The preliminary results show a preference for the use of more complex sounds, thus confirming the necessity of further exploration in sonic HRI.
  •  
12.
  • Petersson, Jesper, 1974, et al. (författare)
  • Off the record: The invisibility work of doctors in a patient-accessible electronic health record information service.
  • 2021
  • Ingår i: Sociology of health & illness. - : Wiley. - 1467-9566 .- 0141-9889. ; 43:5, s. 1270-1285
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article, we draw on Michael Lipsky's work on street-level bureaucrats and discretion to analyse a real case setting comprising an interview study of 30 Swedish doctors regarding their experiences of changes in clinical work following patients being given access to medical records information online. We introduce the notion of invisibility work to capture how doctors exercise discretion to preserve the invisibility of their work, in contrast to the well-established notion of invisible work, which denotes work made invisible by parties other than those performing it. We discuss three main forms of invisibility work in relation to records: omitting information, cryptic writing and parallel note writing. We argue that invisibility work is a way for doctors to resolve professional tensions arising from the political decision to provide patients with online access to record information. Although invisibility work is understood by doctors as a solution to government-initiated visibility, we highlight how it can create difficulties for doctors concerning accountability towards patients, peers and authorities.
  •  
13.
  • Ali, Muhaddisa Barat, 1986 (författare)
  • Deep Learning Methods for Classification of Gliomas and Their Molecular Subtypes, From Central Learning to Federated Learning
  • 2023
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The most common type of brain cancer in adults are gliomas. Under the updated 2016 World Health Organization (WHO) tumor classification in central nervous system (CNS), identification of molecular subtypes of gliomas is important. For low grade gliomas (LGGs), prediction of molecular subtypes by observing magnetic resonance imaging (MRI) scans might be difficult without taking biopsy. With the development of machine learning (ML) methods such as deep learning (DL), molecular based classification methods have shown promising results from MRI scans that may assist clinicians for prognosis and deciding on a treatment strategy. However, DL requires large amount of training datasets with tumor class labels and tumor boundary annotations. Manual annotation of tumor boundary is a time consuming and expensive process. The thesis is based on the work developed in five papers on gliomas and their molecular subtypes. We propose novel methods that provide improved performance.  The proposed methods consist of a multi-stream convolutional autoencoder (CAE)-based classifier, a deep convolutional generative adversarial network (DCGAN) to enlarge the training dataset, a CycleGAN to handle domain shift, a novel federated learning (FL) scheme to allow local client-based training with dataset protection, and employing bounding boxes to MRIs when tumor boundary annotations are not available. Experimental results showed that DCGAN generated MRIs have enlarged the original training dataset size and have improved the classification performance on test sets. CycleGAN showed good domain adaptation on multiple source datasets and improved the classification performance. The proposed FL scheme showed a slightly degraded performance as compare to that of central learning (CL) approach while protecting dataset privacy. Using tumor bounding boxes showed to be an alternative approach to tumor boundary annotation for tumor classification and segmentation, with a trade-off between a slight decrease in performance and saving time in manual marking by clinicians. The proposed methods may benefit the future research in bringing DL tools into clinical practice for assisting tumor diagnosis and help the decision making process.
  •  
14.
  •  
15.
  • Lv, Zhihan, Dr. 1984-, et al. (författare)
  • Editorial : 5G for Augmented Reality
  • 2022
  • Ingår i: Mobile Networks and Applications. - : Springer. - 1383-469X .- 1572-8153.
  • Tidskriftsartikel (refereegranskat)
  •  
16.
  • Helldin, Tove, et al. (författare)
  • Situation Awareness in Telecommunication Networks Using Topic Modeling
  • 2018
  • Ingår i: 2018 21st International Conference on Information Fusion, FUSION 2018. - : IEEE. - 9780996452762 - 9780996452779 - 9781538643303 ; , s. 549-556
  • Konferensbidrag (refereegranskat)abstract
    • For an operator of wireless telecommunication networks to make timely interventions in the network before minor faults escalate into issues that can lead to substandard system performance, good situation awareness is of high importance. Due to the increasing complexity of such networks, as well as the explosion of traffic load, it has become necessary to aid human operators to reach a good level of situation awareness through the use of exploratory data analysis and information fusion techniques. However, to understand the results of such techniques is often cognitively challenging and time consuming. In this paper, we present how telecommunication operators can be aided in their data analysis and sense-making processes through the usage and visualization of topic modeling results. We present how topic modeling can be used to extract knowledge from base station counter readings and make design suggestions for how to visualize the analysis results to a telecommunication operator.
  •  
17.
  • Lindgren, Helena, Professor, et al. (författare)
  • The wasp-ed AI curriculum : A holistic curriculum for artificial intelligence
  • 2023
  • Ingår i: INTED2023 Proceedings. - : IATED. - 9788409490264 ; , s. 6496-6502
  • Konferensbidrag (refereegranskat)abstract
    • Efforts in lifelong learning and competence development in Artificial Intelligence (AI) have been on the rise for several years. These initiatives have mostly been applied to Science, Technology, Engineering and Mathematics (STEM) disciplines. Even though there has been significant development in Digital Humanities to incorporate AI methods and tools in higher education, the potential for such competences in Arts, Humanities and Social Sciences is far from being realised. Furthermore, there is an increasing awareness that the STEM disciplines need to include competences relating to AI in humanity and society. This is especially important considering the widening and deepening of the impact of AI on society at large and individuals. The aim of the presented work is to provide a broad and inclusive AI Curriculum that covers the breadth of the topic as it is seen today, which is significantly different from only a decade ago. It is important to note that with the curriculum we mean an overview of the subject itself, rather than a particular education program. The curriculum is intended to be used as a foundation for educational activities in AI to for example harmonize terminology, compare different programs, and identify educational gaps to be filled. An important aspect of the curriculum is the ethical, legal, and societal aspects of AI and to not limit the curriculum to the STEM subjects, instead extending to a holistic, human-centred AI perspective. The curriculum is developed as part of the national research program WASP-ED, the Wallenberg AI and transformative technologies education development program. 
  •  
18.
  • Rexhepi, Hanife, 1984-, et al. (författare)
  • Cancer patients’ information seeking behavior related to online electronic healthcare records
  • 2021
  • Ingår i: Health Informatics Journal. - : Sage Publications. - 1460-4582 .- 1741-2811. ; 27:3, s. 1-12
  • Tidskriftsartikel (refereegranskat)abstract
    • Patients’ online access to their EHR together with the rapid proliferation of medical information on the Internet has changed how patients use information to learn about their health. Patients’ tendency to turn to the Internet to find information about their health and care is well-documented. However, little is known about patients’ information seeking behavior when using online EHRs. By using information horizons as an analytical tool this paper aims to investigate the information behavior of cancer patients who have chosen to view their EHRs (readers) and to those who have not made that option (non-readers). Thirty interviews were conducted with patients. Based on information horizons, it seems that non-reading is associated with living in a narrower information world in comparison to readers. The findings do not suggest that the smallness would be a result of active avoidance of information, or that it would be counterproductive for the patients. The findings suggest, however, that EHRs would benefit from comprehensive linking to authoritative health information sources to help users to understand their contents. In parallel, healthcare professionals should be more aware of their personal role as a key source of health information to those who choose not to read their EHRs. 
  •  
19.
  • Kucher, Kostiantyn, et al. (författare)
  • Visual Analysis of Online Social Media to Open Up the Investigation of Stance Phenomena
  • 2016
  • Ingår i: Information Visualization. - : Sage Publications. - 1473-8716 .- 1473-8724. ; 15:2, s. 93-116
  • Tidskriftsartikel (refereegranskat)abstract
    • Online social media are a perfect text source for stance analysis. Stance in human communication is concerned with speaker attitudes, beliefs, feelings and opinions. Expressions of stance are associated with the speakers' view of what they are talking about and what is up for discussion and negotiation in the intersubjective exchange. Taking stance is thus crucial for the social construction of meaning. Increased knowledge of stance can be useful for many application fields such as business intelligence, security analytics, or social media monitoring. In order to process large amounts of text data for stance analyses, linguists need interactive tools to explore the textual sources as well as the processed data based on computational linguistics techniques. Both original texts and derived data are important for refining the analyses iteratively. In this work, we present a visual analytics tool for online social media text data that can be used to open up the investigation of stance phenomena. Our approach complements traditional linguistic analysis techniques and is based on the analysis of utterances associated with two stance categories: sentiment and certainty. Our contributions include (1) the description of a novel web-based solution for analyzing the use and patterns of stance meanings and expressions in human communication over time; and (2) specialized techniques used for visualizing analysis provenance and corpus overview/navigation. We demonstrate our approach by means of text media on a highly controversial scandal with regard to expressions of anger and provide an expert review from linguists who have been using our tool.
  •  
20.
  •  
21.
  •  
22.
  • Lv, Zhihan, Dr. 1984-, et al. (författare)
  • 5G for mobile augmented reality
  • 2022
  • Ingår i: International Journal of Communication Systems. - : John Wiley & Sons. - 1074-5351 .- 1099-1131. ; 35:5
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
  •  
23.
  • Grünloh, Christiane, 1980-, et al. (författare)
  • "why do they need to check me?" patient participation through ehealth and the doctor-patient relationship : Qualitative study
  • 2018
  • Ingår i: Journal of Medical Internet Research. - : J M I R Publications, Inc.. - 1438-8871. ; 20:1
  • Tidskriftsartikel (refereegranskat)abstract
    • Background: Roles in the doctor-patient relationship are changing and patient participation in health care is increasingly emphasized. Electronic health (eHealth) services such as patient accessible electronic health records (PAEHRs) have been implemented to support patient participation. Little is known about practical use of PAEHR and its effect on roles of doctors and patients. Objective: This qualitative study aimed to investigate how physicians view the idea of patient participation, in particular in relation to the PAEHR system. Hereby, the paper aims to contribute to a deeper understanding of physicians' constructions of PAEHR, roles in the doctor-patient relationship, and levels and limits of involvement. Methods: A total of 12 semistructured interviews were conducted with physicians in different fields. Interviews were transcribed, translated, and a theoretically informed thematic analysis was performed. Results: Two important aspects were identified that are related to the doctor-patient relationship: roles and involvement. The physicians viewed their role as being the ones to take on the responsibility, determining treatment options, and to be someone who should be trusted. In relation to the patient's role, lack of skills (technical or regarding medical jargon), motives to read, and patients' characteristics were aspects identified in the interviews. Patients were often referred to as static entities disregarding their potential to develop skills and knowledge over time. Involvement captures aspects that support or hinder patients to take an active role in their care. Conclusions: Literature of at least two decades suggests an overall agreement that the paternalistic approach in health care is inappropriate, and a collaborative process with patients should be adopted. Although the physicians in this study stated that they, in principle, were in favor of patient participation, the analysis found little support in their descriptions of their daily practice that participation is actualized. As seen from the results, paternalistic practices are still present, even if professionals might not be aware of this. This can create a conflict between patients who strive to become more informed and their questions being interpreted as signs of critique and mistrust toward the physician. We thus believe that the full potential of PAEHRs is not reached yet and argue that the concept of patient empowerment is problematic as it triggers an interpretation of "power" in health care as a zero-sum, which is not helpful for the maintenance of the relationship between the actors. Patient involvement is often discussed merely in relation to decision making; however, this study emphasizes the need to include also sensemaking and learning activities. This would provide an alternative understanding of patients asking questions, not in terms of "monitoring the doctor" but to make sense of the situation.
  •  
24.
  • Rumman, Nadine Abu, et al. (författare)
  • Skin deformation methods for interactive character animation
  • 2017
  • Ingår i: Communications in Computer and Information Science. - Cham : Springer International Publishing. - 1865-0937 .- 1865-0929. ; 693, s. 153-174, s. 153-174
  • Konferensbidrag (refereegranskat)abstract
    • Character animation is a vital component of contemporary computer games, animated feature films and virtual reality applications. The problem of creating appealing character animation can best be described by the title of the animation bible: “The Illusion of Life”. The focus is not on completing a given motion task, but more importantly on how this motion task is performed by the character. This does not necessarily require realistic behavior, but behavior that is believable. This of course includes the skin deformations when the character is moving. In this paper, we focus on the existing research in the area of skin deformation, ranging from skeleton-based deformation and volume preserving techniques to physically based skinning methods. We also summarize the recent contributions in deformable and soft body simulations for articulated characters, and discuss various geometric and example-based approaches. © Springer International Publishing AG 2017.
  •  
25.
  • Bresin, Roberto, 1963-, et al. (författare)
  • Looking for the soundscape of the future : preliminary results applying the design fiction method
  • 2020
  • Ingår i: Sound and Music Computing Conference 2020.
  • Konferensbidrag (refereegranskat)abstract
    • The work presented in this paper is a preliminary study in a larger project that aims to design the sound of the future through our understanding of the soundscapes of the present, and through methods of documentary filmmaking, sound computing and HCI. This work is part of a project that will complement and run parallel to Erik Gandini’s research project ”The Future through the Present”, which explores how a documentary narrative can create a projection into the future, and develop a cinematic documentary aesthetics that releases documentary film from the constraints of dealing with the present or the past. The point of departure is our relationship to labour at a time when Robotics, VR/AR and AI applied to Big Data outweigh and augment our physical and cognitive capabilities, with automation expected to replace humans on a large scale within most professional fields. From an existential perspective this poses the question: what will we do when we don’t have to work? And challenges us to formulate a new idea of work beyond its historical role. If the concept of work ethics changes, how would that redefine soundscapes? Will new sounds develop? Will sounds from the past resurface? In the context of this paper we try to tackle these questions by first applying the Design Fiction method. In a workshop with twenty-three participants predicted both positive and negative future scenarios, including both lo-fi and hi-fi soundscapes, and in which people will be able to control and personalize soundscapes. Results are presented, summarized and discussed.
  •  
26.
  • Grünloh, Christiane, et al. (författare)
  • Using Critical Incidents in Workshops to Inform eHealth Design
  • 2017
  • Ingår i: Human-Computer Interaction - INTERACT 2017. - Cham : Springer. - 9783319677439 - 9783319677446 ; , s. 364-373
  • Konferensbidrag (refereegranskat)abstract
    • Demands for technological solutions to address the variety of problems in healthcare have increased. The design of eHealth is challenging due to e.g. the complexity of the domain and the multitude of stakeholders involved. We describe a workshop method based on Critical Incidents that can be used to reflect on, and critically analyze, different experiences and practices in healthcare. We propose the workshop format, which was used during a conference and found very helpful by the participants to identify possible implications for eHealth design, that can be applied in future projects. This new format shows promise to evaluate eHealth designs, to learn from patients’ real stories and case studies through retrospective meta-analyses, and to inform design through joint reflection of understandings about users’ needs and issues for designers.
  •  
27.
  • Frid, Emma, et al. (författare)
  • An Exploratory Study On The Effect Of Auditory Feedback On Gaze Behavior In a Virtual Throwing Task With and Without Haptic Feedback
  • 2017
  • Ingår i: Proceedings of the 14th Sound and Music Computing Conference. - Espoo, Finland : Aalto University. - 9789526037295 ; , s. 242-249
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents findings from an exploratory study on the effect of auditory feedback on gaze behavior. A total of 20 participants took part in an experiment where the task was to throw a virtual ball into a goal in different conditions: visual only, audiovisual, visuohaptic and audio- visuohaptic. Two different sound models were compared in the audio conditions. Analysis of eye tracking metrics indicated large inter-subject variability; difference between subjects was greater than difference between feedback conditions. No significant effect of condition could be observed, but clusters of similar behaviors were identified. Some of the participants’ gaze behaviors appeared to have been affected by the presence of auditory feedback, but the effect of sound model was not consistent across subjects. We discuss individual behaviors and illustrate gaze behavior through sonification of gaze trajectories. Findings from this study raise intriguing questions that motivate future large-scale studies on the effect of auditory feedback on gaze behavior. 
  •  
28.
  • Proceedings of ISon 2010 - Interactive Sonification Workshop : Human Interaction with Auditory Displays
  • 2010
  • Proceedings (redaktörskap) (refereegranskat)abstract
    • IntroductionThese are the proceedings of the ISon 2010 meeting, which is the 3rd international Interactive Sonification Workshop. The first ISon workshop was held in Bielefeld (Germany) in 2004, and a second one was held in York (UK) in 2007.These meetings:focus on the link between auditory displays and human‐computer interactionbring together experts in sonification to exchange ideas and work‐in‐progressstrengthen networking in sonification researchHigh quality work is assured by a peer‐reviewing process, and the successful papers were presented at the conference and are published here.ISon 2010 was supported by COST IC0601 Action on Sonic Interaction Design (SID) (http://www.cost‐sid.org/). About Interactive SonificationSonification & Auditory Displays are increasingly becoming an established technology for exploring data, monitoring complex processes, or assisting exploration and navigation of data spaces. Sonification addresses the auditory sense by transforming data into sound, allowing the human user to get valuable information from data by using their natural listening skills.The main differences of sound displays over visual displays are that sound can:Represent frequency responses in an instant (as timbral characteristics)Represent changes over time, naturallyAllow microstructure to be perceivedRapidly portray large amounts of dataAlert listener to events outside the current visual focusHolistically bring together many channels of informationAuditory displays typically evolve over time since sound is inherently a temporal phenomenon. Interaction thus becomes an integral part of the process in order to select, manipulate, excite or control the display, and this has implications for the interface between humans and computers. In recent years it has become clear that there is an important need for research to address the interaction with auditory displays more explicitly. Interactive Sonification is the specialized research topic concerned with the use of sound to portray data, but where there is a human being at the heart of an interactive control loop. Specifically it deals with:interfaces between humans and auditory displaysmapping strategies and models for creating coherency between action and reaction (e.g. acoustic feedback, but also combined with haptic or visual feedback)perceptual aspects of the display (how to relate actions and sound, e.g. cross‐modal effects, importance of synchronisation)applications of Interactive Sonificationevaluation of performance, usability and multi‐modal interactive systems including auditory feedbackAlthough ISon shines a spotlight on the particular situations where there is real‐time interaction with sonification systems, the usual community for exploring all aspects of auditory display is ICAD (http://www.icad.org/). ContentsThese proceedings contain the conference versions of all contributions to the 3rd International interactive Sonification Workshop. Where papers have audio or audiovisual examples, these are listed in the paper and will help to illustrate the multimedia content more clearly.We very much hope that the proceedings provide an inspiration for your work and extend your perspective on the new emerging research field of interactive sonification.Roberto Bresin, Thomas Hermann, Andy Hunt, ISon 2010 Organisers
  •  
29.
  • Håkansson, Maria, et al. (författare)
  • Facilitating Mobile Music Sharing and Social Interaction with Push!Music
  • 2007
  • Ingår i: Proceedings of the 40th Hawaii International Conference on System Sciences. - Los Alamitos, Calif. : IEEE Computer Society Washington. - 1530-1605. - 0769527558 ; , s. 87-
  • Konferensbidrag (refereegranskat)abstract
    • Push!Music is a novel mobile music listening and sharing system, where users automatically receive songs that have autonomously recommended themselves from nearby players depending on similar listening behaviour and music history. Push!Music also enables users to wirelessly send songs between each other as personal recommendations. We conducted a two-week preliminary user study of Push!Music, where a group of five friends used the application in their everyday life. We learned for example that the shared music in Push!Music became a start for social interaction and that received songs in general were highly appreciated and could be looked upon as 'treats'.
  •  
30.
  • Hansen, Kjetil Falkenberg, Docent, 1972-, et al. (författare)
  • Student involvement in sound and music computing research : Current practices at KTH and KMH
  • 2019
  • Ingår i: Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019. - Stockholm. ; , s. 36-42
  • Konferensbidrag (refereegranskat)abstract
    • To engage students in and beyond course activities has been a working practice both at KTH Sound and Music Computing group and at KMH Royal College of Music since many years. This paper collects experiences of involving students in research conducted within the two institutions. We describe how students attending our courses are given the possibility to be involved in our research activities, and we argue that their involvement both contributes to develop new research and benefits the students in the short and long term.  Among the assignments, activities, and tasks we offer in our education programs are pilot experiments, prototype development, public exhibitions, performing, composing, data collection, analysis challenges, and bachelor and master thesis projects that lead to academic publications.
  •  
31.
  • Ali, Muhaddisa Barat, 1986, et al. (författare)
  • A novel federated deep learning scheme for glioma and its subtype classification
  • 2023
  • Ingår i: Frontiers in Neuroscience. - 1662-4548 .- 1662-453X. ; 17
  • Tidskriftsartikel (refereegranskat)abstract
    • Background: Deep learning (DL) has shown promising results in molecular-based classification of glioma subtypes from MR images. DL requires a large number of training data for achieving good generalization performance. Since brain tumor datasets are usually small in size, combination of such datasets from different hospitals are needed. Data privacy issue from hospitals often poses a constraint on such a practice. Federated learning (FL) has gained much attention lately as it trains a central DL model without requiring data sharing from different hospitals. Method: We propose a novel 3D FL scheme for glioma and its molecular subtype classification. In the scheme, a slice-based DL classifier, EtFedDyn, is exploited which is an extension of FedDyn, with the key differences on using focal loss cost function to tackle severe class imbalances in the datasets, and on multi-stream network to exploit MRIs in different modalities. By combining EtFedDyn with domain mapping as the pre-processing and 3D scan-based post-processing, the proposed scheme makes 3D brain scan-based classification on datasets from different dataset owners. To examine whether the FL scheme could replace the central learning (CL) one, we then compare the classification performance between the proposed FL and the corresponding CL schemes. Furthermore, detailed empirical-based analysis were also conducted to exam the effect of using domain mapping, 3D scan-based post-processing, different cost functions and different FL schemes. Results: Experiments were done on two case studies: classification of glioma subtypes (IDH mutation and wild-type on TCGA and US datasets in case A) and glioma grades (high/low grade glioma HGG and LGG on MICCAI dataset in case B). The proposed FL scheme has obtained good performance on the test sets (85.46%, 75.56%) for IDH subtypes and (89.28%, 90.72%) for glioma LGG/HGG all averaged on five runs. Comparing with the corresponding CL scheme, the drop in test accuracy from the proposed FL scheme is small (−1.17%, −0.83%), indicating its good potential to replace the CL scheme. Furthermore, the empirically tests have shown that an increased classification test accuracy by applying: domain mapping (0.4%, 1.85%) in case A; focal loss function (1.66%, 3.25%) in case A and (1.19%, 1.85%) in case B; 3D post-processing (2.11%, 2.23%) in case A and (1.81%, 2.39%) in case B and EtFedDyn over FedAvg classifier (1.05%, 1.55%) in case A and (1.23%, 1.81%) in case B with fast convergence, which all contributed to the improvement of overall performance in the proposed FL scheme. Conclusion: The proposed FL scheme is shown to be effective in predicting glioma and its subtypes by using MR images from test sets, with great potential of replacing the conventional CL approaches for training deep networks. This could help hospitals to maintain their data privacy, while using a federated trained classifier with nearly similar performance as that from a centrally trained one. Further detailed experiments have shown that different parts in the proposed 3D FL scheme, such as domain mapping (make datasets more uniform) and post-processing (scan-based classification), are essential.
  •  
32.
  •  
33.
  •  
34.
  • Frid, Emma, et al. (författare)
  • Interactive Sonification of Spontaneous Movement of Children : Cross-Modal Mapping and the Perception of Body Movement Qualities through Sound
  • 2016
  • Ingår i: Frontiers in Neuroscience. - : Frontiers Media S.A.. - 1662-4548 .- 1662-453X. ; 10
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we present three studies focusing on the effect of different sound models in interactive sonification of bodily movement. We hypothesized that a sound model characterized by continuous smooth sounds would be associated with other movement characteristics than a model characterized by abrupt variation in amplitude and that these associations could be reflected in spontaneous movement characteristics. Three subsequent studies were conducted to investigate the relationship between properties of bodily movement and sound: (1) a motion capture experiment involving interactive sonification of a group of children spontaneously moving in a room, (2) an experiment involving perceptual ratings of sonified movement data and (3) an experiment involving matching between sonified movements and their visualizations in the form of abstract drawings. In (1) we used a system constituting of 17 IR cameras tracking passive reflective markers. The head positions in the horizontal plane of 3-4 children were simultaneously tracked and sonified, producing 3-4 sound sources spatially displayed through an 8-channel loudspeaker system. We analyzed children’s spontaneous movement in terms of energy-, smoothness- and directness index. Despite large inter-participant variability and group-specific effects caused by interaction among children when engaging in the spontaneous movement task, we found a small but significant effect of sound model. Results from (2) indicate that different sound models can be rated differently on a set of motion-related perceptual scales (e.g. expressivity and fluidity). Also, results imply that audio-only stimuli can evoke stronger perceived properties of movement (e.g. energetic, impulsive) than stimuli involving both audio and video representations. Findings in (3) suggest that sounds portraying bodily movement can be represented using abstract drawings in a meaningful way. We argue that the results from these studies support the existence of a cross-modal mapping of body motion qualities from bodily movement to sounds. Sound can be translated and understood from bodily motion, conveyed through sound visualizations in the shape of drawings and translated back from sound visualizations to audio. The work underlines the potential of using interactive sonification to communicate high-level features of human movement data.
  •  
35.
  • Nielsen, Stig Anton, 1981 (författare)
  • Propositional architecture and the paradox of prediction
  • 2015
  • Ingår i: Archidoct Vol. 4. - 2309-0103. ; 4, s. 72-85
  • Tidskriftsartikel (refereegranskat)abstract
    • What if we could predict trends, rising phenomena and future necessity in our build environment? If we could trace behaviors and forecast the needs for the future? If we had a tool for proposing architecture, that was able to point out potentialities and suggest additions, subtractions and modifications.If Architects had a tool to predict future demands, modification of the build environment could meet the changing behaviors and emerging phenomena in society. Research on existing building stock is reviewed in a context where prediction on complex indeterminate environments is possible. And an entirely new type of architectural tool is proposed, an algorithm for prediction.The algorithm, capable of making prediction in unstructured environments, is presented, and basis and idea of the algorithm is described in detail. The discussion focus on possible applications for this new tool, and the paradox of prediction is debated. Finally, improvements to the computational system are proposed.
  •  
36.
  • Latupeirissa, Adrian Benigno, et al. (författare)
  • Sonic characteristics of robots in films
  • 2019
  • Ingår i: Proceedings of the 16th Sound and Music Computing Conference. - Malaga, Spain. ; , s. 1-6
  • Konferensbidrag (refereegranskat)abstract
    • Robots are increasingly becoming an integral part of our everyday life. Expectations on robots could be influenced by how robots are represented in science fiction films. We hypothesize that sonic interaction design for real-world robots may find inspiration from sound design of fictional robots. In this paper, we present an exploratory study focusing on sonic characteristics of robot sounds in films. We believe that findings from the current study could be of relevance for future robotic applications involving the communication of internal states through sounds, as well for sonification of expressive robot movements. Excerpts from five films were annotated and analysed using Long Time Average Spectrum (LTAS). As an overall observation, we found that robot sonic presence is highly related to the physical appearance of robots. Preliminary results show that most of the robots analysed in this study have “metallic” voice qualities, matching the material of their physical form. Characteristics of robot voices show significant differences compared to voices of human characters; fundamental frequency of robotic voices is either shifted to higher or lower values, and the voices span over a broader frequency band.
  •  
37.
  • Falk Erhag, Hanna, et al. (författare)
  • A Multidisciplinary Approach to Capability in Age and Ageing
  • 2022
  • Bok (övrigt vetenskapligt/konstnärligt)abstract
    • This open access book provides insight on how to interpret capability in ageing – one’s individual ability to perform actions in order to reach goals one has reason to value – from a multidisciplinary approach. With for the first time in history there being more people in the world aged 60 years and over than there are children below the age of 5, the book describes this demographic trends as well as the large global challenges and important societal implications this will have such as a worldwide increase in the number of persons affected with dementia, and in the ratio of retired persons to those still in the labor market. Through contributions from many different research areas, it discussed how capability depends on interactions between the individual (e.g. health, genetics, personality, intellectual capacity), environment (e.g. family, friends, home, work place), and society (e.g. political decisions, ageism, historical period). The final chapter by the editors summarizes the differences and similarities in these contributions. As such this book provides an interesting read for students, teachers and researchers at different levels and from different fields interested in capability and multidisciplinary research.
  •  
38.
  • Dobnik, Simon, 1977 (författare)
  • Coordinating spatial perspective in discourse
  • 2012
  • Ingår i: Proceedings of the Workshop on Vision and Language 2012 (VL'12): The 2nd Annual Meeting of the EPSRC Network on Vision and Language.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • We present results of an on-line data collection experiment where we investigate the assignment and coordination of spatial perspective between a pair of dialogue participants situated in a constrained virtual environment.
  •  
39.
  • Kucher, Kostiantyn, et al. (författare)
  • Visual Analysis of Sentiment and Stance in Social Media Texts
  • 2018
  • Ingår i: EuroVis 2018 - Posters. - : Eurographics - European Association for Computer Graphics. - 9783038680659 ; , s. 49-51
  • Konferensbidrag (refereegranskat)abstract
    • Despite the growing interest for visualization of sentiments and emotions in textual data, the task of detecting and visualizing various stances is not addressed well by the existing approaches. The challenges associated with this task include development of the underlying computational methods and visualization of the corresponding multi-label stance classification results. In this poster abstract, we describe the ongoing work on a visual analytics platform called StanceVis Prime, which is designed for analysis of sentiment and stance in temporal text data from various social media data sources. Our approach consumes documents from several text stream sources, applies sentiment and stance classification, and provides end users with both an overview of the resulting data series and a detailed view for close reading and examination of the classifiers’ output. The intended use case scenarios for StanceVis Prime include social media monitoring and research in sociolinguistics.
  •  
40.
  • Frid, Emma, 1988- (författare)
  • Musical Robots : Overview and Methods for Evaluation
  • 2023
  • Ingår i: Sound and Robotics. - Boca Raton, FL, USA : Informa UK Limited. ; , s. 1-42
  • Bokkapitel (refereegranskat)abstract
    • Musical robots are complex systems that require the integration of several different functions to successfully operate. These processes range from sound analysis and music representation to mapping and modeling of musical expression. Recent advancements in Computational Creativity (CC) and Artificial Intelligence (AI) have added yet another level of complexity to these settings, with aspects of Human–AI Interaction (HAI) becoming increasingly important. The rise of intelligent music systems raises questions not only about the evaluation of Human-Robot Interaction (HRI) in robot musicianship but also about the quality of the generated musical output. The topic of evaluation has been extensively discussed and debated in the fields of Human–Computer Interaction (HCI) and New Interfaces for Musical Expression (NIME) throughout the years. However, interactions with robots often have a strong social or emotional component, and the experience of interacting with a robot is therefore somewhat different from that of interacting with other technologies. Since musical robots produce creative output, topics such as creative agency and what is meant by the term "success" when interacting with an intelligent music system should also be considered. The evaluation of musical robots thus expands beyond traditional evaluation concepts such as usability and user experience. To explore which evaluation methodologies might be appropriate for musical robots, this chapter first presents a brief introduction to the field of research dedicated to robotic musicianship, followed by an overview of evaluation methods used in the neighboring research fields of HCI, HRI, HAI, NIME, and CC. The chapter concludes with a review of evaluation methods used in robot musicianship literature and a discussion of prospects for future research.
  •  
41.
  • Elmqvist, Niklas, 1977, et al. (författare)
  • DataMeadow: a visual canvas for analysis of large-scale multivariate data
  • 2008
  • Ingår i: Information Visualization. - : SAGE Publications. - 1473-8716 .- 1473-8724. ; 7:1, s. 18-33
  • Tidskriftsartikel (refereegranskat)abstract
    • Supporting visual analytics of multiple large-scale multidimensional data sets requires a high degree of interactivity and user control beyond the conventional challenges of visualizing such data sets. We present the DataMeadow, a visual canvas providing rich interaction for constructing visual queries using graphical set representations called DataRoses. A DataRose is essentially a starplot of selected columns in a data set displayed as multivariate visualizations with dynamic query sliders integrated into each axis. The purpose of the DataMeadow is to allow users to create advanced visual queries by iteratively selecting and filtering into the multidimensional data. Furthermore, the canvas provides a clear history of the analysis that can be annotated to facilitate dissemination of analytical results to stakeholders. A powerful direct manipulation interface allows for selection, filtering, and creation of sets, subsets, and data dependencies. We have evaluated our system using a qualitative expert review involving two visualization researchers. Results from this review are favorable for the new method.
  •  
42.
  • Kavathatzopoulos, Iordanis, 1956-, et al. (författare)
  • What are ethical agents and how can we make them work properly?
  • 2011
  • Ingår i: The computational turn. - Münster : MV-Wissenschaft. - 9783869913551 ; , s. 151-153
  • Konferensbidrag (refereegranskat)abstract
    • To support ethical decision making in autonomous agents, we suggest to implement decision tools based on classical philosophy and psychological research. As one possible avenue, we present EthXpert, which supports the process of structuring and assembling information about situations with possible moral implications.
  •  
43.
  • Kucher, Kostiantyn, et al. (författare)
  • Visual Analysis of Stance Markers in Online Social Media
  • 2014
  • Ingår i: Poster Abstracts of IEEE VIS 2014. - : IEEE. ; , s. 259-260
  • Konferensbidrag (refereegranskat)abstract
    • Stance in human communication is a linguistic concept relating to expressions of subjectivity such as the speakers’ attitudes and emotions. Taking stance is crucial for the social construction of meaning and can be useful for many application fields such as business intelligence, security analytics, or social media monitoring. In order to process large amounts of text data for stance analyses, linguists need interactive tools to explore the textual sources as well as the results of computational linguistics techniques. Both aspects are important for refining the analyses iteratively. In this work, we present a visual analytics tool for online social media text data and corresponding time-series that can be used to investigate stance phenomena and to refine the so-called stance markers collection. 
  •  
44.
  • Liu, Yuqi, et al. (författare)
  • Liquid Digital Twins Based on Magnetic Fluid Toys
  • 2022
  • Ingår i: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). - : IEEE. - 9781665484022 ; , s. 988-989
  • Konferensbidrag (refereegranskat)abstract
    • As a new type of functional material, magnetic fluid has both the fluidity of liquid and the magnetic properties of solid magnetic material. By controlling the magnets, one can simulate the effect of manipulating liquids like a sea emperor. This will provide new ideas for the multiverse of the metaverse. Not only that, magnetic fluids also have very important applications in astrophysics, controlled thermonuclear reactions and even the medical industry. Therefore, this paper hopes to provide a control idea for the future application of magnetic fluid by performing Digital Twins simulation of magnetic fluid.
  •  
45.
  • Alexanderson, Simon, et al. (författare)
  • Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
  • 2020
  • Ingår i: Computer graphics forum (Print). - : Wiley. - 0167-7055 .- 1467-8659. ; 39:2, s. 487-496
  • Tidskriftsartikel (refereegranskat)abstract
    • Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who provides only high-level input for the desired animation; a learned network then translates these instructions into an appropriate sequence of body poses. In interactive scenarios, systems for generating natural animations on the fly are key to achieving believable and relatable characters. In this paper we address some of the core issues towards these ends. By adapting a deep learning-based motion synthesis method called MoGlow, we propose a new generative model for generating state-of-the-art realistic speech-driven gesticulation. Owing to the probabilistic nature of the approach, our model can produce a battery of different, yet plausible, gestures given the same input speech signal. Just like humans, this gives a rich natural variation of motion. We additionally demonstrate the ability to exert directorial control over the output style, such as gesture level, speed, symmetry and spacial extent. Such control can be leveraged to convey a desired character personality or mood. We achieve all this without any manual annotation of the data. User studies evaluating upper-body gesticulation confirm that the generated motions are natural and well match the input speech. Our method scores above all prior systems and baselines on these measures, and comes close to the ratings of the original recorded motions. We furthermore find that we can accurately control gesticulation styles without unnecessarily compromising perceived naturalness. Finally, we also demonstrate an application of the same method to full-body gesticulation, including the synthesis of stepping motion and stance.
  •  
46.
  • Han, Xu, et al. (författare)
  • Performance of piano trills: effects of hands, fingers, notes and emotions
  • 2019
  • Ingår i: Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019. - Stockholm. ; , s. 9-15
  • Konferensbidrag (refereegranskat)abstract
    • Trill is a type of musical ornament. In automatic playback of piano music scores, trills are usually synthesised as a sequence of repeated notes with equal duration and dynamic level. This is not how trills are performed by pianists. In this study, trills were performed by three pianists on a Yamaha Disklavier and recorded as both audio and MIDI files. Then note duration, inter-onset interval (IOI) and key velocity for each note were extracted from MIDI files and analyzed in relation to hands, notes and emotions. Four significant effects were found; 1) hand effect: trills on right hand were in average performed with a faster rate, shorter note duration, longer off duration and faster key velocity, 2) finger effect: within the two notes forming a trill, notes with lower fingering number were performed with shorter off duration, while keeping note duration and key velocity close, 3) emotion effect: emotion mainly contributed to dynamic level, 4) crescendo effect: when crescendo happened, note duration and off duration compensated with each other and kept IOI at a almost constant value.
  •  
47.
  • Kucher, Kostiantyn, Dr. 1989-, et al. (författare)
  • An Interdisciplinary Perspective on Evaluation and Experimental Design for Visual Text Analytics : Position Paper
  • 2022
  • Ingår i: Proceedings of the 2022 IEEE Workshop on Evaluation and Beyond — Methodological Approaches to Visualization (BELIV '22). - : IEEE. - 9798350396294 - 9798350396300 ; , s. 28-37
  • Konferensbidrag (refereegranskat)abstract
    • Appropriate evaluation and experimental design are fundamental for empirical sciences, particularly in data-driven fields. Due to the successes in computational modeling of languages, for instance, research outcomes are having an increasingly immediate impact on end users. As the gap in adoption by end users decreases, the need increases to ensure that tools and models developed by the research communities and practitioners are reliable, trustworthy, and supportive of the users in their goals. In this position paper, we focus on the issues of evaluating visual text analytics approaches. We take an interdisciplinary perspective from the visualization and natural language processing communities, as we argue that the design and validation of visual text analytics include concerns beyond computational or visual/interactive methods on their own. We identify four key groups of challenges for evaluating visual text analytics approaches (data ambiguity, experimental design, user trust, and "big picture" concerns) and provide suggestions for research opportunities from an interdisciplinary perspective.
  •  
48.
  • Singh, Aneesha, et al. (författare)
  • Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback
  • 2016
  • Ingår i: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : ACM. - 9781450340823 ; , s. 1092-1095
  • Konferensbidrag (refereegranskat)abstract
    • People's perceptions of their own body's appearance, capabilities and position are constantly updated through sensory cues [10,14] that are naturally produced by their actions. Increasingly cheap and ubiquitous sensing technology is being used with multisensory feedback in multiple HCI areas of sports, health, rehabilitation, psychology, neuroscience, arts and games to alter or en-hance sensory cues to achieve many ends such as enhanced body perception and body awareness. However, the focus and aims differ between areas. Designing more effective and efficient multisensory feedback re-quires an attempt to bridge the gap between these worlds. This interactive SIG with minute madness technology presentations, expert sessions, and multidisciplinary discussions will: (i) bring together HCI researchers from different areas, (ii) discuss tools, methods and frameworks, and (iii) form a multidisciplinary community to build synergies for further collaboration.
  •  
49.
  • Ferreira, Pedro, et al. (författare)
  • Bodily Orientations around Mobiles: Lessons learnt in Vanuatu
  • 2011
  • Ingår i: ACM Conference on Human Factors in Computing Systems.
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Since we started carrying mobiles phones, they have altered the ways in which we orient our bodies in the world. Many of those changes are invisible to us – they have become habits, deeply engrained in our society. To make us more aware of our bodily ways of living with mobiles and open the design space for novel ways of designing mobiles and their interactions, we decided to study one of the last groups of users on earth who had not been exposed to mobiles: the people of Vanuatu. As they had so recently started using mobiles, their use was still in flux: the fragility of the mo-bile was unusual to them as was the need to move in order to find coverage. They were still getting used to carrying their mobiles and keeping them safe. Their encounters with mobile use exposed the need to consider somaesthetics practices when designing mobiles as they profoundly affect our bodily ways of being in the world.
  •  
50.
  • Bleser, Gabriele, et al. (författare)
  • Cognitive Learning, Monitoring and Assistance of Industrial Workflows Using Egocentric Sensor Networks
  • 2015
  • Ingår i: PLOS ONE. - : Public Library of Science (PLoS). - 1932-6203. ; 10:6
  • Tidskriftsartikel (refereegranskat)abstract
    • Today, the workflows that are involved in industrial assembly and production activities are becoming increasingly complex. To efficiently and safely perform these workflows is demanding on the workers, in particular when it comes to infrequent or repetitive tasks. This burden on the workers can be eased by introducing smart assistance systems. This article presents a scalable concept and an integrated system demonstrator designed for this purpose. The basic idea is to learn workflows from observing multiple expert operators and then transfer the learnt workflow models to novice users. Being entirely learning-based, the proposed system can be applied to various tasks and domains. The above idea has been realized in a prototype, which combines components pushing the state of the art of hardware and software designed with interoperability in mind. The emphasis of this article is on the algorithms developed for the prototype: 1) fusion of inertial and visual sensor information from an on-body sensor network (BSN) to robustly track the user’s pose in magnetically polluted environments; 2) learning-based computer vision algorithms to map the workspace, localize the sensor with respect to the workspace and capture objects, even as they are carried; 3) domain-independent and robust workflow recovery and monitoring algorithms based on spatiotemporal pairwise relations deduced from object and user movement with respect to the scene; and 4) context-sensitive augmented reality (AR) user feedback using a head-mounted display (HMD). A distinguishing key feature of the developed algorithms is that they all operate solely on data from the on-body sensor network and that no external instrumentation is needed. The feasibility of the chosen approach for the complete action-perception-feedback loop is demonstrated on three increasingly complex datasets representing manual industrial tasks. These limited size datasets indicate and highlight the potential of the chosen technology as a combined entity as well as point out limitations of the system.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-50 av 5007
Typ av publikation
konferensbidrag (2731)
tidskriftsartikel (1176)
bokkapitel (296)
rapport (230)
doktorsavhandling (213)
licentiatavhandling (115)
visa fler...
annan publikation (71)
bok (63)
proceedings (redaktörskap) (39)
forskningsöversikt (37)
samlingsverk (redaktörskap) (28)
konstnärligt arbete (18)
patent (3)
recension (2)
visa färre...
Typ av innehåll
refereegranskat (3790)
övrigt vetenskapligt/konstnärligt (1152)
populärvet., debatt m.m. (62)
Författare/redaktör
Jönsson, Bodil (129)
Magnusson, Charlotte (96)
Kavathatzopoulos, Io ... (71)
Arvola, Mattias, 197 ... (61)
Fjeld, Morten, 1965 (59)
Cajander, Åsa (58)
visa fler...
Rassmus-Gröhn, Kirst ... (58)
Matviienko, Andrii (55)
Bresin, Roberto, 196 ... (55)
Lampinen, Airi (54)
Torgersson, Olof, 19 ... (49)
Bresin, Roberto (49)
Tollmar, Konrad (48)
Castellano, Ginevra (47)
Gulliksen, Jan, 1965 ... (47)
Osvalder, Anna-Lisa, ... (46)
Eftring, Håkan (43)
Obaid, Mohammad, 198 ... (42)
Bligård, Lars-Ola, 1 ... (42)
Jää-Aro, Kai-Mikael (41)
Höök, Kristina, 1964 ... (39)
Hansen, Preben (39)
Eriksson, Eva, 1976 (39)
Barendregt, Wolmet (39)
Svensk, Arne (39)
Cajander, Åsa, Profe ... (38)
Romero, Mario, 1973- (36)
Fernaeus, Ylva (36)
Woźniak, Paweł W., 1 ... (35)
Sandblad, Bengt (35)
Balaam, Madeline (34)
Chen, Fang, 1963 (34)
Resmini, Andrea (33)
Kerren, Andreas, Dr. ... (33)
Lindgren, Helena (32)
Kerren, Andreas, 197 ... (32)
Brattberg, Gunilla (32)
Anderberg, Peter (31)
Ferati, Mexhid (31)
Jensen, Mikael, 1969 (30)
Leite, Iolanda (30)
Tholander, Jakob (30)
Östlund, Britt (29)
Lindblom, Jessica, 1 ... (29)
Turmo Vidal, Laia (29)
Hedvall, Per-Olof (29)
Brown, Barry (27)
Karlsson, MariAnne, ... (27)
Lantz, Ann (27)
Rossitto, Chiara (27)
visa färre...
Lärosäte
Kungliga Tekniska Högskolan (1171)
Chalmers tekniska högskola (771)
Uppsala universitet (675)
Lunds universitet (571)
Linköpings universitet (444)
Umeå universitet (385)
visa fler...
Göteborgs universitet (357)
Stockholms universitet (277)
Högskolan i Skövde (235)
Linnéuniversitetet (188)
RISE (126)
Malmö universitet (114)
Jönköping University (111)
Södertörns högskola (108)
Örebro universitet (99)
Mälardalens universitet (92)
Karlstads universitet (81)
Högskolan i Halmstad (80)
Luleå tekniska universitet (61)
Blekinge Tekniska Högskola (44)
Högskolan i Borås (41)
Mittuniversitetet (27)
Karolinska Institutet (27)
Högskolan Väst (26)
VTI - Statens väg- och transportforskningsinstitut (22)
Röda Korsets Högskola (19)
Högskolan Kristianstad (18)
Högskolan i Gävle (18)
Konstfack (14)
Sveriges Lantbruksuniversitet (14)
Högskolan Dalarna (10)
Försvarshögskolan (9)
Kungl. Musikhögskolan (9)
Institutet för språk och folkminnen (4)
Stockholms konstnärliga högskola (3)
Handelshögskolan i Stockholm (2)
Gymnastik- och idrottshögskolan (1)
Sophiahemmet Högskola (1)
Kungl. Konsthögskolan (1)
visa färre...
Språk
Engelska (4651)
Svenska (333)
Japanska (8)
Tyska (5)
Norska (2)
Italienska (2)
visa fler...
Nygrekiska (2)
Franska (1)
Danska (1)
Spanska (1)
Turkiska (1)
visa färre...
Forskningsämne (UKÄ/SCB)
Naturvetenskap (4995)
Teknik (903)
Samhällsvetenskap (803)
Humaniora (615)
Medicin och hälsovetenskap (163)
Lantbruksvetenskap (9)

År

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy