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Sökning: L773:1402 1501

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1.
  • Ahlgren, Per (författare)
  • Query Expansion
  • 2002
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 5:4, s. 157-
  • Tidskriftsartikel (refereegranskat)
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2.
  • Ahlgren, Per (författare)
  • Query expansion
  • 2001
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; :4, s. 157-176
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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3.
  • Alexandersson, Mikael, et al. (författare)
  • Changing Conditions for Information Use and Learning in Swedish Schools : A Synthesis of Research
  • 2012
  • Ingår i: Human IT. - : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 11:2, s. 131-154
  • Tidskriftsartikel (refereegranskat)abstract
    • This article presents findings from a series of research studies conducted between 1998 and 2010 on the way in which knowledge formation occurs through students' own research and on the interaction between information seeking and use and learning.
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4.
  • Allwood, Jens, et al. (författare)
  • Interactive acquisition of terminology describing job applicants in job advertisements
  • 1999
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 3:2
  • Tidskriftsartikel (refereegranskat)abstract
    • There are several computer based job classification systems for the labour domain and the purpose of which mainly is to enable search and to collect statistics. The systems typically encode information about the job, the workplace, the employer, the salary, necessary education and experience, duration, hours, need for a driving licence etc. But actual job advertisements, for example such that can be found in the Swedish Job Bank, a set of web pages containing information about job vacancies provided by AMS, the Swedish government agency for labour market activities, often contain requirements that are not included in these classification schemes; the applicant should enjoy working with people, be able to pick up new things quickly or be creative. In an effort to extend existing schemes we have developed a taxonomy of properties like these and a computer tool that can be used to analyse text based on the categories in the taxonomy. The tool can also be used to construct future taxonomies. In this work, we will present the taxonomy, the computer tool and some results based on using the tool. This paper has three purposes; the first is to present a taxonomy of personal properties of job applicants in job advertisements, the second is to present a tool that can be used both to develop such a taxonomy and to analyse text using the taxonomy, and the third is to describe some results of having used the tool and the taxonomy to analyse job advertisements.
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6.
  • Andersson, Mats (författare)
  • Frekventa användares bruk och uppfattning av webben
  • 2005
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 8:1, s. 1-49
  • Tidskriftsartikel (refereegranskat)abstract
    • The Web is becoming an essential appliance for people in contemporary society. But although the Web is easy to define in technical terms, it is much harder to describe in terms of aims and what it can afford. This paper presents a study on frequent users' usage and experiences of the Web and is based on a social constructive perspective. Notes from diaries were used in so-called stimulated recall interviews. The study was conducted with inspiration from phenomenography and resulted in the identification of four aspects of what the Web can afford: the aspect of reference; the aspect of distance eliminator; the aspect of overview; and the social aspect. The results also give a picture of usage in everyday life. The respondents' knowledge of how to use the Web is diverse, which implies that such knowledge should not be neglected or taken for granted. Another conclusion is that a technologically deterministic view of Web usage can be questioned.
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7.
  • Berg, Lars-Erik (författare)
  • Aspects of Identification in Computer Gaming
  • 2008
  • Ingår i: Human IT. - Borås : University College of Borås. - 1402-1501 .- 1402-151X. ; 9:3, s. 37-61
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • This article relates computer gaming to the social psychology of identity, focusing the notion that identity construction has a reflected character not only in virtual reality but also in real life. This gives a tight correspondence between the two, although the screen construction of identity goes on in greater independence of real other persons. Gaming has the trait that it contracts several events at one point in space and time. This provides for two extremes of identification: functional and existential identification, which are tightly coupled in gaming, but also for the element of meaning creation in gaming, where the step from concrete action to mental act is short, as well as for the processes of anticipatory identification that are found in it. This gives a high emotional intensity to it. The analysis is based on a theoretical sketch of stages in the act, building on the work of G. H. Mead.
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8.
  • Borg, Alexandra, et al. (författare)
  • Bokmediets omvandling : en lägesrapport
  • 2016
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 13:3, s. 1-23
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Rapport från ett nyligen avslutat forsknings- och samtalsprojekt: "Kod[ex]. Bokmediets omvandling".
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9.
  • Borg, Alexandra, 1978- (författare)
  • Bokmediets omvandling - en lägesrapport
  • 2016
  • Ingår i: Human IT. - Borås : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 13:3, s. 1-23
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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10.
  • Croon, Anna, 1967-, et al. (författare)
  • Fyra former av virtuella gemenskaper
  • 1998
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; :2, s. 9-20
  • Tidskriftsartikel (refereegranskat)
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11.
  • Dahlström, Mats (författare)
  • Nya medier, gamla verktyg
  • 2003
  • Ingår i: Human IT. - : Borås : Human IT. - 1402-1501 .- 1402-151X. ; 6:4, s. 71-116
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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12.
  • Dahlström, Mats, 1964- (författare)
  • Swedish digital humanities
  • 2018
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 14:2, s. 82-94
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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15.
  • Degerstedt, Lars, 1965-, et al. (författare)
  • More Media, More People—On Social & Multimodal Media Intelligence
  • 2017
  • Ingår i: Human IT. - : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 13:3, s. 54-84
  • Tidskriftsartikel (refereegranskat)abstract
    • The purpose of this article is to address some challenges facing media intelligence in general, and competitive intelligence in particular within an altered information landscape. To understand this new situation, the notion of social and multimodal media intelligence are introduced. With cases taken primarily from the Swedish media intelligence sector, we argue that data driven media intelligence today needs to pay increasing attention to new forms of (A.) crowd-oriented and (B.) multimedia-saturated information. As a subcategory of media intelligence, competitive intelligence refers to the gathering of publicly available information about an organisation or a company’s competitors—using it to gain business advantages. Traditionally such intelligence has implied a set of techniques and tools that transforms numerical or textual data into useful information for business analysis. Today, however, we argue that such techniques need to consider media alterations in both a social and multimodal direction. Our analysis hence offers a conceptual understanding of a rapidly evolving field, were methods used within media intelligence need to change as well. By presenting some findings from the so called CIBAS-project, we describe how Swedish organisations and companies rely on social networking structures and individual decision making as a means to increase rapid response and agile creativity. If competitive intelligence was traditionally based on insights gleaned from statistical methods, contemporary media analytics are currently faced with audiovisual data streams (sound, video, image)—often with a slant of sociality. Yet, machine learning of other media modalities than text poses a number of technical hurdles. In this article we use fashion analytics as a final case in point, taken from a commercial sector where visual big data is presently in vogue.
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17.
  • Dougherty, Mark (författare)
  • What has literature to offer computer science?
  • 2004
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 7:1, s. 74-91
  • Forskningsöversikt (refereegranskat)abstract
    • In this paper I ask the question: what has literature to offer computer science? Can a bilateral programme of research be started with the aim of discovering the same kind of deep intertwining of ideas between computer science and literature, as already exists between computer science and linguistics? What practical use could such results yield? I begin by studying a classic forum for some of the most unintelligible pieces of prose ever written, the computer manual. Why are these books so hard to understand? Could a richer diet of metaphor and onomatopoeia help me get my laser printer working? I then dig down a little deeper and explore computer programs themselves as literature. Do they exhibit aesthetics, emotion and all the other multifarious aspects of true literature? If so, does this support their purpose and understandability? Finally I explore the link between computer code and the human writer. Rather than write large amounts of code directly, we encourage students to write algorithms as pseudo-code as a first step. Pseudo-code tells a story within a semi-formalised framework of conventions. Is this the intertwining we should be looking for?
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18.
  • Edenius, Mats, 1960- (författare)
  • Bortom det panoptiska schemat
  • 2010
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 10:3, s. 163-169
  • Forskningsöversikt (populärvet., debatt m.m.)
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19.
  • Edenius, Mats (författare)
  • IT och vårt behov av kontroll - Vad har Birgersson och Pasteur gemensamt?
  • 2000
  • Ingår i: Human IT. - : University of Borås. - 1402-151X .- 1402-1501. ; 4:4
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Den nya informationsteknologin har många förtjänster och vi tar dess fördelar nästan för givna. På samma gång intecknar vi nu fördelar vi inte har någon aning om. Vi är många som tror att IT kommer att bli ett allt viktigare verktyg i människans tjänst.
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20.
  • Enochsson, Ann-Britt (författare)
  • Informationssökning på Internet
  • 1998
  • Ingår i: Human IT. - Borås : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 4
  • Tidskriftsartikel (refereegranskat)abstract
    • This is an educational case study trying to show what children (ages 10-12) think about searching for information on the Internet. In the guidelines for primary (and secondary) school it is said among other things that the students should learn how to evaluate facts from different sources. Since Internet came into our schools this has been the subject of many discussions. To what extent are these young children able to search for information on the Internet? Some teachers don't let the children even try and others think that Internet is a fantastic tool to use in training the students to evaluate facts.There have been observations, interviews, less formal talks and analysis of children's written work in three different schools/classes. These schools/classes were chosen because it was known that the teachers let the students use the Internet for information searches of their choice (within reason). All the students used AltaVista, MegaCrawler and similar search engines.The findings are that the children appreciate that Internet is a fast way to find current information and they all want to find "good" information. What "good" is differ from student to student. It can be anything from short texts (in Swedish) to "non-commercials", but they all had the ambition to do a good job and not just take the first hit available. They were also aware of the fact that there could be "lies" on the Internet. If the children are to succeed with this type of work they have to have the opportunity to practice
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21.
  • Ernlund, Marissa, 1981- (författare)
  • Intensivt hat och gedigen kärlek : Den intrikata Internetbombningen
  • 2018
  • Ingår i: Human IT. - : University of Borås. - 1402-1501 .- 1402-151X. ; 14:1, s. 1-27
  • Tidskriftsartikel (refereegranskat)abstract
    • Explosivt, kraftfullt, söndersplittrande och kaotiskt, alla är ord som beskriver konsekvenserna av att bomba, med symbolisk referens till att kriga, slåss och bekämpa. Förr i tiden utövades krig på fysiska slagfält. Idag ventilerar individer åsikter och känslor genom att bomba online.
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22.
  • Gelfgren, Stefan, 1971- (författare)
  • Is there such a thing as digital religion?
  • 2013
  • Ingår i: Human IT. - : Borås University. - 1402-1501 .- 1402-151X. ; :3
  • Recension (refereegranskat)abstract
    • Review of Campbell, Heidi, ed. (2013). Digital Religion: Understanding Religious Practice in New Media Worlds. (272 p.). London and New York: Routledge. (pbk). ISBN 978-0-415-67611-3
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23.
  • Gelfgren, Stefan, 1971- (författare)
  • Participatory Media throughout History
  • 2012
  • Ingår i: Human IT. - Borås : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 11:3, s. 83-87
  • Recension (refereegranskat)
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24.
  • Gunder, Anna (författare)
  • Berättelsens spel : berättarteknik och ergodicitet i Michael Joyce's afternoon, a story
  • 1999
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 3:3, s. 27-127
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article the narrative technique of Michael Joyce’s afternoon, a story is analyzed in order to describe narrative differences and similarities between traditional monosequential novels and multisequential hypernovels. Both traditional narratological methods and hypertext theory are used, and perspectives are combined from, on the one hand, narratologists Wayne C. Booth, Seymour Chatman, Jonathan Culler, E. M. Forster, Gérard Genette, A. J. Greimas, W. F. Brewer, Wolfgang Iser, Shlomith Rimmon Kenan, and on the other hand hypertext theorists Mark Bernstein, Jay Bolter, J. Yellowlees Douglas, Michael Joyce, George P. Landow, Janet H. Murray, Stuart Moulthrop, Gunnar Liestøl, Jill Walker, etc. Furthermore, the study aims to contribute to the development of a hypertext theory that allows for a description of hyperfiction on its own terms, without its being forced into a traditional model or reduced to merely a matter of digital hypertext technique. Central to the analysis is Espen J. Aarseth’s distinction between ergodic and non-ergodic literature, as well as some distinctions suggested by the present author. After a brief presentation of the hypertext program Storyspace and the technical aspects of afternoon, a story (i.e. navigation, linking etc.), the hypernovel is confronted with the Aristotelian definition of a narrative as well as with the general idea of what constitutes a narrative. The traditional dichotomy between story and discourse is found inadequate, and the concepts omnidiscourse, omnistory, real discourse  and real story are introduced. Thereafter, a discussion on reading hyperfiction follows, in which the concept hyperliterary competence is vital. Having presented these concepts and perspectives, the narrative technique in the hypernovel afternoon, a story is analyzed at some length in four chapters: "Time", "The Narrator", "Space" and "Characters".
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25.
  • Gunder, Anna (författare)
  • Forming the Text, Performing the Work : Aspects of Media, Navigation, and Linking
  • 2001
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 5:2-3, s. 81-206
  • Tidskriftsartikel (refereegranskat)abstract
    • This article proposes a theoretical framework intended to facilitate descriptions and discussions of texts of works in different media. The main theoretical traditions which have inspired this endeavor are, on the one hand, textual criticism (with scholars such as Fredson Bowers, D. C. Greetham, Jerome J. McGann, D. F. McKenzie, Peter L. Shillingsburg, and G. Thomas Tanselle), and, on the other hand, hypertext theory (represented by theorists like Espen Aarseth, Jay David Bolter, Jane Yellowlees Douglas, Michael Joyce, George P. Landow, and Janet H. Murray). The study aims to combine and develop the perspectives of such theoretical traditions in order to suggest a more consistent and extensive set of concepts for the analysis of how narratives are stored and disseminated. The study examines the structural aspects of texts and works, and deals with storage, presentation and reproduction of works. Moreover, the structure of works and texts, as well as the navigation related to these structures, are discussed. The study also includes an in-depth discussion on links and linking, and a new terminology is suggested for the subject. The most important concepts discussed are work, text, version, variant, storage medium, storage sign, presentation medium, presentation sign, storage capacity, life expectancy, direct text access, indirect text access, copy, edition, impression, issue, monosequential, multisequential, content space and axial structure. Furthermore, the concepts of network structure and lateral structure as well as hypertext, ergodicity, link and linking are examined.
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27.
  • Haider, Jutta, et al. (författare)
  • Wikipedia, heterotopi och versioner av kulturella minnen
  • 2011
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 11:3
  • Tidskriftsartikel (refereegranskat)abstract
    • The article draws together studies on encyclopaedic expressions throughout history with Foucault's notion of heterotopia, i.e. actually existing utopias or ‘other’, particular spaces that exist besides society's regular spaces and which work according to their own rules. It explores how we can understand contemporary online encyclopaedias, specifically Wikipedia, as digital heterotopias. For this it investigates Wikipedia as an archive for our cultural memory in its different – and sometimes contested – versions. In conclusion, participatory online encyclopaedias are framed as a continuation of an Enlightenment ideal as well as distinct networked spaces that are made possible through the affordances of the Internet.
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28.
  • Hanell, Fredrik (författare)
  • Appropriating Facebook : Enacting Information Literacies
  • 2014
  • Ingår i: Human IT. - Borås : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 12:3, s. 5-35
  • Tidskriftsartikel (refereegranskat)abstract
    • The aim of this paper is to describe and analyse the repurposing of Facebook into a tool for learning in teacher training, and how information literacies are enacted in the process. The study is informed by a socio-cultural view on information literacy which implies that learning and literacies are situated, tool-based practices. An ethnographic study of a Facebook Group with two hundred Swedish teacher trainees and two educators is conducted. Five semi-structured interviews contextualize and validate the online material. 201 conversations from the Group during April and May 2012 are analysed using the theoretical concept appropriation and the empirical lens of information literacy. The Facebook Group can be appropriated as a problem-solving tool and a relation-building tool. Depending on the mode of appropriation, different information literacies including different conceptions of credibility are enacted in the Facebook Group.
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29.
  • Hernwall, Patrik, et al. (författare)
  • Digitala medier som platsbunden resurs : ungas handlingar och ianspråktaganden [Digital Media as a Place Bound Resource: The Actions and Appropriations of Young People]
  • 2013
  • Ingår i: Human IT. - Borås : Human IT. - 1402-1501 .- 1402-151X. ; 12:2, s. 42-65
  • Tidskriftsartikel (refereegranskat)abstract
    • This article explores how adolescents (13–17 years old) understand and appropriate digital media in different places by focusing on the triadic relationship artefact – place – activity. From data collected with different methods in the project UNGMODs we have analysed pupils’ accounts focusing on their activities with digital media in different places during a day. In the first part of the article we illustrate this in an ethnographic narrative revolving around the fictitious Sedecim, 16 years old. In the second half of the article we present a thematic summary of contextual appropriation of digital media, and of contextual interlacing supported by digital media. The article ends with a theoretical summary, building on a sociomaterial perspective. It is argued here that some main conditions associated with digital media and with school as a place can be seen as intra-acting with the adolescents and their activities.
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37.
  • Kjellberg, Sara (författare)
  • Researchers’ Blogging Practices in Two Epistemic Cultures: The Scholarly Blog as a Situated Genre
  • 2014
  • Ingår i: Human IT. - : University College of Borås. - 1402-1501 .- 1402-151X. ; 12:3, s. 36-77
  • Tidskriftsartikel (refereegranskat)abstract
    • This article presents a study of 16 scholarly blogs with the aim to gain an in-depth understanding of what characterizes blogging as part of the scholarly communication. Eight blogs from high energy physics (HEP) and eight from digital history were closely followed. The analysis was made by employing an analytical framework based on genre theory. The results reveal common communicative purposes in the scholarly blogs; there are many similarities in form features and content, which also relate to the purposes of the blogs. In addition, the context in which the blogs are situated is based both in the blogging researchers’ epistemic cultures and in their knowledge about blogging practices. A conclusion is that the scholarly blogs is an addition to the landscape of scholarly communication, including communication with the public, and that the scholarly blogs contribute to our understanding of how research is done.
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38.
  • Ledin, Per, 1962-, et al. (författare)
  • Cyber, hyper och multi : några reflexioner kring IT-ålderns textbegrepp
  • 2000
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 4:2-3, s. 15-59
  • Tidskriftsartikel (refereegranskat)abstract
    • This article is a cross-disciplinary discussion of the concept of text in connection to modern information technology. It takes its point of departure in the most common (literary) hypertext theories, where multisequentialiy is one of the key notions. The idea of the ideal hypertext as a pioneering phenomenon, with a text-internal multisequential structure made possible by digital technology, is confronted with the interactional and dynamic text concept of discourse analysis. It is argued that the potential of multisequentiality is fundamental to all visual texts and connected to the multimodality and materiality of visual meaning-making at large. The degree and kind of multisequentiality of different texts is in this perspective mainly due to genre conventions and practices of use. Two types of common, widely circulated text material are used to exemplify the argument: modern print media (the newspaper Aftonbladet and the weekly magazine Året Runt) and a personal homepage on the Internet (Anna’s and Anders’ homepage).
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40.
  • Limberg, Louise, et al. (författare)
  • Three Theoretical Perspectives on Information Literacy
  • 2012
  • Ingår i: Human IT. - : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 11:2, s. 93-130
  • Tidskriftsartikel (refereegranskat)abstract
    • The concept of information literacy refers to purposeful information practices in a society characterized by almost limitless access to information and where information practices in digital environments shape and constitute important elements in most people’s lives in our part of the world. The meaning of the term information literacy varies according to the theoretical lens from which it is approached. Theoretical starting points are not always clearly stated in, for instance, information literacy definitions, standards, research or educational practices. Regardless of whether the underlying theory is made explicit or not, it will nevertheless have a profound impact on the ways in which we teach or research information literacy. This article discusses alternative theoretical understandings of information literacy and their consequences for educational practices. Three theoretical perspectives are presented that represent different understandings of information literacy; phenomenography, sociocultural theory and Foucauldian discourse analysis. According to all three theoretical lenses, information literacy is embedded in and shaped by as well as shaping the context in which it is embedded. In consequence, we propose the notion of information literacies in the plural. The three perspectives offer different insights on information literacies, on both empirical and theoretical levels. However, a sociocultural perspective also involves particular theoretical assumptions about the ways in which digital environments and tools reshape conditions for learning.
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41.
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42.
  • Linde, Peter (författare)
  • Var ligger Literien? : Kartläggning av ett projekt i vardande
  • 1999
  • Ingår i: Human IT. - : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; :4
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Try to envisage the field of Electronic Publishing as a old fashioned merry-go-round. It´s moving fast; big players come and go; it makes you dizzy just to look at it from a distance. Do you remember when you as a kid stood by that same merry-go-round in the playground hesitating to jump aboard because the big kids had put the thing into such a crazy spin? Well, this piece below gives you all the reasons why you should have made the jump then and why you should make it now. The big kids are still making the rules, forever changing them. Here is a story about a big, confused kid who got pushed aboard and all the strange and beautiful things that happened…
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43.
  • Lindgren Leavenworth, Maria, 1969- (författare)
  • Reader, Please Follow Me : fan fiction, author instructions, and feedback
  • 2015
  • Ingår i: Human IT. - Borås : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 13:1, s. 100-127
  • Tidskriftsartikel (refereegranskat)abstract
    • The article examines forms of communication surrounding the publication and reception of fan fiction: on-line published stories working from an existing fictional universe. At focus are two fanfics that have Jane Austen’s Pride and Prejudice as s starting point, and their publication on the large site FanFiction.net. Already published in their entirety elsewhere, the daily chapter installments of the fanfics are designed to initiate contact with a new group of readers, reciprocated through readers leaving comments. This communication enables examinations of three aspects. Firstly, attention is paid to increasingly private conversations, indicative of a blend between several contemporary social practices. Secondly, the reception of the story’s logic and its downplaying of Austen’s complex renditions of cognitive processes is analyzed. Thirdly, more problematic ramifications of extended author commentary are interrogated, specifically how explicit instructions attempting to guide the approach to and reception of the fanfic results in forms of audience resistance. 
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44.
  • Lindh, Maria (författare)
  • As a Utility – Metaphors of Information Technologies
  • 2016
  • Ingår i: Human IT. - Borås : Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 13:2, s. 47-80
  • Tidskriftsartikel (refereegranskat)abstract
    • Building on conceptual metaphor theory, this article investigates and argues the importance of the utility metaphor in discussions shaping information technologies. The results reveal that the utility metaphor has been evoked in different shapes and forms continually since the late fifties relating, for example, to concepts such as Time-sharing, Computer networks, The computer grid, Utility computing, and – the contemporary metaphor – Cloud computing.
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45.
  • Lovén, Svante, 1959- (författare)
  • Even better than the real thing : Counterfeit realities and twentieth century dystopian fiction.
  • 2001
  • Ingår i: Human IT. - Borås. - 1402-1501 .- 1402-151X. ; 5:2-3, s. 233-289
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • In recent years, the theme of artificial and/or mediated reality has been recurrent in popular cinema (The Matrix, The Truman Show, The Cell, etc.). This trend reflects a growing awareness of how information technologies obfuscate traditional boundaries of what is real and what is not. The article draws a cultural background to these films, and, by extension, to our so-called age of information by examining a number of older fictional works in which technologies of representation and simulation are explored in more or less dystopian terms. In a trajectory including otherwise unrelated works, such as J. K. Huysmans’ Against Nature and William Gibson’s Neuromancer, we find a number of familiar themes and images presented with a striking degree of continuity: the neglect of the body, the deterioration of social and familial bonds, the loss of history and literary culture, the retreat from reality into a world of engineered hallucinations.
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46.
  • Lundblad, Thomas, et al. (författare)
  • Simulating real life problems in secondary science class : a socio scientific issue carried through by an augmented reality simulation
  • 2012
  • Ingår i: HUMANIT: Tidskrift för studier av ur ett humanvetenskapligt perspektiv. - Borås : ITH - Centrum för studier av IT ur ett humanvetenskapligt perspektiv och Center for Collaborative Innovation vid Högskolan i Borås. ; 12:2
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • With the purpose of developing new methods in science education, the authors combine a socio-scientific issue and game-based technologies from augmented reality games into an intervention activity called Transformer. The authors design the intervention, collect and analyze data, and present results using the three elements from the theory of transformational play (Barab, Gresalfi & Ingram-Goble 2010) namely: engaging and stimulating roles, scientifically relevant content and complex and societally significant context. In Transformer, 20 upper-secondary students engage in a role-play concerning the project of building a school campus area close to a transformer station. The students explore the actual area using simulation-based mobile technologies to collect information through interviews with virtual characters, virtual measurements, and own observations. Collected information is synthesized into arguments concerning the appropriateness of building the campus area. The Transformer activity is based on SSI (socio-scientific issue), a pedagogical model aiming at developing students’ competences to make well-informed decisions through engaging them in complex societal issues.Data from the intervention are collected with multiple methods using questionnaires and interviews. The analysis illustrates expressions of immersive role play and active and engaged students who enjoy the opportunity of working in groups with a challenging task outside the class room. For some roles, however, there is room for improvement in the outdoor part of the intervention. We argue that this design perspective makes it feasible for a teacher or team of teachers to stage a multi-disciplinary engaging intervention that is constructively aligned with the students’ and teachers’ own practices and that addresses curricular goals.
  •  
47.
  • Mattus, Maria (författare)
  • Finding Credible Information : A Challenge to Students Writing Academic Essays
  • 2007
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 9:2, s. 1-28
  • Tidskriftsartikel (refereegranskat)abstract
    • This study focuses on how students assess the credibility of scientific information in web-based environments. What importance do students attach to different cues when assessing credibility? The aim is to investigate whether the framework suggested by Fogg (2002; 2003; Tseng & Fogg 1999a; 1999b), which comprises four types of web credibility (presumed, reputed, surface and earned credibility), can be of use in this specific context to increase the understanding of how essay-writing students assess the credibility of scientific information in web-based environments. A questionnaire concerning students’ search behaviour and their evaluation of information was answered by 144 students (110 women and 34 men) at a Swedish university. Descriptive statistics were used during the data processing. The students were asked to rate the credibility of 24 elements. They attached most importance to the following elements: Year of publication, Teachers’ recommendations, Abstract, and Established researcher. These elements represented all four types in Fogg’s framework. The elements that concerned earned credibility – based on first hand experience – were noted as comparatively more important by the respondents.
  •  
48.
  • Mårtensson, Lasse, 1973-, et al. (författare)
  • In Search of the Scribe : Letter Spotting as a Tool for Identifying Scribes in Large Handwritten Text Corpora
  • 2018
  • Ingår i: Human IT. - 1402-1501 .- 1402-151X. ; 14:2, s. 95-120
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article, a form of the so-called word spotting-method is used on a large set of handwritten documents in order to identify those that contain script of similar execution. The point of departure for the investigation is the mediaeval Swedish manuscript Cod. Holm. D 3. The main scribe of this manuscript has yet not been identified in other documents. The current attempt aims at localising other documents that display a large degree of similarity in the characteristics of the script, these being possible candidates for being executed by the same hand. For this purpose, the method of word spotting has been employed, focusing on individual letters, and therefore the process is referred to as letter spotting in the article. In this process, a set of ‘g’:s, ‘h’:s and ‘k’:s have been selected as templates, and then a search has been made for close matches among the mediaeval Swedish charters. The search resulted in a number of charters that displayed great similarities with the manuscript D 3. The used letter spotting method thus proofed to be a very efficient sorting tool localising similar script samples.
  •  
49.
  •  
50.
  • Nilsson, Elisabet M., Senior lecturer in interaction design, 1972-, et al. (författare)
  • Gaming as Actions : Students Playing a Mobile Educational Computer Game
  • 2009
  • Ingår i: Human IT. - : Human IT, Högskolan i Borås. - 1402-1501 .- 1402-151X. ; 10:1, s. 26-59
  • Tidskriftsartikel (refereegranskat)abstract
    • This article presents an empirical study performed in the light of socio-cultural theories, emphasizing the usage of tools as a part of human learning. The aim was to explore what actions emerged in the interac-tion with, and were mediated by the mobile educational computer game Agent O, when collaboratively played outdoors by seventeen 15-16 year old science students. Video recording was used to gather data. The outcome is a visual and written description of eight more prominent actions and sub-actions that occurred while gaming, including not only actions in direct connection to the actual gaming session, but also actions that emerged in the situation as a whole: the social practice within which the gaming took place. The gaming students came to act as a sort of student-gamer-performer-hybrids, alternating between different roles. These and the other gaming actions seemed to have worked as a source of motivation for the students.
  •  
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