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Sökning: L773:1565 012X

  • Resultat 1-8 av 8
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1.
  • Andersson, Ulf, 1973-, et al. (författare)
  • Challenges in designing virtual environments training social skills for children with autism
  • 2006
  • Ingår i: International Journal on Disability and Human Development. - Tel Aviv Israel : Freund Publishing House Ltd. - 1565-012X. ; 5:2, s. 105-111, s. 35-43
  • Tidskriftsartikel (refereegranskat)abstract
    • The aim of the study was to explore particular challenges faced when designing virtual environments for children with autism, with the purpose of training social skills. Our findings are based on studying autistic behavior during three years (primary and secondary sources), analysis of related system and other computer mediated assistive technology, as well as general game design. From these studies, we have identified eight critical design parameters that must be adjustable in a system suitable for autistic persons. The importance of the parameters, their variation range, as well as the need for independent adjustment of these were estimated and verified by experienced expert pedagogues. Copyright © Freund Publishing House Limited.
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2.
  • Carignan, C. R., et al. (författare)
  • Cooperative control of virtual objects over the internet using haptic teleoperation
  • 2005
  • Ingår i: Journal of Endocrine Genetics. - 1565-012X. ; 4:4, s. 261-267
  • Tidskriftsartikel (refereegranskat)abstract
    • The feasibility of performing remote assessment and therapy of patients over the internet using robotic devices is explored. Using a force feedback device, the therapist can assess the range of motion, flexibility, strength, and spasticity of the patient's arm grasping a similar robotic device at a remote location. In addition, cooperative rehabilitation strategies can be developed whereby both the patient and therapist perform tasks in a shared virtual environment To counter the destabilizing effects of time delay in the force feedback loop, a passive wave variable architecture is used to encode velocity and force information. The control scheme is validated experimentally over the internet using a pair of InMotion2 robots located several hundred miles apart.
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4.
  • Eriksson, Y., et al. (författare)
  • Computer games for children with visual impairments
  • 2005
  • Ingår i: Journal of Endocrine Genetics. - 1565-012X. ; 4:3, s. 161-167
  • Tidskriftsartikel (refereegranskat)abstract
    • The Swedish Library of Talking Books and Braille (TPB) published web-based computer games for children with different kinds of visual impairments. As the target groups have very different needs, when it comes to the use of graphics and sound, TPB have developed two kinds of games. Image-based games aim to encourage children with partial sight to practice recognizing visual objects, whereas sound-based games also intend to be accessible without relying on vision. Based on the results of two pilot studies, this paper discusses central design issues of the graphical and sound-based interfaces for this type of application.
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5.
  • Nyberg, Lars, et al. (författare)
  • The development of a virtual reality system to study tendency of falling among older people
  • 2005
  • Ingår i: International Journal on Disability and Human Development. - 1565-012X. ; 4:3, s. 239-243
  • Tidskriftsartikel (refereegranskat)abstract
    • Injuries related to falls are a major threat to the health of older persons. A fall may result not only in an injury but also in a decreased sense of autonomy in the daily life. To be able to prevent such falls, a need to further understand the complex mechanisms involved in balance and walking is needed. Here we present an immersive virtual reality system, in which a person can move around while being subjected to various events, which may influence balance and walking
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6.
  • Pareto, Lena, 1962-, et al. (författare)
  • Telehealth with 3D games for stroke rehabilitation
  • 2011
  • Ingår i: International Journal on Disability and Human Development. - : De Gruyter. - 1565-012X. ; 10:4, s. 373-377
  • Tidskriftsartikel (refereegranskat)abstract
    • This study explores the feasibility of a novel telehealth system for stroke rehabilitation in a rural area in Sweden. It addresses two major problems of home-based rehabilitation: training motivation and frequent meetings. Three stroke subjects were equipped with 3D computer games workbenches, and were instructed to play with the hemiplegic upper extremity. On-line coaching meetings were performed using bi­directional audiovisual communication. The intervention led to clinical changes for all subjects. On-line coaching is promising, but not yet as effective as desired. However, a distance based approach using 3D games for upper extremity rehabilitation after stroke is feasible.
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7.
  • Pareto, Lena, 1962-, et al. (författare)
  • Understanding users with reading disabilities or reduced vision : Toward a universal design of an auditory, location-aware museum guide
  • 2006
  • Ingår i: International Journal on Disability and Human Development. - 1565-012X. ; 5:2, s. 147-154
  • Tidskriftsartikel (refereegranskat)abstract
    • We present ongoing work on the design of an information system for users with reading disabilities and users with reduced vision. The design target is a portable, auditory, location-aware information system, to complement visually displayed information in exhibitions. Applying a user-centered, we identify non-typical user-groups’ specific requirements, which are turned into a design. The first design-iteration, which includes a formative evaluation, using a mock-up prototype, with dyslectic and visually impaired participants, is completed. The evaluation indicates that the user-group’s specific aspects we have identified are relevant, while designing for these groups. © 2006, by Walter de Gruyter GmbH & Co. All rights reserved.
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  • Resultat 1-8 av 8

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