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1.
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2.
  • Binder, Thomas, et al. (författare)
  • Democratic design experiments : between parliament and laboratory
  • 2015
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 11:3-4, s. 152-165
  • Tidskriftsartikel (refereegranskat)abstract
    • For more than four decades, participatory design has provided exemplars and concepts for understanding the democratic potential of design participation. Despite important impacts on design methodology, participatory design has, however, been stuck in a marginal position as it has wrestled with what has been performed and accomplished in participatory practices. In this article, we discuss how participatory design may be reinvigorated as a design research programme for democratic design experiments in the light of the decentring of human-centredness and the foregrounding of collaborative representational practices offered by the ANT tradition in the tension between a parliament of things and a laboratory of circulating references.
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3.
  • Björgvinsson, Erling, et al. (författare)
  • Agonistic participatory design : working with marginalised social movements
  • 2012
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 8:2-3, s. 127-144
  • Tidskriftsartikel (refereegranskat)abstract
    • Participatory design (PD) has become increasingly engaged in public spheres and everyday life and is no longer solely concerned with the workplace. This is not only a shift from work-oriented productive activities to leisure and pleasurable engagements, but also a new milieu for production and ‘innovation’. What ‘democratic innovation’ entails is often currently defined by management and innovation research, which claims that innovation has been democratised through easy access to production tools and lead-users as the new experts driving innovation. We sketch an alternative ‘innovation’ practice more in line with the original visions of PD based on our experience of running Malmö Living Labs – an open innovation milieu where new constellations, issues and ideas evolve from bottom–up long-term collaborations among diverse stakeholders. Three cases and controversial matters of concern are discussed. The fruitfulness of the concepts ‘agonistic public spaces’ (as opposed to consensual decision-making), ‘thinging’ and ‘infrastructuring’ (as opposed to projects) are explored in relation to democracy, innovation and other future-making practices.
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4.
  • Björgvinsson, Erling (författare)
  • Open-ended participatory design as prototypical practice
  • 2008
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 4:2, s. 85-99
  • Tidskriftsartikel (refereegranskat)abstract
    • This article argues in favour of seeing co-design as an open-ended exploration where prototypical practices are explored that engender favourable conditions for ongoing negotiation of meaning. Participatory design approaches to designing for specific practices are reviewed with particular focus on how to handle constantly evolving practices, where some design researchers argue for creating open and flexible technical systems while others emphasise design as primarily concerned with questions of changing practices. By discussing an extended participatory design project in which new ways of engaging in informal learning through self-produced videos were explored in an intensive care unit, I argue first and foremost for viewing co-design as prototypical practice which is explored through an open-ended exploration of possibilities. Second, I argue that a focus on practice necessarily requires in situ explorations to see if the proposed design explorations invoke relevant prototypical practices in the midst of work. Third, I argue that a focus on practice entails viewing tools as temporary props for various settings, rather than as central features that define the settings of learning, knowing and working.
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5.
  • Brandt, Eva, et al. (författare)
  • Formatting Design Dialogues - Games and Participation
  • 2008
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 4:1, s. 51-64
  • Tidskriftsartikel (refereegranskat)abstract
    • This article discusses design games as a particular genre for formatting design dialogues. In the first part of the article we review the participatory design literature for game-oriented framings of co-design. We look at what constitutes game and play, we discuss other authors’ use of games in collaborative settings and finally we examine the board game as a particularly interesting game format. In the second part of the article we present and discuss two board games: the User Game and the Landscape Game. We show how these games respond to particular challenges, and how they have interesting characteristics in being both ‘as-if’ worlds to explore and shared representations of what the players accomplish. In the last section of the article we discuss how new games may be designed and played and what makes a good design game.
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6.
  • Geib, Jonathan, 1979, et al. (författare)
  • Co-Design and the Public Realm
  • 2017
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 13:3
  • Annan publikation (övrigt vetenskapligt/konstnärligt)
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7.
  • Groth, Camilla, et al. (författare)
  • Conditions for experiential knowledge exchange in collaborative research across the sciences and creative practice
  • 2020
  • Ingår i: Codesign-International Journal of Cocreation in Design and the Arts. - : Informa UK Limited. - 1571-0882. ; 16:4, s. 328-344
  • Tidskriftsartikel (refereegranskat)abstract
    • Interdisciplinary research across the sciences and creative practice offers potential to explore new areas of knowledge previously hidden between disciplines. However, diverging epistemology and expectations make collaboration difficult. We interviewed 11 researchers working in projects that combined scientific and creative practice research, to investigate how they dealt with different epistemological approaches. In some cases, the discrepancies that were first experienced as hindrances turned into enablers, opening up new vistas for learning. Our findings show that the prerequisites for experiential knowledge transfer need to be built consciously by engaging in hands-on practices and shared cognitive activities that may extend beyond the personal comfort zone. Furthermore, the common goals and research questions need to be motivating for all involved. Although academic research funding agents encourage interdisciplinary research, funding alone is not sufficient to motivate people to work and truly learn together. By combining different types of knowledge in co-creation processes, participants are able to better share each other's views and construct a multifaceted understanding. An analysis of the interviews suggests how a conscious development of interdisciplinary practice helps educate thinkers and makers to feel comfortable in the unsettling zone between disciplinary boundaries, and thus contribute to innovative research.
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8.
  • Hansson, Helena, 1972, et al. (författare)
  • Co-crafting the social: material manifestations through collaborative crafts
  • 2022
  • Ingår i: Codesign-International Journal of Cocreation in Design and the Arts. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 19, 2023:2, s. 162-176
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper examines how material craft processes align and orient participatory, open, and playful co-design into a constructive and capability-building activity. The paper suggests how materiality, tools, and craft agency gives a particular perspective on participatory and hands-on constructive craft processes. These co-design processes complement collaborative visioning to have participants engage tools and materials and help guide tangible outcomes in negotiated directions. Examining the case of a mobile craft workshop called Sloydtrukk, the text frames co-craft as a concrete social 'construction site'. By emphasising the material and practical elements of collaboration, building together, and experiencing quick results of social processes, co-craft is a form of direct action or direct manifestation of participatory making. The paper examines a series of hands-on transformations that shape social-material manifestations of collaborative craft prototyping, where participants experience immediate results of their shared efforts. The hands-on construction differs from more abstract, discursive, and discussion-based forms of collaboration and co-design, where efforts focus on visioning and agreeing on future action. With craft processes, immediate needs are met with shared efforts, guided by material, practical and craft-based co-design, combining fast and slow prototyping processes that we call co-craft.
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9.
  • Hillgren, Per-Anders, et al. (författare)
  • Prototyping and infrastructuring in design for social innovation
  • 2011
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor and Francis. - 1571-0882 .- 1745-3755. ; 7:3-4, s. 169-183
  • Tidskriftsartikel (refereegranskat)abstract
    • During the past five years design has been recognised as a powerful innovation driver. Design methods and tools have also been applied in new fields. One of them is social innovation, which is aimed at developing new ideas and solutions in response to social needs. While different initiatives have demonstrated how design can be a powerful approach in social innovation, especially when it comes to systemic thinking, prototyping and visualising, some concerns have been raised regarding the limitations of applying design in this field. Through a specific case, this paper will discuss and suggest some approaches and concepts related to design for social innovation. Coming from a participatory design tradition, we focus on the idea of infrastructuring as a way to approach social innovation that differs from project-based design. The activities that are carried out are aimed at building long-term relationships with stakeholders in order to create networks from which design opportunities can emerge. We also discuss the role of prototyping as a way to explore opportunities but we also highlight dilemmas.
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10.
  • Huybrechts, Liesbeth, et al. (författare)
  • Institutioning: Participatory Design, Co-Design and the public realm
  • 2017
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 13:3, s. 148-159
  • Tidskriftsartikel (refereegranskat)abstract
    • In this introductory article to the special issue ‘Co-Design and the public realm’, we discuss a common interest in how meso- and macro-political institutional contexts frame and are informed by Participatory Design (PD) and Co-Design processes. We argue that a unilateral focus within PD and Co-Design on the micro-political scale of fieldwork obscures interactivity with institutional framing processes, undermining their potential as sites of critique and political change. Our argument is drawn from a study of literature on the role of institutions in relation to PD and the public realm and our experience as participants in an EU-funded research project. The case study descriptions unpack how various institutional frames inform PD processes and how, conversely, PD processes inform various institutional frames: metacultural frames, institutional action frames and policy frames. To highlight the move to engaging with and creating new institutions, we introduce the notion of institutioning.
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11.
  • Hyysalo, Sampsa, et al. (författare)
  • Collaborative futuring with and by makers
  • 2014
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis Group. - 1571-0882 .- 1745-3755. ; 10:3-4, s. 209-228
  • Tidskriftsartikel (refereegranskat)abstract
    • Maker spaces and maker activities offering access to low-cost digital fabrication equipment are rapidly proliferating, evolving phenomena at the interface of lay and professional design. They also come in many varieties and change fast, presenting a difficult target for, for instance, public authorities, who would like to cater for them but operate in much slower planning cycles. As part of participatory planning of Helsinki Central Library, we experimented with a form of collaborative futuring with and by makers. By drawing elements from both lead-user workshops and participatory design, we conducted a futuring workshop, which allowed us to engage the local maker communities in identifying the issues relevant for a public maker space in 2020. It further engaged the participants in envisioning a smaller prototype maker space and invited them into realising its activities collaboratively. Our results indicate that particularly the information about future solutions was of high relevance, as was the opportunity to trial and elaborate activities on a rolling basis in the prototype space. Insights about more general trends in making were useful too, but to a lesser extent, and it is likely that these could have been gained just as easily with more traditional means for futuring.
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12.
  • Jagtap, Santosh (författare)
  • Co-design with marginalised people : designers' perceptions of barriers and enablers
  • 2022
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 18:3, s. 279-302
  • Tidskriftsartikel (refereegranskat)abstract
    • The base of the world income pyramid, typically known as the Base of the pyramid (BOP), represents low-income people living in developing countries. Co-design with BOP people is crucial for sustained adoption and use of products and services. Based on interviews with practising designers, we identify barriers and enablers that the designers encounter in undertaking various tasks in the process of co-designing with these marginalised people. The findings suggest that a broad range of factors, related to the BOP context, co-design processes and methods, organisational issues, and aspects of collaboration, support or hinder activities in the co-design process. Consideration of these factors, as perceived by the designers, can lead to more impactful co-design with BOP people.
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13.
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14.
  • Karlgren, Klas, et al. (författare)
  • The Use of Design Patterns in Overcoming Misunderstandings in Collaborative Interaction Design
  • 2012
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 8:4, s. 231-246
  • Tidskriftsartikel (refereegranskat)abstract
    • In collaborative design there is a need to create a shared understanding of design ideas and proposals. Misunderstandings and communication breakdowns often get in the way and need to be resolved. Little empirical research has addressed the use of design patterns in collaborative design work. An empirical study was carried out on students’ collaboration while working on design tasks. Data were analysed using interaction analysis focusing on how the participants resolved misunderstandings and communication breakdowns, and the role of design patterns. Particular attention was paid to gaps in the collaboration; situations where designers had difficulties understanding each other and how to continue the design work. One type of gap concerned difficulties seeing or finding solutions to problems. However, many gaps concerned how to define or frame problems underlying design proposals. The results contradict the conception that design patterns are examples serving the role of inspiration for reuse of design ideas: simply showing a pattern solution was not enough to resolve gaps. The main observations were that patterns had an important role in overcoming difficulties in discussions regarding rationales and problem framing, and explicitly referring to design patterns by their names was decisive for the patterns to become useful.
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15.
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16.
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17.
  • Kraff, Helena, 1983 (författare)
  • A tool for reflection - on participant diversity and changeability over time in participatory design
  • 2018
  • Ingår i: Codesign - International Journal of Cocreation in Design and the Arts. - : Informa UK Limited. - 1571-0882. ; 14:1, s. 60-73
  • Tidskriftsartikel (refereegranskat)abstract
    • The expansion of participatory design, from a Scandinavian workplace context, to also include the public sphere, communities and developing countries, has led to a high diversification of participants. However, these new types of participant groups are often addressed in a simplistic manner, viewed as homogenous entities, without consideration being given to the fact that they may consist of subgroups and individuals, all with different needs and preconditions to participate. Further, there seems to be little understanding of the fact that people's situations are not static, but changes over time as a project unfolds. In this article, it is argued that focus needs to be put on reflection of participant diversity and changeability over time. An example is given of how a tool for reflection can facilitate this, give visual form to complex situations, highlight differences between groups and indicate how participants' positions alter over time. It is proposed that the tool can enable design researchers to reflect collectively about how different groups should be involved, as well as on the effect that project actions and decisions can have on participants.
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18.
  • Lantz, Ann, et al. (författare)
  • Interaction design in procurement : the view of procurers and interaction designers
  • 2010
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - Abingdon OX14 4RN, Oxon, England : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 6:1, s. 43-57
  • Tidskriftsartikel (refereegranskat)abstract
    • Among those involved in human-computer interaction (HCI) and user-centred design (UCD) the idea of co-design mainly applies to the software developer organisation and the users. In mainstream HCI research and in the literature only a few attend to the co-creation that occurs between IT acquirers and either users or software developers. Interaction design is central when it comes to designing a system that shows a high degree of use quality; often the interaction designer is working at the IT department and thus is 'owned' by the developers. This paper describes a case study of how procurers and interaction designers view the procurement process, the intention being to inform and improve the way that co-design is performed among procurers and developers. The study is conducted in an organisation that chose to include the interaction design competence as part of the software acquisition organisation; we look at how different actors in the organisation view interaction design and how interaction design contributes to the software acquisition process. The interaction designers wish to work with more experienced procurers who know what they want. The procurers, on the other hand, want more control over the initial process, but are worried about how to present their requirements to the IT developers.
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19.
  • Light, Ann, et al. (författare)
  • The breakdown of the municipality as caring platform : lessons for co-design and co-learning in the age of platform capitalism
  • 2019
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 15:3, s. 192-211
  • Tidskriftsartikel (refereegranskat)abstract
    • If municipalities were the caring platforms of the 19-20th century sharing economy, how does care manifest in civic structures of the current period? We consider how platforms – from the local initiatives of communities transforming neighbourhoods, to the city, in the form of the local authority – are involved, trusted and/or relied on the design of shared services and amenities for the public good. We use contrasting cases of interaction between local government and civil society organisations in Sweden and the UK to explore trends in public service provision. We look at how care can manifest between state and citizens and at the roles that co-design and co-learning play in developing contextually sensitive opportunities for caring platforms. In this way, we seek to learn from platforms in transition about the importance of co-learning in political and structural contexts and make recommendations for the co-design of (digital) platforms to care with and for civil society.
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20.
  • Lindström, Kristina, et al. (författare)
  • Figurations of spatiality and temporality in participatory design and after : networks, meshworks and patchworking
  • 2015
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 11:3-4, s. 222-235
  • Tidskriftsartikel (refereegranskat)abstract
    • In recent years, many have combined actor–network theory (and after) and collective design. In this emerging field that we call participatory design and after, many have proposed and appropriated figurations such as networks, fluid, fire, thing and meshwork. In this paper, we argue that figurations do not only contribute to knowing the world, they also intervene in the becoming of worlds. This recognition of the performative character of figuration suggests that knowledge-making and world-making are inseparable, and makes it very important to be careful what figurations we imagine, articulate and use. In order to continue the work done in ANT and collective design that focuses on uncertainties, boundary-making, complexities and time, we propose the figuration of patchworking. What we particularly find generative with the figuration of patchworking is that it figures design as entanglements in multiple temporalities. Through the figuration of patchworking, we offer an approach that allows for understanding and working with multiple and overlapping collectives. This means to refigure how and where to draw the boundaries of co-designing in technological societies.
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21.
  • Lindström, Kristina, et al. (författare)
  • Figurations of spatiality and temporality in participatory design and after : networks, meshworks and patchworking
  • 2015
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 11:3-4, s. 222-235
  • Tidskriftsartikel (refereegranskat)abstract
    • In recent years, many have combined actor–network theory (and after) and collective design. In this emerging field that we call participatory design and after, many have proposed and appropriated figurations such as networks, fluid, fire, thing and meshwork. In this paper, we argue that figurations do not only contribute to knowing the world, they also intervene in the becoming of worlds. This recognition of the performative character of figuration suggests that knowledge-making and world-making are inseparable, and makes it very important to be careful what figurations we imagine, articulate and use. In order to continue the work done in ANT and collective design that focuses on uncertainties, boundary-making, complexities and time, we propose the figuration of patchworking. What we particularly find generative with the figuration of patchworking is that it figures design as entanglements in multiple temporalities. Through the figuration of patchworking, we offer an approach that allows for understanding and working with multiple and overlapping collectives. This means to refigure how and where to draw the boundaries of co-designing in technological societies.
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22.
  • Lindström, Kristina, et al. (författare)
  • Making private matters public in temporary assemblies
  • 2012
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 8:2-3, s. 145-161
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we propose temporary assemblies where the sharing of stories and concerns are facilitated. Possible challenges and characteristics of such temporary assemblies will be discussed through the project Threads – A Mobile Sewing Circle, which is designed in order to support conversations in relation to everyday use of information and communication technology as well as to other means of communication. The participants do not necessarily belong to an already existing community and do not need to reach a consensus. The discussion in this paper will focus on how the design of Threads allows and encourages the participants to bring past lived experiences to the table, as well as how the act of participating in the sewing circle brings out new concerns. Despite the transient character of this assembly we will also look at how the things produced in the sewing circle might support longer lasting, future conversations.
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23.
  • Molnar, Stefan, 1982, et al. (författare)
  • Dissonance and diplomacy: coordination of conflicting values in urban co-design
  • 2022
  • Ingår i: CoDesign. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 18:4, s. 416-430
  • Tidskriftsartikel (refereegranskat)abstract
    • This article seeks to contribute to the ongoing discussion on values in co-design processes, by introducing concepts from the emerging field of valuation studies. Using the work of David Stark and Ignacio Farías as an entry point to this perspective, it shows how co-design can be understood as a collective process of finding negotiated settlements among conflicting accounts of value, through practices of coordination. This idea is illustrated by a case in which co-design is mobilised as a tool for developing and governing ‘active frontages’ in a regenerating district in Gothenburg, Sweden. The article shows how the valuation studies perspective relates to, and in part differs from, other approaches to collaborative and participatory design. While sharing some of the intuitions of both agonism- and actor-network theory-informed approaches, its front-staging of practices and principles of valuation does nevertheless provide an alternative perspective on co-design. The valuation approach depicts co-design processes as a negotiation-based search for settlements, which suspends rather than solves value conflicts. Thus, co-design may be construed as a form of diplomacy, which operates within certain political limits of designerly peacemaking.
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24.
  • Nimkulrat, Nithikul, et al. (författare)
  • Knowing together–experiential knowledge and collaboration
  • 2020
  • Ingår i: CoDesign. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 16:4, s. 267-273
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • This Special Issue examines collaboration within research teams of professionals, researchers, and other stakeholders with diverse disciplinary expertise. It aims to understand how individual experiential knowledge–or knowledge gained by practice–is shared, how collective experiential knowledge is accumulated and communicated in and through collaboration in interdisciplinary research. The experiential knowledge generated through collaborations between experts in various fields are discussed in four studies that illuminate the relationships established within the collaboration, the approaches used, and the new knowledge gained and transferred within the team. This should contribute to a more systematic approach for studying and integrating experiential knowledge exchange in collaborative practice and research.
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25.
  • Palmås, Karl, 1976, et al. (författare)
  • Quasi-Quisling: co-design and the assembly of collaborateurs
  • 2015
  • Ingår i: CoDesign. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 11:3-4, s. 236-249
  • Tidskriftsartikel (refereegranskat)abstract
    • In recent years, various critiques of participative approaches to design processes have been presented. Participatory urban planning has been subject to a specific form of criticism, which posits that such processes are ‘post-political’, inasmuch as they merely legitimise the power and political agendas of elites. In reviewing a case of participatory urban planning in Gothenburg, Sweden, this article suggests that actor-network theory can be operationalised as an alternative means to account for democratic deficiencies of co-design practices. It thus uses the concept of translation to describe how the original interests of participants may be betrayed, as successive translations cause objectives to drift. It also suggests that the key agency in these unfortunate betrayals is not human, but emerges through the material modes of collaboration. The article thus endeavours to contribute to the debate on how co-design processes may become more effective means to democratise urban planning and design.
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26.
  • Parker, Peter, et al. (författare)
  • Enabling urban commons
  • 2017
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755. ; 13:3, s. 202-213
  • Tidskriftsartikel (refereegranskat)abstract
    • An increasing interest in commons has generated a rich literature related to co- and participatory design (PD). Besides providing examples, cases and methods, this literature often displays interpretations that are recognisably engaged and political in which commons have acquired an additional symbolic value. In some cases this symbolic value propels more ambitious narratives in which other, post-industrial/post-collapse futures or utopian societal forms are prototyped or infrastructured. Although this literature highlights an important connection between collaborative design and collaborative governance, we hold that the conception of commons underpinning some of these efforts is not fully relevant in contemporary urban contexts. In the following article we describe the practical and normative issues raised by transferring the concept of commons to a contemporary urban setting. We critique aspects of how the concept has been invoked in Co-Design and PD but also seek to demonstrate how it may be applied constructively, paying due attention to both network and subtractive effects of shared resources and acknowledging interrelations with the public sector.
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27.
  • Poderi, Giacomo, et al. (författare)
  • Matters of concerns and user stories : ontological and methodological considerations for collaborative design processes
  • 2020
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : TAYLOR & FRANCIS LTD. - 1571-0882 .- 1745-3755. ; 16:3, s. 220-232
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article, we lever onmatters of concern(MoC) as a way to reflect on the articulation of collaborative design processes. We do this by focusing on an international project for the development of an ICT platform for energy management at the household and housing cooperative levels. We analyse retrospectively how the project development process captured and accompanied several MoC in two piloting areas, where all authors were directly involved. Our work contributes to the body of knowledge that builds on Science and Technology Studies scholarship to enrich the understanding of complex design processes. In particular, the paper goes beyond a descriptive take on MoC and provides ontological and methodological considerations on the use of user stories. Ultimately, the paper argues that scaffolding tools, such as user stories, can capture and convey MoC, and they can facilitate a transparent process of actor-networks alignment and emergence.
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28.
  • Saad-Sulonen, Joanna, 1976, et al. (författare)
  • Unfolding participation over time in the design of IT
  • 2018
  • Ingår i: CoDesign. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 14:1, s. 1-3
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • The aim of this special issue is to continue and contribute to the debate around the conceptualisations and understandings of participation in Participatory Design (PD) and related areas of human–computer interaction (HCI) research, recently invigorated by Vines et al. (2015 Vines, John, Rachel Clarke, Ann Light, and Peter Wright. 2015. “The Beginnings, Middles and Endings of Participatory Research in HCI: An Introduction to the Special Issue on ‘Perspectives on Participation’”, International Journal of Human-Computer Studies 74: 77–80.10.1016/j.ijhcs.2014.11.002), Halskov and Hansen (2015 Halskov, Kim, and Nicolai B. Hansen. 2015. “The Diversity of Participatory Design Research Practice at PDC 2002–2012”. International Journal of Human-Computer Studies 74: 81–92.10.1016/j.ijhcs.2014.09.003) and Saad-Sulonen et al. (2015 Saad-Sulonen, Joanna, Kim Halskov, Liesbeth Huybrechts, John Vines, Eva Eriksson, and Helena Karasti. 2015. “Unfolding Participation. What Do We Mean by Participation – Conceptually and in Practice”. In Proceedings of the 5th Decennial Aarhus Conference, Critical Alternatives – Vol. 2, 5–8. New York: ACM.). Ongoing transformations in IT-mediated participation in contemporary societies are challenging us to explore the changing nature of participation in IT design. Some of the questions that emerge relate to the need to rethink notions and practices of participation as they relate to temporality. We are now seeing a multitude of PD research and practice that range in temporal scale, from single projects taking place at one point in time to connected and hard to delineate projects that occur over years. Researchers are starting to acknowledge the significance of PD work that occurs in the background and in-between the typically reported on design activities conducted with participants. Furthermore, we’ve seen recent discussions emerge around the ways activities conducted both prior and after the typical project time of PD can impact and influence research and practice; from shaping eventual outcomes based on decisions made prior to involving participants in design, to considering the long-term sustainability, scalability and transferability of outcomes and learnings. As such, the temporal dimensions of PD are expanding greatly both conceptually and in practice. Our special issue aims to address these emerging areas of interest in PD.
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29.
  • Saad-Sulonen, Joanna, 1976, et al. (författare)
  • Unfolding participation over time: temporal lenses in participatory design
  • 2018
  • Ingår i: CoDesign. - : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 14:1, s. 4-16
  • Tidskriftsartikel (refereegranskat)abstract
    • Participatory design (PD) research has historically strongly focused on the reporting of design events (e.g. workshops and prototyping activities with participants), where issues such as ‘involving users’, including the users’ point of view, and participation as a matter of mutual learning have been in the foreground. The need to further problematise and critically examine participation is nonetheless apparent. This special issue aims to shed light on participation as it unfolds over time during, between and beyond participatory events such as these. Here, we build an overview of existing directions taken by researchers to address the unfolding of participation in IT design over time. We do this by examining existing PD literature and the four contributions to this special issue. We identify two common temporalities in PD, the future-oriented and the project-based, and propose five lenses that may aid researchers in exploring and understanding the temporal dimensions of participation in their projects: the phasic, emergent, retrospective, prospective and long-term lenses. We end with propositions and opportunities for future research directions in PD, highlighting the multi-faceted nature of the temporality of participation.
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30.
  • Sefyrin, Johanna, et al. (författare)
  • “But that is a systems solution to me” : Negotiations in IT Design
  • 2010
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - Mortimer House, 37- 41 Mortimer Street, London W1T 3JH, UK : Informa UK Limited. - 1571-0882 .- 1745-3755. ; 6:6, s. 25-41
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we argue that it is not self-evident how 'requirements' are defined, but that 'requirements' are enacted differently by differently situated actors, and that this has consequences in design practices. The purpose of the paper is to explore the consequences of prototyping practices in a local IT design project. The empirical material was gathered through the use of ethnographic methods, and analysed diffractively. Graphical user interface prototypes were tools for formulating business requirements in a business process analysis. Through a reading of a discussion which took place in a work meeting about the prototypes, we discuss how business requirements were enacted. This is discussed in relation to divergent and convergent approaches in IT design. One consequence was a risk that the prototyping process moved too fast to solutions, and another was the risk that the business process analysis method reproduced the dominant story of women's absence in IT design.
  •  
31.
  • Seravalli, Anna, et al. (författare)
  • Co-Design in co-production processes : jointly articulating and appropriating infrastructuring and commoning with civil servants
  • 2017
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor and Francis. - 1571-0882 .- 1745-3755. ; 13:3, s. 187-201
  • Tidskriftsartikel (refereegranskat)abstract
    • The public sector, increasingly acknowledging a need for change but strongly influenced by market logics, is experimenting with new forms of co-production of public services based on collaborations between public providers, citizens and societal actors. At the same time, Co-design researchers, are using approaches of infrastructuring and commoning to navigate questions of participation and collaboration in co-production. By discussing the case of ReTuren, a co-produced service for waste handling and prevention, this article presents how infrastructuring and commoning can offer guidance to civil servants engaging in co-production. In the case, civil servants on an operational level and an ‘embedded’ Co-Design researcher worked side-by-side in the co-production of the service, jointly articulating and appropriating approaches of infrastructuring and commoning. The case reveals that the joint appropriation and articulation of these Co-Design approaches can lead to the development of new ways of operating and perspectives in the public sector. However, it also highlights that this joint effort needs to involve people across organisational levels in order to minimise possible contextual and worldview breakdowns within public organisations.
  •  
32.
  •  
33.
  • Wetterstrand, Martin, 1976- (författare)
  • Collaborative sketching – co-authoring future scenarios with bits and pieces of ethnography
  • 2006
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - 1571-0882 .- 1745-3755. ; 2:3, s. 179-189
  • Tidskriftsartikel (refereegranskat)abstract
    • Sketching is a most central activity within most design projects. But what happens if we adopt the ideas of collaborative design and invite participants that are not trained to sketch in to the design process, how can they participate in this central activity? This paper offers an introduction to how design material based on ethnography can be understood as sketching material. It suggests a process where the sketching tools are constructed within the scope of the project. Some practical details of how the design material has been co-authored will be explored. Finally, this paper shows how the design material has been used to co-author possible futures within the scope of design sessions.
  •  
34.
  • Wikberg-Nilsson, Åsa (författare)
  • Young 2.0: advancing an inclusive framework for co-creating futures with youth
  • 2024
  • Ingår i: CoDesign - International Journal of CoCreation in Design and the Arts. - : Taylor & Francis. - 1571-0882 .- 1745-3755.
  • Tidskriftsartikel (refereegranskat)abstract
    • The ‘Young 2.0’ project is an exploratory design research endeavour focusing on youth participation in social transformation through co-creation. This study leverages an inclusive design research approach aimed at cultivating inclusivity and co-creating future service offerings and living environments that resonate with youth’s needs and aspirations. The future workshop framework was employed with the idea of encouraging critical assessment of current services and creative generation of future ideas and solutions. Through co-creative activities, the project captured insights into the lived experiences and future ambitions of young participants. The findings identify some of the entrenched norms and activities that spurred empathy and inclusive thinking through making and enactment. The main contribution lies in the initiatives strategies and methods aiming for youth to actively partake in shaping the future of their hometown, to share both explicit and implicit needs and aspirations. The ‘Young 2.0’ project serves as a microcosm of the potential inherent in co-design to serve as a conduit for youth to express and enact their visions for a more inclusive society. This paper provides an exploration of the project’s structure, methodologies, and outcomes, providing some insights into the processes of co-creation within community development and the empowerment of youth.
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