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1.
  • Baldassarre, Gianluca, et al. (författare)
  • An Embodied Agent Learning Affordances With Intrinsic Motivations and Solving Extrinsic Tasks With Attention and One-Step Planning
  • 2019
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media S.A.. - 1662-5218. ; 13
  • Tidskriftsartikel (refereegranskat)abstract
    • We propose an architecture for the open-ended learning and control of embodied agents. The architecture learns action affordances and forward models based on intrinsic motivations and can later use the acquired knowledge to solve extrinsic tasks by decomposing them into sub-tasks, each solved with one-step planning. An affordance is here operationalized as the agent's estimate of the probability of success of an action performed on a given object. The focus of the work is on the overall architecture while single sensorimotor components are simplified. A key element of the architecture is the use of "active vision" that plays two functions, namely to focus on single objects and to factorize visual information into the object appearance and object position. These processes serve both the acquisition and use of object-related affordances, and the decomposition of extrinsic goals (tasks) into multiple sub-goals (sub-tasks). The architecture gives novel contributions on three problems: (a) the learning of affordances based on intrinsic motivations; (b) the use of active vision to decompose complex extrinsic tasks; (c) the possible role of affordances within planning systems endowed with models of the world. The architecture is tested in a simulated stylized 2D scenario in which objects need to be moved or "manipulated" in order to accomplish new desired overall configurations of the objects (extrinsic goals). The results show the utility of using intrinsic motivations to support affordance learning; the utility of active vision to solve composite tasks; and the possible utility of affordances for solving utility-based planning problems.
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2.
  • Chen, Guang, et al. (författare)
  • Multi-Cue Event Information Fusion for Pedestrian Detection With Neuromorphic Vision Sensors
  • 2019
  • Ingår i: Frontiers in Neurorobotics. - : FRONTIERS MEDIA SA. - 1662-5218. ; 13
  • Tidskriftsartikel (refereegranskat)abstract
    • Neuromorphic vision sensors are bio-inspired cameras that naturally capture the dynamics of a scene with ultra-low latency, filtering out redundant information with low power consumption. Few works are addressing the object detection with this sensor. In this work, we propose to develop pedestrian detectors that unlock the potential of the event data by leveraging multi-cue information and different fusion strategies. To make the best out of the event data, we introduce three different event-stream encoding methods based on Frequency, Surface of Active Event (SAE) and Leaky Integrate-and-Fire (LIF). We further integrate them into the state-of-the-art neural network architectures with two fusion approaches: the channel-level fusion of the raw feature space and decision-level fusion with the probability assignments. We present a qualitative and quantitative explanation why different encoding methods are chosen to evaluate the pedestrian detection and which method performs the best. We demonstrate the advantages of the decision-level fusion via leveraging multi-cue event information and show that our approach performs well on a self-annotated event-based pedestrian dataset with 8,736 event frames. This work paves the way of more fascinating perception applications with neuromorphic vision sensors.
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4.
  • Chersi, Fabian, et al. (författare)
  • Sentence processing : linking language to motor chains
  • 2010
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media S.A.. - 1662-5218. ; 4
  • Tidskriftsartikel (refereegranskat)abstract
    • A growing body of evidence in cognitive science and neuroscience points towards the existence of a deep interconnection between cognition, perception and action. According to this embodied perspective language is grounded in the sensorimotor system and language understanding is based on a mental simulation process (Jeannerod, 2007; Gallese, 2008; Barsalou, 2009). This means that during action words and sentence comprehension the same perception, action, and emotion mechanisms implied during interaction with objects are recruited. Among the neural underpinnings of this simulation process an important role is played by a sensorimotor matching system known as the mirror neuron system (Rizzolatti and Craighero, 2004). Despite a growing number of studies, the precise dynamics underlying the relation between language and action are not yet well understood. In fact, experimental studies are not always coherent as some report that language processing interferes with action execution while others find facilitation. In this work we present a detailed neural network model capable of reproducing experimentally observed influences of the processing of action-related sentences on the execution of motor sequences. The proposed model is based on three main points. The first is that the processing of action-related sentences causes the resonance of motor and mirror neurons encoding the corresponding actions. The second is that there exists a varying degree of crosstalk between neuronal populations depending on whether they encode the same motor act, the same effector or the same action-goal. The third is the fact that neuronal populations’ internal dynamics, which results from the combination of multiple processes taking place at different time scales, can facilitate or interfere with successive activations of the same or of partially overlapping pools.
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5.
  • Czeszumski, Artur, et al. (författare)
  • Coordinating With a Robot Partner Affects Neural Processing Related to Action Monitoring
  • 2021
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 15
  • Tidskriftsartikel (refereegranskat)abstract
    • Robots start to play a role in our social landscape, and they are progressively becoming responsive, both physically and socially. It begs the question of how humans react to and interact with robots in a coordinated manner and what the neural underpinnings of such behavior are. This exploratory study aims to understand the differences in human-human and human-robot interactions at a behavioral level and from a neurophysiological perspective. For this purpose, we adapted a collaborative dynamical paradigm from the literature. We asked 12 participants to hold two corners of a tablet while collaboratively guiding a ball around a circular track either with another participant or a robot. In irregular intervals, the ball was perturbed outward creating an artificial error in the behavior, which required corrective measures to return to the circular track again. Concurrently, we recorded electroencephalography (EEG). In the behavioral data, we found an increased velocity and positional error of the ball from the track in the human-human condition vs. human-robot condition. For the EEG data, we computed event-related potentials. We found a significant difference between human and robot partners driven by significant clusters at fronto-central electrodes. The amplitudes were stronger with a robot partner, suggesting a different neural processing. All in all, our exploratory study suggests that coordinating with robots affects action monitoring related processing. In the investigated paradigm, human participants treat errors during human-robot interaction differently from those made during interactions with other humans. These results can improve communication between humans and robot with the use of neural activity in real-time.
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6.
  • Giorgi, Andrea, et al. (författare)
  • Neurophysiological mental fatigue assessment for developing user-centered Artificial Intelligence as a solution for autonomous driving
  • 2023
  • Ingår i: Frontiers in Neurorobotics. - : FRONTIERS MEDIA SA. - 1662-5218. ; 17
  • Tidskriftsartikel (refereegranskat)abstract
    • The human factor plays a key role in the automotive field since most accidents are due to drivers' unsafe and risky behaviors. The industry is now pursuing two main solutions to deal with this concern: in the short term, there is the development of systems monitoring drivers' psychophysical states, such as inattention and fatigue, and in the medium-long term, there is the development of fully autonomous driving. This second solution is promoted by recent technological progress in terms of Artificial Intelligence and sensing systems aimed at making vehicles more and more accurately aware of their "surroundings." However, even with an autonomous vehicle, the driver should be able to take control of the vehicle when needed, especially during the current transition from the lower (SAE < 3) to the highest level (SAE = 5) of autonomous driving. In this scenario, the vehicle has to be aware not only of its "surroundings" but also of the driver's psychophysical state, i.e., a user-centered Artificial Intelligence. The neurophysiological approach is one the most effective in detecting improper mental states. This is particularly true if considering that the more automatic the driving will be, the less available the vehicular data related to the driver's driving style. The present study aimed at employing a holistic approach, considering simultaneously several neurophysiological parameters, in particular, electroencephalographic, electrooculographic, photopletismographic, and electrodermal activity data to assess the driver's mental fatigue in real time and to detect the onset of fatigue increasing. This would ideally work as an information/trigger channel for the vehicle AI. In all, 26 professional drivers were engaged in a 45-min-lasting realistic driving task in simulated conditions, during which the previously listed biosignals were recorded. Behavioral (reaction times) and subjective measures were also collected to validate the experimental design and to support the neurophysiological results discussion. Results showed that the most sensitive and timely parameters were those related to brain activity. To a lesser extent, those related to ocular parameters were also sensitive to the onset of mental fatigue, but with a delayed effect. The other investigated parameters did not significantly change during the experimental session.
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7.
  • Harischandra, Nalin, et al. (författare)
  • A 3D musculo-mechanical model of the salamander for the study of different gaits and modes of locomotion
  • 2010
  • Ingår i: Frontiers in neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 4, s. 112-
  • Tidskriftsartikel (refereegranskat)abstract
    • Computer simulation has been used to investigate several aspects of locomotion in salamanders. Here we introduce a three-dimensional forward dynamics mechanical model of a salamander, with physically realistic weight and size parameters. Movements of the four limbs and of the trunk and tail are generated by sets of linearly modeled skeletal muscles. In this study, activation of these muscles were driven by prescribed neural output patterns. The model was successfully used to mimic locomotion on level ground and in water. We compare the walking gait where a wave of activity in the axial muscles travels between the girdles, with the trotting gait in simulations using the musculo-mechanical model. In a separate experiment, the model is used to compare different strategies for turning while stepping; either by bending the trunk or by using side-stepping in the front legs. We found that for turning, the use of side-stepping alone or in combination with trunk bending, was more effective than the use of trunk bending alone. We conclude that the musculo-mechanical model described here together with a proper neural controller is useful for neuro-physiological experiments in silico.
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8.
  • Harischandra, Nalin, et al. (författare)
  • Sensory feedback plays a significant role in generating walking gait and in gait transition in salamanders : a simulation study
  • 2011
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 5, s. 3:1-3:13
  • Tidskriftsartikel (refereegranskat)abstract
    • Here, we investigate the role of sensory feedback in gait generation and transition by using a three-dimensional, neuro-musculo-mechanical model of a salamander with realistic physical parameters. Activation of limb and axial muscles were driven by neural output patterns obtained from a central pattern generator (CPG) which is composed of simulated spiking neurons with adaptation. The CPG consists of a body-CPG and four limb-CPGs that are interconnected via synapses both ipsilaterally and contralaterally. We use the model both with and without sensory modulation and four different combinations of ipsilateral and contralateral coupling between the limb-CPGs. We found that the proprioceptive sensory inputs are essential in obtaining a coordinated lateral sequence walking gait (walking). The sensory feedback includes the signals coming from the stretch receptor like intraspinal neurons located in the girdle regions and the limb stretch receptors residing in the hip and scapula regions of the salamander. On the other hand, walking trot gait (trotting) is more under central (CPG) influence compared to that of the peripheral or sensory feedback. We found that the gait transition from walking to trotting can be induced by increased activity of the descending drive coming from the mesencephalic locomotor region and is helped by the sensory inputs at the hip and scapula regions detecting the late stance phase. More neurophysiological experiments are required to identify the precise type of mechanoreceptors in the salamander and the neural mechanisms mediating the sensory modulation.
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9.
  • Hipólito, Inês, et al. (författare)
  • Enactive artificial intelligence : subverting gender norms in human-robot interaction
  • 2023
  • Ingår i: Frontiers in Neurorobotics. - 1662-5218. ; 17
  • Tidskriftsartikel (refereegranskat)abstract
    • Introduction: This paper presents Enactive Artificial Intelligence (eAI) as a gender-inclusive approach to AI, emphasizing the need to address social marginalization resulting from unrepresentative AI design.Methods: The study employs a multidisciplinary framework to explore the intersectionality of gender and technoscience, focusing on the subversion of gender norms within Robot-Human Interaction in AI.Results: The results reveal the development of four ethical vectors, namely explainability, fairness, transparency, and auditability, as essential components for adopting an inclusive stance and promoting gender-inclusive AI.Discussion: By considering these vectors, we can ensure that AI aligns with societal values, promotes equity and justice, and facilitates the creation of a more just and equitable society.
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10.
  • Lagriffoul, Fabien, 1977- (författare)
  • A Schema-Based Robot Controller Complying With the Constraints of Biological Systems
  • 2022
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media S.A.. - 1662-5218. ; 16
  • Tidskriftsartikel (refereegranskat)abstract
    • This article reports on the early stages of conception of a robotic control system based on Piaget's schemas theory. Beyond some initial experimental results, we question the scientific method used in developmental robotics (DevRob) and argue that it is premature to abstract away the functional architecture of the brain when so little is known about its mechanisms. Instead, we advocate for applying a method similar to the method used in model-based cognitive science, which consists in selecting plausible models using computational and physiological constraints. Previous study on schema-based robotics is analyzed through the critical lens of the proposed method, and a minimal system designed using this method is presented.
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11.
  • Li, Cai, et al. (författare)
  • A novel approach to locomotion learning: Actor-Critic architecture using central pattern generators and dynamic motor primitives
  • 2014
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers. - 1662-5218. ; 8
  • Tidskriftsartikel (refereegranskat)abstract
    • In this article, we propose an architecture of a bio-inspired controller that addresses the problem of learning different locomotion gaits for different robot morphologies. The modeling objective is split into two: baseline motion modeling and dynamics adaptation. Baseline motion modeling aims to achieve fundamental functions of a certain type of locomotion and dynamics adaptation provides a "reshaping" function for adapting the baseline motion to desired motion. Based on this assumption, a three-layer architecture is developed using central pattern generators (CPGs, a bio-inspired locomotor center for the baseline motion) and dynamic motor primitives (DMPs, a model with universal "reshaping" functions). In this article, we use this architecture with the actor-critic algorithms for finding a good "reshaping" function. In order to demonstrate the learning power of the actor-critic based architecture, we tested it on two experiments: (1) learning to crawl on a humanoid and, (2) learning to gallop on a puppy robot. Two types of actor-critic algorithms (policy search and policy gradient) are compared in order to evaluate the advantages and disadvantages of different actor-critic based learning algorithms for different morphologies. Finally, based on the analysis of the experimental results, a generic view/architecture for locomotion learning is discussed in the conclusion.
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12.
  • Li, Cai, et al. (författare)
  • Humanoids learning to walk : a natural CPG-actor-critic architecture
  • 2013
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media S.A.. - 1662-5218. ; 7:5
  • Tidskriftsartikel (refereegranskat)abstract
    • The identification of learning mechanisms for locomotion has been the subject of much research for some time but many challenges remain. Dynamic systems theory (DST) offers a novel approach to humanoid learning through environmental interaction. Reinforcement learning (RL) has offered a promising method to adaptively link the dynamic system to the environment it interacts with via a reward-based value system. In this paper, we propose a model that integrates the above perspectives and applies it to the case of a humanoid (NAO) robot learning to walk the ability of which emerges from its value-based interaction with the environment. In the model, a simplified central pattern generator (CPG) architecture inspired by neuroscientific research and DST is integrated with an actor-critic approach to RL (cpg-actor-critic). In the cpg-actor-critic architecture, least-square-temporal-difference based learning converges to the optimal solution quickly by using natural gradient learning and balancing exploration and exploitation. Futhermore, rather than using a traditional (designer-specified) reward it uses a dynamic value function as a stability indicator that adapts to the environment. The results obtained are analyzed using a novel DST-based embodied cognition approach. Learning to walk, from this perspective, is a process of integrating levels of sensorimotor activity and value.
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13.
  • Middleton, A., et al. (författare)
  • Neuromusculoskeletal Arm Prostheses: Personal and Social Implications of Living With an Intimately Integrated Bionic Arm
  • 2020
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 14
  • Tidskriftsartikel (refereegranskat)abstract
    • People with limb loss are for the first time living chronically and uninterruptedly with intimately integrated neuromusculoskeletal prostheses. This new generation of artificial limbs are fixated to the skeleton and operated by bidirectionally transferred neural information. This unprecedented level of human-machine integration is bound to have profound psychosocial effects on the individuals living with these prostheses. Here, we examined the psychosociological impact on people as they integrate neuromusculoskeletal prostheses into their bodies and lives. Three people with transhumeral amputations participated in this study, all of whom had been living with neuromusculoskeletal prostheses in their daily lives between 2 and 6 years at the time of the interview. Direct neural sensory feedback had been enabled for 6 months to 2 years. Participants were interviewed about their experiences living with the neuromusculoskeletal prostheses in their home and professional daily lives. We analyzed these interviews to elucidate themes using an interpretive phenomenological approach that regards participants' own experiences as forms of expertise and knowledge-making. Our participant-generated results indicate that people adapted and integrated the technology into functional and social arenas of daily living, with positive psychosocial effects on self-esteem, self-image, and social relations intimately linked to improved trust of the prostheses. Participants expressed enhanced prosthetic function, increased and more diverse prosthesis use in tasks of daily living, and improved relationships between their prosthesis and phantom limb. Our interviews with patients also generated critiques of the language commonly used to describe human-prosthetic relations, including terms such as "embodiment," and the need for specificity surrounding the term "natural" with regard to control versus sensory feedback. Experiences living with neuromusculoskeletal prostheses were complex and subject-dependent, and therefore future research should consider human-machine interaction as a relationship that is constantly enacted, negotiated, and deeply contextualized.
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14.
  • Mirus, F., et al. (författare)
  • An investigation of vehicle behavior prediction using a vector power representation to encode spatial positions of multiple objects and neural networks
  • 2019
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 13
  • Tidskriftsartikel (refereegranskat)abstract
    • Predicting future behavior and positions of other traffic participants from observations is a key problem that needs to be solved by human drivers and automated vehicles alike to safely navigate their environment and to reach their desired goal. In this paper, we expand on previous work on an automotive environment model based on vector symbolic architectures (VSAs). We investigate a vector-representation to encapsulate spatial information of multiple objects based on a convolutive power encoding. Assuming that future positions of vehicles are influenced not only by their own past positions and dynamics (e.g., velocity and acceleration) but also by the behavior of the other traffic participants in the vehicle's surroundings, our motivation is 3-fold: we hypothesize that our structured vector-representation will be able to capture these relations and mutual influence between multiple traffic participants. Furthermore, the dimension of the encoding vectors remains fixed while being independent of the number of other vehicles encoded in addition to the target vehicle. Finally, a VSA-based encoding allows us to combine symbol-like processing with the advantages of neural network learning. In this work, we use our vector representation as input for a long short-term memory (LSTM) network for sequence to sequence prediction of vehicle positions. In an extensive evaluation, we compare this approach to other LSTM-based benchmark systems using alternative data encoding schemes, simple feed-forward neural networks as well as a simple linear prediction model for reference. We analyze advantages and drawbacks of the presented methods and identify specific driving situations where our approach performs best. We use characteristics specifying such situations as a foundation for an online-learning mixture-of-experts prototype, which chooses at run time between several available predictors depending on the current driving situation to achieve the best possible forecast. 
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15.
  • Navarro-Guerrero, N., et al. (författare)
  • Improving Robot Motor Learning with Negatively Valenced Reinforcement Signals
  • 2017
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 11, s. 1-14
  • Tidskriftsartikel (refereegranskat)abstract
    • Both nociception and punishment signals have been used in robotics. However, the potential for using these negatively valenced types of reinforcement learning signals for robot learning has not been exploited in detail yet. Nociceptive signals are primarily used as triggers of preprogrammed action sequences. Punishment signals are typically disembodied, i. e., with no or little relation to the agent-intrinsic limitations, and they are often used to impose behavioral constraints. Here, we provide an alternative approach for nociceptive signals as drivers of learning rather than simple triggers of preprogrammed behavior. Explicitly, we use nociception to expand the state space while we use punishment as a negative reinforcement learning signal. We compare the performance-in terms of task error, the amount of perceived nociception, and length of learned action sequences-of different neural networks imbued with punishment-based reinforcement signals for inverse kinematic learning. We contrast the performance of a version of the neural network that receives nociceptive inputs to that without such a process. Furthermore, we provide evidence that nociception can improve learning-making the algorithm more robust against network initializations-as well as behavioral performance by reducing the task error, perceived nociception, and length of learned action sequences. Moreover, we provide evidence that punishment, at least as typically used within reinforcement learning applications, may be detrimental in all relevant metrics.
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16.
  • Pettersson, Julius, 1994, et al. (författare)
  • Comparison of LSTM, Transformers, and MLP-mixer neural networks for gaze based human intention prediction
  • 2023
  • Ingår i: Frontiers in Neurorobotics. - 1662-5218. ; 17
  • Tidskriftsartikel (refereegranskat)abstract
    • Collaborative robots have gained popularity in industries, providing flexibility and increased productivity for complex tasks. However, their ability to interact with humans and adapt to their behavior is still limited. Prediction of human movement intentions is one way to improve the robots adaptation. This paper investigates the performance of using Transformers and MLP-Mixer based neural networks to predict the intended human arm movement direction, based on gaze data obtained in a virtual reality environment, and compares the results to using an LSTM network. The comparison will evaluate the networks based on accuracy on several metrics, time ahead of movement completion, and execution time. It is shown in the paper that there exists several network configurations and architectures that achieve comparable accuracy scores. The best performing Transformers encoder presented in this paper achieved an accuracy of 82.74%, for predictions with high certainty, on continuous data and correctly classifies 80.06% of the movements at least once. The movements are, in 99% of the cases, correctly predicted the first time, before the hand reaches the target and more than 19% ahead of movement completion in 75% of the cases. The results shows that there are multiple ways to utilize neural networks to perform gaze based arm movement intention prediction and it is a promising step toward enabling efficient human-robot collaboration.
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17.
  • Seyfarth, André, et al. (författare)
  • Whole Body Coordination for Self-Assistance in Locomotion
  • 2022
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 16
  • Tidskriftsartikel (refereegranskat)abstract
    • The dynamics of the human body can be described by the accelerations and masses of the different body parts (e.g., legs, arm, trunk). These body parts can exhibit specific coordination patterns with each other. In human walking, we found that the swing leg cooperates with the upper body and the stance leg in different ways (e.g., in-phase and out-of-phase in vertical and horizontal directions, respectively). Such patterns of self-assistance found in human locomotion could be of advantage in robotics design, in the design of any assistive device for patients with movement impairments. It can also shed light on several unexplained infrastructural features of the CNS motor control. Self-assistance means that distributed parts of the body contribute to an overlay of functions that are required to solve the underlying motor task. To draw advantage of self-assisting effects, precise and balanced spatiotemporal patterns of muscle activation are necessary. We show that the necessary neural connectivity infrastructure to achieve such muscle control exists in abundance in the spinocerebellar circuitry. We discuss how these connectivity patterns of the spinal interneurons appear to be present already perinatally but also likely are learned. We also discuss the importance of these insights into whole body locomotion for the successful design of future assistive devices and the sense of control that they could ideally confer to the user.
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18.
  • Su, Binbin, et al. (författare)
  • Simulating human walking : a model-based reinforcement learning approach with musculoskeletal modeling
  • 2023
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218. ; 17
  • Tidskriftsartikel (refereegranskat)abstract
    • IntroductionRecent advancements in reinforcement learning algorithms have accelerated the development of control models with high-dimensional inputs and outputs that can reproduce human movement. However, the produced motion tends to be less human-like if algorithms do not involve a biomechanical human model that accounts for skeletal and muscle-tendon properties and geometry. In this study, we have integrated a reinforcement learning algorithm and a musculoskeletal model including trunk, pelvis, and leg segments to develop control modes that drive the model to walk.MethodsWe simulated human walking first without imposing target walking speed, in which the model was allowed to settle on a stable walking speed itself, which was 1.45 m/s. A range of other speeds were imposed for the simulation based on the previous self-developed walking speed. All simulations were generated by solving the Markov decision process problem with covariance matrix adaptation evolution strategy, without any reference motion data.ResultsSimulated hip and knee kinematics agreed well with those in experimental observations, but ankle kinematics were less well-predicted.DiscussionWe finally demonstrated that our reinforcement learning framework also has the potential to model and predict pathological gait that can result from muscle weakness.
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19.
  • Trinh, LanAnh, et al. (författare)
  • Toward Shared Working Space of Human and Robotic Agents Through Dipole Flow Field for Dependable Path Planning
  • 2018
  • Ingår i: Frontiers in Neurorobotics. - : FRONTIERS MEDIA SA. - 1662-5218. ; 12
  • Tidskriftsartikel (refereegranskat)abstract
    • Recent industrial developments in autonomous systems, or agents, which assume that humans and the agents share the same space or even work in close proximity, open for new challenges in robotics, especially in motion planning and control. In these settings, the control system should be able to provide these agents a reliable path following control when they are working in a group or in collaboration with one or several humans in complex and dynamic environments. In such scenarios, these agents are not only moving to reach their goals, i.e., locations, they are also aware of the movements of other entities to find a collision-free path. Thus, this paper proposes a dependable, i.e, safe, reliable and effective, path planning algorithm for a group of agents that share their working space with humans. Firstly, the method employs the Theta* algorithm to initialize the paths from a starting point to a goal for a set of agents. As Theta* algorithm is computationally heavy, it only reruns when there is a significant change of the environment. To deal with the movements of the agents, a static flow field along the configured path is defined. This field is used by the agents to navigate and reach their goals even if the planned trajectories are changed. Secondly, a dipole field is calculated to avoid the collision of agents with other agents and human subjects. In this approach, each agent is assumed to be a source of a magnetic dipole field in which the magnetic moment is aligned with the moving direction of the agent. The magnetic dipole-dipole interactions between these agents generate repulsive forces to help them to avoid collision. The effectiveness of the proposed approach has been evaluated with extensive simulations. The results show that the static flow field is able to drive agents to the goals with a small number of requirements to update the path of agents. Meanwhile, the dipole flow field plays an important role to prevent collisions. The combination of these two fields results in a safe path planning algorithm, with a deterministic outcome, to navigate agents to their desired goals.
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20.
  • Zhang, Longbin, et al. (författare)
  • Modeling and Simulation of a Human Knee Exoskeleton's Assistive Strategies and Interaction
  • 2021
  • Ingår i: Frontiers in Neurorobotics. - : Frontiers Media SA. - 1662-5218.
  • Tidskriftsartikel (refereegranskat)abstract
    • Exoskeletons are increasingly used in rehabilitation and daily life in patients with motor disorders after neurological injuries. In this paper, a realistic human knee exoskeleton model based on a physical system was generated, a human–machine system was created in a musculoskeletal modeling software, and human–machine interactions based on different assistive strategies were simulated. The developed human–machine system makes it possible to compute torques, muscle impulse, contact forces, and interactive forces involved in simulated movements. Assistive strategies modeled as a rotational actuator, a simple pendulum model, and a damped pendulum model were applied to the knee exoskeleton during simulated normal and fast gait. We found that the rotational actuator–based assistive controller could reduce the user's required physiological knee extensor torque and muscle impulse by a small amount, which suggests that joint rotational direction should be considered when developing an assistive strategy. Compared to the simple pendulum model, the damped pendulum model based controller made little difference during swing, but further decreased the user's required knee flexor torque during late stance. The trade-off that we identified between interaction forces and physiological torque, of which muscle impulse is the main contributor, should be considered when designing controllers for a physical exoskeleton system. Detailed information at joint and muscle levels provided in this human–machine system can contribute to the controller design optimization of assistive exoskeletons for rehabilitation and movement assistance.
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