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Sökning: L773:9781450355681

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1.
  • Asplund, Simon, et al. (författare)
  • SWAY - designing for balance and posture awareness
  • 2018
  • Ingår i: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 470-475
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents the SWAY prototype that encourages people to explore aspects around balance and posture in a playful way. The prototype senses small movements and shifts in posture using a Kinect sensor, and translates these movements to the tilting of a platform holding a set of marbles, and to haptic feedback in the form of vibrations. The prototype provides an interactive experience focusing on building body awareness with a particular focus on balance and posture. The design inquiry provided new insights with respect to reinforcement of bodily experiences and how different modalities affect the guiding of attention.
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2.
  • Handberg, Leif, 1962-, et al. (författare)
  • Op 1254 : Music for neutrons, networks and solenoids using a restored organ in a nuclear reactor
  • 2018
  • Ingår i: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 537-541
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, an installation is presented that connects Stanford and Stockholm through a one-of-a-kind combination of instrument and venue: the Skandia Wurlitzer theatre organ (Wurlitzer serial no. 1254) situated in the KTH R1 Experimental Performance Space, a disused nuclear reactor. A continuous stream of musical data, audio, and video between the two places explored the capabilities of the digital to play with the concepts of presence and embodiment, virtuality and the physical. In the installation, a series of performances presented new pieces written especially for this setting. The pieces were performed by musicians in Stanford, mediated in real-time, allowing them to play together with the theatre organ in Stockholm, temporarily fusing the two venues to create one ensemble, one audience, in one space.
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3.
  • Jenkins, T., et al. (författare)
  • Sociomateriality : Infrastructuring and appropriation of artifacts
  • 2018
  • Ingår i: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 724-727
  • Konferensbidrag (refereegranskat)abstract
    • This Studio offers researchers and designers an opportunity to investigate and discuss prototypes and in-process projects from a perspective that expands beyond material aspects, to also cover social and cultural ones. Participants will bring a project, device, or platform, which will be discussed as sociomaterials that actively participate across multiple social and cultural contexts. This perspective, as well as the prototypes and projects brought by the participants, forms the core of the Studio, where conversation will emerge over several phases: from the demonstration of the individual projects as things, to the generation of speculative fictions as to the role and use of these artifacts in the world. Finally, we end with a discussion of infrastructuring and appropriation of the artefacts and their social roles. The themes that will be examined in this Studio are agency, emerging behaviors, embeddedness and design strategies from a sociomaterial perspective of artifacts.
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4.
  • Kytö, Mikko, et al. (författare)
  • Designing bimanual tangible interaction for stroke survivors
  • 2018
  • Ingår i: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : ACM. - 9781450355681 ; 2018-January, s. 245-252
  • Konferensbidrag (refereegranskat)abstract
    • Stroke is a significant cause of long-term disability, impairing over 10 million peoples motor function, primarily on one side of the body every year. Whilst effective rehabilitation exercises can help recover and maintain some affected motor function, stroke survivors often do not carry out enough of these. Instead relying on their `good' side to carry out tasks. However, this leads to poor recovery limiting the ability to carry out everyday bimanual tasks (such as dressing or cooking). We present work that seeks to support stroke survivors to engage in bimanual rehabilitation through interaction with augmented tangible objects that can be used to control everyday devices. Through a user-centered design process, we uncovered how bimanual rehabilitation can be supported. This led to the development of the ActivSticks device that allows bimanual rehabilitation and interaction with other devices and services.
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5.
  • Rostami, Asreen, et al. (författare)
  • The Shared Individual
  • 2018
  • Ingår i: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 511-516
  • Konferensbidrag (refereegranskat)abstract
    • The Shared Individual is a live collaborative Mixed-Reality Performance in which a group of audience members can observe themselves from an individual's point of view. In this performance, a performer shares her view with audience members by wearing a head-mounted camera and steaming live video. By wearing a head-mounted display audience members can see themselves and follow performer's instruction to 'occupy' her body and become her. This instruction, in the form of performance, is designed to help the audience to sync with the performer in three different stages: visual synchronization, physical synchronization and emotional synchronization.
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6.
  • Simbelis, Vygandas, et al. (författare)
  • Synesthetic Experience in STRATIC
  • 2018
  • Ingår i: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 574-580
  • Konferensbidrag (refereegranskat)abstract
    • How do we humanize digital interactive technology? One way is through our experience with technology. With S T R A T I C we present several post-digital concepts to discuss the relationship of the digital in regard to our human lives. We emphasize the synesthetic experience along with other aesthetic experiences and materiality issues with manifestations of the digital in the physical world, tangible approaches to sonic performances, or exposure of internal logics of technological processes. In this paper, we propose both exhibiting our work as an art installation and via a live performance. We regard it as being highly relevant to the topic of the TEI Arts Track exhibition: post-digital materiality at the intersection of the analog and the digital, and to its tangible aspects.
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7.
  • Thomas, Denez, et al. (författare)
  • Code{strata} sonifying software complexity
  • 2018
  • Ingår i: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 617-621
  • Konferensbidrag (refereegranskat)abstract
    • Code{strata} is an interdisciplinary collaboration between art studies researchers (Rennes 2) and computer scientists (INRIA, KTH). It is a sound installation: a computer system unit made of concrete that sits on a wooden desk. The purpose of this project is to question the opacity and simplicity of high-level interfaces used in daily gestures. It takes the form of a 3-D sonification of a full software trace that is collected when performing a copy and paste command in a simple text editor. The user may hear, through headphones, a poetic interpretation of what happens in a computer, behind the of graphical interfaces. The sentence "Copy and paste" is played back in as many pieces as there are nested functions called during the execution of the command.
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8.
  • Turmo Vidal, Laia (författare)
  • Designing for Instructed Physical Training
  • 2018
  • Ingår i: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. - New York : ACM Digital Library. - 9781450355681 ; , s. 706-708
  • Konferensbidrag (refereegranskat)abstract
    • The use of technology to assist in instructed physical training in collocated, social settings remains underexplored. In this short paper, I present an overview of my PhD research, which focuses on designing for supporting these activities and opening up their design space by taking into consideration the spatial, physical and social contexts in which they unravel. Following a Research Through Design approach, I conduct a series of design explorations to investigate how to ecologically design technological support for in-the-moment instructed physical training.
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9.
  • Van der Veen, Rosa, 1994-, et al. (författare)
  • Charged Utopia VR: Exploring Embodied Sense-Making in the Virtual Space
  • 2018
  • Ingår i: Proceedings of TEI '18: 12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA. - New York, NY, USA : ACM. - 9781450355681 ; , s. 292-298
  • Konferensbidrag (refereegranskat)abstract
    • This paper reports on preliminary results of a design research project that explores how spaces in virtual reality may be designed to build on qualities of embodied sensemaking. The project forms a basis for the exploration of an ethical dimension to interactions in virtual reality. This publication focuses on identifying qualities of embodied sense-making in an existing physical space, the interactive exhibition Charged Utopia. These qualities are transposed into a virtual interactive space. The translation of the qualities is done through the three main themes: Physical Movement, Resistance and Ambiguity. We present the design research process to describe how these themes were identified and transposed. We conclude with reflections that sketch ways in which we might capitalise on the opportunities offered by a virtual space, while respecting human skills in embodied sensemaking.
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10.
  • van der Veen, Rosa, et al. (författare)
  • Understanding Transformations through Design : Can Resilience Thinking Help?
  • 2018
  • Ingår i: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (Tei'18). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450355681 ; , s. 694-702
  • Konferensbidrag (refereegranskat)abstract
    • The interaction design community increasingly addresses how digital technologies may contribute to societal transformations. This paper aims at understanding transformation ignited by a particular constructive design research project. This transformation will be discussed and analysed using resilience thinking, an established approach within sustainability science. By creating a common language between these two disciplines, we start to identify what kind of transformation took place, what factors played a role in the transformation, and which transformative qualities played a role in creating these factors. Our intention is to set out how the notion of resilience might provide a new perspective to understand how constructive design research may produce results that have a sustainable social impact. The findings point towards ways in which these two different perspectives on transformation - the analytical perspective of resilience thinking and the generative perspective of constructive design research may become complementary in both igniting and understanding transformations.
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