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Search: L773:9788799532803

  • Result 1-4 of 4
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1.
  • Artman, Henrik, 1968-, et al. (author)
  • Designing Interaction in Interaction Design : Using interactionarires in order to understand student use of interaction design concepts
  • 2012
  • In: Designs for Learning 2012. - Copenhagen, Denmark : Aalborg University. - 9788799532803 ; , s. 14-16
  • Conference paper (peer-reviewed)abstract
    • Interaction design is about designing interaction. But how do first year students of interaction design understand and use concepts of interaction in their design processes? By interaction analysis of video material we analyse how students used concepts adhering to interaction. The aspect most frequently used was interactivity. Interaction was mainly handled by using spoken language. While working with physical materials, talk about interaction decreased.
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2.
  • Blåsjö, Mona, et al. (author)
  • Exploring the Design Space of Genre Pedagogy and Virtual Learning Environments
  • 2012
  • In: Designs for Learning 2012. - 9788799532803 ; , s. 75-77
  • Conference paper (peer-reviewed)abstract
    • This paper explores the design space of genre pedagogy and virtual learning environments. This is done by examining the cornerstones of genre pedagogy and the main activities they give raise to, and how the activities are transformed when they are partly or completely moved from the classroom to virtual learning environments, and what implications for interaction design they give raise to.
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3.
  • Holsanova, Jana, et al. (author)
  • Method for tracking reflected reading and multimodal learning of pupils with various abilities
  • 2012
  • In: Proceedings of the Designs for Learning conference. - 9788799532803 ; , s. 92-94
  • Conference paper (peer-reviewed)abstract
    • We present a novel method for tracing reflected reading and multimodal learning, based on a combination of eye tracking and cued retrospective verbal protocols. With the help of this method, we can trace pupils’ problem solving, their integration of text, pictures and graphics, connect the process of reflected reading to the product (scores, learning outcomes) and uncover pupils' reading strategies.
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4.
  • Westin, Thomas (author)
  • Return of the Gamer : Perceptions of the Digital Room
  • 2012
  • In: Designs for Learning 2012. - København : Aalborg Universitet København. - 9788799532803 ; , s. 171-173
  • Conference paper (other academic/artistic)abstract
    • This paper presents an ethnographic study of the Digital Room, a secondary education designed for “gamers”. They are pupils who had left school and have a strong interest in digital culture, mainly commercial off-the-shelf (COTS) computer games. The study is based on interviews with, and observations of pupils. The problem of the traditional school is investigated through their perception of what makes the Digital Room work
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  • Result 1-4 of 4

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