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Search: WFRF:(Ahmadpour Naseem)

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  • Anne Cochrane, Karen, et al. (author)
  • Body Maps : A Generative Tool for Soma-based Design
  • 2022
  • In: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery. - 9781450391474
  • Conference paper (peer-reviewed)abstract
    • Body maps are visual documents, where somatic experiences can be drawn onto a graphical representation of an outline of the human body. They hold the ability to capture complex and non-explicit emotions and somatic felt sensations, elaborating narratives that cannot be simply spoken. We present an illustrative example of "how-to"complete a body map, together with four case studies that provide examples of using body maps in design research. We identify five uses of body maps as generative tools for soma-based design, ranging from sampling bodily experience, heightening bodily self-awareness, understanding changing bodily experience over time, identifying patterns of bodily experience, and transferring somatic experiential qualities into physical designs. The different requirements for scaffolding the use of body maps in user-centred design versus first-person autobiographical design research are discussed. We provide this Pictorial as a resource for designers and researchers who wish to integrate body maps into their practice. © 2022 Owner/Author.
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2.
  • Cochrane, Karen, et al. (author)
  • A Comparison Design Study of Feedback Modalities to Support Deep Breathing Whilst Performing Work Tasks.
  • 2021
  • In: Work -A Journal of Prevention Assessment & Rehabilitation. - : IOS Press. - 1051-9815. ; 68:4, s. 1187-1202
  • Journal article (peer-reviewed)abstract
    • BACKGROUND:Deep breathing exercises are known to help decrease stress. Wearable and ambient computing can help initiate and support deep breathing exercises. Most studies have focused on a single sensory modality for providing feedback on the quality of breathing and other physiological data. OBJECTIVE:Our research compares different feedback modalities on an individual’s experience and ability to perform breath-based techniques at work. METHODS:We designed three different interactive prototypes that used light, vibration and sound feedback modalities. We tested each prototype with 19 participants whilst they were performing typical work tasks in a naturalistic setting, followed by semi-structured interviews. RESULTS:We found that sound was the most successful feedback for the majority of participants, followed by vibration and ambient light. We developed an analytic tool, the Extended Cycle of Awareness, to facilitate understanding of the patterns of awareness and the flow of experience generated by participant interaction with prototype systems that provide feedback on the quality of breathing. Participants followed one of three different types of patterns: (1) ignoring the feedback; (2) not understanding the feedback and being overwhelmed by it; (3) successfully using the feedback to initiate deep breathing and reflect on the change in the quality of breathing. CONCLUSIONS:We offer a set of design recommendations for crafting interactive systems to support deep breathing at work, including personalization, designing for the cyclical process of attention and awareness, and designing for reflective practice.
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