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Sökning: WFRF:(Malmborg Lone)

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1.
  • Binder, Thomas, et al. (författare)
  • What Can Design Laboratories Do?
  • 2013
  • Ingår i: Human-Computer Interaction. - : Springer. - 9783642404986 - 9783642404979 ; , s. 775-775
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)
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2.
  • Jönsson, Bodil, et al. (författare)
  • Ethics in the Making
  • 2005
  • Ingår i: Design Philosophy Papers. - Queensland, Australia : Team D/E/S. - 1448-7136. ; :4, s. 1-8
  • Tidskriftsartikel (refereegranskat)abstract
    • Applied ethics in research is no longer regarded as a concern exclusive to the medical field. Exemplars in ethics from other fields such as design are, however, meagre, as are relevant practical and design applied guidelines. The more ethically grounded a given area of research is, the greater the chance it can contribute to long-term, meaningful breakthroughs in knowledge. An improved ethics in design can enable a critical questioning that in turn leads to entirely new research questions.The mere involvement of human subjects and the application of safety provisions in design research do not guarantee it will meet ethical considerations, best practices or standards. The entire complex interaction with users offers intriguing possibilities and risks, or can result in mediocrity in areas such as: preparation and implementation that is worth the research person’s time; respect for users’ contributions; dignified treatment; feedback in an iterative and interactive process with mutual information and inspiration; and products and processes that are truly influenced by the users. This reasoning applies to all, but with special distinction to people who are disabled and elderly. Starting with specific needs as opposed to more general ones (the latter of which result in the necessity for more abstract specifications for the multitudes) can, above and beyond the ethical dimension, also result in increased innovation and effectiveness for society on the whole. Proceeding from the particular to the general is of considerable value, for ethical reasons as well as for sheer effectiveness.Involving persons with a variety of disabilities in product development helps to ensure innovative and useworthy products.[1] One of many prerequisites for ethically sound user involvement is that all participants are aware of the interference taking place in an iterative design process.An elaboration of ethical aspects in design can be valuable for different stakeholders (user organisations, NGOs and the design community) and, of course, for the relevance of resulting products and processes. A more considerate ethical approach could have substantial economical value due to the higher relevance of the results. There has been a considerable increase in the ethical expectations placed on businesses and professions in recent years. Scores of organisations have reacted by developing ethical codes of conduct and professional guidelines to explicitly state their values and principles.[2] Moreover, the drafting of a code of ethics can be seen as an indication of professionalism in an emerging profession.[3]
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3.
  • Jönsson, Bodil, et al. (författare)
  • Ethics in the making
  • 2005
  • Ingår i: Design Philosophy Papers. - : Routledge. - 1448-7136. ; :4
  • Tidskriftsartikel (refereegranskat)abstract
    • Applied ethics in research is no longer regarded as a concern exclusive to the medical field. Exemplars in ethics from other fields such as design are, however, meagre, as are relevant practical and design applied guidelines. The more ethically grounded a given area of research is, the greater the chance it can contribute to long-term, meaningful breakthroughs in knowledge. An improved ethics in design can enable a critical questioning that in turn leads to entirely new research questions.
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5.
  • Jönsson, Bodil, et al. (författare)
  • Situated research and design for everyday life
  • 2004
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • This paper elaborates theoretical and methodological aspects of design processes in a disability context and aims to relate them to other sciences. It particularly emphasizes situated aspects of research: the need for being there, with the users in their
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6.
  • Jönsson, Bodil, et al. (författare)
  • Situated research and design for everyday life
  • 2005
  • Ingår i: Proceedings of Nordes, Nordic Design Research.
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents examples of different aspects of design in a disability context with the aim of revealing some of its fundamentals. It particularly emphasizes situated aspects of research: the need for being there, with the users in their daily lives – where the action is.
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7.
  • Light, Ann, et al. (författare)
  • Writing participatory design
  • 2016
  • Ingår i: PDC '16: Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops - Volume 2. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450341363 ; , s. 119-120
  • Konferensbidrag (refereegranskat)abstract
    • This workshop asks participatory designers and researchers to consider how they write about their work and what role there is for novel approaches to expression, forms drawn from other disciplines, and open and playful texts. As we bring social science and humanities sensibilities to bear on designing with others; as we conduct experiments in infrastructuring and sociotechnical assemblages; as we ask what participation means in different contexts and types of futuring, can we find voice to match our innovations? How do reflexivity, positionality, autobiography and auto-ethnography fit into our reflections on designing? How far are we making our practice even as we write? Is the page a contemplative or collaborative space? Does the tyranny of the conference paper overwrite everything? Join us for this day of reading, writing and discussion about how we tell the stories that matter most to us.   
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8.
  • Malmborg, Lone, et al. (författare)
  • Situated probing
  • 2006
  • Ingår i: CHI 2006.
  • Konferensbidrag (refereegranskat)abstract
    • In this position paper we present methodological considerations from a project in which we have collaborated with people with cognitive difficulties and university students. For people with considerable difficulties in communicating, a new means of expressing their dreams was required. Cultural probes were used to inspire, inform and surprise in the design process: situated probing.
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9.
  • Peterson, Bo, et al. (författare)
  • Augmenting Pen and Paper to Support Creative Collaboration in Design Education
  • 2007
  • Konferensbidrag (refereegranskat)abstract
    • This paper suggests design concepts for augmenting students' collaborative design work. The concepts are based on theoretical discussions as well as analysis of a number of field studies at different settings in the UK. The theoretical frameworks for design work and for collaboration among designers are focusing on how design work is embodied in the physical environment, specifically the importance of sketching on paper versus digital representations. The paper concludes that not only projects in design education but also in professional practice could benefit from concepts augmenting a paper-based design process.
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10.
  • Proceedings of the 5th Nordic Conference on Human-Computer Interaction - Using Bridges
  • 2008
  • Proceedings (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • NordiCHI is the main forum for human-computer interaction research in the Nordic countries. It is a biannual event. The first four were held in Stockholm (2000), Aarhus (2002), Tampere (2004) and Oslo (2006). This year's conference in Lund is hosted by Lund University in affiliation with Malmö University and IT University of Copenhagen.The theme is Using Bridges: A key challenge that our everyday culture raises is to find better ways to combine theory and practice. Bridging needs to take place on many levels: individual-to- individual, many-to-many, culture-to-culture, region-to-region, human-to-artefact, mankind-to- technology, and artefact-to-artefact. The vision is that the conference will enable the meeting of cultures within HCI --- geographically distinct ones as well as those of academia, industry and public life.The broad call for participation elicited an excellent response, and we are happy to offer a high-quality technical programme that combines the best of the NordiCHI tradition with emerging trends in interaction design. The technical programme combines five different categories of submissions: full papers, short papers, design cases, industrial experience reports and interactive events (demonstrations). The industrial experience report category follows the initiative from NordiCHI 2006, whereas the design case category is new this year. The intention of design cases is twofold: to open a venue for the growing community of design researchers in HCI, interaction design and related fields, and to experiment with a format for knowledge production in which the significance of critics and criticism is acknowledged.We received 139 full papers, 112 short papers, 3 design cases and 9 industrial experience reports. An international committee comprising 161 reviewers helped in the selection process. In the end we accepted 42 full papers, 39 short papers (12 for plenum presentation and 27 as poster presentations), 2 design cases each with two critiques, and 8 industrial experience reports. The acceptance rate for full papers was 30.2% and 34.8% for short papers. The submitted full papers represent 20 countries, with the accepted ones representing 9, whereof 5 are outside the Nordic region.
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12.
  • Subasi, Özge, et al. (författare)
  • Design culture for ageing well : Designing for 'situated elderliness'
  • 2013
  • Ingår i: Human Factors in Computing and Informatics. - Berlin : Springer Berlin/Heidelberg. - 9783642390616 ; , s. 581-584
  • Konferensbidrag (refereegranskat)abstract
    • The "Design Culture for Ageing Well: Designing for 'Situated Elderliness' " special track focuses on everyday practices and notions of ageing that can be relevant to Human Computer Interaction (HCI). In collaboration with senior associations, designers and theoreticians we elaborate on how newer notions of ageing might inform HCI design. With this track, we concentrate on bottom-up practices of ageing in everyday life, such as used language (visual and verbal) and diverse practices of senior communities (e.g: in different cultures). Our ambition is to go beyond framing support for ageing through a disability-support assistive lens and explore new approaches to designing through ageing well and life experiences as sources for innovations.
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13.
  • Subasi, Özge, et al. (författare)
  • Reframing Design Culture and Aging
  • 2014
  • Ingår i: Interactions. - 1072-5520. ; :March + April 2014, s. 70-73
  • Tidskriftsartikel (refereegranskat)
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14.
  • Subasi, Özge, et al. (författare)
  • Reframing design culture and aging
  • 2014
  • Ingår i: interactions. - : Association for Computing Machinery (ACM). - 1072-5520 .- 1558-3449. ; 21:2, s. 70-73
  • Forskningsöversikt (refereegranskat)abstract
    • Design professionals with a commitment to participatory design all want to engage with real people. A focus of discussion at the workshop was the nature of this engagement and how to rethink the dynamic relationship between older people and the designers in the design process. Working directly within the everyday practices of a group with similar interests independent of their age, physical abilities, or professional practices can help researchers co-create concepts in everyday contexts. In practice there are various ways that designers can be more reflective about their own conceptualizations of aging. At a very simple level, designers can reflect on and integrate an enriched understanding of aging as a positive adaptive process into the design visuals and design languages they create, namely the pictures and slogans they use, the logos they design, and the forms of communications and prototypes they build.
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15.
  • Svensk, Arne, et al. (författare)
  • Mobility and learning: Engaging people in design of their everyday environments
  • 2005
  • Ingår i: Electronic Proceedings of Include 2005.
  • Konferensbidrag (refereegranskat)abstract
    • “Mobility and Learning Environments” is a three-year project in which we have collaborated with people with cognitive difficulties at a day activity centre in Lund, Sweden and college students at Arts and Communication (K3), Malmö University, Sweden. The project is based on the participants themselves being engaged in the design of their everyday environments. For people with considerable difficulties in communicating, a new means of expressing their dreams was required. This paper describes how we used cultural probes to inspire, inform and surprise those of us who took part in the design process.
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