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Sökning: WFRF:(Núñez Pacheco Claudia)

  • Resultat 1-21 av 21
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1.
  • Bernal, Ximena E., et al. (författare)
  • Empowering Latina scientists
  • 2019
  • Ingår i: Science. - : American Association for the Advancement of Science (AAAS). - 0036-8075 .- 1095-9203. ; 363:6429, s. 825-826
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)
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2.
  • Anne Cochrane, Karen, et al. (författare)
  • Body Maps : A Generative Tool for Soma-based Design
  • 2022
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery. - 9781450391474
  • Konferensbidrag (refereegranskat)abstract
    • Body maps are visual documents, where somatic experiences can be drawn onto a graphical representation of an outline of the human body. They hold the ability to capture complex and non-explicit emotions and somatic felt sensations, elaborating narratives that cannot be simply spoken. We present an illustrative example of "how-to"complete a body map, together with four case studies that provide examples of using body maps in design research. We identify five uses of body maps as generative tools for soma-based design, ranging from sampling bodily experience, heightening bodily self-awareness, understanding changing bodily experience over time, identifying patterns of bodily experience, and transferring somatic experiential qualities into physical designs. The different requirements for scaffolding the use of body maps in user-centred design versus first-person autobiographical design research are discussed. We provide this Pictorial as a resource for designers and researchers who wish to integrate body maps into their practice. © 2022 Owner/Author.
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3.
  • Beuthel, J. M., et al. (författare)
  • Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices
  • 2022
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • In public spaces, such as urban areas and public transportation, people may experience feelings of insecurity, for example, regarding lack of security and fear of possible criminal intentions from others, which can lead to physical discomfort and (feelings of) unease. Starting from these challenges, we propose a one-day workshop aimed to explore bodily experiences of security. Together with the workshop participants, we will approach this research space from a feminist perspective, engaging with feminist issues, such as participation, advocacy, pluralism, and embodiment. Through innovative body-centered methods, we will foreground and explore individual and collective sensations of security, and materialize participants' felt experiences and insights in the form of wearable prototypes. Through this workshop, we will reflect on individual and collective experiences of security through making, and elicit design implications for creating secure bodily experiences, which can be informative and inspirational for future research. 
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4.
  • Cochrane, Karen, et al. (författare)
  • A Comparison Design Study of Feedback Modalities to Support Deep Breathing Whilst Performing Work Tasks.
  • 2021
  • Ingår i: Work -A Journal of Prevention Assessment & Rehabilitation. - : IOS Press. - 1051-9815. ; 68:4, s. 1187-1202
  • Tidskriftsartikel (refereegranskat)abstract
    • BACKGROUND:Deep breathing exercises are known to help decrease stress. Wearable and ambient computing can help initiate and support deep breathing exercises. Most studies have focused on a single sensory modality for providing feedback on the quality of breathing and other physiological data. OBJECTIVE:Our research compares different feedback modalities on an individual’s experience and ability to perform breath-based techniques at work. METHODS:We designed three different interactive prototypes that used light, vibration and sound feedback modalities. We tested each prototype with 19 participants whilst they were performing typical work tasks in a naturalistic setting, followed by semi-structured interviews. RESULTS:We found that sound was the most successful feedback for the majority of participants, followed by vibration and ambient light. We developed an analytic tool, the Extended Cycle of Awareness, to facilitate understanding of the patterns of awareness and the flow of experience generated by participant interaction with prototype systems that provide feedback on the quality of breathing. Participants followed one of three different types of patterns: (1) ignoring the feedback; (2) not understanding the feedback and being overwhelmed by it; (3) successfully using the feedback to initiate deep breathing and reflect on the change in the quality of breathing. CONCLUSIONS:We offer a set of design recommendations for crafting interactive systems to support deep breathing at work, including personalization, designing for the cyclical process of attention and awareness, and designing for reflective practice.
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5.
  • Demir, Arife Dila, et al. (författare)
  • Designing with the Body in Unhabitual Movements using Visual and Textual Elicitation Tools
  • 2023
  • Konferensbidrag (refereegranskat)abstract
    • The goal of this studio is to explore the qualities of unhabitual body movements to inform the design of close-to-the-body touch technologies. After engaging with unhabitual kinesthetic activities, we will use visual and textual elicitation tools to communicate emerging felt sensations. We propose the use of photography as an open-ended visual medium and a repertoire of textural metaphors as a textual tool - a vocabulary list of felt qualities that will be extended through the participants’ contribution. We will then collectively explore how these expressions of felt sensations can be translated into concrete design elements via tangible design ideation and making.   
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6.
  • Frid, Emma, 1988-, et al. (författare)
  • Customizing and Evaluating Accessible Multisensory Music Experiences with Pre-Verbal Children : A Case Study on the Perception of Musical Haptics Using Participatory Design with Proxies
  • 2022
  • Ingår i: Multimodal Technologies and Interaction. - : MDPI AG. - 2414-4088. ; 6:7
  • Tidskriftsartikel (refereegranskat)abstract
    • Research on Accessible Digital Musical Instruments (ADMIs) has highlighted the need for participatory design methods, i.e., to actively include users as co-designers and informants in the design process. However, very little work has explored how pre-verbal children with Profound and Multiple Disabilities (PMLD) can be involved in such processes. In this paper, we apply in-depth qualitative and mixed methodologies in a case study with four students with PMLD. Using Participatory Design with Proxies (PDwP), we assess how these students can be involved in the customization and evaluation of the design of a multisensory music experience intended for a large-scale ADMI. Results from an experiment focused on communication of musical haptics highlighted the diversity in employed interaction strategies used by the children, accessibility limitations of the current multisensory experience design, and the importance of using a multifaceted variety of qualitative and quantitative methods to arrive at more informed conclusions when applying a design with proxies methodology.
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7.
  • Gamboa, Mafalda, et al. (författare)
  • More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research
  • 2024
  • Ingår i: DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference. - : Association for Computing Machinery (ACM). ; , s. 364-367
  • Konferensbidrag (refereegranskat)abstract
    • Interactive systems have become an integral part of our daily lives, influencing how we communicate, work, and play. Understanding the intricate relationship between humans and technology is at the core of Human-Computer Interaction (HCI) research and design. Amid the array of methodological tools available, first-person research methods have emerged as powerful instruments that enable researchers to delve deeply into the human-technology experience. Five years after the first edition of the Designing Interactive Systems (DIS) workshop on first-person methods, this full day workshop invites HCI researchers, practitioners, and enthusiasts to embark on a journey of discovery of their sample of one. Drawing inspiration from the rich tradition of autoethnography, autobiographical design, embodied ideation, and more, we aim to explore the omnipresence of technology in our everyday lives while acknowledging our own subjectivity and positionality in research and design.
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8.
  • Garrett, Rachael, et al. (författare)
  • Felt Ethics : Cultivating Ethical Sensibility in Design Practice
  • 2023
  • Ingår i: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. - : Association for Computing Machinery (ACM). - 9781450394215
  • Konferensbidrag (refereegranskat)abstract
    • We theoretically develop the ethical positions implicit in somaesthetic interaction design and, using the case study of a water faucet, illustrate our conceptual understanding of ethical sensibilities in design. We apply four lenses – the felt self, intercorporeal self, socio-cultural and political self, and entangled self – to show how our selves and ethical sensibilities are fundamentally constituted by a socially, materially, and technologically entwined world. Further, we show how ethical sensibilities are cultivated in the practice of somaesthetic interaction design. We contribute felt ethics as an approach to cultivating ethical sensibilities in design practice. The felt ethics approach is comprised of (i) a processual cultivation of ethical sensibility through analytical, pragmatic, and practical engagement, (ii) an ongoing critical attentiveness to the limits of our own bodies and lived experiences, and (iii) the rendering visible of our ethical practices as a matter of care.
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9.
  • Kilic Afsar, Ozgun, et al. (författare)
  • Corseto : A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice
  • 2023
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : Association for Computing Machinery. - 9781450394215 ; , s. 1-23
  • Konferensbidrag (refereegranskat)abstract
    • We present a novel intercorporeal experience - an intersubjective haptic voice. Through an autobiographical design inquiry, based on singing techniques from the classical opera tradition, we created Corsetto, a kinesthetic garment for transferring somatic reminiscents of vocal experience from an expert singer to a listener. We then composed haptic gestures enacted in the Corsetto, emulating upper-body movements of the live singer performing a piece by Morton Feldman named Three Voices. The gestures in the Corsetto added a haptics-based 'fourth voice' to the immersive opera performance. Finally, we invited audiences who were asked to wear Corsetto during live performances. Afterwards they engaged in micro-phenomenological interviews. The analysis revealed how the Corsetto managed to bridge inner and outer bodily sensations, creating a feeling of a shared intercorporeal experience, dissolving boundaries between listener, singer and performance. We propose that 'intersubjective haptics' can be a generative medium not only for singing performances, but other possible intersubjective experiences. © 2023 Owner/Author.
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10.
  • Lewis, Makayla, et al. (författare)
  • Traveling arts x HCI sketchbook : exploring the intersection between artistic expression and human-computer interaction
  • 2024
  • Ingår i: CHI '24: Extended abstracts of the 2024 CHI Conference on human factors in computing systems. - : Association for Computing Machinery (ACM). - 9798400703317
  • Konferensbidrag (refereegranskat)abstract
    • When thinking of arts in HCI, one might be tempted to keep one's eyes focused on prominent realms such as sketching for UX Design and design probes from participants. A closer look shows that practices go beyond this, involving a variety of arts-based expressions by researchers, the researched and third parties, e.g. graphic facilitators. Inspired by Toselli's Sketchnote Army Travelling Sketchbook, researchers and artists contributed to a 'Travelling Sketchbook for Arts in HCI', showcasing their arts-based practice in HCI. The resulting sketchbook explores the intersection between HCI and artistic expression, illuminating what it means to use art in HCI. It shows the breadth of Arts in HCI, illustrating the many fruitful possibilities for extending existing research and dissemination methods in HCI. It also calls into question current practices, which often do not recognise the significance of artist attribution, and, in turn, advocates for equal authorship between principal researchers and contributing artists.
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11.
  • Marshall, Joe, et al. (författare)
  • Collision Design
  • 2023
  • Ingår i: CHI EA '23. - : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • Collision, "the violent encounter of a moving body with another", is poorly understood in HCI. When we discuss people colliding with the physical artifacts we create, or colliding with each other while using our systems, this is primarily treated as a hazard, something which we should design to avoid. However many other human activities involve situations where deliberate exposure to risk of collision may in fact have positive aspects. In this paper we discuss how the ’risk matrix’, a widely used risk-management tool, which categorizes risks in terms of likelihood and severity, may limit interaction in unintended ways. We discuss reframings of this matrix in relation to design concepts of ’adventure’, ’disempowerment/agency’ and ’consent’. and show that a range of design spaces for collisions exist which may be fruitful to explore.
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12.
  • Núñez-Pacheco, Claudia (författare)
  • Applying Gestalt Laws through Somatic Sensibility
  • 2022
  • Ingår i: Disena. - : Pontificia Universidad Catolica de Chile. - 0718-8447 .- 2452-4298. ; 2022:20
  • Tidskriftsartikel (refereegranskat)abstract
    • Attending to the need to integrate somatic sensibilities into design education, this paper provides a walkthrough of a workshop activity devoted to introducing Gestalt laws through the cultivation of somatic sensibility. Instead of following a solely visually-oriented path to learning Gestalt laws, students were asked to use their senses and materials as vehicles to represent their felt, inner experience through their designs. By applying the proposed steps, it was observed that certain patterns of responses reporting on movement, intensity, and dissipation of awareness were associated with specific Gestalt laws. This article reports on the first approximations of this approach, suggesting future paths for design educators, such as the integration of both constraints and whole-body interactions with materials as students increase their somatic sensibility.
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13.
  • Núñez-Pacheco, Claudia, et al. (författare)
  • Art as Refuge: The Symbolic Transformation of an Electronic Installation in the Midst of Chile's Social Unrest
  • 2021
  • Ingår i: Leonardo. - : MIT Press - Journals. - 0024-094X .- 1530-9282. ; 53:3, s. 317-317
  • Tidskriftsartikel (refereegranskat)abstract
    • This position statement describes the transformation of an interactive installation from an instrumental piece of art and science pedagogy into a meaningful performative piece, which forced its creators to adopt a political stance in the light of a period of social unrest taking place in Chile beginning in October 2019. It describes how an apparently nonpartisan installation transitioned into a tool for political expression and refuge. It also allowed the artists to rethink their role in the community as facilitators of art spaces for self-dialogue.
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14.
  • Núñez-Pacheco, Claudia, et al. (författare)
  • Design and Somatic Sensibilities
  • 2022
  • Ingår i: Disena. - : Pontificia Universidad Catolica de Chile. - 0718-8447 .- 2452-4298. ; 2022:20
  • Tidskriftsartikel (refereegranskat)abstract
    • Cultivating somatic sensibilities involves heightening our sensory appreciation as a path to devise meaningful multisensory experiences in interaction design. Immersed in an increasingly digitalized and data-cen-tric world, research projects centering on the sensory, embodied, and material reality of our experience, might start losing momentum. On the other hand, the pandemic has also transferred our labs from the public nature of our workshop room to the intimacy of our homes, bringing unexpected benefits and challenges. The articles included in this issue center on the sensory and material experiences of designers, who work with design methods that foreground somatic modes of inquiry and show how these changes could open a door for new opportunities to emphasize the importance of embodied and somatic practices in design and HCI.
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15.
  • Núñez-Pacheco, Claudia, et al. (författare)
  • Designing [Im]Material Inventories of Nomadic Belongings
  • 2024
  • Ingår i: DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference. - New York : Association for Computing Machinery (ACM). ; , s. 401-404, s. 401-404
  • Konferensbidrag (refereegranskat)abstract
    • In response to this year's conference theme of why design and the recognition of instability and uncertainty as factors influencing the future of the field, our workshop "Designing [Im]Material Inventories of Nomadic Belongings"revolves around the experiences of being a nomad in our [im]material world of various entanglements. In this space, we will share our stories through the belongings and technologies we carry and discard, problematising nomadism and impermanence as possibilities for resilience and growth. Through the use of various design methods -including collaborative inventorying, somatic noticing and material fabulations- we will unpack together our experiences of mobility in academia, speaking about the objects and affects we embrace and leave behind, the role of technology in the construction of our changing identities, and possible futures we envision for nomadism.
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16.
  • Núñez-Pacheco, Claudia (författare)
  • Dialoguing with Tangible Traces : A Method to Elicit Autoethnographic Narratives
  • 2022
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • Through this pictorial, I propose a generative method for the elicitation of autoethnographic themes for design research. This dialogue with tangible traces uses photography in conversation with tangible body maps (TBMs) towards harvesting evocative content for exploration. This dialogical tool functions as a way of generating conceptual knowledge inspired by the self and environment, including other subjectivities. This dialogue with tangible traces contributes to first-person design research, where traceability and communicability of outcomes become necessary preconditions for rigour. Although systematic, this method also respects the non-prescriptive and drifting nature of design. 
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17.
  • Núñez-Pacheco, Claudia, et al. (författare)
  • Focusing for Interaction Design : An Introspective Somatic Method
  • 2022
  • Ingår i: CHI '22. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • Attending to the challenges of describing first-person experience, this article illustrates different uses of the Focusing method in interaction design and HCI, offering a systematic way of accessing the subtle qualities of lived experiences for design use. In this approach, the implicit bodily knowledge -or felt sense- becomes the material capture of aesthetic experiences used to inform data collection, ideation and prototyping. We offer a high-level, yet systematic coverage of Focusing applied to two case studies, informing both a set of instructions to use the method and a series of design considerations to adopt this understudied tool of introspection in interaction design research and practice.
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18.
  • Núñez-Pacheco, Claudia, et al. (författare)
  • Getting Into Someone Else's Soul: Communicating Embodied Experience
  • 2020
  • Ingår i: Digital Creativity. - : Informa UK Limited. - 1462-6268 .- 1744-3806. ; 31:4, s. 245-258
  • Tidskriftsartikel (refereegranskat)abstract
    • The idea of connecting with the sensory realities of others can help us to build empathic ties and to think outside the boundaries of our preconceived ideas. Envisioning these opportunities, this paper introduces a framework with a set of embodied modalities derived from communicating embodied experiences through a prototype for storytelling called SOUL. This prototype was built to transmit some experiential qualities based on a first-person narrative truthfully. Three ways of bodily connecting with the experience of others are here identified as (1) assertion, (2) negotiation or (3) dissension, and described as different ways of generating embodied connections with the prototype. This approach is intended to enrich the value of alterity in HCI, including disagreement and tension in times where the design of one size fits all artefacts appear as the general rule. We conclude that this sensory way of transmitting meaning can be useful for communicating assertive messages.
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19.
  • Núñez-Pacheco, Claudia, et al. (författare)
  • Sharing Earthquake Narratives : Making Space for Others in our Autobiographical Design Process
  • 2023
  • Ingår i: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. - New York, NY, United States.
  • Konferensbidrag (refereegranskat)abstract
    • As interaction designers are venturing to design for others based on autobiographical experiences, it becomes particularly relevant to critically distinguish the designer’s voice from others’ experiences. However, few reports go into detail about how self and others mutually shape the design process and how to incorporate external evaluation into these designs. We describe a one-year process involving the design and evaluation of a prototype combining haptics and storytelling, aiming to materialise and share somatic memories of earthquakes experienced by a designer and her partner. We contribute with three strategies for bringing others into our autobiographical processes, avoiding the dilution of frst-person voices while critically addressing design faws that might hinder the representation of our stories. 
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20.
  • Núñez-Pacheco, Claudia (författare)
  • Tangible Body Maps of Felt-Sensing Experience
  • 2021
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • There is a growing interest amongst the HCI community to access and articulate the core of experiences for design use. The premise is that, by accessing detailed accounts of everyday experiences, we can obtain refined material for the design of interactive systems more connected with our bodies and emotions. This TEI studio aims to introduce participants to the basis of phenomenologically grounded techniques in combination with the use of tangible materials as a way to articulate experience from the inner self, applied to the evaluation of existing technologies. This studio offers an alternative to assessment tools that rely on a predefined repertoire of feelings, to instead focus on emergent, complex and unclear aspects of our emotions. These strange collections of emotions -or felt senses will be further explored through self-reporting tools and group exercises.
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21.
  • Popova, Kristina, et al. (författare)
  • Vulnerability as an ethical stance in soma design processes
  • 2022
  • Ingår i: CHI '22. - New York : Association for Computing Machinery (ACM). - 9781450391573 ; , s. 1-13
  • Konferensbidrag (refereegranskat)abstract
    • We articulate vulnerability as an ethical stance in soma design processes and discuss the conditions of its emergence. We argue that purposeful vulnerability - an act of taking risk, exposing oneself, and resigning part of one's autonomy - is a necessary although often neglected part of design, and specifically soma design, which builds on felt experience and stimulates designers to engage with the non-habitual by challenging norms, habitual movements, and social interactions. With the help of ethnography, video analysis, and micro-phenomenological interviews, we document an early design exploration around drones, describing how vulnerability is accomplished in collaboration between members of the design team and the design materials. We (1) define vulnerability as an active ethical stance; (2) make vulnerability visible as a necessary but often neglected part of an exploratory design process; and (3) discuss the conditions of its emergence, demonstrating the importance of deliberating ethics within the design process. 
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