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  • Anita, Radon, et al. (författare)
  • Adding Value through In-store Self-Service Technology in Retailing
  • 2016
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • IntroductionTechnology-facilitated transactions have become an increasing part of retail encounters and customers, in some instances, are interacting with technology more than firm employees to create service encounters. Acceptance and adaption of new technology in store is dependent on several factors such as personality. Previous studies (Demirkan & Spohrer, 2014) suggest that product information and search process in store can be supported with the help of digital technology. It is suggested the infusion of technology can enhance service encounters by making them more expedient and efficient and thus, satisfying (Bitner, Ostrom, and Meuter 2002; Meuter et al. 2000). Giebelhausen et.al. (2014) suggest that the interplay between frontline technology use and service encounter evaluations may be more complex than it seems, and it is also suggested that technology-enriched retail environments affects relations between consumers, employees, and retailers (Pantano, and Migliarese, 2014).Academic literature has very much focused on the interpersonal dynamics of service-encounters (Bettencourt and Gwinner 1996; Bitner, Booms, and Tetreault 1990; Fischer, Gainer, and Bristor 1997; Goodwin 1996; Hartline and Ferrell 1996) that has extensively been explored, but to a lesser extent has research investigated customer interactions with technological interfaces (Bitner, Brown, and Meuter 2000; Dabholkar 1996). In their extensive exploration of a wide range of SSTs Meuter et.al. (2000) called for further research examining what motivates people to use an SST, how people would go about learning their role as it relates to interacting with an SST, and also what factors that limit perceived ability to interact with SSTs.The purpose of this study was to evaluate the value added by retail in-store self service technology for consumers. Important aspects of the SST interaction include the perceived service, the purchase intentions and interaction with the sales personnel.Experimental design and methodologyDepending on their complexity, certain products are perceived as more difficult to buy than others. Within a retailing context complexity dimensions regarding products is not so often heard of, however, many customers perceive products as difficult. This is due to the fact that consumption of the product is important and mistakes are often made. In a research program within the University of Borås and Swedish Institute for Innovative Retailing, the Academic environment gather retailers that strive to innovate and help raise customer perceived value in the fixed store setting. While significant investments in innovative technology systems such as self-scanning, mobile platforms or digital payment methods, continue to transform the customer’s experience it also help retailers being more effective. One of the Swedish retailers (a large retail chain within home textiles) wanted to develop a new tool for customers in store, helping them to decide on what product to buy. The system developer connected to the research institute programmed an IT-pilot designed to help customers decide the right product, with the help of a decision tree-model. Products chosen to be a part of the decision tree were pillows and duvets/covers. For most people this may sound like an easy product to choose, but studies made within SIIR contradict this opinion, showing that these kind of products are perceived as very difficult to decide upon. You need to know how your pillow must be in terms of filling, material, size etc. You also need to know how warm your cover should be compared to how you sleep at night and how the temperature is in your bedroom among other things. The IT-pilot was programmed into a touch-screen based self-service computer station, and the layout was made according to the retailer’s format and colour.The overall design of the field study was a structured three day in-store experiment with a touch-screen based self-service device aiming for three groups of respondents. These were 1) loyalty card members 2) voluntary participants in the SIIR survey registry and 3) Walk-in customers. The respondent were either assigned to the SST-based IT-pilot, or the sales clerk, to simulate a purchase in a real retail environment. When the respondents had selected and located the chosen merchandise the mock purchase was interrupted, and the structured interviews were conducted. The IT-pilot was a computer with touch screen, where a software prototype of a SST-program was installed. The customers made choices on the screen and the software gave them appropriate recommendations based on a hierarchy of choices the customer made on the touch screen. The IT-pilot was placed centered on a wall, by duvets and pillows. When the customer had gotten a recommendation from the IT-pilot they searched for the item of preference in the store, without help from sales personnel. The simulated purchase was concluded and the respondents were asked questions from a questionnaire with different design depending on whether the respondent had experienced a SST-encounter or a sales clerk encounter. Two research assistants, collecting the data and reporting it to the researchers in the study, performed the questionnaires. The research design was experimental in the sense that the respondent never actually performed a real purchase; they were invited and asked to participate in a fictional purchase, going through the different phases in the purchasing process. Total sample in the experiment was 78 customers contributing to the data set.ResultsThe average respondent in the study was a woman 47.1 years-old. Two respondents were male, thus reflecting the age and sex of the store’s targeted segment. Most respondents were relatively frequent visitors to the retail chain. 75.6 of the population visit a store one to two times every month, indicating an interest in the category. Less than 4% were highly infrequent visitors. Some used the internet regularly, but mobile platforms were seldom used, indicating a low internet maturity in the population.When asked how they perceived the importance of personal service, a majority of the respondents claimed it was high. However, the willingness to pay for better service was low. The self-stated computer literacy was high but their experience and willingness to use the internet retail options was low. The respondents were reluctant to try the SST-device, or at least hesitating, however, when educated they wanted to test the service. When asked which service was the best, the sales clerk or the SST, they preferred pre-purchase information sources such as employee encounters, and signs (including hang tags).The expected service level at the fixed store setting was high or very high before the experiments were carried out. Both the sales clerk and the SST, proving that both SST and sales personal delivered customer perceived value, fulfilled these expectations. The service experience, information quality and the match with preference were very good with the sales clerk. The SST received a somewhat lower rating compared to the personal encounter. The likelihood that the subject would actually purchase the product was slightly higher for the respondents who received service from sales personnel.Even if the recommended product is a good match for the customers’ preferences, we cannot conclude that there will be a purchase to finalize the sale. The product may not be important enough, or it can be difficult to find in the store. The product category in our experiment was considered very important by both the group serviced by the sales clerk and the SST group. However, those serviced by the sales clerk stated it was easier to locate the shelf where the recommended item was located, and to locate it n the shelf, than the group serviced byDiscussion and ConclusionsThe study shows that customers perceive the SST as both simple and logical with a good layout and as a good basis for decision making. This is in line with previous research that suggests that customers can perceive an added value if SST is present in-store. Given the results it is also indicated that acceptance for SST such as the IT-pilot in this case is dependent upon both outcome and expectations. Customers in this study, who are customers of the home textile company that was the setting require high service but are not willing to pay for the higher service level. Their focus is on value for them personally as customers (i.e. price and service related to price), more than the ultimate shopping experience. It was also revealed that the SST-based IT-pilot used in this study was best utilized when used in combination with personal selling and was most appreciated when the store was very busy. This indicating that consumers appreciate having the option of customizing their own service experience given the variables of time, access to sales personnel and readiness and willingness to use SST devices. Further research should view the combination of SST and personal service in order to view consumer choice of medium for service encounters, particularly when purchasing so called complex products. Methodologically further research should view the results when a SST device is placed in-store and respondents are not invited to an experiment but interview after having used the device uninitiated by researchers.ReferencesBettencourt, Lance and Kevin Gwinner (1996), “Customization of the Service Experience:The Role of the Frontline Employee,” International Journal in Services Industry Management, 7 (2), 2–20.Bitner, MJ. and Mary Stanfield Tetreault (1990), “The Service Encounter: DiagnosingFavorable and Unfavorable Incidents,” Journal of Marketing, 54 (January), 71–84.Bitner M.J., Brown S.W., Meuter M.L., (2000) Technology Infusion in Service Encounters,Journal of the Academy of Marketing Science, vol. 28, n. 1, pp. 138-149.Bitner M.J., Ostrom A.L., Meuter M.L., (2002) Implemen
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  • Radon, Anita, et al. (författare)
  • Asymmetrical Relationships in Online Payment Solutions
  • 2016
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Dahlberg et al. (2008:165) in their paper proposed a definition for mobile payments as "payments for goods, services, and bills with a mobile device by taking advantage of wireless and other communication technologies", this in order to clarify the concept of mobile payments in particular, that had been subject to different interpretations. In this paper mobile payments are not specifically distinguished from other types of payments that occur online.After Dahlberg et als review (2008) several other literature reviews about mobile payments have been written. Such as Slade et al. (2013), de Albuquerque et al. (2014) and Dennehy and Sammon (2015) but the literature on relationships between payment provider and customer in an online context is quite scares.Asymmetrical relationships have been identified in the context of online payment solutions. Providers are turning more to service and debating how to offer better service and how to keep the customer as a customer for longer and how the customer can benefit more from the payment provider. The question of when a customer is converted into an actual customer arises. Some claiming it is when the transaction is completed, others that it is long after payment has been made. In light of this it is hard to see how the role online payment providers can expand but also how it will change when moving into a cashless society. The aim of this paper is to view online payment solutions in light of the relationships payment providers wish to establish and strengthen with their customer.Data has been generated through two focus groups, an online questionnaire and individual interviews. The in depth focus groups (2 with 5 participants in each) were analyzed and key areas were identified and a questionnaire was developed and distributed to customers of a provider of payment solutions (394 responses were gathered). After the questionnaire was analyzed and conclusions drawn, areas that needed to be further explored in-depth were identified. These areas were further explored through individual interviews. The methodology is characterized by using both qualitative and quantitative approaches to generate data.The results of the empirical material shows a desire, on the part of the provider of the payment solution to prolong the relationship but also that the customer has no wish to have a relationship with the provider or in some cases, doesn’t even view the provider as a partner/brand/etc. but merely as a means to and end or a facilitator of receiving a good or a service.This study is a comprehensive empirical framework on customer insight into online payments and issues connected to purchase as well as payment and potential relationships with payment solutions providers.ReferencesDahlberg, T., Mallat, N., Ondrus, J., Zmijewska, A., 2008b. Past, present and future of mobile payments research: {A} literature review. Electronic Commerce Research and Applications 7 (2), 165–181.de Albuquerque, J. P., Diniz, E. H., Cernev, A. K., 2014. Mobile payments: A scoping study of the literature and issues for future research. Information Development, 1–27.Dennehy, D., Sammon, D., 2015. Trends in mobile payments research: A literature review. Journal of Innovation Management 3 (1), 49–61.Slade, E. L., Williams, M. D., Dwivedi, Y. K., 2013. Mobile payment adoption: Classification and review of the extant literature. The Marketing Review 13 (2), 167–190
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  • Radon, Anita (författare)
  • Counterfeit Luxury Goods Online : An Investigation of Consumer Perceptions
  • 2012
  • Ingår i: International Journal of Marketing Studies. - : Canadian Center of Science and Education. - 1918-719X .- 1918-7203. ; 4:2, s. 74-79
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper looks into why consumers choose to purchase counterfeits online and if and how this affects brand image. It seeks to explain what it is that is prevailing in choosing to purchase counterfeit merchandise online as oppose to genuine merchandise or generic goods online as well as through traditional distribution channels. Online interviews with consumers of counterfeit merchandise have been conducted. Findings: The interviews have shown that the most important factors that consumers of counterfeit merchandise online consider are conspicuous value and price. This paper also shows how luxury brands own websites can be a liability adding in online fake sales. This paper only explores actual consumers of counterfeit merchandise; a further study should focus on online consumers of genuine goods and their perceptions toward online sales of counterfeits.
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  • Radon, Anita, et al. (författare)
  • Entreprenörskap och kreativitet i design- och modeföretag
  • 2013
  • Ingår i: Kreativt Kapital. Om ledning och organisation i kulturella och kreativa näringar. - : Stockholm, 8tto. - 9789187419065
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • Kreativitet och entreprenörskap nämns i olika sammanhang som positiva drivkrafter för ökad konkurrenskraft. Entreprenören och designern delar en speciell visionär förmåga att se på problem och i dessa se nya lösningar. Förmågan att se det som ännu inte finns. I vår studie har vi kunnat följa hur den visionära förmågan fungerar som kreativ drivkraft, och hur framgångs- rika företag skapas när designers och entreprenörer möts med gemensam vision och mål. I detta kapitel redovisar vi utvecklingen av tre företag där design är kärnan i verksamheten, men med olika produktkategorier och marknader. Det är tre företag som fick en snabb tillväxt och erhöll designpriser för sina produkter; POC, Zound Industries och Whyred. Den kreativa processen beskrivs ofta som kaotisk, det vill säga motsatsen till strukturerad och välordnad. Det stämmer dock inte särskilt väl överens med verkligheten. I vår studie har vi kunnat konstatera att entreprenören är, om inte kaotisk så i alla fall driven av intuition, ofta ostrukturerad och ibland oförutsägbar, men oftast starkt inspirerande för sin omgivning – som sedan måste ta hand om idéerna, vilket kan vara mer eller mindre komplicerat. Designerna arbetar kreativt och intuitivt, men designprocessen är en tämligen strukturerad process. Resultaten kan däremot vara mycket oväntade.
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  • Radon, Anita, et al. (författare)
  • Ketchup with your fries? : Utilizing complementary product displays to transfer attention to a focal product
  • 2021
  • Ingår i: Journal of Retailing and Consumer Services. - : Elsevier. - 0969-6989 .- 1873-1384. ; 58
  • Tidskriftsartikel (refereegranskat)abstract
    • Does placing a display of complementary condiments (e.g., ketchup, mustard, buns,etc.) next to a display of hamburgers make shoppers more likely to attend to the hamburgers? Prior work has established that in-store marketing strategies play an important role in drawing attention to products in a retail setting. Building on this research, the present study develops a framework to better understand how shoppers in a natural retail environment attend to displays of complementary products, and how this attention transfers to a focal product. The results suggest that assortment complexity of a display positively affects initial attention capture. Further, initial attention capture leads shoppers to spend longer evaluating the complementary products in the display, which, in turn, increases evaluation and choice of the focal product. As such, our framework indicates that complementary product displays can be effective at increasing attention to and choice of an associated focal product.
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  • Radon, Anita, et al. (författare)
  • Retail Relationships in Online Payment Solutions
  • 2016
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Dahlberg et al. (2008:165) in their paper proposed a definition for mobile payments as "payments for goods, services, and bills with a mobile device by taking advantage of wireless and other communication technologies", this in order to clarify the concept of mobile payments in particular, that had been subject to different interpretations. In this paper mobile payments are not specifically distinguished from other types of payments that occur online. After Dahlberg et als review (2008) several other literature reviews about mobile payments have been written. Such as Slade et al. (2013), de Albuquerque et al. (2014) and Dennehy and Sammon (2015) but the literature on relationships between payment provider and customer in an online context is quite scares.Asymmetrical relationships have been identified in the context of online payment solutions. Providers are turning more to service and debating how to offer better service and how to keep the customer as a customer for longer and how the customer can benefit more from the payment provider. The question of when a customer is converted into an actual customer arises. Some claiming it is when the transaction is completed, others that it is long after payment has been made. In light of this it is hard to see how the role online payment providers can expand but also how it will change when moving into a cashless society. The aim of this paper is to view online payment solutions in light of the relationships payment providers wish to establish and strengthen with their customer.Data has been generated through two focus groups and an online questionnaire.The in depth focus groups (2 with 5 participants in each) were analyzed and key areas were identified and a questionnaire was developed and distributed to customers of a provider of payment solutions (394 responses were gathered). After the questionnaire was analyzed and conclusions drawn, areas that needed to be further explored in-depth were identified. The methodology is characterized by using both qualitative and quantitative approaches to generate data.The results of the empirical material shows a desire, on the part of the provider of the payment solution to prolong the relationship but also that the customer has no wish to have a relationship with the provider or in some cases, doesn’t even view the provider as a partner/brand/etc. but merely as a means to and end or a facilitator of receiving a good or a service.This study is a comprehensive empirical framework on customer insight into online payments and issues connected to purchase as well as payment and potential relationships with payment solutions providers. ReferencesDahlberg, T., Mallat, N., Ondrus, J., Zmijewska, A., 2008b. Past, present and future of mobile payments research: {A} literature review. Electronic Commerce Research and Applications 7 (2), 165–181. de Albuquerque, J. P., Diniz, E. H., Cernev, A. K., 2014. Mobile payments: A scoping study of the literature and issues for future research. Information Development, 1–27. Dennehy, D., Sammon, D., 2015. Trends in mobile payments research: A literature review.Journal of Innovation Management 3 (1), 49–61.Slade, E. L., Williams, M. D., Dwivedi, Y. K., 2013. Mobile payment adoption: Classification and review of the extant literature. The Marketing Review 13 (2), 167–190. 
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  • Radón, Anita, 1980- (författare)
  • The Rise of Luxury Brands Online : A study of how a sense of luxury brand is created in an online environment
  • 2010
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Luxury brands have only recently tapped into the online market in an attempt to increase revenues and expand their businesses. This leap onto the online world has resulted in several new challenges, including the luxury brand paradox. The luxury brand paradox concerns the inherent difficulty for luxury brands to increase sales and expand their customer base while simultaneously maintaining an aura of mystery and exclusivity. The openness and accessibility of the Internet are believed to pose an extra challenging environment for luxury brands. This research explores how a sense of luxury brand is created in an online environment. Using methodology comprised of different online methods to comprehend what is taking place online, this study primarily concentrates on visual imagery and online communication. The online world of luxury brands is conceptualized into three distinct categories: brand websites, counterfeit websites and community websites. Using these three categories, the thesis demonstrates what role they each play in the creation of a sense of luxury brand. From this analysis, four themes emerge on the sense of a luxury brand (luxury history, authenticity, community and paradox). The concept of an online fair is used to illustrate the environment of luxury brands on the Internet. The online fair consists of a confluence of people involved in it as well as the various activities they perform. In addition, the fairground where the people participate and the activities that take place are described. In conclusion, this thesis proposes a move from the identity-image construct toward a view of handling and co-creation of sense of brand.
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  • Radon, Anita (författare)
  • Unintended Brand Endorsers’ Impact on Luxury Brand Image
  • 2012
  • Ingår i: International Journal of Marketing Studies. - : Canadian Center of Science and Education. - 1918-719X .- 1918-7203. ; 4:1, s. 108-115
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper explores consumer perceptions toward luxury brand endorsers that are not explicitly paid by the company, and how their perceptions of these endorsers influence luxury brand image and purchase intentions. Drawing upon in-depth interviews with luxury consumers their perceptions of brand endorsement and luxury brand image is investigated. Two illustrations of ‘unintended’ endorsement are discussed. It is found that endorsers not explicitly paid by the company still have a strong bearing on consumer perceptions of brand image. The difficulty in excluding not wanted segments as well as endorsers is shown in this study and the implications of these findings for luxury brands are the reassurance of wanting to be seen in the right context and being restrictive in accommodating all desires of celebrities. The value of this paper lays in the combining of both online and in-depth interviews to reach a greater spread of consumer perceptions toward the phenomenon of ‘unintended’ endorsement.
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  • Radon, Anita, et al. (författare)
  • What happens when retail meets research? : Special session
  • 2016
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • special session InformationWe are witnessing the beginning of a seismic shift in retail due to digitalization. However, what is meant by digitalization is less clear. Sometimes it is understood as means for automatization and sometimes it is regarded as equal to e-commerce. Sometimes digitalization is considered being both automatization and e-commerce trough new technology. In recent years there has been an increase in Internet and mobile devise usage within the retail sector and e-commerce is growing, encompassing both large and small retailers. Digital tools such as, new applications are developing rapidly in order to search for information about products based on price, health, environmental and ethical considerations, and also to facilitate payments. Also the fixed store settings are changing due to digitalization and at an overall level; digitalization will lead to existing business models being reviewed, challenged and ultimately changed. More specifically, digitalization has consequences for all parts of the physical stores including customer interface, knowledge creation, sustainability performance and logistics. As with all major shifts, digitalization comprises both opportunities and challenges for retail firms and employees, and these needs to be empirically studied and systematically analysed. The Swedish Institute for Innovative Retailing at University of Borås is a research centre with the aim of identifying and analysing emerging trends that digitalization brings for the retail industry.
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  • Reardon, James, et al. (författare)
  • A global consumer decision model of intellectual property theft
  • 2019
  • Ingår i: Journal of Research in Interactive Marketing. - : Emerald Group Publishing Limited. - 2040-7122 .- 2040-7130. ; 13:4, s. 509-528
  • Tidskriftsartikel (refereegranskat)abstract
    • Purpose: Intellectual property theft amounts to billions of dollars per year worldwide. The first step in stemming this loss is to understand the underlying precursors of this behavior. This paper aims to propose and test a model of consumer choice to purchase or pirate intellectual property, specifically music. This paper combines and applies the theory of reasoned action (TRA) and Becker’s theory of crime to develop a more comprehensive model of digital piracy behavior. Culture was tested as an antecedent to the attitudes and the perceptions of risk associated with music piracy. Design/methodology/approach: A survey of 4,618 participants was conducted across 23 countries. Construct measures were validated using confirmatory factor analysis in LISREL. A conceptual model was tested using logistic structural equation modeling in MPlus. Respondents were asked about the last music they acquired to test a behavioral model of music piracy. Findings: The results indicated that culture, specifically rule orientation and uncertainty avoidance, had a significant impact on attitudes toward the music industry, ethical perceptions of music piracy and risk perceptions. Respondents’ ethical perceptions of downloading had the highest impact on music piracy behavior. The personal/copy risk associated with the illegal downloading of music had a significant impact while the relative channel risk did not. The market value, quality and selection also had a significant impact on downloading behavior, as did the respondent's ability to find and download music. Research limitations/implications: While this paper was limited by focusing on the illegal downloading of music, the results can provide guidance in the design of future research concerning the piracy and unlicensed downloading of other types of intellectual properties such as movies/videos, TV, paywall content and e-books. Practical implications: In recent years, improved access to music and video through online streaming and online stores has significantly decreased music piracy. This research indicated that further inroads into this behavior could be made through better online purchase access and through consumer education about the ethics and results of digital downloading. Further, efforts are more efficient by targeting cultures with lower levels of rule orientation with ethics education and targeted risk messages in countries with higher uncertainty avoidance. Social implications: Yearly losses to the music industry amount to about $5-29bn. Many find music and video downloading and “sharing” as acceptable. The model developed in this research has implications to affect this mass loss of revenue to the music industry and perhaps the societal view of downloading behavior that is illegal but commonly accepted. Originality/value: This model is the first to integrate cultural aspects into models of digital piracy. In addition, the model is developed from a strong theoretical base (TRA and Becker’s theory of crime) to integrate multiple antecedents to intellectual property theft research. 
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  • Reardon, J., et al. (författare)
  • Measurement and Implications of Experiential Retail : An Abstract
  • 2020
  • Ingår i: Enlightened Marketing in Challenging Times. - Cham : Springer. - 9783030425449 - 9783030425470 - 9783030425456 ; , s. 155-156
  • Konferensbidrag (refereegranskat)abstract
    • The business press and academics have written many obituaries for traditional retail, (i.e., “Warren Buffett just confirmed the death of retail as we know it”; Business Insider 2017). Many suggest that traditional retail is being ‘killed’ by digital (Kara 2017; Adweek “Bad news, Brick –and-Mortar Stores: The Internet Finally has you Beat”). Not only merchandise stores, but whole industries have been transformed due to the internet – particularly books/music/movies (McCracken 2011) and theaters (Moore 2017). Nearly all products can be bought online, as well as many services. While many proclaim the death of traditional retail, others are stating that “Why Technology Won’t Kill Brick and Mortar Retailers” (Forbes 2018) and “Online Shopping Hasn’t Killed Brick-and Mortar Retailers” (ABC News 2018). One thing is common among the proponents of B&M retailers is that the shopping experience itself is a competitive advantage. Industry experts have suggested that physical retail not focus only on the merchandise offering but also the experience – “Physical Retail Isn’t Dead. Boring Retail Is.” (Dennis 2018). Interestingly, although prior research has focused on exploring and measuring specific elements of consumer experience, there is little knowledge regarding how to identify and measure all factors that go into consumers’ experiential outcomes in retail, events, etc. The present study seeks to address this gap by creating and testing a holistic measure of consumer experience. In particular, we create an experience scale that measures 6-dimensions of consumer experience across a variety of contexts: affective, cognitive, behavioral, sensory, and social/self-identity. In study 1, we validate this scale in the context of retail shopping. In study 2, we validate the scale in the context of a music concert. It appears that a general scale of experiential consumption/shopping is indeed possible. However, a discussion of the dimensionality of the scale need be conducted before further construction. Examination of the most common six dimensions (Affect, Cognitive, Behavior, Sensory, Social, and Relate) were empirically examined herein. The empirical results suggest that some of these dimensions may be inseparable or perhaps antecedent, or at minimal highly related. In particular, the affective, relate (self-identification) and sensory dimensions appear to overlap within the EFA. There seem to be two potential explanations for this: (1) the dimensions are simply conceptually overlapping and need to be measured more precisely and/or (2) one is antecedent to the other. Discussion among the authors (which we hope for input from the conference attendees), is that perhaps sensory experiences are antecedent to affect and one or both may be antecedent to self-identification. In addition, the social aspects might be antecedent to affective and cognitive dimensions. Each dimension appears to have high correlation with brand equity/loyalty as per Brun et al. (2017). 
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  • Reardon, James, et al. (författare)
  • To Purchase Or Pirate Music: A Global Perspective
  • 2017
  • Ingår i: MARKETING EDGE SUMMIT 2017 ONLINE PROCEEDINGS, 7-8 October, New Orleans. - New Orleans.
  • Konferensbidrag (refereegranskat)abstract
    • EXTENDED ABSTRACT: Research Question This research focuses on the potential impact of various cultural, economic, psychological and social factors on the consumer decision whether to buy or to steal music. Relevant theories applied to the research question include: Reasoned Action, Planned Behaviour, and Theory of Time Allocation. Method and Data The sample for this study consists of 4618 college students across 26 countries. Data was collected regarding the respondents last acquired music. The variables included the method of acquisition (legal, illegal), cultural measures (Rule Orientation and Uncertainty Avoidance), aspects related to the music (value, quality), channel characteristics (time to download and selection), respondent characteristics (ability) and respondent attitudes (toward music industry, ethics of downloading, perceptions of channel and copying risk). The data was analysed using SEM LOGIT in MPlus to test the hypotheses. Summary of Findings Results indicate that culture has a significant and prevalent impact on consumer attitudes toward the purchase/pirate decision. The Rule Orientation of a culture impacts consumers’ attitude toward the music industry, ethical views of downloading music illegally, and the potential risks of copying music. Likewise, Uncertainty Avoidance also affects the potential risk of copying music along with the overall view of the channel risk of downloading music from the internet. Interestingly, impacts of value, downloaded music quality, ease of Internet use, attitudes toward music industry and ethical perception of music downloading on consumer purchase or pirate decision.Ethical perceptions of downloading had the highest impact on the respondents choice to purchase or pirate music. Interestingly, the relative odds ratios suggest that the largest direct impact of whether a consumer chooses to download music is their ethical views, followed closely by the relative selection of music available for download. Thus, consumer ethical attitudes drive much of the decision. However, respondents attitude toward the music industry were not a significant factor. Thus, it might be a post decision justification for piracy to blame the industry or artists, rather than an inherent part of the decision process itself. The economic rationale for downloading was based on value rather than the respondents’ time. Unlike typical channel choice, whereas convenience plays a central role, the decision to purchase/pirate does not appear as much convenience related. The impact of channel risks (viruses and payment risks) were much higher than personal risks (prosecution). It is apparent that respondents see very little risk (except in Germany) of being prosecuted for pirating intellectual property. The ability to find and download music also had a significant impact on the decision to pirate. Key Contributions Results indicate significant impact of price on consumer buying decision, which can in current circumstances download music from the Internet with impunity, to be more price-sensitive. Therefore, music companies need to find a way to decrease the differential cost of music illegally acquired from the Internet and that acquired legally. It is unsurprising that a high correlation exists between consumer’s attitudes about ethics of downloading the music from the Internet and decision to steal. Hence, it would be necessary for music industry to affect consumer’s attitudes through marketing campaigns and education initiatives with regard to ethics of on-line music downloading, not necessarily focused on punishment for infringement. Music industry should develop diverse customized pricing models for different customer segments in order to increase the attractiveness of a legal offer together with ethical incentives reflected through the education of potential customers about the benefits of buying and consequences of the infringement of copyright law.
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26.
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27.
  • Sundström, Malin, 1968-, et al. (författare)
  • Clicking the boredom away – Exploring impulse fashion buying behavior online
  • 2019
  • Ingår i: Journal of Retailing and Consumer Services. - : Elsevier BV. - 0969-6989 .- 1873-1384. ; 47, s. 150-156
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper presents a Swedish case study focusing on online shopping and impulse purchases of fashion. The paper contributes by bringing new light on the bored-state-of-mind's importance in impulse shopping, and provides insights for further research to examine the topic on a greater scale. Results reveal that young con- sumers’ impulse purchases of fashion items online are often motivated by boredom, and described in two di- mensions: 1) Consumers are often responding to triggers that can break monotony and 2) Boredom occurs in a contextualized totality. When consumers are bored they are easily triggered by stimulus like price, easy access, and free delivery, and it is perceived as easy to click the boredom away. It is suggested that retailers choose a strategy based on customer value and satisfaction, as there is a lot to win by stepping away from price com- petition and instead satisfy customers by providing an opportunity to become less bored.
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28.
  • Sundström, Malin, et al. (författare)
  • Don’t Forget Consumer Value : Investigating Consumer Attitudes toward QR-codes
  • 2015
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In a transforming retail sector digitization has boosted innovation and new self-service technologies within stores all over the world. However, innovations within retailing are seldom successful if they are not built on true consumer value. This paper investigates consumer attitudes toward using mobile devices in a retail setting, with specific focus on QR-codes and how they might deliver customer value. The data consists of 150 in-store surveys conducted at two different Swedish retailers. The results of the empirical material show significant differences between age groups with regard to how they value QR-codes but also what would make them actually use one. While the consumer group of 40-years old and upward expressed that they would pick up their mobile phone and scan the QR-code given a discount, the younger group (up to 40 years old) did not value a discount but would scan a QR-code if there was entertainment value in doing so. Except from these differences the material also reveals low consumer knowledge of QR-codes and that the actual use of them is also low. These results, in light of, the increased attention from retailers in using mobile devices for communicating with consumers, as well as investing in other digital aids in order to increase profits, show discrepancies in perceived value of digital aids on the part of the retailer and the value experienced by the consumer. It is of outmost importance not to forget consumer value when managing innovations within the retail context.
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29.
  • Sundström, Malin, 1968-, et al. (författare)
  • Don’t Forget Consumer Value - Investigating Consumer Attitudes toward QR-codes
  • 2015
  • Ingår i: International Journal of Innovation in Management. - Taipei, Taiwan. - 1363-9196 .- 1757-5877. ; :2, s. 57-66
  • Tidskriftsartikel (refereegranskat)abstract
    • In a transforming retail sector, digitization has boosted innovation and new self-service technologies within stores all over the world. However, innovations within retailing are seldom successful if they are not built on true consumer value. This paper investigates consumer attitudes toward using mobile devices in a retail setting, with specific focus on QR-codes and how they might deliver customer value. The data consists of 150 in-store surveys conducted at two different Swedish retailers. The results of the empirical material show significant differences between age groups with regard to how they value QR-codes but also indicates what would make consumers actually use one. While the consumer group of 40-years old and upward stated they would pick up their mobile phone and scan the QR-code if given a discount, the younger group (up to 40 years old) did not place value on a discount but would scan a QR-code if there was entertainment value in doing so. Except for these differences, the material also reveals low consumer knowledge of QR-codes and that the actual use of them is low. These results, in light of the increased attention from retailers in using mobile devices to communicate with consumers, as well as investment in other digital aids to increase profits, show discrepancies in the perceived value of digital aids on the part of the retailer and the value experienced by the consumer. It is of outmost importance, therefore, to remember consumer value when managing innovations within the retail context.
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30.
  • Sundström, Malin, et al. (författare)
  • Educating consumer for increased profit or offering consumer value : An investigation on consumer attitudes toward QR-codes
  • 2014
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Retail executives are adapting their brick-and-mortar stores to bring technology in, and together with service performance, deliver better customer value. Shifts in technology and consumer behaviour are often compelling retailers and shopping centre landlords to increase the innovation stakes. However, retailers innovate in a different way compared to traditional innovation intense sectors (Sundström & Radon, 2014). Retailers are often left with the “feeling” of why something works and why something else does not. The nature of retailing innovation is according to several studies insufficiently researched (Reynolds & Hristov , 2009; Tether, 2005; Miles, 2000) and innovation is mainly focused on technology, leaving retail innovation aside. As Reynolds et al (2007) state “in measuring innovation, we tend to fall back upon easily derived metrics – such as number of patents, or levels of R&D spending” (p. 649). There is hence a need for new perspectives on what consumers’ value as basis for innovation, and develop new business models based on technology that bring value to the consumer. Technologies developed over the past 20 years have changed the way buyers execute their responsibilities with advancements in various technologies; faster transmission of data results in the ability of buyers to immediately react to inventory and pricing issues (Fiorito et al., 2010). Information communication technologies used in retail settings are beginning to focus on services that help shoppers plan their trip, often in terms of mobile apps and interactive dialogue services (Retail Week, 2014). However, given that technology investments can exceed millions of dollars, and that many retailers' margins and inventory productivity have been eroding over the last ten years, the stakes for information technology decisions have grown exponentially, so care must be taken in making these decisions (ibid). An easy and affordable alternative for these organisations could be to implement the technology of Quick Response Codes (QR codes). The QR code was designed to allow its contents to be decoded at high speed (Jupiter, 2011). Its purpose was first to track vehicles during manufacture; it was designed to allow high-speed component scanning (Furth, 2011). Several retail companies use mobile marketing and for instance QR codes, e.g.Uniqlo, Topshop, Ralph Lauren, Calvin Klein, and H&M as one channel for their communication strategies to create both good customer relationships and engagement in the brand. The use of mobile devices for communication with consumers has become a strategy to, for example, support consumer relationships and it is important, not only to view the retail side of for instance investment decisions regarding mobile communication but also the value of this for the consumer. This paper investigates consumer attitudes toward using mobile devices in a retail setting, with specific focus on QR-codes. The data consists of 150 in-store surveys conducted at two different retailers. The results of the empirical material show significant differences between age groups with regard to how they value QR-codes but also what would make them actually use one. While the consumer group of 40-years old and upward expressed that they would pick up their mobile phone and scan the QR-code given a discount, the younger group (up to 40 years old) did not value a discount but would scan a QR-code if there was entertainment value in doing so. Except from these differences the material also reveals a low knowledge of QR-codes and that the actual use of them is also low. These results, in light of, the increased attention from retailers in using mobile devices for communicating with consumers, as well as investing in other digital aids in order to increase profits, show discrepancies in perceived value of digital aids on the part of the retailer and the value experienced by the consumer.
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31.
  • Sundström, Malin, 1968-, et al. (författare)
  • Konsumentens betalresa : Vad händer när man klickat på köpknappen
  • 2016
  • Rapport (populärvet., debatt m.m.)abstract
    • Detta White Paper är en del av Collectors White Paper Series. Innehållet är resultatet av ett forskningsarbete mellan Collector Bank och Swedish Institute for Innovation Retailing vid Högskolan i Borås. Syftet är att förmedla kunskap till en bredare publik när det gäller handelns digitalisering och konsumentinsikt. Handeln i Sverige står inför stora utmaningar och det är med all sannolikhet inte ”hotet från e-handeln” som är skälet. Snarare är det kunskaper från bland annat e-handelskanalen som kan bidra till en snabbare omställning av hela handelssektorn och därmed en ökad konkurrensförmåga. Det är därför mycket medvetet som vi denna White Paper Series inte kommer att betrakta e-handel och detaljhandel som två motstridigheter. Vår utgångspunkt är att e-handel och detaljhandel är handel och bör betraktas ur ett konsumentperspektiv. Konsumenter lägger nämligen ingen energi på att hålla isär olika försäljningskanaler. De vill lösa sina problem. De handlar där det passar bäst just här och nu. Vi menar att det som är relevant att förstå och söka kunskap om är de konsekvenser som en digitaliserad handel kommer att medföra. Vi menar också att konsumentinsikt är en relevant ingrediens för att nå förståelse. Det är via konsumentinsikt som många frågor kan få svar. Det är via konsumentinsikt som företag kan omprioritera, utveckla bättre erbjudanden och öka sin konkurrenskraft. Samarbetet mellan Collector och SIIR innebär också att forskare gör en särskild studie om svenska konsumenters köp- och betalningserfarenheter där syftet är att förstå vad konsumenter värdesätter i köpprocessen och utifrån de resultaten, föreslå nya erbjudanden och tjänster som kan öka det upplevda värdet av ett köp. Denna studie presenteras i valda delar i denna White Paper Series. Vi hoppas att du som läsare följer med oss på en spännande kunskapsresa där vi nu presenterar White Paper Series 2 med rubriken ”Konsumentens betalresa – vad händer när man klickat på köpknappen?”Mikael Anstrin Head of Retail Collector Bank Malin SundströmFöreståndareSwedish Institute for Innovative Retailing
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32.
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33.
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34.
  • Sundström, Malin, et al. (författare)
  • Retailers Do It Differently : The Need for A Retail Research Laboratory
  • 2014
  • Konferensbidrag (refereegranskat)abstract
    • There is a strong need for innovation within the retailing sector, but at the same time retail sector innovation is not yet fully understood. Retailers are open innovators—they engage in both technological and non-technological innovation and they innovate incrementally, focusing on business model innovations. This paper aims to scope retail innovation and identify its specific characteristics, as well as present a case where the Academia could act as an innovative hub, identifying and solving consumer problems. We reflect upon different contributions that a Retail Research Laboratory could give to retailers as well as contribution to the emerging literature on business models. We also discuss the potential of such a laboratory in a practice approach focusing on what retail customers do when they are shopping or making buying decisions, and the potential in linking practice-oriented approaches to business model development.
  •  
35.
  • Sundström, Malin, 1968-, et al. (författare)
  • Retailers Innovate Differently: The Need for a Retailing Research Laboratory
  • 2015
  • Ingår i: International Journal of Innovation in Management. - Taipei, Taiwan. - 2308-1295. ; 2:2, s. 119-130
  • Tidskriftsartikel (refereegranskat)abstract
    • There is a strong need for innovation within the retailing sector (RS), but at the same time, retail sector innovation is not yet fully understood. This paper aims to investigate retail innovation and identify its specific characteristics as being both process- and product innovators, as well as presenting a case whereby the University could act as an innovative hub. Retailers are open innovators - they engage in both technological and non-technological innovation and they in- novate incrementally, focusing on business model innovations. We elaborate upon the different contributions that a retail research laboratory could give to retailers as well as to the academic community. We also discuss the potential of such a laboratory in a practice approach focusing on the advantages to researchers, consumers and retailers, and the potential in linking research on business models with a practice-oriented approach. 
  •  
36.
  • Sundström, Malin, 1968-, et al. (författare)
  • The effect of cosmopolitanism, national identity and ethnocentrism on Swedish purchase behavior
  • 2015
  • Ingår i: Journal of Management and Marketing Research. - Florida, USA : Academic and Business Research Institute. - 1941-3408. ; 18:February, s. 1-12
  • Tidskriftsartikel (refereegranskat)abstract
    • The Scandinavian market has changed significantly over the past half-decade with several online distributors, particularly of digital files such as music, originating locally. This in effect has significantly further increased globalization of commerce in the Nordic countries. The purpose of this research is to examine the effect of more traditional models of consumer choice regarding local vs global products in this context. While the major metro areas of Scandinavia have always been largely global, this research reaches further into the central part where attitudes and globalization tends to be adopted at a slower pace. 
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37.
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38.
  • Sundström, Malin, 1968-, et al. (författare)
  • UTILIZING THE CONCEPT OF CONVENIENCE AS A BUSINESS OPPORTUNITY IN EMERGING MARKETS
  • 2015
  • Ingår i: Organizations and Markets in Emerging Economies. - Vilnius. - 2029-4581. ; 6:2, s. 7-21
  • Tidskriftsartikel (refereegranskat)abstract
    • Non-store retailing is dominated by the Internet and is a potential strategy for manufacturers, brand owners, and retailers entering emerging markets. Consumers in developed markets shop online for a variety of retail goods, and motives for choosing e-commerce are often referred to as convenience reason. Convenience is essential for understanding why consumers prefer one channel to another. By revisiting the concept of convenience as a significant variable in e-commerce and exploring its complexity and the multiple meanings of the concept with regard to emerging markets, the paper considers a business opportunity in terms of new ways of reaching emerging markets and proposes potential lines for future research with regard to this concept. 
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39.
  •  
40.
  • Sundström, Malin, 1968-, et al. (författare)
  • Why classic marketing promotion doesn’t work in digitized context
  • 2015
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Shifts in technology and consumer behavior are often compelling retailers to increase the innovation stakes. As the retail sector is undergoing a transformation in terms of digitalisation retail executives are adapting their brick-and-mortar stores to bring technology in, and together with service performance, deliver better customer value. The use of mobile devices for communication with consumers has become a strategy to, for example, support consumer relationships and it is important, not only to view the retail side of for instance investment decisions regarding mobile communication but also the value of this for the consumer. The smart phone era characterizes the contemporary retail sector and consumer behavior and mobile devices offer retailers a great opportunity to develop new innovations. Information communication technologies (ICT) used in retail settings are beginning to focus on services that help shoppers plan their shopping trip, often in terms of mobile apps and interactive dialogue services (Retail Week, 2014; Ström, Vendel & Bredican, 2014). However, given that technology investments can exceed millions of dollars, and that many retailers' margins and inventory productivity have been eroding over the last ten years, the stakes for information technology decisions have grown exponentially, so care must be taken in making these decisions in order to avoid the so called profit destroying innovation (Chopra & Baldegger, 2014). There are many battles to be won within the retailing sector and how to manage innovations. Sometimes “old technology” with potential might be an alternative to incremental new operations and might trigger innovation and efficiency. An easy and affordable alternative for organisations might be to implement the technology of Quick Response Codes (QR codes). QR codes have been widely employed in many industries around the world (Choi & Sethi, 2010), but are less commonly used in the interface between firms and consumers. In many countries, consumers do not take an interest in scanning QR codes, thus, leaving the retail industry uninterested in developing this communication technology. This could be a mistake, as we believe there is a great potential in developing consumer interfaces with the help of QR codes. The use of mobile devices for communication with consumers has become a strategy regarding mobile applications, however, the QR codesmight be an alternative with low costs and high value. Retail companies using QR codes today; use them in marketing promotions such as discount and advertisements in a “push” format to individuals who have the ability to read the symbol. (Lorenzi et al., 2014). Some actors such as Uniqlo, Topshop, Ralph Lauren, and Calvin Klein, use QR codes as a tool to inform consumers about their communication strategies to create both good customer relationships and engagement in the brand. The traditional way of using QR codes is by putting them in media outside the fixed store, i.e. in ads, in newsletters and in print campaigns. In theory, for instance QR codes, should work as a classic “push” strategy but this research shows how QR codes and other classic marketing promotion used in a digitized context is ineffective and does not give consumer value and thus in spite of being a rather cheap way of communicating with consumers and providing value becomes an obstacle and unnecessary effort when used in the wrong way. This research investigates different promotional tools in a digitized context by consumer testing in a research lab setting as well as testing in store.The case studies show that consumer insight is not only important but crucial in order to provide value added services to customers in a digitized retail context. Pure technology or advanced high tech services cannot be used to push customers into the store. Instead innovations must be designed with a pull strategy and a communicated and true value within each new innovation given to customers. 
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41.
  • Svengren Holm, Lisbeth, et al. (författare)
  • Support and training needs among Swedish Fashion Companies
  • 2012
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • This report presents the result of a questionnaire about the view of Swedish fashion companies on their need for training and education as well as the result from two roundtable meetings with ten Swedish fashion companies. The research is done within the EU project Baltic Fashion. The purpose of this project is to support the fashion industry in the Baltic Sea Region and the objective of this part is to develop training programs within each country, as well as producing a web site with information that fashion companies need.
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